001package net.minecraft.item;
002
003import net.minecraft.creativetab.CreativeTabs;
004import net.minecraft.entity.EntityHanging;
005import net.minecraft.entity.item.EntityItemFrame;
006import net.minecraft.entity.item.EntityPainting;
007import net.minecraft.entity.player.EntityPlayer;
008import net.minecraft.util.Direction;
009import net.minecraft.world.World;
010
011public class ItemHangingEntity extends Item
012{
013    private final Class hangingEntityClass;
014
015    public ItemHangingEntity(int par1, Class par2Class)
016    {
017        super(par1);
018        this.hangingEntityClass = par2Class;
019        this.setCreativeTab(CreativeTabs.tabDecorations);
020    }
021
022    /**
023     * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
024     * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
025     */
026    public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
027    {
028        if (par7 == 0)
029        {
030            return false;
031        }
032        else if (par7 == 1)
033        {
034            return false;
035        }
036        else
037        {
038            int i1 = Direction.facingToDirection[par7];
039            EntityHanging entityhanging = this.createHangingEntity(par3World, par4, par5, par6, i1);
040
041            if (!par2EntityPlayer.canPlayerEdit(par4, par5, par6, par7, par1ItemStack))
042            {
043                return false;
044            }
045            else
046            {
047                if (entityhanging != null && entityhanging.onValidSurface())
048                {
049                    if (!par3World.isRemote)
050                    {
051                        par3World.spawnEntityInWorld(entityhanging);
052                    }
053
054                    --par1ItemStack.stackSize;
055                }
056
057                return true;
058            }
059        }
060    }
061
062    /**
063     * Create the hanging entity associated to this item.
064     */
065    private EntityHanging createHangingEntity(World par1World, int par2, int par3, int par4, int par5)
066    {
067        return (EntityHanging)(this.hangingEntityClass == EntityPainting.class ? new EntityPainting(par1World, par2, par3, par4, par5) : (this.hangingEntityClass == EntityItemFrame.class ? new EntityItemFrame(par1World, par2, par3, par4, par5) : null));
068    }
069}