public class GuiHopper extends GuiContainer
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiHopper(InventoryPlayer par1InventoryPlayer,
IInventory par2IInventory) |
Modifier and Type | Method and Description |
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protected void |
drawGuiContainerBackgroundLayer(float par1,
int par2,
int par3)
Draw the background layer for the GuiContainer (everything behind the items)
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protected void |
drawGuiContainerForegroundLayer(int par1,
int par2)
Draw the foreground layer for the GuiContainer (everything in front of the items)
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checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawHoveringText, drawItemStackTooltip, drawScreen, drawSlotInventory, func_102021_a, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public GuiHopper(InventoryPlayer par1InventoryPlayer, IInventory par2IInventory)
protected void drawGuiContainerForegroundLayer(int par1, int par2)
drawGuiContainerForegroundLayer
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
drawGuiContainerBackgroundLayer
in class GuiContainer