001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import net.minecraft.util.MathHelper;
007
008@SideOnly(Side.CLIENT)
009public class ModelZombie extends ModelBiped
010{
011    public ModelZombie()
012    {
013        this(0.0F, false);
014    }
015
016    protected ModelZombie(float par1, float par2, int par3, int par4)
017    {
018        super(par1, par2, par3, par4);
019    }
020
021    public ModelZombie(float par1, boolean par2)
022    {
023        super(par1, 0.0F, 64, par2 ? 32 : 64);
024    }
025
026    /**
027     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
028     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
029     * "far" arms and legs can swing at most.
030     */
031    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
032    {
033        super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
034        float f6 = MathHelper.sin(this.onGround * (float)Math.PI);
035        float f7 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
036        this.bipedRightArm.rotateAngleZ = 0.0F;
037        this.bipedLeftArm.rotateAngleZ = 0.0F;
038        this.bipedRightArm.rotateAngleY = -(0.1F - f6 * 0.6F);
039        this.bipedLeftArm.rotateAngleY = 0.1F - f6 * 0.6F;
040        this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
041        this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
042        this.bipedRightArm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F;
043        this.bipedLeftArm.rotateAngleX -= f6 * 1.2F - f7 * 0.4F;
044        this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
045        this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
046        this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
047        this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
048    }
049}