001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.entity.EntityPlayerSP;
007import net.minecraft.client.model.ModelBiped;
008import net.minecraft.client.renderer.RenderBlocks;
009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010import net.minecraft.entity.Entity;
011import net.minecraft.entity.EntityLiving;
012import net.minecraft.item.EnumArmorMaterial;
013import net.minecraft.item.Item;
014import net.minecraft.item.ItemBlock;
015import net.minecraft.item.ItemArmor;
016import net.minecraft.item.ItemStack;
017import org.lwjgl.opengl.GL11;
018import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
019import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
020import net.minecraftforge.client.ForgeHooksClient;
021import net.minecraftforge.client.IItemRenderer;
022import net.minecraftforge.client.MinecraftForgeClient;
023
024@SideOnly(Side.CLIENT)
025public class RenderBiped extends RenderLiving
026{
027    protected ModelBiped modelBipedMain;
028    protected float field_77070_b;
029    protected ModelBiped field_82423_g;
030    protected ModelBiped field_82425_h;
031
032    /** List of armor texture filenames. */
033    public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
034
035    public RenderBiped(ModelBiped par1ModelBiped, float par2)
036    {
037        this(par1ModelBiped, par2, 1.0F);
038    }
039
040    public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
041    {
042        super(par1ModelBiped, par2);
043        this.modelBipedMain = par1ModelBiped;
044        this.field_77070_b = par3;
045        this.func_82421_b();
046    }
047
048    protected void func_82421_b()
049    {
050        this.field_82423_g = new ModelBiped(1.0F);
051        this.field_82425_h = new ModelBiped(0.5F);
052    }
053
054    /**
055     * Queries whether should render the specified pass or not.
056     */
057    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
058    {
059        ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2);
060
061        if (itemstack != null)
062        {
063            Item item = itemstack.getItem();
064
065            if (item instanceof ItemArmor)
066            {
067                ItemArmor itemarmor = (ItemArmor)item;
068                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1));
069                ModelBiped modelbiped = par2 == 2 ? this.field_82425_h : this.field_82423_g;
070                modelbiped.bipedHead.showModel = par2 == 0;
071                modelbiped.bipedHeadwear.showModel = par2 == 0;
072                modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
073                modelbiped.bipedRightArm.showModel = par2 == 1;
074                modelbiped.bipedLeftArm.showModel = par2 == 1;
075                modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
076                modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
077                modelbiped = ForgeHooksClient.getArmorModel(par1EntityLiving, itemstack, par2, modelbiped);
078                this.setRenderPassModel(modelbiped);
079
080                if (modelbiped != null)
081                {
082                    modelbiped.onGround = this.mainModel.onGround;
083                }
084
085                if (modelbiped != null)
086                {
087                    modelbiped.isRiding = this.mainModel.isRiding;
088                }
089
090                if (modelbiped != null)
091                {
092                    modelbiped.isChild = this.mainModel.isChild;
093                }
094
095                float f1 = 1.0F;
096
097                //Move out of if to allow for more then just CLOTH to have color
098                int j = itemarmor.getColor(itemstack);
099                if (j != -1)
100                {
101                    float f2 = (float)(j >> 16 & 255) / 255.0F;
102                    float f3 = (float)(j >> 8 & 255) / 255.0F;
103                    float f4 = (float)(j & 255) / 255.0F;
104                    GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
105
106                    if (itemstack.isItemEnchanted())
107                    {
108                        return 31;
109                    }
110
111                    return 16;
112                }
113
114                GL11.glColor3f(f1, f1, f1);
115
116                if (itemstack.isItemEnchanted())
117                {
118                    return 15;
119                }
120
121                return 1;
122            }
123        }
124
125        return -1;
126    }
127
128    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
129    {
130        ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2);
131
132        if (itemstack != null)
133        {
134            Item item = itemstack.getItem();
135
136            if (item instanceof ItemArmor)
137            {
138                ItemArmor itemarmor = (ItemArmor)item;
139                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityLiving, itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2));
140                float f1 = 1.0F;
141                GL11.glColor3f(f1, f1, f1);
142            }
143        }
144    }
145
146    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
147    {
148        float f2 = 1.0F;
149        GL11.glColor3f(f2, f2, f2);
150        ItemStack itemstack = par1EntityLiving.getHeldItem();
151        this.func_82420_a(par1EntityLiving, itemstack);
152        double d3 = par4 - (double)par1EntityLiving.yOffset;
153
154        if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
155        {
156            d3 -= 0.125D;
157        }
158
159        super.doRenderLiving(par1EntityLiving, par2, d3, par6, par8, par9);
160        this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
161        this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
162        this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
163    }
164
165    protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
166    {
167        this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
168        this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
169    }
170
171    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
172    {
173        float f1 = 1.0F;
174        GL11.glColor3f(f1, f1, f1);
175        super.renderEquippedItems(par1EntityLiving, par2);
176        ItemStack itemstack = par1EntityLiving.getHeldItem();
177        ItemStack itemstack1 = par1EntityLiving.getCurrentArmor(3);
178        float f2;
179
180        if (itemstack1 != null)
181        {
182            GL11.glPushMatrix();
183            this.modelBipedMain.bipedHead.postRender(0.0625F);
184
185            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
186            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
187
188            if (itemstack1.getItem() instanceof ItemBlock)
189            {
190                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType()))
191                {
192                    f2 = 0.625F;
193                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
194                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
195                    GL11.glScalef(f2, -f2, -f2);
196                }
197
198                this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack1, 0);
199            }
200            else if (itemstack1.getItem().itemID == Item.skull.itemID)
201            {
202                f2 = 1.0625F;
203                GL11.glScalef(f2, -f2, -f2);
204                String s = "";
205
206                if (itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("SkullOwner"))
207                {
208                    s = itemstack1.getTagCompound().getString("SkullOwner");
209                }
210
211                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack1.getItemDamage(), s);
212            }
213
214            GL11.glPopMatrix();
215        }
216
217        if (itemstack != null)
218        {
219            GL11.glPushMatrix();
220
221            if (this.mainModel.isChild)
222            {
223                f2 = 0.5F;
224                GL11.glTranslatef(0.0F, 0.625F, 0.0F);
225                GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
226                GL11.glScalef(f2, f2, f2);
227            }
228
229            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
230            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
231
232            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
233            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
234
235            if (itemstack.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType())))
236            {
237                f2 = 0.5F;
238                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
239                f2 *= 0.75F;
240                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
241                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
242                GL11.glScalef(-f2, -f2, f2);
243            }
244            else if (itemstack.itemID == Item.bow.itemID)
245            {
246                f2 = 0.625F;
247                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
248                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
249                GL11.glScalef(f2, -f2, f2);
250                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
251                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
252            }
253            else if (Item.itemsList[itemstack.itemID].isFull3D())
254            {
255                f2 = 0.625F;
256
257                if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering())
258                {
259                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
260                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
261                }
262
263                this.func_82422_c();
264                GL11.glScalef(f2, -f2, f2);
265                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
266                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
267            }
268            else
269            {
270                f2 = 0.375F;
271                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
272                GL11.glScalef(f2, f2, f2);
273                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
274                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
275                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
276            }
277
278            this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0);
279
280            if (itemstack.getItem().requiresMultipleRenderPasses())
281            {
282                for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++)
283                {
284                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, x);
285                }
286            }
287
288            GL11.glPopMatrix();
289        }
290    }
291
292    protected void func_82422_c()
293    {
294        GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
295    }
296
297    /**
298     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
299     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
300     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
301     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
302     */
303    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
304    {
305        this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
306    }
307}