001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.world.World;
007
008public class ComponentStrongholdStairsStraight extends ComponentStronghold
009{
010    private final EnumDoor doorType;
011
012    public ComponentStrongholdStairsStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013    {
014        super(par1);
015        this.coordBaseMode = par4;
016        this.doorType = this.getRandomDoor(par2Random);
017        this.boundingBox = par3StructureBoundingBox;
018    }
019
020    /**
021     * Initiates construction of the Structure Component picked, at the current Location of StructGen
022     */
023    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
024    {
025        this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
026    }
027
028    public static ComponentStrongholdStairsStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029    {
030        StructureBoundingBox structureboundingbox = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 8, par5);
031        return canStrongholdGoDeeper(structureboundingbox) && StructureComponent.findIntersecting(par0List, structureboundingbox) == null ? new ComponentStrongholdStairsStraight(par6, par1Random, structureboundingbox, par5) : null;
032    }
033
034    /**
035     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036     * the end, it adds Fences...
037     */
038    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039    {
040        if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
041        {
042            return false;
043        }
044        else
045        {
046            this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 7, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
047            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
048            this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 7);
049            int i = this.getMetadataWithOffset(Block.stairsCobblestone.blockID, 2);
050
051            for (int j = 0; j < 6; ++j)
052            {
053                this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, i, 1, 6 - j, 1 + j, par3StructureBoundingBox);
054                this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, i, 2, 6 - j, 1 + j, par3StructureBoundingBox);
055                this.placeBlockAtCurrentPosition(par1World, Block.stairsCobblestone.blockID, i, 3, 6 - j, 1 + j, par3StructureBoundingBox);
056
057                if (j < 5)
058                {
059                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5 - j, 1 + j, par3StructureBoundingBox);
060                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 5 - j, 1 + j, par3StructureBoundingBox);
061                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 5 - j, 1 + j, par3StructureBoundingBox);
062                }
063            }
064
065            return true;
066        }
067    }
068}