001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.world.World;
007
008public class ComponentStrongholdStraight extends ComponentStronghold
009{
010    private final EnumDoor doorType;
011    private final boolean expandsX;
012    private final boolean expandsZ;
013
014    public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
015    {
016        super(par1);
017        this.coordBaseMode = par4;
018        this.doorType = this.getRandomDoor(par2Random);
019        this.boundingBox = par3StructureBoundingBox;
020        this.expandsX = par2Random.nextInt(2) == 0;
021        this.expandsZ = par2Random.nextInt(2) == 0;
022    }
023
024    /**
025     * Initiates construction of the Structure Component picked, at the current Location of StructGen
026     */
027    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
028    {
029        this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
030
031        if (this.expandsX)
032        {
033            this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
034        }
035
036        if (this.expandsZ)
037        {
038            this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
039        }
040    }
041
042    public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
043    {
044        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
045        return canStrongholdGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentStrongholdStraight(par6, par1Random, structureboundingbox, par5) : null;
046    }
047
048    /**
049     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
050     * the end, it adds Fences...
051     */
052    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
053    {
054        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
055        {
056            return false;
057        }
058        else
059        {
060            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
061            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
062            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
063            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
064            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
065            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
066            this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
067
068            if (this.expandsX)
069            {
070                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
071            }
072
073            if (this.expandsZ)
074            {
075                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
076            }
077
078            return true;
079        }
080    }
081}