001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import net.minecraft.util.MathHelper;
007
008@SideOnly(Side.CLIENT)
009public class ModelSpider extends ModelBase
010{
011    /** The spider's head box */
012    public ModelRenderer spiderHead;
013
014    /** The spider's neck box */
015    public ModelRenderer spiderNeck;
016
017    /** The spider's body box */
018    public ModelRenderer spiderBody;
019
020    /** Spider's first leg */
021    public ModelRenderer spiderLeg1;
022
023    /** Spider's second leg */
024    public ModelRenderer spiderLeg2;
025
026    /** Spider's third leg */
027    public ModelRenderer spiderLeg3;
028
029    /** Spider's fourth leg */
030    public ModelRenderer spiderLeg4;
031
032    /** Spider's fifth leg */
033    public ModelRenderer spiderLeg5;
034
035    /** Spider's sixth leg */
036    public ModelRenderer spiderLeg6;
037
038    /** Spider's seventh leg */
039    public ModelRenderer spiderLeg7;
040
041    /** Spider's eight leg */
042    public ModelRenderer spiderLeg8;
043
044    public ModelSpider()
045    {
046        float f = 0.0F;
047        byte b0 = 15;
048        this.spiderHead = new ModelRenderer(this, 32, 4);
049        this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f);
050        this.spiderHead.setRotationPoint(0.0F, (float)b0, -3.0F);
051        this.spiderNeck = new ModelRenderer(this, 0, 0);
052        this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f);
053        this.spiderNeck.setRotationPoint(0.0F, (float)b0, 0.0F);
054        this.spiderBody = new ModelRenderer(this, 0, 12);
055        this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f);
056        this.spiderBody.setRotationPoint(0.0F, (float)b0, 9.0F);
057        this.spiderLeg1 = new ModelRenderer(this, 18, 0);
058        this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
059        this.spiderLeg1.setRotationPoint(-4.0F, (float)b0, 2.0F);
060        this.spiderLeg2 = new ModelRenderer(this, 18, 0);
061        this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
062        this.spiderLeg2.setRotationPoint(4.0F, (float)b0, 2.0F);
063        this.spiderLeg3 = new ModelRenderer(this, 18, 0);
064        this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
065        this.spiderLeg3.setRotationPoint(-4.0F, (float)b0, 1.0F);
066        this.spiderLeg4 = new ModelRenderer(this, 18, 0);
067        this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
068        this.spiderLeg4.setRotationPoint(4.0F, (float)b0, 1.0F);
069        this.spiderLeg5 = new ModelRenderer(this, 18, 0);
070        this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
071        this.spiderLeg5.setRotationPoint(-4.0F, (float)b0, 0.0F);
072        this.spiderLeg6 = new ModelRenderer(this, 18, 0);
073        this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
074        this.spiderLeg6.setRotationPoint(4.0F, (float)b0, 0.0F);
075        this.spiderLeg7 = new ModelRenderer(this, 18, 0);
076        this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
077        this.spiderLeg7.setRotationPoint(-4.0F, (float)b0, -1.0F);
078        this.spiderLeg8 = new ModelRenderer(this, 18, 0);
079        this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
080        this.spiderLeg8.setRotationPoint(4.0F, (float)b0, -1.0F);
081    }
082
083    /**
084     * Sets the models various rotation angles then renders the model.
085     */
086    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
087    {
088        this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
089        this.spiderHead.render(par7);
090        this.spiderNeck.render(par7);
091        this.spiderBody.render(par7);
092        this.spiderLeg1.render(par7);
093        this.spiderLeg2.render(par7);
094        this.spiderLeg3.render(par7);
095        this.spiderLeg4.render(par7);
096        this.spiderLeg5.render(par7);
097        this.spiderLeg6.render(par7);
098        this.spiderLeg7.render(par7);
099        this.spiderLeg8.render(par7);
100    }
101
102    /**
103     * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
104     * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
105     * "far" arms and legs can swing at most.
106     */
107    public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
108    {
109        this.spiderHead.rotateAngleY = par4 / (180F / (float)Math.PI);
110        this.spiderHead.rotateAngleX = par5 / (180F / (float)Math.PI);
111        float f6 = ((float)Math.PI / 4F);
112        this.spiderLeg1.rotateAngleZ = -f6;
113        this.spiderLeg2.rotateAngleZ = f6;
114        this.spiderLeg3.rotateAngleZ = -f6 * 0.74F;
115        this.spiderLeg4.rotateAngleZ = f6 * 0.74F;
116        this.spiderLeg5.rotateAngleZ = -f6 * 0.74F;
117        this.spiderLeg6.rotateAngleZ = f6 * 0.74F;
118        this.spiderLeg7.rotateAngleZ = -f6;
119        this.spiderLeg8.rotateAngleZ = f6;
120        float f7 = -0.0F;
121        float f8 = 0.3926991F;
122        this.spiderLeg1.rotateAngleY = f8 * 2.0F + f7;
123        this.spiderLeg2.rotateAngleY = -f8 * 2.0F - f7;
124        this.spiderLeg3.rotateAngleY = f8 * 1.0F + f7;
125        this.spiderLeg4.rotateAngleY = -f8 * 1.0F - f7;
126        this.spiderLeg5.rotateAngleY = -f8 * 1.0F + f7;
127        this.spiderLeg6.rotateAngleY = f8 * 1.0F - f7;
128        this.spiderLeg7.rotateAngleY = -f8 * 2.0F + f7;
129        this.spiderLeg8.rotateAngleY = f8 * 2.0F - f7;
130        float f9 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + 0.0F) * 0.4F) * par2;
131        float f10 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + (float)Math.PI) * 0.4F) * par2;
132        float f11 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI / 2F)) * 0.4F) * par2;
133        float f12 = -(MathHelper.cos(par1 * 0.6662F * 2.0F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
134        float f13 = Math.abs(MathHelper.sin(par1 * 0.6662F + 0.0F) * 0.4F) * par2;
135        float f14 = Math.abs(MathHelper.sin(par1 * 0.6662F + (float)Math.PI) * 0.4F) * par2;
136        float f15 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI / 2F)) * 0.4F) * par2;
137        float f16 = Math.abs(MathHelper.sin(par1 * 0.6662F + ((float)Math.PI * 3F / 2F)) * 0.4F) * par2;
138        this.spiderLeg1.rotateAngleY += f9;
139        this.spiderLeg2.rotateAngleY += -f9;
140        this.spiderLeg3.rotateAngleY += f10;
141        this.spiderLeg4.rotateAngleY += -f10;
142        this.spiderLeg5.rotateAngleY += f11;
143        this.spiderLeg6.rotateAngleY += -f11;
144        this.spiderLeg7.rotateAngleY += f12;
145        this.spiderLeg8.rotateAngleY += -f12;
146        this.spiderLeg1.rotateAngleZ += f13;
147        this.spiderLeg2.rotateAngleZ += -f13;
148        this.spiderLeg3.rotateAngleZ += f14;
149        this.spiderLeg4.rotateAngleZ += -f14;
150        this.spiderLeg5.rotateAngleZ += f15;
151        this.spiderLeg6.rotateAngleZ += -f15;
152        this.spiderLeg7.rotateAngleZ += f16;
153        this.spiderLeg8.rotateAngleZ += -f16;
154    }
155}