001package net.minecraft.block;
002
003import static net.minecraftforge.common.ForgeDirection.DOWN;
004import static net.minecraftforge.common.ForgeDirection.UP;
005
006import java.util.ArrayList;
007import java.util.List;
008import java.util.Random;
009
010import net.minecraft.block.material.Material;
011import net.minecraft.client.particle.EffectRenderer;
012import net.minecraft.client.renderer.texture.IconRegister;
013import net.minecraft.creativetab.CreativeTabs;
014import net.minecraft.enchantment.EnchantmentHelper;
015import net.minecraft.entity.Entity;
016import net.minecraft.entity.EntityLiving;
017import net.minecraft.entity.EnumCreatureType;
018import net.minecraft.entity.item.EntityItem;
019import net.minecraft.entity.item.EntityXPOrb;
020import net.minecraft.entity.player.EntityPlayer;
021import net.minecraft.item.Item;
022import net.minecraft.item.ItemAnvilBlock;
023import net.minecraft.item.ItemBlock;
024import net.minecraft.item.ItemCloth;
025import net.minecraft.item.ItemColored;
026import net.minecraft.item.ItemLeaves;
027import net.minecraft.item.ItemLilyPad;
028import net.minecraft.item.ItemMultiTextureTile;
029import net.minecraft.item.ItemPiston;
030import net.minecraft.item.ItemSlab;
031import net.minecraft.item.ItemSnow;
032import net.minecraft.item.ItemStack;
033import net.minecraft.stats.StatList;
034import net.minecraft.tileentity.TileEntity;
035import net.minecraft.tileentity.TileEntitySign;
036import net.minecraft.util.AxisAlignedBB;
037import net.minecraft.util.ChunkCoordinates;
038import net.minecraft.util.Icon;
039import net.minecraft.util.MovingObjectPosition;
040import net.minecraft.util.StatCollector;
041import net.minecraft.util.Vec3;
042import net.minecraft.world.Explosion;
043import net.minecraft.world.IBlockAccess;
044import net.minecraft.world.World;
045import net.minecraft.world.WorldProviderEnd;
046import net.minecraftforge.common.EnumPlantType;
047import net.minecraftforge.common.ForgeDirection;
048import net.minecraftforge.common.ForgeHooks;
049import net.minecraftforge.common.IPlantable;
050import net.minecraftforge.common.RotationHelper;
051import cpw.mods.fml.relauncher.Side;
052import cpw.mods.fml.relauncher.SideOnly;
053
054public class Block
055{
056    protected static int[] blockFireSpreadSpeed = new int[4096];
057    protected static int[] blockFlammability = new int[4096];
058    /**
059     * used as foreach item, if item.tab = current tab, display it on the screen
060     */
061    private CreativeTabs displayOnCreativeTab;
062    public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
063    public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
064    public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
065    public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
066    public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
067    public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
068    public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
069    public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
070    public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
071    public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
072    public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
073    public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
074
075    /** List of ly/ff (BlockType) containing the already registered blocks. */
076    public static final Block[] blocksList = new Block[4096];
077
078    /**
079     * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
080     */
081    public static final boolean[] opaqueCubeLookup = new boolean[4096];
082
083    /** How much light is subtracted for going through this block */
084    public static final int[] lightOpacity = new int[4096];
085
086    /** Array of booleans that tells if a block can grass */
087    public static final boolean[] canBlockGrass = new boolean[4096];
088
089    /** Amount of light emitted */
090    public static final int[] lightValue = new int[4096];
091
092    /**
093     * Flag if block ID should use the brightest neighbor light value as its own
094     */
095    public static boolean[] useNeighborBrightness = new boolean[4096];
096    public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone");
097    public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass");
098    public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt");
099    public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
100    public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood");
101    public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling");
102    public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
103    public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
104    public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats();
105    public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
106
107    /** Stationary lava source block */
108    public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats();
109    public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand");
110    public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel");
111    public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold");
112    public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron");
113    public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal");
114    public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log");
115    public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves");
116    public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge");
117    public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass");
118    public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis");
119    public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
120    public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser");
121    public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone");
122    public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock");
123    public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats();
124    public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail");
125    public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail");
126    public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase");
127    public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web");
128    public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass");
129    public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush");
130    public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase");
131    public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34);
132    public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth");
133    public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
134    public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower");
135    public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose");
136    public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom");
137    public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom");
138    public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold");
139    public static final Block blockIron = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron");
140
141    /** stoneDoubleSlab */
142    public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
143
144    /** stoneSingleSlab */
145    public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab");
146    public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock);
147    public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt");
148    public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf");
149    public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
150    public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian");
151    public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch");
152    public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats();
153    public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats();
154    public static final Block stairsWoodOak = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood");
155    public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest");
156    public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats();
157    public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond");
158    public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond");
159    public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench");
160    public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops");
161    public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland");
162    public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations);
163    public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace");
164    public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
165    public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats();
166    public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder");
167    public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail");
168    public static final Block stairsCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone");
169    public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats();
170    public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever");
171    public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate");
172    public static final Block doorIron = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats();
173    public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate");
174    public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock);
175    public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone");
176    public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate");
177    public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone);
178    public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button");
179    public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0);
180    public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice");
181    public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow");
182    public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus");
183    public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay");
184    public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats();
185    public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox");
186    public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence");
187    public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin");
188    public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock");
189    public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand");
190    public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem");
191
192    /** The purple teleport blocks inside the obsidian circle */
193    public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal");
194    public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin");
195    public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats();
196    public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
197    public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats();
198
199    /**
200     * April fools secret locked chest, only spawns on new chunks on 1st April.
201     */
202    public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true);
203    public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats();
204    public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg");
205    public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth");
206    public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
207    public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom");
208    public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron");
209    public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass");
210    public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon");
211    public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
212    public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem");
213    public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine");
214    public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate");
215    public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick");
216    public static final Block stairsStoneBrick = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth");
217    public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel");
218    public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily");
219    public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
220    public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence");
221    public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick");
222    public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk");
223    public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable");
224    public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand");
225    public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron");
226    public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
227    public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
228
229    /** The rock found in The End. */
230    public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
231    public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg");
232    public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
233    public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight");
234    public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
235    public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab");
236    public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa");
237    public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone");
238    public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald");
239    public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F);
240    public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource");
241    public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire");
242    public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald");
243    public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce");
244    public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch");
245    public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle");
246    public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock");
247    public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F);
248    public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall");
249    public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot");
250    public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots");
251    public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes");
252    public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button");
253    public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull");
254    public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil");
255    public static final Block chestTrapped = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap");
256    public static final Block pressurePlateGold = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light");
257    public static final Block pressurePlateIron = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy");
258    public static final BlockComparator redstoneComparatorIdle = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
259    public static final BlockComparator redstoneComparatorActive = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats();
260    public static final BlockDaylightDetector daylightSensor = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector");
261    public static final Block blockRedstone = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone");
262    public static final Block oreNetherQuartz = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz");
263    public static final BlockHopper hopperBlock = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper");
264    public static final Block blockNetherQuartz = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock");
265    public static final Block stairsNetherQuartz = (new BlockStairs(156, blockNetherQuartz, 0)).setUnlocalizedName("stairsQuartz");
266    public static final Block railActivator = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail");
267    public static final Block dropper = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper");
268
269    /** ID of the block. */
270    public final int blockID;
271
272    /** Indicates how many hits it takes to break a block. */
273    public float blockHardness;
274
275    /** Indicates the blocks resistance to explosions. */
276    public float blockResistance;
277
278    /**
279     * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
280     */
281    protected boolean blockConstructorCalled = true;
282
283    /**
284     * If this field is true, the block is counted for statistics (mined or placed)
285     */
286    protected boolean enableStats = true;
287
288    /**
289     * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
290     * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
291     */
292    protected boolean needsRandomTick;
293
294    /** true if the Block contains a Tile Entity */
295    protected boolean isBlockContainer;
296
297    /** minimum X for the block bounds (local coordinates) */
298    protected double minX;
299
300    /** minimum Y for the block bounds (local coordinates) */
301    protected double minY;
302
303    /** minimum Z for the block bounds (local coordinates) */
304    protected double minZ;
305
306    /** maximum X for the block bounds (local coordinates) */
307    protected double maxX;
308
309    /** maximum Y for the block bounds (local coordinates) */
310    protected double maxY;
311
312    /** maximum Z for the block bounds (local coordinates) */
313    protected double maxZ;
314
315    /** Sound of stepping on the block */
316    public StepSound stepSound;
317    public float blockParticleGravity;
318
319    /** Block material definition. */
320    public final Material blockMaterial;
321
322    /**
323     * Determines how much velocity is maintained while moving on top of this block
324     */
325    public float slipperiness;
326
327    /** The unlocalized name of this block. */
328    private String unlocalizedName;
329    @SideOnly(Side.CLIENT)
330    protected Icon blockIcon;
331
332    public Block(int par1, Material par2Material)
333    {
334        this.stepSound = soundPowderFootstep;
335        this.blockParticleGravity = 1.0F;
336        this.slipperiness = 0.6F;
337
338        if (blocksList[par1] != null)
339        {
340            throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
341        }
342        else
343        {
344            this.blockMaterial = par2Material;
345            blocksList[par1] = this;
346            this.blockID = par1;
347            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
348            opaqueCubeLookup[par1] = this.isOpaqueCube();
349            lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
350            canBlockGrass[par1] = !par2Material.getCanBlockGrass();
351        }
352    }
353
354    /**
355     * This method is called on a block after all other blocks gets already created. You can use it to reference and
356     * configure something on the block that needs the others ones.
357     */
358    protected void initializeBlock() {}
359
360    /**
361     * Sets the footstep sound for the block. Returns the object for convenience in constructing.
362     */
363    public Block setStepSound(StepSound par1StepSound)
364    {
365        this.stepSound = par1StepSound;
366        return this;
367    }
368
369    /**
370     * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
371     */
372    public Block setLightOpacity(int par1)
373    {
374        lightOpacity[this.blockID] = par1;
375        return this;
376    }
377
378    /**
379     * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
380     * for convenience in constructing.
381     */
382    public Block setLightValue(float par1)
383    {
384        lightValue[this.blockID] = (int)(15.0F * par1);
385        return this;
386    }
387
388    /**
389     * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
390     */
391    public Block setResistance(float par1)
392    {
393        this.blockResistance = par1 * 3.0F;
394        return this;
395    }
396
397    public static boolean isNormalCube(int par0)
398    {
399        Block block = blocksList[par0];
400        return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower();
401    }
402
403    /**
404     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
405     */
406    public boolean renderAsNormalBlock()
407    {
408        return true;
409    }
410
411    public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
412    {
413        return !this.blockMaterial.blocksMovement();
414    }
415
416    /**
417     * The type of render function that is called for this block
418     */
419    public int getRenderType()
420    {
421        return 0;
422    }
423
424    /**
425     * Sets how many hits it takes to break a block.
426     */
427    public Block setHardness(float par1)
428    {
429        this.blockHardness = par1;
430
431        if (this.blockResistance < par1 * 5.0F)
432        {
433            this.blockResistance = par1 * 5.0F;
434        }
435
436        return this;
437    }
438
439    /**
440     * This method will make the hardness of the block equals to -1, and the block is indestructible.
441     */
442    public Block setBlockUnbreakable()
443    {
444        this.setHardness(-1.0F);
445        return this;
446    }
447
448    /**
449     * Returns the block hardness at a location. Args: world, x, y, z
450     */
451    public float getBlockHardness(World par1World, int par2, int par3, int par4)
452    {
453        return this.blockHardness;
454    }
455
456    /**
457     * Sets whether this block type will receive random update ticks
458     */
459    public Block setTickRandomly(boolean par1)
460    {
461        this.needsRandomTick = par1;
462        return this;
463    }
464
465    /**
466     * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
467     * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
468     */
469    public boolean getTickRandomly()
470    {
471        return this.needsRandomTick;
472    }
473
474    @Deprecated //Forge: New Metadata sensitive version.
475    public boolean hasTileEntity()
476    {
477        return hasTileEntity(0);
478    }
479
480    /**
481     * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
482     */
483    public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
484    {
485        this.minX = (double)par1;
486        this.minY = (double)par2;
487        this.minZ = (double)par3;
488        this.maxX = (double)par4;
489        this.maxY = (double)par5;
490        this.maxZ = (double)par6;
491    }
492
493    @SideOnly(Side.CLIENT)
494
495    /**
496     * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
497     */
498    public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
499    {
500        return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
501    }
502
503    @SideOnly(Side.CLIENT)
504
505    /**
506     * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
507     */
508    public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
509    {
510        return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
511    }
512
513    @SideOnly(Side.CLIENT)
514
515    /**
516     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
517     * coordinates.  Args: blockAccess, x, y, z, side
518     */
519    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
520    {
521        return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
522    }
523
524    /**
525     * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
526     * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
527     */
528    public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
529    {
530        return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
531    }
532
533    @SideOnly(Side.CLIENT)
534
535    /**
536     * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
537     */
538    public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
539    {
540        return this.getIcon(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
541    }
542
543    @SideOnly(Side.CLIENT)
544
545    /**
546     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
547     */
548    public Icon getIcon(int par1, int par2)
549    {
550        return this.blockIcon;
551    }
552
553    /**
554     * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the
555     * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity
556     */
557    public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
558    {
559        AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
560
561        if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1))
562        {
563            par6List.add(axisalignedbb1);
564        }
565    }
566
567    @SideOnly(Side.CLIENT)
568
569    /**
570     * Returns the block texture based on the side being looked at.  Args: side
571     */
572    public final Icon getBlockTextureFromSide(int par1)
573    {
574        return this.getIcon(par1, 0);
575    }
576
577    @SideOnly(Side.CLIENT)
578
579    /**
580     * Returns the bounding box of the wired rectangular prism to render.
581     */
582    public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
583    {
584        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
585    }
586
587    /**
588     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
589     * cleared to be reused)
590     */
591    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
592    {
593        return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
594    }
595
596    /**
597     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
598     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
599     */
600    public boolean isOpaqueCube()
601    {
602        return true;
603    }
604
605    /**
606     * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
607     */
608    public boolean canCollideCheck(int par1, boolean par2)
609    {
610        return this.isCollidable();
611    }
612
613    /**
614     * Returns if this block is collidable (only used by Fire). Args: x, y, z
615     */
616    public boolean isCollidable()
617    {
618        return true;
619    }
620
621    /**
622     * Ticks the block if it's been scheduled
623     */
624    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
625
626    @SideOnly(Side.CLIENT)
627
628    /**
629     * A randomly called display update to be able to add particles or other items for display
630     */
631    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
632
633    /**
634     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
635     */
636    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
637
638    /**
639     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
640     * their own) Args: x, y, z, neighbor blockID
641     */
642    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
643
644    /**
645     * How many world ticks before ticking
646     */
647    public int tickRate(World par1World)
648    {
649        return 10;
650    }
651
652    /**
653     * Called whenever the block is added into the world. Args: world, x, y, z
654     */
655    public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
656
657    /**
658     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
659     */
660    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
661    {
662        if (hasTileEntity(par6) && !(this instanceof BlockContainer))
663        {
664            par1World.removeBlockTileEntity(par2, par3, par4);
665        }
666    }
667
668    /**
669     * Returns the quantity of items to drop on block destruction.
670     */
671    public int quantityDropped(Random par1Random)
672    {
673        return 1;
674    }
675
676    /**
677     * Returns the ID of the items to drop on destruction.
678     */
679    public int idDropped(int par1, Random par2Random, int par3)
680    {
681        return this.blockID;
682    }
683
684    /**
685     * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
686     * EntityPlayer.
687     */
688    public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
689    {
690        float f = this.getBlockHardness(par2World, par3, par4, par5);
691        return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
692    }
693
694    /**
695     * Drops the specified block items
696     */
697    public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
698    {
699        this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
700    }
701
702    /**
703     * Drops the block items with a specified chance of dropping the specified items
704     */
705    public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
706    {
707        if (!par1World.isRemote)
708        {
709            ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
710
711            for (ItemStack item : items)
712            {
713                if (par1World.rand.nextFloat() <= par6)
714                {
715                    this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
716                }
717            }
718        }
719    }
720
721    /**
722     * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
723     */
724    protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
725    {
726        if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
727        {
728            float f = 0.7F;
729            double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
730            double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
731            double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D;
732            EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack);
733            entityitem.delayBeforeCanPickup = 10;
734            par1World.spawnEntityInWorld(entityitem);
735        }
736    }
737
738    /**
739     * called by spawner, ore, redstoneOre blocks
740     */
741    protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
742    {
743        if (!par1World.isRemote)
744        {
745            while (par5 > 0)
746            {
747                int i1 = EntityXPOrb.getXPSplit(par5);
748                par5 -= i1;
749                par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1));
750            }
751        }
752    }
753
754    /**
755     * Determines the damage on the item the block drops. Used in cloth and wood.
756     */
757    public int damageDropped(int par1)
758    {
759        return 0;
760    }
761
762    /**
763     * Returns how much this block can resist explosions from the passed in entity.
764     */
765    public float getExplosionResistance(Entity par1Entity)
766    {
767        return this.blockResistance / 5.0F;
768    }
769
770    /**
771     * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
772     * x, y, z, startVec, endVec
773     */
774    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
775    {
776        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
777        par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
778        par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
779        Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
780        Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
781        Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
782        Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
783        Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
784        Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
785
786        if (!this.isVecInsideYZBounds(vec32))
787        {
788            vec32 = null;
789        }
790
791        if (!this.isVecInsideYZBounds(vec33))
792        {
793            vec33 = null;
794        }
795
796        if (!this.isVecInsideXZBounds(vec34))
797        {
798            vec34 = null;
799        }
800
801        if (!this.isVecInsideXZBounds(vec35))
802        {
803            vec35 = null;
804        }
805
806        if (!this.isVecInsideXYBounds(vec36))
807        {
808            vec36 = null;
809        }
810
811        if (!this.isVecInsideXYBounds(vec37))
812        {
813            vec37 = null;
814        }
815
816        Vec3 vec38 = null;
817
818        if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38)))
819        {
820            vec38 = vec32;
821        }
822
823        if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38)))
824        {
825            vec38 = vec33;
826        }
827
828        if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38)))
829        {
830            vec38 = vec34;
831        }
832
833        if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38)))
834        {
835            vec38 = vec35;
836        }
837
838        if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38)))
839        {
840            vec38 = vec36;
841        }
842
843        if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38)))
844        {
845            vec38 = vec37;
846        }
847
848        if (vec38 == null)
849        {
850            return null;
851        }
852        else
853        {
854            byte b0 = -1;
855
856            if (vec38 == vec32)
857            {
858                b0 = 4;
859            }
860
861            if (vec38 == vec33)
862            {
863                b0 = 5;
864            }
865
866            if (vec38 == vec34)
867            {
868                b0 = 0;
869            }
870
871            if (vec38 == vec35)
872            {
873                b0 = 1;
874            }
875
876            if (vec38 == vec36)
877            {
878                b0 = 2;
879            }
880
881            if (vec38 == vec37)
882            {
883                b0 = 3;
884            }
885
886            return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4));
887        }
888    }
889
890    /**
891     * Checks if a vector is within the Y and Z bounds of the block.
892     */
893    private boolean isVecInsideYZBounds(Vec3 par1Vec3)
894    {
895        return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
896    }
897
898    /**
899     * Checks if a vector is within the X and Z bounds of the block.
900     */
901    private boolean isVecInsideXZBounds(Vec3 par1Vec3)
902    {
903        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
904    }
905
906    /**
907     * Checks if a vector is within the X and Y bounds of the block.
908     */
909    private boolean isVecInsideXYBounds(Vec3 par1Vec3)
910    {
911        return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
912    }
913
914    /**
915     * Called upon the block being destroyed by an explosion
916     */
917    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {}
918
919    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack)
920    {
921        return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5);
922    }
923
924    @SideOnly(Side.CLIENT)
925
926    /**
927     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
928     */
929    public int getRenderBlockPass()
930    {
931        return 0;
932    }
933
934    /**
935     * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
936     */
937    public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
938    {
939        return this.canPlaceBlockAt(par1World, par2, par3, par4);
940    }
941
942    /**
943     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
944     */
945    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
946    {
947        int l = par1World.getBlockId(par2, par3, par4);
948        Block block = Block.blocksList[l];
949        return block == null || block.isBlockReplaceable(par1World, par2, par3, par4);
950    }
951
952    /**
953     * Called upon block activation (right click on the block.)
954     */
955    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
956    {
957        return false;
958    }
959
960    /**
961     * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
962     */
963    public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
964
965    /**
966     * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
967     */
968    public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
969    {
970        return par9;
971    }
972
973    /**
974     * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
975     */
976    public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
977
978    /**
979     * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
980     */
981    public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
982
983    /**
984     * Updates the blocks bounds based on its current state. Args: world, x, y, z
985     */
986    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
987
988    /**
989     * returns the block bounderies minX value
990     */
991    public final double getBlockBoundsMinX()
992    {
993        return this.minX;
994    }
995
996    /**
997     * returns the block bounderies maxX value
998     */
999    public final double getBlockBoundsMaxX()
1000    {
1001        return this.maxX;
1002    }
1003
1004    /**
1005     * returns the block bounderies minY value
1006     */
1007    public final double getBlockBoundsMinY()
1008    {
1009        return this.minY;
1010    }
1011
1012    /**
1013     * returns the block bounderies maxY value
1014     */
1015    public final double getBlockBoundsMaxY()
1016    {
1017        return this.maxY;
1018    }
1019
1020    /**
1021     * returns the block bounderies minZ value
1022     */
1023    public final double getBlockBoundsMinZ()
1024    {
1025        return this.minZ;
1026    }
1027
1028    /**
1029     * returns the block bounderies maxZ value
1030     */
1031    public final double getBlockBoundsMaxZ()
1032    {
1033        return this.maxZ;
1034    }
1035
1036    @SideOnly(Side.CLIENT)
1037    public int getBlockColor()
1038    {
1039        return 16777215;
1040    }
1041
1042    @SideOnly(Side.CLIENT)
1043
1044    /**
1045     * Returns the color this block should be rendered. Used by leaves.
1046     */
1047    public int getRenderColor(int par1)
1048    {
1049        return 16777215;
1050    }
1051
1052    /**
1053     * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1054     * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1055     * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1056     */
1057    public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1058    {
1059        return 0;
1060    }
1061
1062    @SideOnly(Side.CLIENT)
1063
1064    /**
1065     * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1066     * when first determining what to render.
1067     */
1068    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1069    {
1070        return 16777215;
1071    }
1072
1073    /**
1074     * Can this block provide power. Only wire currently seems to have this change based on its state.
1075     */
1076    public boolean canProvidePower()
1077    {
1078        return false;
1079    }
1080
1081    /**
1082     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1083     */
1084    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1085
1086    /**
1087     * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1088     * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block.
1089     */
1090    public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1091    {
1092        return 0;
1093    }
1094
1095    /**
1096     * Sets the block's bounds for rendering it as an item
1097     */
1098    public void setBlockBoundsForItemRender() {}
1099
1100    /**
1101     * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1102     * block and l is the block's subtype/damage.
1103     */
1104    public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1105    {
1106        par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1107        par2EntityPlayer.addExhaustion(0.025F);
1108
1109        if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1110        {
1111            ItemStack itemstack = this.createStackedBlock(par6);
1112
1113            if (itemstack != null)
1114            {
1115                this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack);
1116            }
1117        }
1118        else
1119        {
1120            int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1121            this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1);
1122        }
1123    }
1124
1125    private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook.
1126    /**
1127     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1128     */
1129    protected boolean canSilkHarvest()
1130    {
1131        return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta);
1132    }
1133
1134    /**
1135     * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1136     * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1137     */
1138    protected ItemStack createStackedBlock(int par1)
1139    {
1140        int j = 0;
1141
1142        if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1143        {
1144            j = par1;
1145        }
1146
1147        return new ItemStack(this.blockID, 1, j);
1148    }
1149
1150    /**
1151     * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1152     */
1153    public int quantityDroppedWithBonus(int par1, Random par2Random)
1154    {
1155        return this.quantityDropped(par2Random);
1156    }
1157
1158    /**
1159     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1160     */
1161    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1162    {
1163        return true;
1164    }
1165
1166    /**
1167     * Called when the block is placed in the world.
1168     */
1169    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {}
1170
1171    /**
1172     * Called after a block is placed
1173     */
1174    public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {}
1175
1176    public Block setUnlocalizedName(String par1Str)
1177    {
1178        this.unlocalizedName = par1Str;
1179        return this;
1180    }
1181
1182    /**
1183     * Gets the localized name of this block. Used for the statistics page.
1184     */
1185    public String getLocalizedName()
1186    {
1187        return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name");
1188    }
1189
1190    /**
1191     * Returns the unlocalized name of this block.
1192     */
1193    public String getUnlocalizedName()
1194    {
1195        return "tile." + this.unlocalizedName;
1196    }
1197
1198    @SideOnly(Side.CLIENT)
1199
1200    /**
1201     * Returns the unlocalized name without the tile. prefix. Caution: client-only.
1202     */
1203    public String getUnlocalizedName2()
1204    {
1205        return this.unlocalizedName;
1206    }
1207
1208    /**
1209     * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1210     * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1211     */
1212    public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6)
1213    {
1214        return false;
1215    }
1216
1217    /**
1218     * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1219     */
1220    public boolean getEnableStats()
1221    {
1222        return this.enableStats;
1223    }
1224
1225    /**
1226     * Disable statistics for the block, the block will no count for mined or placed.
1227     */
1228    protected Block disableStats()
1229    {
1230        this.enableStats = false;
1231        return this;
1232    }
1233
1234    /**
1235     * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1236     * and stop pistons
1237     */
1238    public int getMobilityFlag()
1239    {
1240        return this.blockMaterial.getMaterialMobility();
1241    }
1242
1243    @SideOnly(Side.CLIENT)
1244
1245    /**
1246     * Returns the default ambient occlusion value based on block opacity
1247     */
1248    public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1249    {
1250        return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1251    }
1252
1253    /**
1254     * Block's chance to react to an entity falling on it.
1255     */
1256    public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1257
1258    @SideOnly(Side.CLIENT)
1259
1260    /**
1261     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1262     */
1263    public int idPicked(World par1World, int par2, int par3, int par4)
1264    {
1265        return this.blockID;
1266    }
1267
1268    /**
1269     * Get the block's damage value (for use with pick block).
1270     */
1271    public int getDamageValue(World par1World, int par2, int par3, int par4)
1272    {
1273        return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1274    }
1275
1276    @SideOnly(Side.CLIENT)
1277
1278    /**
1279     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1280     */
1281    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1282    {
1283        par3List.add(new ItemStack(par1, 1, 0));
1284    }
1285
1286    /**
1287     * Sets the CreativeTab to display this block on.
1288     */
1289    public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1290    {
1291        this.displayOnCreativeTab = par1CreativeTabs;
1292        return this;
1293    }
1294
1295    /**
1296     * Called when the block is attempted to be harvested
1297     */
1298    public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1299
1300    @SideOnly(Side.CLIENT)
1301
1302    /**
1303     * Returns the CreativeTab to display the given block on.
1304     */
1305    public CreativeTabs getCreativeTabToDisplayOn()
1306    {
1307        return this.displayOnCreativeTab;
1308    }
1309
1310    /**
1311     * Called when this block is set (with meta data).
1312     */
1313    public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1314
1315    /**
1316     * currently only used by BlockCauldron to incrament meta-data during rain
1317     */
1318    public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1319
1320    @SideOnly(Side.CLIENT)
1321    public boolean func_82505_u_()
1322    {
1323        return false;
1324    }
1325
1326    public boolean func_82506_l()
1327    {
1328        return true;
1329    }
1330
1331    /**
1332     * Return whether this block can drop from an explosion.
1333     */
1334    public boolean canDropFromExplosion(Explosion par1Explosion)
1335    {
1336        return true;
1337    }
1338
1339    /**
1340     * Returns true if the given block ID is equivalent to this one. Example: redstoneTorchOn matches itself and
1341     * redstoneTorchOff, and vice versa. Most blocks only match themselves.
1342     */
1343    public boolean isAssociatedBlockID(int par1)
1344    {
1345        return this.blockID == par1;
1346    }
1347
1348    /**
1349     * Static version of isAssociatedBlockID.
1350     */
1351    public static boolean isAssociatedBlockID(int par0, int par1)
1352    {
1353        return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].isAssociatedBlockID(par1) : false);
1354    }
1355
1356    /**
1357     * If this returns true, then comparators facing away from this block will use the value from
1358     * getComparatorInputOverride instead of the actual redstone signal strength.
1359     */
1360    public boolean hasComparatorInputOverride()
1361    {
1362        return false;
1363    }
1364
1365    /**
1366     * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal
1367     * strength when this block inputs to a comparator.
1368     */
1369    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)
1370    {
1371        return 0;
1372    }
1373
1374    @SideOnly(Side.CLIENT)
1375
1376    /**
1377     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
1378     * is the only chance you get to register icons.
1379     */
1380    public void registerIcons(IconRegister par1IconRegister)
1381    {
1382        this.blockIcon = par1IconRegister.registerIcon(this.unlocalizedName);
1383    }
1384
1385    @SideOnly(Side.CLIENT)
1386
1387    /**
1388     * Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers.
1389     */
1390    public String getItemIconName()
1391    {
1392        return null;
1393    }
1394
1395    static
1396    {
1397        Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth");
1398        Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log");
1399        Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood");
1400        Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg");
1401        Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth");
1402        Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone");
1403        Item.itemsList[blockNetherQuartz.blockID] = (new ItemMultiTextureTile(blockNetherQuartz.blockID - 256, blockNetherQuartz, BlockQuartz.quartzBlockTypes)).setUnlocalizedName("quartzBlock");
1404        Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab");
1405        Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab");
1406        Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab");
1407        Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab");
1408        Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling");
1409        Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves");
1410        Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1411        Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1412        Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow);
1413        Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1414        Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1415        Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1416        Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall");
1417        Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil");
1418
1419        for (int i = 0; i < 256; ++i)
1420        {
1421            if (blocksList[i] != null)
1422            {
1423                if (Item.itemsList[i] == null)
1424                {
1425                    Item.itemsList[i] = new ItemBlock(i - 256);
1426                    blocksList[i].initializeBlock();
1427                }
1428
1429                boolean flag = false;
1430
1431                if (i > 0 && blocksList[i].getRenderType() == 10)
1432                {
1433                    flag = true;
1434                }
1435
1436                if (i > 0 && blocksList[i] instanceof BlockHalfSlab)
1437                {
1438                    flag = true;
1439                }
1440
1441                if (i == tilledField.blockID)
1442                {
1443                    flag = true;
1444                }
1445
1446                if (canBlockGrass[i])
1447                {
1448                    flag = true;
1449                }
1450
1451                if (lightOpacity[i] == 0)
1452                {
1453                    flag = true;
1454                }
1455
1456                useNeighborBrightness[i] = flag;
1457            }
1458        }
1459
1460        canBlockGrass[0] = true;
1461        StatList.initBreakableStats();
1462    }
1463
1464    /* =================================================== FORGE START =====================================*/
1465    /**
1466     * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15
1467     *
1468     * @param world The current world
1469     * @param x X Position
1470     * @param y Y position
1471     * @param z Z position
1472     * @return The light value
1473     */
1474    public int getLightValue(IBlockAccess world, int x, int y, int z)
1475    {
1476        Block block = blocksList[world.getBlockId(x, y, z)];
1477        if (block != null && block != this)
1478        {
1479            return block.getLightValue(world, x, y, z);
1480        }
1481        return lightValue[blockID];
1482    }
1483
1484    /**
1485     * Checks if a player or entity can use this block to 'climb' like a ladder.
1486     *
1487     * @param world The current world
1488     * @param x X Position
1489     * @param y Y position
1490     * @param z Z position
1491     * @return True if the block should act like a ladder
1492     */
1493    public boolean isLadder(World world, int x, int y, int z)
1494    {
1495        return false;
1496    }
1497
1498    /**
1499     * Return true if the block is a normal, solid cube.  This
1500     * determines indirect power state, entity ejection from blocks, and a few
1501     * others.
1502     *
1503     * @param world The current world
1504     * @param x X Position
1505     * @param y Y position
1506     * @param z Z position
1507     * @return True if the block is a full cube
1508     */
1509    public boolean isBlockNormalCube(World world, int x, int y, int z)
1510    {
1511        return blockMaterial.isOpaque() && renderAsNormalBlock() && !canProvidePower();
1512    }
1513
1514    /**
1515     * Checks if the block is a solid face on the given side, used by placement logic.
1516     *
1517     * @param world The current world
1518     * @param x X Position
1519     * @param y Y position
1520     * @param z Z position
1521     * @param side The side to check
1522     * @return True if the block is solid on the specified side.
1523     */
1524    public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1525    {
1526        int meta = world.getBlockMetadata(x, y, z);
1527        if (this instanceof BlockHalfSlab)
1528        {
1529            return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1530        }
1531        else if (this instanceof BlockFarmland)
1532        {
1533            return (side != DOWN && side != UP);
1534        }
1535        else if (this instanceof BlockStairs)
1536        {
1537            boolean flipped = ((meta & 4) != 0);
1538            return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1539        }
1540        else if (this instanceof BlockHopper && side == UP)
1541        {
1542            return true;
1543        }
1544        else if (this instanceof BlockPoweredOre)
1545        {
1546            return true;
1547        }
1548        return isBlockNormalCube(world, x, y, z);
1549    }
1550
1551    /**
1552     * Determines if a new block can be replace the space occupied by this one,
1553     * Used in the player's placement code to make the block act like water, and lava.
1554     *
1555     * @param world The current world
1556     * @param x X Position
1557     * @param y Y position
1558     * @param z Z position
1559     * @return True if the block is replaceable by another block
1560     */
1561    public boolean isBlockReplaceable(World world, int x, int y, int z)
1562    {
1563        return blockMaterial.isReplaceable();
1564    }
1565
1566    /**
1567     * Determines if this block should set fire and deal fire damage
1568     * to entities coming into contact with it.
1569     *
1570     * @param world The current world
1571     * @param x X Position
1572     * @param y Y position
1573     * @param z Z position
1574     * @return True if the block should deal damage
1575     */
1576    public boolean isBlockBurning(World world, int x, int y, int z)
1577    {
1578        return false;
1579    }
1580
1581    /**
1582     * Determines this block should be treated as an air block
1583     * by the rest of the code. This method is primarily
1584     * useful for creating pure logic-blocks that will be invisible
1585     * to the player and otherwise interact as air would.
1586     *
1587     * @param world The current world
1588     * @param x X Position
1589     * @param y Y position
1590     * @param z Z position
1591     * @return True if the block considered air
1592     */
1593    public boolean isAirBlock(World world, int x, int y, int z)
1594    {
1595        return false;
1596    }
1597
1598    /**
1599     * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1600     *
1601     * @param player The player damaging the block, may be null
1602     * @param meta The block's current metadata
1603     * @return True to spawn the drops
1604     */
1605    public boolean canHarvestBlock(EntityPlayer player, int meta)
1606    {
1607        return ForgeHooks.canHarvestBlock(this, player, meta);
1608    }
1609
1610    /**
1611     * Called when a player removes a block.  This is responsible for
1612     * actually destroying the block, and the block is intact at time of call.
1613     * This is called regardless of whether the player can harvest the block or
1614     * not.
1615     *
1616     * Return true if the block is actually destroyed.
1617     *
1618     * Note: When used in multiplayer, this is called on both client and
1619     * server sides!
1620     *
1621     * @param world The current world
1622     * @param player The player damaging the block, may be null
1623     * @param x X Position
1624     * @param y Y position
1625     * @param z Z position
1626     * @return True if the block is actually destroyed.
1627     */
1628    public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1629    {
1630        return world.setBlockToAir(x, y, z);
1631    }
1632
1633    /**
1634     * Called when a new CreativeContainer is opened, populate the list
1635     * with all of the items for this block you want a player in creative mode
1636     * to have access to.
1637     *
1638     * @param itemList The list of items to display on the creative inventory.
1639     */
1640    public void addCreativeItems(ArrayList itemList)
1641    {
1642    }
1643
1644    /**
1645     * Chance that fire will spread and consume this block.
1646     * 300 being a 100% chance, 0, being a 0% chance.
1647     *
1648     * @param world The current world
1649     * @param x The blocks X position
1650     * @param y The blocks Y position
1651     * @param z The blocks Z position
1652     * @param metadata The blocks current metadata
1653     * @param face The face that the fire is coming from
1654     * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1655     */
1656    public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1657    {
1658        return blockFlammability[blockID];
1659    }
1660
1661    /**
1662     * Called when fire is updating, checks if a block face can catch fire.
1663     *
1664     *
1665     * @param world The current world
1666     * @param x The blocks X position
1667     * @param y The blocks Y position
1668     * @param z The blocks Z position
1669     * @param metadata The blocks current metadata
1670     * @param face The face that the fire is coming from
1671     * @return True if the face can be on fire, false otherwise.
1672     */
1673    public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1674    {
1675        return getFlammability(world, x, y, z, metadata, face) > 0;
1676    }
1677
1678    /**
1679     * Called when fire is updating on a neighbor block.
1680     * The higher the number returned, the faster fire will spread around this block.
1681     *
1682     * @param world The current world
1683     * @param x The blocks X position
1684     * @param y The blocks Y position
1685     * @param z The blocks Z position
1686     * @param metadata The blocks current metadata
1687     * @param face The face that the fire is coming from
1688     * @return A number that is used to determine the speed of fire growth around the block
1689     */
1690    public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1691    {
1692        return blockFireSpreadSpeed[blockID];
1693    }
1694
1695    /**
1696     * Currently only called by fire when it is on top of this block.
1697     * Returning true will prevent the fire from naturally dying during updating.
1698     * Also prevents firing from dying from rain.
1699     *
1700     * @param world The current world
1701     * @param x The blocks X position
1702     * @param y The blocks Y position
1703     * @param z The blocks Z position
1704     * @param metadata The blocks current metadata
1705     * @param side The face that the fire is coming from
1706     * @return True if this block sustains fire, meaning it will never go out.
1707     */
1708    public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1709    {
1710        if (blockID == Block.netherrack.blockID && side == UP)
1711        {
1712            return true;
1713        }
1714        if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1715        {
1716            return true;
1717        }
1718        return false;
1719    }
1720
1721    /**
1722     * Called by BlockFire to setup the burn values of vanilla blocks.
1723     * @param id The block id
1724     * @param encouragement How much the block encourages fire to spread
1725     * @param flammability how easy a block is to catch fire
1726     */
1727    public static void setBurnProperties(int id, int encouragement, int flammability)
1728    {
1729        blockFireSpreadSpeed[id] = encouragement;
1730        blockFlammability[id] = flammability;
1731    }
1732
1733    private boolean isTileProvider = this instanceof ITileEntityProvider;
1734    /**
1735     * Called throughout the code as a replacement for block instanceof BlockContainer
1736     * Moving this to the Block base class allows for mods that wish to extend vinella
1737     * blocks, and also want to have a tile entity on that block, may.
1738     *
1739     * Return true from this function to specify this block has a tile entity.
1740     *
1741     * @param metadata Metadata of the current block
1742     * @return True if block has a tile entity, false otherwise
1743     */
1744    public boolean hasTileEntity(int metadata)
1745    {
1746        return isTileProvider;
1747    }
1748
1749    /**
1750     * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
1751     * Return the same thing you would from that function.
1752     * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider
1753     *
1754     * @param metadata The Metadata of the current block
1755     * @return A instance of a class extending TileEntity
1756     */
1757    public TileEntity createTileEntity(World world, int metadata)
1758    {
1759        if (isTileProvider)
1760        {
1761            return ((ITileEntityProvider)this).createNewTileEntity(world);
1762        }
1763        return null;
1764    }
1765
1766    /**
1767     * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1768     * version in 1.1.
1769     *
1770     * @param meta Blocks Metadata
1771     * @param fortune Current item fortune level
1772     * @param random Random number generator
1773     * @return The number of items to drop
1774     */
1775    public int quantityDropped(int meta, int fortune, Random random)
1776    {
1777        return quantityDroppedWithBonus(fortune, random);
1778    }
1779
1780    /**
1781     * This returns a complete list of items dropped from this block.
1782     *
1783     * @param world The current world
1784     * @param x X Position
1785     * @param y Y Position
1786     * @param z Z Position
1787     * @param metadata Current metadata
1788     * @param fortune Breakers fortune level
1789     * @return A ArrayList containing all items this block drops
1790     */
1791    public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1792    {
1793        ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1794
1795        int count = quantityDropped(metadata, fortune, world.rand);
1796        for(int i = 0; i < count; i++)
1797        {
1798            int id = idDropped(metadata, world.rand, fortune);
1799            if (id > 0)
1800            {
1801                ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1802            }
1803        }
1804        return ret;
1805    }
1806
1807    /**
1808     * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1809     *
1810     * @param world The world
1811     * @param player The player doing the harvesting
1812     * @param x X Position
1813     * @param y Y Position
1814     * @param z Z Position
1815     * @param metadata The metadata
1816     * @return True if the block can be directly harvested using silk touch
1817     */
1818    public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1819    {
1820        silk_check_meta = metadata;
1821        boolean ret = this.canSilkHarvest();
1822        silk_check_meta = 0;
1823        return ret;
1824    }
1825
1826    /**
1827     * Determines if a specified mob type can spawn on this block, returning false will
1828     * prevent any mob from spawning on the block.
1829     *
1830     * @param type The Mob Category Type
1831     * @param world The current world
1832     * @param x The X Position
1833     * @param y The Y Position
1834     * @param z The Z Position
1835     * @return True to allow a mob of the specified category to spawn, false to prevent it.
1836     */
1837    public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1838    {
1839        int meta = world.getBlockMetadata(x, y, z);
1840        if (this instanceof BlockStep)
1841        {
1842            return (((meta & 8) == 8) || isOpaqueCube());
1843        }
1844        else if (this instanceof BlockStairs)
1845        {
1846            return ((meta & 4) != 0);
1847        }
1848        return isBlockSolidOnSide(world, x, y, z, UP);
1849    }
1850
1851    /**
1852     * Determines if this block is classified as a Bed, Allowing
1853     * players to sleep in it, though the block has to specifically
1854     * perform the sleeping functionality in it's activated event.
1855     *
1856     * @param world The current world
1857     * @param x X Position
1858     * @param y Y Position
1859     * @param z Z Position
1860     * @param player The player or camera entity, null in some cases.
1861     * @return True to treat this as a bed
1862     */
1863    public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1864    {
1865        return blockID == Block.bed.blockID;
1866    }
1867
1868    /**
1869     * Returns the position that the player is moved to upon
1870     * waking up, or respawning at the bed.
1871     *
1872     * @param world The current world
1873     * @param x X Position
1874     * @param y Y Position
1875     * @param z Z Position
1876     * @param player The player or camera entity, null in some cases.
1877     * @return The spawn position
1878     */
1879    public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1880    {
1881        return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1882    }
1883
1884    /**
1885     * Called when a user either starts or stops sleeping in the bed.
1886     *
1887     * @param world The current world
1888     * @param x X Position
1889     * @param y Y Position
1890     * @param z Z Position
1891     * @param player The player or camera entity, null in some cases.
1892     * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1893     */
1894    public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1895    {
1896        BlockBed.setBedOccupied(world,  x, y, z, occupied);
1897    }
1898
1899    /**
1900     * Returns the direction of the block. Same values that
1901     * are returned by BlockDirectional
1902     *
1903     * @param world The current world
1904     * @param x X Position
1905     * @param y Y Position
1906     * @param z Z Position
1907     * @return Bed direction
1908     */
1909    public int getBedDirection(IBlockAccess world, int x, int y, int z)
1910    {
1911        return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1912    }
1913
1914    /**
1915     * Determines if the current block is the foot half of the bed.
1916     *
1917     * @param world The current world
1918     * @param x X Position
1919     * @param y Y Position
1920     * @param z Z Position
1921     * @return True if the current block is the foot side of a bed.
1922     */
1923    public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1924    {
1925        return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1926    }
1927
1928    /**
1929     * Called when a leaf should start its decay process.
1930     *
1931     * @param world The current world
1932     * @param x X Position
1933     * @param y Y Position
1934     * @param z Z Position
1935     */
1936    public void beginLeavesDecay(World world, int x, int y, int z){}
1937
1938    /**
1939     * Determines if this block can prevent leaves connected to it from decaying.
1940     *
1941     * @param world The current world
1942     * @param x X Position
1943     * @param y Y Position
1944     * @param z Z Position
1945     * @return true if the presence this block can prevent leaves from decaying.
1946     */
1947    public boolean canSustainLeaves(World world, int x, int y, int z)
1948    {
1949        return false;
1950    }
1951
1952    /**
1953     * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1954     *
1955     * @param world The current world
1956     * @param x X Position
1957     * @param y Y Position
1958     * @param z Z Position
1959     * @return true if this block is considered leaves.
1960     */
1961    public boolean isLeaves(World world, int x, int y, int z)
1962    {
1963        return false;
1964    }
1965
1966    /**
1967     * Used during tree growth to determine if newly generated leaves can replace this block.
1968     *
1969     * @param world The current world
1970     * @param x X Position
1971     * @param y Y Position
1972     * @param z Z Position
1973     * @return true if this block can be replaced by growing leaves.
1974     */
1975    public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1976    {
1977        return !Block.opaqueCubeLookup[this.blockID];
1978    }
1979
1980    /**
1981     *
1982     * @param world The current world
1983     * @param x X Position
1984     * @param y Y Position
1985     * @param z Z Position
1986     * @return  true if the block is wood (logs)
1987     */
1988    public boolean isWood(World world, int x, int y, int z)
1989    {
1990         return false;
1991    }
1992
1993    /**
1994     * Determines if the current block is replaceable by Ore veins during world generation.
1995     *
1996     * @param world The current world
1997     * @param x X Position
1998     * @param y Y Position
1999     * @param z Z Position
2000     * @param target The generic target block the gen is looking for, Standards define stone
2001     *      for overworld generation, and neatherack for the nether.
2002     * @return True to allow this block to be replaced by a ore
2003     */
2004    public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target)
2005    {
2006        return blockID == target;
2007    }
2008
2009    /**
2010     * Location sensitive version of getExplosionRestance
2011     *
2012     * @param par1Entity The entity that caused the explosion
2013     * @param world The current world
2014     * @param x X Position
2015     * @param y Y Position
2016     * @param z Z Position
2017     * @param explosionX Explosion source X Position
2018     * @param explosionY Explosion source X Position
2019     * @param explosionZ Explosion source X Position
2020     * @return The amount of the explosion absorbed.
2021     */
2022    public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
2023    {
2024        return getExplosionResistance(par1Entity);
2025    }
2026
2027    /**
2028     * Called when the block is destroyed by an explosion.
2029     * Useful for allowing the block to take into account tile entities,
2030     * metadata, etc. when exploded, before it is removed.
2031     *
2032     * @param world The current world
2033     * @param x X Position
2034     * @param y Y Position
2035     * @param z Z Position
2036     * @param Explosion The explosion instance affecting the block
2037     */
2038    public void onBlockExploded(World world, int x, int y, int z, Explosion explosion)
2039    {
2040        world.setBlockToAir(x, y, z);
2041        onBlockDestroyedByExplosion(world, x, y, z, explosion);
2042    }
2043
2044    /**
2045     * Determine if this block can make a redstone connection on the side provided,
2046     * Useful to control which sides are inputs and outputs for redstone wires.
2047     *
2048     * Side:
2049     *  -1: UP
2050     *   0: NORTH
2051     *   1: EAST
2052     *   2: SOUTH
2053     *   3: WEST
2054     *
2055     * @param world The current world
2056     * @param x X Position
2057     * @param y Y Position
2058     * @param z Z Position
2059     * @param side The side that is trying to make the connection
2060     * @return True to make the connection
2061     */
2062    public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
2063    {
2064        return Block.blocksList[blockID].canProvidePower() && side != -1;
2065    }
2066
2067    /**
2068     * Determines if a torch can be placed on the top surface of this block.
2069     * Useful for creating your own block that torches can be on, such as fences.
2070     *
2071     * @param world The current world
2072     * @param x X Position
2073     * @param y Y Position
2074     * @param z Z Position
2075     * @return True to allow the torch to be placed
2076     */
2077    public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
2078    {
2079        if (world.doesBlockHaveSolidTopSurface(x, y, z))
2080        {
2081            return true;
2082        }
2083        else
2084        {
2085            int id = world.getBlockId(x, y, z);
2086            return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
2087        }
2088    }
2089
2090
2091    /**
2092     * Determines if this block should render in this pass.
2093     *
2094     * @param pass The pass in question
2095     * @return True to render
2096     */
2097    public boolean canRenderInPass(int pass)
2098    {
2099        return pass == getRenderBlockPass();
2100    }
2101
2102    /**
2103     * Called when a user uses the creative pick block button on this block
2104     *
2105     * @param target The full target the player is looking at
2106     * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2107     */
2108    public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2109    {
2110        int id = idPicked(world, x, y, z);
2111
2112        if (id == 0)
2113        {
2114            return null;
2115        }
2116
2117        Item item = Item.itemsList[id];
2118        if (item == null)
2119        {
2120            return null;
2121        }
2122
2123        return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2124    }
2125
2126    /**
2127     * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2128     * Also used to determine if the player can spawn on this block.
2129     *
2130     * @return False to disallow spawning
2131     */
2132    public boolean isBlockFoliage(World world, int x, int y, int z)
2133    {
2134        return false;
2135    }
2136
2137    /**
2138     * Spawn a digging particle effect in the world, this is a wrapper
2139     * around EffectRenderer.addBlockHitEffects to allow the block more
2140     * control over the particles. Useful when you have entirely different
2141     * texture sheets for different sides/locations in the world.
2142     *
2143     * @param world The current world
2144     * @param target The target the player is looking at {x/y/z/side/sub}
2145     * @param effectRenderer A reference to the current effect renderer.
2146     * @return True to prevent vanilla digging particles form spawning.
2147     */
2148    @SideOnly(Side.CLIENT)
2149    public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2150    {
2151        return false;
2152    }
2153
2154    /**
2155     * Spawn particles for when the block is destroyed. Due to the nature
2156     * of how this is invoked, the x/y/z locations are not always guaranteed
2157     * to host your block. So be sure to do proper sanity checks before assuming
2158     * that the location is this block.
2159     *
2160     * @param world The current world
2161     * @param x X position to spawn the particle
2162     * @param y Y position to spawn the particle
2163     * @param z Z position to spawn the particle
2164     * @param meta The metadata for the block before it was destroyed.
2165     * @param effectRenderer A reference to the current effect renderer.
2166     * @return True to prevent vanilla break particles from spawning.
2167     */
2168    @SideOnly(Side.CLIENT)
2169    public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2170    {
2171        return false;
2172    }
2173
2174    /**
2175     * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2176     * Some examples:
2177     *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2178     *   Cacti checks if its a cacti, or if its sand
2179     *   Nether types check for soul sand
2180     *   Crops check for tilled soil
2181     *   Caves check if it's a colid surface
2182     *   Plains check if its grass or dirt
2183     *   Water check if its still water
2184     *
2185     * @param world The current world
2186     * @param x X Position
2187     * @param y Y Position
2188     * @param z Z position
2189     * @param direction The direction relative to the given position the plant wants to be, typically its UP
2190     * @param plant The plant that wants to check
2191     * @return True to allow the plant to be planted/stay.
2192     */
2193    public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2194    {
2195        int plantID = plant.getPlantID(world, x, y + 1, z);
2196        EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2197
2198        if (plantID == cactus.blockID && blockID == cactus.blockID)
2199        {
2200            return true;
2201        }
2202
2203        if (plantID == reed.blockID && blockID == reed.blockID)
2204        {
2205            return true;
2206        }
2207
2208        if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2209        {
2210            return true;
2211        }
2212
2213        switch (plantType)
2214        {
2215            case Desert: return blockID == sand.blockID;
2216            case Nether: return blockID == slowSand.blockID;
2217            case Crop:   return blockID == tilledField.blockID;
2218            case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2219            case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2220            case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2221            case Beach:
2222                boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2223                boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water ||
2224                                    world.getBlockMaterial(x + 1, y, z    ) == Material.water ||
2225                                    world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2226                                    world.getBlockMaterial(x,     y, z + 1) == Material.water);
2227                return isBeach && hasWater;
2228        }
2229
2230        return false;
2231    }
2232
2233    /**
2234     * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
2235     * Modder may implement this for custom plants.
2236     * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction,
2237     * so the source location is specified.
2238     * Currently this just changes the block to dirt if it was grass.
2239     *
2240     * Note: This happens DURING the generation, the generation may not be complete when this is called.
2241     *
2242     * @param world Current world
2243     * @param x Soil X
2244     * @param y Soil Y
2245     * @param z Soil Z
2246     * @param sourceX Plant growth location X
2247     * @param sourceY Plant growth location Y
2248     * @param sourceZ Plant growth location Z
2249     */
2250    public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ)
2251    {
2252        if (blockID == grass.blockID)
2253        {
2254            world.setBlock(x, y, z, dirt.blockID, 0, 2);
2255        }
2256    }
2257
2258    /**
2259     * Checks if this soil is fertile, typically this means that growth rates
2260     * of plants on this soil will be slightly sped up.
2261     * Only vanilla case is tilledField when it is within range of water.
2262     *
2263     * @param world The current world
2264     * @param x X Position
2265     * @param y Y Position
2266     * @param z Z position
2267     * @return True if the soil should be considered fertile.
2268     */
2269    public boolean isFertile(World world, int x, int y, int z)
2270    {
2271        if (blockID == tilledField.blockID)
2272        {
2273            return world.getBlockMetadata(x, y, z) > 0;
2274        }
2275
2276        return false;
2277    }
2278
2279    /**
2280     * Location aware and overrideable version of the lightOpacity array,
2281     * return the number to subtract from the light value when it passes through this block.
2282     *
2283     * This is not guaranteed to have the tile entity in place before this is called, so it is
2284     * Recommended that you have your tile entity call relight after being placed if you
2285     * rely on it for light info.
2286     *
2287     * @param world The current world
2288     * @param x X Position
2289     * @param y Y Position
2290     * @param z Z position
2291     * @return The amount of light to block, 0 for air, 255 for fully opaque.
2292     */
2293    public int getLightOpacity(World world, int x, int y, int z)
2294    {
2295        return lightOpacity[blockID];
2296    }
2297
2298    /**
2299     * Determines if this block is destroyed when a ender dragon tries to fly through it.
2300     * The block will be set to 0, nothing will drop.
2301     *
2302     * @param world The current world
2303     * @param x X Position
2304     * @param y Y Position
2305     * @param z Z position
2306     * @return True to allow the ender dragon to destroy this block
2307     */
2308    public boolean canDragonDestroy(World world, int x, int y, int z)
2309    {
2310        return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2311    }
2312
2313    /**
2314     * Determines if this block can be used as the base of a beacon.
2315     *
2316     * @param world The current world
2317     * @param x X Position
2318     * @param y Y Position
2319     * @param z Z position
2320     * @param beaconX Beacons X Position
2321     * @param beaconY Beacons Y Position
2322     * @param beaconZ Beacons Z Position
2323     * @return True, to support the beacon, and make it active with this block.
2324     */
2325    public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2326    {
2327        return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockIron.blockID);
2328    }
2329
2330    /**
2331     * Rotate the block. For vanilla blocks this rotates around the axis passed in (generally, it should be the "face" that was hit).
2332     * Note: for mod blocks, this is up to the block and modder to decide. It is not mandated that it be a rotation around the
2333     * face, but could be a rotation to orient *to* that face, or a visiting of possible rotations.
2334     * The method should return true if the rotation was successful though.
2335     *
2336     * @param worldObj The world
2337     * @param x X position
2338     * @param y Y position
2339     * @param z Z position
2340     * @param axis The axis to rotate around
2341     * @return True if the rotation was successful, False if the rotation failed, or is not possible
2342     */
2343    public boolean rotateBlock(World worldObj, int x, int y, int z, ForgeDirection axis)
2344    {
2345        return RotationHelper.rotateVanillaBlock(this, worldObj, x, y, z, axis);
2346    }
2347
2348    /**
2349     * Get the rotations that can apply to the block at the specified coordinates. Null means no rotations are possible.
2350     * Note, this is up to the block to decide. It may not be accurate or representative.
2351     * @param worldObj The world
2352     * @param x X position
2353     * @param y Y position
2354     * @param z Z position
2355     * @return An array of valid axes to rotate around, or null for none or unknown
2356     */
2357    public ForgeDirection[] getValidRotations(World worldObj, int x, int y, int z)
2358    {
2359        return RotationHelper.getValidVanillaBlockRotations(this);
2360    }
2361
2362    /**
2363     * Determines the amount of enchanting power this block can provide to an enchanting table.
2364     * @param world The World
2365     * @param x X position
2366     * @param y Y position
2367     * @param z Z position
2368     * @return The amount of enchanting power this block produces.
2369     */
2370    public float getEnchantPowerBonus(World world, int x, int y, int z)
2371    {
2372        return getEnchantPower(world, x, y, z);
2373    }
2374
2375    @Deprecated //Changed return to float, see above.
2376    public int getEnchantPower(World world, int x, int y, int z)
2377    {
2378        return blockID == bookShelf.blockID ? 1 : 0;
2379    }
2380    /**
2381     * Common way to recolour a block with an external tool
2382     * @param world The world
2383     * @param x X
2384     * @param y Y
2385     * @param z Z
2386     * @param side The side hit with the colouring tool
2387     * @param colour The colour to change to
2388     * @return If the recolouring was successful
2389     */
2390    public boolean recolourBlock(World world, int x, int y, int z, ForgeDirection side, int colour)
2391    {
2392        if (blockID == cloth.blockID)
2393        {
2394            int meta = world.getBlockMetadata(x, y, z);
2395            if (meta != colour)
2396            {
2397                world.setBlockMetadataWithNotify(x, y, z, colour, 3);
2398                return true;
2399            }
2400        }
2401        return false;
2402    }
2403}