001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.entity.EntityPlayerSP;
007import net.minecraft.client.model.ModelBiped;
008import net.minecraft.client.renderer.RenderBlocks;
009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010import net.minecraft.entity.Entity;
011import net.minecraft.entity.EntityLiving;
012import net.minecraft.entity.player.EntityPlayer;
013import net.minecraft.item.EnumAction;
014import net.minecraft.item.EnumArmorMaterial;
015import net.minecraft.item.Item;
016import net.minecraft.item.ItemArmor;
017import net.minecraft.item.ItemStack;
018import net.minecraft.scoreboard.Score;
019import net.minecraft.scoreboard.ScoreObjective;
020import net.minecraft.scoreboard.Scoreboard;
021import net.minecraft.util.MathHelper;
022import net.minecraftforge.client.ForgeHooksClient;
023import net.minecraftforge.client.IItemRenderer;
024import net.minecraftforge.client.MinecraftForgeClient;
025import org.lwjgl.opengl.GL11;
026import net.minecraft.item.ItemBlock;
027import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
028import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
029
030@SideOnly(Side.CLIENT)
031public class RenderPlayer extends RenderLiving
032{
033    private ModelBiped modelBipedMain;
034    private ModelBiped modelArmorChestplate;
035    private ModelBiped modelArmor;
036    public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
037    public static float NAME_TAG_RANGE = 64.0f;
038    public static float NAME_TAG_RANGE_SNEAK = 32.0f;
039
040    public RenderPlayer()
041    {
042        super(new ModelBiped(0.0F), 0.5F);
043        this.modelBipedMain = (ModelBiped)this.mainModel;
044        this.modelArmorChestplate = new ModelBiped(1.0F);
045        this.modelArmor = new ModelBiped(0.5F);
046    }
047
048    protected void func_98191_a(EntityPlayer par1EntityPlayer)
049    {
050        this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture());
051    }
052
053    /**
054     * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
055     */
056    protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
057    {
058        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
059
060        if (itemstack != null)
061        {
062            Item item = itemstack.getItem();
063
064            if (item instanceof ItemArmor)
065            {
066                ItemArmor itemarmor = (ItemArmor)item;
067                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png", par2, 1));
068                ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
069                modelbiped.bipedHead.showModel = par2 == 0;
070                modelbiped.bipedHeadwear.showModel = par2 == 0;
071                modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
072                modelbiped.bipedRightArm.showModel = par2 == 1;
073                modelbiped.bipedLeftArm.showModel = par2 == 1;
074                modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
075                modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
076                this.setRenderPassModel(modelbiped);
077
078                if (modelbiped != null)
079                {
080                    modelbiped.onGround = this.mainModel.onGround;
081                }
082
083                if (modelbiped != null)
084                {
085                    modelbiped.isRiding = this.mainModel.isRiding;
086                }
087
088                if (modelbiped != null)
089                {
090                    modelbiped.isChild = this.mainModel.isChild;
091                }
092
093                float f1 = 1.0F;
094
095                //Move outside if to allow for more then just CLOTH
096                int j = itemarmor.getColor(itemstack);
097                if (j != -1)
098                {
099                    float f2 = (float)(j >> 16 & 255) / 255.0F;
100                    float f3 = (float)(j >> 8 & 255) / 255.0F;
101                    float f4 = (float)(j & 255) / 255.0F;
102                    GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
103
104                    if (itemstack.isItemEnchanted())
105                    {
106                        return 31;
107                    }
108
109                    return 16;
110                }
111
112                GL11.glColor3f(f1, f1, f1);
113
114                if (itemstack.isItemEnchanted())
115                {
116                    return 15;
117                }
118
119                return 1;
120            }
121        }
122
123        return -1;
124    }
125
126    protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
127    {
128        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
129
130        if (itemstack != null)
131        {
132            Item item = itemstack.getItem();
133
134            if (item instanceof ItemArmor)
135            {
136                ItemArmor itemarmor = (ItemArmor)item;
137                this.loadTexture(ForgeHooksClient.getArmorTexture(par1EntityPlayer, itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png", par2, 2));
138                float f1 = 1.0F;
139                GL11.glColor3f(f1, f1, f1);
140            }
141        }
142    }
143
144    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
145    {
146        float f2 = 1.0F;
147        GL11.glColor3f(f2, f2, f2);
148        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
149        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;
150
151        if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0)
152        {
153            EnumAction enumaction = itemstack.getItemUseAction();
154
155            if (enumaction == EnumAction.block)
156            {
157                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
158            }
159            else if (enumaction == EnumAction.bow)
160            {
161                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
162            }
163        }
164
165        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
166        double d3 = par4 - (double)par1EntityPlayer.yOffset;
167
168        if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
169        {
170            d3 -= 0.125D;
171        }
172
173        super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9);
174        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
175        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
176        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
177    }
178
179    /**
180     * Method for adding special render rules
181     */
182    protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
183    {
184        float f1 = 1.0F;
185        GL11.glColor3f(f1, f1, f1);
186        super.renderEquippedItems(par1EntityPlayer, par2);
187        super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
188        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
189
190        if (itemstack != null)
191        {
192            GL11.glPushMatrix();
193            this.modelBipedMain.bipedHead.postRender(0.0625F);
194            float f2;
195
196            if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
197            {
198                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
199                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
200
201                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
202                {
203                    f2 = 0.625F;
204                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
205                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
206                    GL11.glScalef(f2, -f2, -f2);
207                }
208
209                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
210            }
211            else if (itemstack.getItem().itemID == Item.skull.itemID)
212            {
213                f2 = 1.0625F;
214                GL11.glScalef(f2, -f2, -f2);
215                String s = "";
216
217                if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
218                {
219                    s = itemstack.getTagCompound().getString("SkullOwner");
220                }
221
222                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
223            }
224
225            GL11.glPopMatrix();
226        }
227
228        float f3;
229        float f4;
230
231        if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
232        {
233            for (int i = 0; i < 2; ++i)
234            {
235                float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
236                f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
237                GL11.glPushMatrix();
238                GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
239                GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
240                GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
241                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
242                GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
243                GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
244                f4 = 1.3333334F;
245                GL11.glScalef(f4, f4, f4);
246                this.modelBipedMain.renderEars(0.0625F);
247                GL11.glPopMatrix();
248            }
249        }
250
251        float f6;
252
253        if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
254        {
255            GL11.glPushMatrix();
256            GL11.glTranslatef(0.0F, 0.0F, 0.125F);
257            double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
258            double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
259            double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
260            f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
261            double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
262            double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
263            float f7 = (float)d1 * 10.0F;
264
265            if (f7 < -6.0F)
266            {
267                f7 = -6.0F;
268            }
269
270            if (f7 > 32.0F)
271            {
272                f7 = 32.0F;
273            }
274
275            float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
276            float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
277
278            if (f8 < 0.0F)
279            {
280                f8 = 0.0F;
281            }
282
283            float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
284            f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
285
286            if (par1EntityPlayer.isSneaking())
287            {
288                f7 += 25.0F;
289            }
290
291            GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
292            GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
293            GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
294            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
295            this.modelBipedMain.renderCloak(0.0625F);
296            GL11.glPopMatrix();
297        }
298
299        ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
300
301        if (itemstack1 != null)
302        {
303            GL11.glPushMatrix();
304            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
305            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
306
307            if (par1EntityPlayer.fishEntity != null)
308            {
309                itemstack1 = new ItemStack(Item.stick);
310            }
311
312            EnumAction enumaction = null;
313
314            if (par1EntityPlayer.getItemInUseCount() > 0)
315            {
316                enumaction = itemstack1.getItemUseAction();
317            }
318
319            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
320            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
321
322            if (itemstack1.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
323            {
324                f3 = 0.5F;
325                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
326                f3 *= 0.75F;
327                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
328                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
329                GL11.glScalef(-f3, -f3, f3);
330            }
331            else if (itemstack1.itemID == Item.bow.itemID)
332            {
333                f3 = 0.625F;
334                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
335                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
336                GL11.glScalef(f3, -f3, f3);
337                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
338                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
339            }
340            else if (Item.itemsList[itemstack1.itemID].isFull3D())
341            {
342                f3 = 0.625F;
343
344                if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
345                {
346                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
347                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
348                }
349
350                if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
351                {
352                    GL11.glTranslatef(0.05F, 0.0F, -0.1F);
353                    GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
354                    GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
355                    GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
356                }
357
358                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
359                GL11.glScalef(f3, -f3, f3);
360                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
361                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
362            }
363            else
364            {
365                f3 = 0.375F;
366                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
367                GL11.glScalef(f3, f3, f3);
368                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
369                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
370                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
371            }
372
373            float f11;
374            int j;
375            float f12;
376
377            if (itemstack1.getItem().requiresMultipleRenderPasses())
378            {
379                for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
380                {
381                    int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
382                    f12 = (float)(k >> 16 & 255) / 255.0F;
383                    f11 = (float)(k >> 8 & 255) / 255.0F;
384                    f6 = (float)(k & 255) / 255.0F;
385                    GL11.glColor4f(f12, f11, f6, 1.0F);
386                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
387                }
388            }
389            else
390            {
391                j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
392                f4 = (float)(j >> 16 & 255) / 255.0F;
393                f12 = (float)(j >> 8 & 255) / 255.0F;
394                f11 = (float)(j & 255) / 255.0F;
395                GL11.glColor4f(f4, f12, f11, 1.0F);
396                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
397            }
398
399            GL11.glPopMatrix();
400        }
401    }
402
403    protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
404    {
405        float f1 = 0.9375F;
406        GL11.glScalef(f1, f1, f1);
407    }
408
409    protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10)
410    {
411        if (par10 < 100.0D)
412        {
413            Scoreboard scoreboard = par1EntityPlayer.func_96123_co();
414            ScoreObjective scoreobjective = scoreboard.func_96539_a(2);
415
416            if (scoreobjective != null)
417            {
418                Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective);
419
420                if (par1EntityPlayer.isPlayerSleeping())
421                {
422                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4 - 1.5D, par6, 64);
423                }
424                else
425                {
426                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4, par6, 64);
427                }
428
429                par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
430            }
431        }
432
433        super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10);
434    }
435
436    public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
437    {
438        float f = 1.0F;
439        GL11.glColor3f(f, f, f);
440        this.modelBipedMain.onGround = 0.0F;
441        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
442        this.modelBipedMain.bipedRightArm.render(0.0625F);
443    }
444
445    /**
446     * Renders player with sleeping offset if sleeping
447     */
448    protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
449    {
450        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
451        {
452            super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
453        }
454        else
455        {
456            super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
457        }
458    }
459
460    /**
461     * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
462     */
463    protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
464    {
465        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
466        {
467            GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
468            GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
469            GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
470        }
471        else
472        {
473            super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
474        }
475    }
476
477    protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
478    {
479        this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10);
480    }
481
482    /**
483     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
484     * entityLiving, partialTickTime
485     */
486    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
487    {
488        this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
489    }
490
491    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
492    {
493        this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
494    }
495
496    /**
497     * Queries whether should render the specified pass or not.
498     */
499    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
500    {
501        return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
502    }
503
504    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
505    {
506        this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
507    }
508
509    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
510    {
511        this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
512    }
513
514    /**
515     * Sets a simple glTranslate on a LivingEntity.
516     */
517    protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
518    {
519        this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
520    }
521
522    protected void func_98190_a(EntityLiving par1EntityLiving)
523    {
524        this.func_98191_a((EntityPlayer)par1EntityLiving);
525    }
526
527    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
528    {
529        this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
530    }
531
532    /**
533     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
534     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
535     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
536     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
537     */
538    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
539    {
540        this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
541    }
542}