001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.Minecraft;
007import net.minecraft.client.model.ModelWitch;
008import net.minecraft.client.renderer.RenderBlocks;
009import net.minecraft.entity.Entity;
010import net.minecraft.entity.EntityLiving;
011import net.minecraft.entity.monster.EntityWitch;
012import net.minecraft.item.Item;
013import net.minecraft.item.ItemStack;
014import org.lwjgl.opengl.GL11;
015
016@SideOnly(Side.CLIENT)
017public class RenderWitch extends RenderLiving
018{
019    private ModelWitch field_82414_a;
020    private int field_82413_f;
021
022    public RenderWitch()
023    {
024        super(new ModelWitch(0.0F), 0.5F);
025        this.field_82414_a = (ModelWitch)this.mainModel;
026        this.field_82413_f = this.field_82414_a.func_82899_a();
027    }
028
029    public void func_82412_a(EntityWitch par1EntityWitch, double par2, double par4, double par6, float par8, float par9)
030    {
031        ItemStack itemstack = par1EntityWitch.getHeldItem();
032
033        if (this.field_82414_a.func_82899_a() != this.field_82413_f)
034        {
035            Minecraft.getMinecraft().getLogAgent().logInfo("Loaded new witch model");
036            this.mainModel = this.field_82414_a = new ModelWitch(0.0F);
037            this.field_82413_f = this.field_82414_a.func_82899_a();
038        }
039
040        this.field_82414_a.field_82900_g = itemstack != null;
041        super.doRenderLiving(par1EntityWitch, par2, par4, par6, par8, par9);
042    }
043
044    protected void func_82411_a(EntityWitch par1EntityWitch, float par2)
045    {
046        float f1 = 1.0F;
047        GL11.glColor3f(f1, f1, f1);
048        super.renderEquippedItems(par1EntityWitch, par2);
049        ItemStack itemstack = par1EntityWitch.getHeldItem();
050
051        if (itemstack != null)
052        {
053            GL11.glPushMatrix();
054            float f2;
055
056            if (this.mainModel.isChild)
057            {
058                f2 = 0.5F;
059                GL11.glTranslatef(0.0F, 0.625F, 0.0F);
060                GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
061                GL11.glScalef(f2, f2, f2);
062            }
063
064            this.field_82414_a.field_82898_f.postRender(0.0625F);
065            GL11.glTranslatef(-0.0625F, 0.53125F, 0.21875F);
066
067            if (itemstack.itemID < 256 && RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
068            {
069                f2 = 0.5F;
070                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
071                f2 *= 0.75F;
072                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
073                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
074                GL11.glScalef(f2, -f2, f2);
075            }
076            else if (itemstack.itemID == Item.bow.itemID)
077            {
078                f2 = 0.625F;
079                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
080                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
081                GL11.glScalef(f2, -f2, f2);
082                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
083                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
084            }
085            else if (Item.itemsList[itemstack.itemID].isFull3D())
086            {
087                f2 = 0.625F;
088
089                if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering())
090                {
091                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
092                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
093                }
094
095                this.func_82410_b();
096                GL11.glScalef(f2, -f2, f2);
097                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
098                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
099            }
100            else
101            {
102                f2 = 0.375F;
103                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
104                GL11.glScalef(f2, f2, f2);
105                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
106                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
107                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
108            }
109
110            GL11.glRotatef(-15.0F, 1.0F, 0.0F, 0.0F);
111            GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F);
112            this.renderManager.itemRenderer.renderItem(par1EntityWitch, itemstack, 0);
113
114            if (itemstack.getItem().requiresMultipleRenderPasses())
115            {
116                this.renderManager.itemRenderer.renderItem(par1EntityWitch, itemstack, 1);
117            }
118
119            GL11.glPopMatrix();
120        }
121    }
122
123    protected void func_82410_b()
124    {
125        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
126    }
127
128    protected void func_82409_b(EntityWitch par1EntityWitch, float par2)
129    {
130        float f1 = 0.9375F;
131        GL11.glScalef(f1, f1, f1);
132    }
133
134    /**
135     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
136     * entityLiving, partialTickTime
137     */
138    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
139    {
140        this.func_82409_b((EntityWitch)par1EntityLiving, par2);
141    }
142
143    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
144    {
145        this.func_82411_a((EntityWitch)par1EntityLiving, par2);
146    }
147
148    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
149    {
150        this.func_82412_a((EntityWitch)par1EntityLiving, par2, par4, par6, par8, par9);
151    }
152
153    /**
154     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
155     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
156     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
157     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
158     */
159    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
160    {
161        this.func_82412_a((EntityWitch)par1Entity, par2, par4, par6, par8, par9);
162    }
163}