public class GuiScreenResetWorld extends ScreenWithCallback
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiScreenResetWorld(GuiScreen par1GuiScreen,
McoServer par2McoServer) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton par1GuiButton)
Fired when a control is clicked.
|
void |
confirmClicked(boolean par1,
int par2) |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
protected void |
keyTyped(char par1,
int par2)
Fired when a key is typed.
|
protected void |
mouseClicked(int par1,
int par2,
int par3)
Called when the mouse is clicked.
|
void |
onGuiClosed()
Called when the screen is unloaded.
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void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClickMove, mouseMovedOrUp, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public void updateScreen()
updateScreen
in class GuiScreen
public void initGui()
public void onGuiClosed()
onGuiClosed
in class GuiScreen
protected void keyTyped(char par1, int par2)
protected void actionPerformed(GuiButton par1GuiButton)
actionPerformed
in class GuiScreen
public void confirmClicked(boolean par1, int par2)
confirmClicked
in class GuiScreen
protected void mouseClicked(int par1, int par2, int par3)
mouseClicked
in class GuiScreen
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiScreen