001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.texture.IconRegister;
008import net.minecraft.creativetab.CreativeTabs;
009import net.minecraft.entity.Entity;
010import net.minecraft.entity.EntityLiving;
011import net.minecraft.entity.item.EntityTNTPrimed;
012import net.minecraft.entity.player.EntityPlayer;
013import net.minecraft.entity.projectile.EntityArrow;
014import net.minecraft.item.Item;
015import net.minecraft.util.Icon;
016import net.minecraft.world.Explosion;
017import net.minecraft.world.World;
018
019public class BlockTNT extends Block
020{
021    @SideOnly(Side.CLIENT)
022    private Icon field_94393_a;
023    @SideOnly(Side.CLIENT)
024    private Icon field_94392_b;
025
026    public BlockTNT(int par1)
027    {
028        super(par1, Material.tnt);
029        this.setCreativeTab(CreativeTabs.tabRedstone);
030    }
031
032    @SideOnly(Side.CLIENT)
033
034    /**
035     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
036     */
037    public Icon getIcon(int par1, int par2)
038    {
039        return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon);
040    }
041
042    /**
043     * Called whenever the block is added into the world. Args: world, x, y, z
044     */
045    public void onBlockAdded(World par1World, int par2, int par3, int par4)
046    {
047        super.onBlockAdded(par1World, par2, par3, par4);
048
049        if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
050        {
051            this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
052            par1World.setBlockToAir(par2, par3, par4);
053        }
054    }
055
056    /**
057     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
058     * their own) Args: x, y, z, neighbor blockID
059     */
060    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
061    {
062        if (par1World.isBlockIndirectlyGettingPowered(par2, par3, par4))
063        {
064            this.onBlockDestroyedByPlayer(par1World, par2, par3, par4, 1);
065            par1World.setBlockToAir(par2, par3, par4);
066        }
067    }
068
069    /**
070     * Returns the quantity of items to drop on block destruction.
071     */
072    public int quantityDropped(Random par1Random)
073    {
074        return 1;
075    }
076
077    /**
078     * Called upon the block being destroyed by an explosion
079     */
080    public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion)
081    {
082        if (!par1World.isRemote)
083        {
084            EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par5Explosion.func_94613_c());
085            entitytntprimed.fuse = par1World.rand.nextInt(entitytntprimed.fuse / 4) + entitytntprimed.fuse / 8;
086            par1World.spawnEntityInWorld(entitytntprimed);
087        }
088    }
089
090    /**
091     * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
092     */
093    public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5)
094    {
095        this.func_94391_a(par1World, par2, par3, par4, par5, (EntityLiving)null);
096    }
097
098    public void func_94391_a(World par1World, int par2, int par3, int par4, int par5, EntityLiving par6EntityLiving)
099    {
100        if (!par1World.isRemote)
101        {
102            if ((par5 & 1) == 1)
103            {
104                EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(par1World, (double)((float)par2 + 0.5F), (double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), par6EntityLiving);
105                par1World.spawnEntityInWorld(entitytntprimed);
106                par1World.playSoundAtEntity(entitytntprimed, "random.fuse", 1.0F, 1.0F);
107            }
108        }
109    }
110
111    /**
112     * Called upon block activation (right click on the block.)
113     */
114    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
115    {
116        if (par5EntityPlayer.getCurrentEquippedItem() != null && par5EntityPlayer.getCurrentEquippedItem().itemID == Item.flintAndSteel.itemID)
117        {
118            this.func_94391_a(par1World, par2, par3, par4, 1, par5EntityPlayer);
119            par1World.setBlockToAir(par2, par3, par4);
120            return true;
121        }
122        else
123        {
124            return super.onBlockActivated(par1World, par2, par3, par4, par5EntityPlayer, par6, par7, par8, par9);
125        }
126    }
127
128    /**
129     * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
130     */
131    public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
132    {
133        if (par5Entity instanceof EntityArrow && !par1World.isRemote)
134        {
135            EntityArrow entityarrow = (EntityArrow)par5Entity;
136
137            if (entityarrow.isBurning())
138            {
139                this.func_94391_a(par1World, par2, par3, par4, 1, entityarrow.shootingEntity instanceof EntityLiving ? (EntityLiving)entityarrow.shootingEntity : null);
140                par1World.setBlockToAir(par2, par3, par4);
141            }
142        }
143    }
144
145    /**
146     * Return whether this block can drop from an explosion.
147     */
148    public boolean canDropFromExplosion(Explosion par1Explosion)
149    {
150        return false;
151    }
152
153    @SideOnly(Side.CLIENT)
154
155    /**
156     * When this method is called, your block should register all the icons it needs with the given IconRegister. This
157     * is the only chance you get to register icons.
158     */
159    public void registerIcons(IconRegister par1IconRegister)
160    {
161        this.blockIcon = par1IconRegister.registerIcon("tnt_side");
162        this.field_94393_a = par1IconRegister.registerIcon("tnt_top");
163        this.field_94392_b = par1IconRegister.registerIcon("tnt_bottom");
164    }
165}