public class GuiEnchantment extends GuiContainer
Modifier and Type | Field and Description |
---|---|
float |
field_74208_u |
float |
field_74209_t |
float |
field_74210_s |
float |
field_74211_r |
float |
field_74212_q |
float |
field_74213_p |
int |
field_74214_o |
field_110408_a, field_94076_q, field_94077_p, guiLeft, guiTop, inventorySlots, itemRenderer, xSize, ySize
allowUserInput, buttonList, fontRenderer, height, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
---|
GuiEnchantment(InventoryPlayer par1InventoryPlayer,
World par2World,
int par3,
int par4,
int par5,
java.lang.String par6Str) |
Modifier and Type | Method and Description |
---|---|
protected void |
drawGuiContainerBackgroundLayer(float par1,
int par2,
int par3)
Draw the background layer for the GuiContainer (everything behind the items)
|
protected void |
drawGuiContainerForegroundLayer(int par1,
int par2)
Draw the foreground layer for the GuiContainer (everything in front of the items)
|
void |
func_74205_h() |
protected void |
mouseClicked(int par1,
int par2,
int par3)
Called when the mouse is clicked.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
checkHotbarKeys, doesGuiPauseGame, drawCreativeTabHoveringText, drawHoveringText, drawItemStackTooltip, drawScreen, drawSlotInventory, func_102021_a, handleMouseClick, initGui, isPointInRegion, keyTyped, mouseClickMove, mouseMovedOrUp, onGuiClosed
actionPerformed, confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine
public int field_74214_o
public float field_74213_p
public float field_74212_q
public float field_74211_r
public float field_74210_s
public float field_74209_t
public float field_74208_u
public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, java.lang.String par6Str)
protected void drawGuiContainerForegroundLayer(int par1, int par2)
drawGuiContainerForegroundLayer
in class GuiContainer
public void updateScreen()
updateScreen
in class GuiContainer
protected void mouseClicked(int par1, int par2, int par3)
mouseClicked
in class GuiContainer
protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
drawGuiContainerBackgroundLayer
in class GuiContainer
public void func_74205_h()