001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.entity.EntityPlayerSP; 007import net.minecraft.client.model.ModelBiped; 008import net.minecraft.client.renderer.RenderBlocks; 009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; 010import net.minecraft.entity.Entity; 011import net.minecraft.entity.EntityLiving; 012import net.minecraft.item.EnumArmorMaterial; 013import net.minecraft.item.Item; 014import net.minecraft.item.ItemBlock; 015import net.minecraft.item.ItemArmor; 016import net.minecraft.item.ItemStack; 017import org.lwjgl.opengl.GL11; 018import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 019import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 020import net.minecraftforge.client.ForgeHooksClient; 021import net.minecraftforge.client.IItemRenderer; 022import net.minecraftforge.client.MinecraftForgeClient; 023 024@SideOnly(Side.CLIENT) 025public class RenderBiped extends RenderLiving 026{ 027 protected ModelBiped modelBipedMain; 028 protected float field_77070_b; 029 protected ModelBiped field_82423_g; 030 protected ModelBiped field_82425_h; 031 032 /** List of armor texture filenames. */ 033 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 034 035 public RenderBiped(ModelBiped par1ModelBiped, float par2) 036 { 037 this(par1ModelBiped, par2, 1.0F); 038 } 039 040 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 041 { 042 super(par1ModelBiped, par2); 043 this.modelBipedMain = par1ModelBiped; 044 this.field_77070_b = par3; 045 this.func_82421_b(); 046 } 047 048 protected void func_82421_b() 049 { 050 this.field_82423_g = new ModelBiped(1.0F); 051 this.field_82425_h = new ModelBiped(0.5F); 052 } 053 054 /** 055 * Queries whether should render the specified pass or not. 056 */ 057 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 058 { 059 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 060 061 if (itemstack != null) 062 { 063 Item item = itemstack.getItem(); 064 065 if (item instanceof ItemArmor) 066 { 067 ItemArmor itemarmor = (ItemArmor)item; 068 this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1)); 069 ModelBiped modelbiped = par2 == 2 ? this.field_82425_h : this.field_82423_g; 070 modelbiped.bipedHead.showModel = par2 == 0; 071 modelbiped.bipedHeadwear.showModel = par2 == 0; 072 modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2; 073 modelbiped.bipedRightArm.showModel = par2 == 1; 074 modelbiped.bipedLeftArm.showModel = par2 == 1; 075 modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 076 modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 077 modelbiped = ForgeHooksClient.getArmorModel(par1EntityLiving, itemstack, par2, modelbiped); 078 this.setRenderPassModel(modelbiped); 079 080 if (modelbiped != null) 081 { 082 modelbiped.onGround = this.mainModel.onGround; 083 } 084 085 if (modelbiped != null) 086 { 087 modelbiped.isRiding = this.mainModel.isRiding; 088 } 089 090 if (modelbiped != null) 091 { 092 modelbiped.isChild = this.mainModel.isChild; 093 } 094 095 float f1 = 1.0F; 096 097 //Move out of if to allow for more then just CLOTH to have color 098 int j = itemarmor.getColor(itemstack); 099 if (j != -1) 100 { 101 float f2 = (float)(j >> 16 & 255) / 255.0F; 102 float f3 = (float)(j >> 8 & 255) / 255.0F; 103 float f4 = (float)(j & 255) / 255.0F; 104 GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4); 105 106 if (itemstack.isItemEnchanted()) 107 { 108 return 31; 109 } 110 111 return 16; 112 } 113 114 GL11.glColor3f(f1, f1, f1); 115 116 if (itemstack.isItemEnchanted()) 117 { 118 return 15; 119 } 120 121 return 1; 122 } 123 } 124 125 return -1; 126 } 127 128 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 129 { 130 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 131 132 if (itemstack != null) 133 { 134 Item item = itemstack.getItem(); 135 136 if (item instanceof ItemArmor) 137 { 138 ItemArmor itemarmor = (ItemArmor)item; 139 this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2)); 140 float f1 = 1.0F; 141 GL11.glColor3f(f1, f1, f1); 142 } 143 } 144 } 145 146 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 147 { 148 float f2 = 1.0F; 149 GL11.glColor3f(f2, f2, f2); 150 ItemStack itemstack = par1EntityLiving.getHeldItem(); 151 this.func_82420_a(par1EntityLiving, itemstack); 152 double d3 = par4 - (double)par1EntityLiving.yOffset; 153 154 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 155 { 156 d3 -= 0.125D; 157 } 158 159 super.doRenderLiving(par1EntityLiving, par2, d3, par6, par8, par9); 160 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 161 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 162 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 163 } 164 165 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 166 { 167 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 168 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 169 } 170 171 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 172 { 173 float f1 = 1.0F; 174 GL11.glColor3f(f1, f1, f1); 175 super.renderEquippedItems(par1EntityLiving, par2); 176 ItemStack itemstack = par1EntityLiving.getHeldItem(); 177 ItemStack itemstack1 = par1EntityLiving.getCurrentArmor(3); 178 float f2; 179 180 if (itemstack1 != null) 181 { 182 GL11.glPushMatrix(); 183 this.modelBipedMain.bipedHead.postRender(0.0625F); 184 185 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED); 186 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D)); 187 188 if (itemstack1.getItem() instanceof ItemBlock) 189 { 190 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())) 191 { 192 f2 = 0.625F; 193 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 194 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 195 GL11.glScalef(f2, -f2, -f2); 196 } 197 198 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack1, 0); 199 } 200 else if (itemstack1.getItem().itemID == Item.skull.itemID) 201 { 202 f2 = 1.0625F; 203 GL11.glScalef(f2, -f2, -f2); 204 String s = ""; 205 206 if (itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("SkullOwner")) 207 { 208 s = itemstack1.getTagCompound().getString("SkullOwner"); 209 } 210 211 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack1.getItemDamage(), s); 212 } 213 214 GL11.glPopMatrix(); 215 } 216 217 if (itemstack != null) 218 { 219 GL11.glPushMatrix(); 220 221 if (this.mainModel.isChild) 222 { 223 f2 = 0.5F; 224 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 225 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 226 GL11.glScalef(f2, f2, f2); 227 } 228 229 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 230 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 231 232 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED); 233 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D)); 234 235 if (itemstack.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))) 236 { 237 f2 = 0.5F; 238 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 239 f2 *= 0.75F; 240 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 241 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 242 GL11.glScalef(-f2, -f2, f2); 243 } 244 else if (itemstack.itemID == Item.bow.itemID) 245 { 246 f2 = 0.625F; 247 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 248 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 249 GL11.glScalef(f2, -f2, f2); 250 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 251 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 252 } 253 else if (Item.itemsList[itemstack.itemID].isFull3D()) 254 { 255 f2 = 0.625F; 256 257 if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering()) 258 { 259 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 260 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 261 } 262 263 this.func_82422_c(); 264 GL11.glScalef(f2, -f2, f2); 265 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 266 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 267 } 268 else 269 { 270 f2 = 0.375F; 271 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 272 GL11.glScalef(f2, f2, f2); 273 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 274 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 275 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 276 } 277 278 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0); 279 280 if (itemstack.getItem().requiresMultipleRenderPasses()) 281 { 282 for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++) 283 { 284 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, x); 285 } 286 } 287 288 GL11.glPopMatrix(); 289 } 290 } 291 292 protected void func_82422_c() 293 { 294 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 295 } 296 297 /** 298 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 299 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 300 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 301 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 302 */ 303 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 304 { 305 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 306 } 307}