001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.world.World;
007
008public class ComponentVillageChurch extends ComponentVillage
009{
010    private int averageGroundLevel = -1;
011
012    public ComponentVillageChurch(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
013    {
014        super(par1ComponentVillageStartPiece, par2);
015        this.coordBaseMode = par5;
016        this.boundingBox = par4StructureBoundingBox;
017    }
018
019    public static ComponentVillageChurch func_74919_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
020    {
021        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 5, 12, 9, par6);
022        return canVillageGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par1List, structureboundingbox) == null ? new ComponentVillageChurch(par0ComponentVillageStartPiece, par7, par2Random, structureboundingbox, par6) : null;
023    }
024
025    /**
026     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
027     * the end, it adds Fences...
028     */
029    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
030    {
031        if (this.averageGroundLevel < 0)
032        {
033            this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
034
035            if (this.averageGroundLevel < 0)
036            {
037                return true;
038            }
039
040            this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 12 - 1, 0);
041        }
042
043        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 3, 3, 7, 0, 0, false);
044        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 1, 3, 9, 3, 0, 0, false);
045        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 3, 0, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
046        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 0, 3, 10, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
047        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
048        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 10, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
049        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 0, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
050        this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 4, 4, 4, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
051        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 8, 3, 4, 8, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
052        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 4, 3, 10, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
053        this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 5, 3, 5, 7, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
054        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 9, 0, 4, 9, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
055        this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 4, 0, 4, 4, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
056        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 0, 11, 2, par3StructureBoundingBox);
057        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 4, 11, 2, par3StructureBoundingBox);
058        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 0, par3StructureBoundingBox);
059        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 11, 4, par3StructureBoundingBox);
060        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 6, par3StructureBoundingBox);
061        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 1, 1, 7, par3StructureBoundingBox);
062        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 2, 1, 7, par3StructureBoundingBox);
063        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 6, par3StructureBoundingBox);
064        this.placeBlockAtCurrentPosition(par1World, Block.cobblestone.blockID, 0, 3, 1, 7, par3StructureBoundingBox);
065        this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 1, 1, 5, par3StructureBoundingBox);
066        this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 2, 1, 6, par3StructureBoundingBox);
067        this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 3, 1, 5, par3StructureBoundingBox);
068        this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 1), 1, 2, 7, par3StructureBoundingBox);
069        this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 0), 3, 2, 7, par3StructureBoundingBox);
070        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);
071        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);
072        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 2, par3StructureBoundingBox);
073        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 2, par3StructureBoundingBox);
074        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 6, 2, par3StructureBoundingBox);
075        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 7, 2, par3StructureBoundingBox);
076        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 6, 2, par3StructureBoundingBox);
077        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 7, 2, par3StructureBoundingBox);
078        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 0, par3StructureBoundingBox);
079        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 0, par3StructureBoundingBox);
080        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 6, 4, par3StructureBoundingBox);
081        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 7, 4, par3StructureBoundingBox);
082        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 6, par3StructureBoundingBox);
083        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 6, par3StructureBoundingBox);
084        this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 3, 8, par3StructureBoundingBox);
085        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 7, par3StructureBoundingBox);
086        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 1, 4, 6, par3StructureBoundingBox);
087        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 3, 4, 6, par3StructureBoundingBox);
088        this.placeBlockAtCurrentPosition(par1World, Block.torchWood.blockID, 0, 2, 4, 5, par3StructureBoundingBox);
089        int i = this.getMetadataWithOffset(Block.ladder.blockID, 4);
090        int j;
091
092        for (j = 1; j <= 9; ++j)
093        {
094            this.placeBlockAtCurrentPosition(par1World, Block.ladder.blockID, i, 3, j, 3, par3StructureBoundingBox);
095        }
096
097        this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 1, 0, par3StructureBoundingBox);
098        this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, 2, 0, par3StructureBoundingBox);
099        this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 2, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
100
101        if (this.getBlockIdAtCurrentPosition(par1World, 2, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 2, -1, -1, par3StructureBoundingBox) != 0)
102        {
103            this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 3), 2, 0, -1, par3StructureBoundingBox);
104        }
105
106        for (j = 0; j < 9; ++j)
107        {
108            for (int k = 0; k < 5; ++k)
109            {
110                this.clearCurrentPositionBlocksUpwards(par1World, k, 12, j, par3StructureBoundingBox);
111                this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, k, -1, j, par3StructureBoundingBox);
112            }
113        }
114
115        this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);
116        return true;
117    }
118
119    /**
120     * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
121     */
122    protected int getVillagerType(int par1)
123    {
124        return 2;
125    }
126}