001package net.minecraft.client.particle; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.renderer.RenderEngine; 007import net.minecraft.client.renderer.Tessellator; 008import net.minecraft.world.World; 009 010@SideOnly(Side.CLIENT) 011public class EntityDiggingFX extends EntityFX 012{ 013 private Block blockInstance; 014 private int side; 015 016 public EntityDiggingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Block par14Block, int par15, int par16, RenderEngine par17RenderEngine) 017 { 018 super(par1World, par2, par4, par6, par8, par10, par12); 019 this.blockInstance = par14Block; 020 this.setParticleIcon(par17RenderEngine, par14Block.getIcon(par15, par16)); 021 this.particleGravity = par14Block.blockParticleGravity; 022 this.particleRed = this.particleGreen = this.particleBlue = 0.6F; 023 this.particleScale /= 2.0F; 024 this.side = par15; 025 } 026 027 public EntityDiggingFX func_70596_a(int par1, int par2, int par3) 028 { 029 if (this.blockInstance == Block.grass && this.side != 1) 030 { 031 return this; 032 } 033 else 034 { 035 int l = this.blockInstance.colorMultiplier(this.worldObj, par1, par2, par3); 036 this.particleRed *= (float)(l >> 16 & 255) / 255.0F; 037 this.particleGreen *= (float)(l >> 8 & 255) / 255.0F; 038 this.particleBlue *= (float)(l & 255) / 255.0F; 039 return this; 040 } 041 } 042 043 /** 044 * Creates a new EntityDiggingFX with the block render color applied to the base particle color 045 */ 046 public EntityDiggingFX applyRenderColor(int par1) 047 { 048 if (this.blockInstance == Block.grass) 049 { 050 return this; 051 } 052 else 053 { 054 int j = this.blockInstance.getRenderColor(par1); 055 this.particleRed *= (float)(j >> 16 & 255) / 255.0F; 056 this.particleGreen *= (float)(j >> 8 & 255) / 255.0F; 057 this.particleBlue *= (float)(j & 255) / 255.0F; 058 return this; 059 } 060 } 061 062 public int getFXLayer() 063 { 064 return 1; 065 } 066 067 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 068 { 069 float f6 = ((float)this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F; 070 float f7 = f6 + 0.015609375F; 071 float f8 = ((float)this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F; 072 float f9 = f8 + 0.015609375F; 073 float f10 = 0.1F * this.particleScale; 074 075 if (this.particleTextureIndex != null) 076 { 077 f6 = this.particleTextureIndex.getInterpolatedU((double)(this.particleTextureJitterX / 4.0F * 16.0F)); 078 f7 = this.particleTextureIndex.getInterpolatedU((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F)); 079 f8 = this.particleTextureIndex.getInterpolatedV((double)(this.particleTextureJitterY / 4.0F * 16.0F)); 080 f9 = this.particleTextureIndex.getInterpolatedV((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F)); 081 } 082 083 float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 084 float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 085 float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 086 float f14 = 1.0F; 087 par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue); 088 par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9); 089 par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8); 090 par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8); 091 par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9); 092 } 093}