001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.item.Item;
008import net.minecraft.util.AxisAlignedBB;
009import net.minecraft.world.World;
010
011import net.minecraftforge.common.EnumPlantType;
012import net.minecraftforge.common.ForgeDirection;
013import net.minecraftforge.common.IPlantable;
014
015public class BlockReed extends Block implements IPlantable
016{
017    protected BlockReed(int par1)
018    {
019        super(par1, Material.plants);
020        float f = 0.375F;
021        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, 1.0F, 0.5F + f);
022        this.setTickRandomly(true);
023    }
024
025    /**
026     * Ticks the block if it's been scheduled
027     */
028    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
029    {
030        if (par1World.isAirBlock(par2, par3 + 1, par4))
031        {
032            int l;
033
034            for (l = 1; par1World.getBlockId(par2, par3 - l, par4) == this.blockID; ++l)
035            {
036                ;
037            }
038
039            if (l < 3)
040            {
041                int i1 = par1World.getBlockMetadata(par2, par3, par4);
042
043                if (i1 == 15)
044                {
045                    par1World.setBlock(par2, par3 + 1, par4, this.blockID);
046                    par1World.setBlockMetadataWithNotify(par2, par3, par4, 0, 4);
047                }
048                else
049                {
050                    par1World.setBlockMetadataWithNotify(par2, par3, par4, i1 + 1, 4);
051                }
052            }
053        }
054    }
055
056    /**
057     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
058     */
059    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
060    {
061        Block block = Block.blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
062        return (block != null && block.canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this));
063    }
064
065    /**
066     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
067     * their own) Args: x, y, z, neighbor blockID
068     */
069    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
070    {
071        this.checkBlockCoordValid(par1World, par2, par3, par4);
072    }
073
074    /**
075     * Checks if current block pos is valid, if not, breaks the block as dropable item. Used for reed and cactus.
076     */
077    protected final void checkBlockCoordValid(World par1World, int par2, int par3, int par4)
078    {
079        if (!this.canBlockStay(par1World, par2, par3, par4))
080        {
081            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
082            par1World.setBlockToAir(par2, par3, par4);
083        }
084    }
085
086    /**
087     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
088     */
089    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
090    {
091        return this.canPlaceBlockAt(par1World, par2, par3, par4);
092    }
093
094    /**
095     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
096     * cleared to be reused)
097     */
098    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
099    {
100        return null;
101    }
102
103    /**
104     * Returns the ID of the items to drop on destruction.
105     */
106    public int idDropped(int par1, Random par2Random, int par3)
107    {
108        return Item.reed.itemID;
109    }
110
111    /**
112     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
113     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
114     */
115    public boolean isOpaqueCube()
116    {
117        return false;
118    }
119
120    /**
121     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
122     */
123    public boolean renderAsNormalBlock()
124    {
125        return false;
126    }
127
128    /**
129     * The type of render function that is called for this block
130     */
131    public int getRenderType()
132    {
133        return 1;
134    }
135
136    @SideOnly(Side.CLIENT)
137
138    /**
139     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
140     */
141    public int idPicked(World par1World, int par2, int par3, int par4)
142    {
143        return Item.reed.itemID;
144    }
145
146    @Override
147    public EnumPlantType getPlantType(World world, int x, int y, int z)
148    {
149        return EnumPlantType.Beach;
150    }
151
152    @Override
153    public int getPlantID(World world, int x, int y, int z)
154    {
155        return blockID;
156    }
157
158    @Override
159    public int getPlantMetadata(World world, int x, int y, int z)
160    {
161        return world.getBlockMetadata(x, y, z);
162    }
163}