001package net.minecraft.block;
002
003import java.util.Random;
004import net.minecraft.block.material.Material;
005import net.minecraft.creativetab.CreativeTabs;
006import net.minecraft.util.AxisAlignedBB;
007import net.minecraft.world.World;
008
009import net.minecraftforge.common.EnumPlantType;
010import net.minecraftforge.common.ForgeDirection;
011import net.minecraftforge.common.IPlantable;
012import static net.minecraftforge.common.EnumPlantType.*;
013
014public class BlockFlower extends Block implements IPlantable
015{
016    protected BlockFlower(int par1, Material par2Material)
017    {
018        super(par1, par2Material);
019        this.setTickRandomly(true);
020        float f = 0.2F;
021        this.setBlockBounds(0.5F - f, 0.0F, 0.5F - f, 0.5F + f, f * 3.0F, 0.5F + f);
022        this.setCreativeTab(CreativeTabs.tabDecorations);
023    }
024
025    protected BlockFlower(int par1)
026    {
027        this(par1, Material.plants);
028    }
029
030    /**
031     * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
032     */
033    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
034    {
035        return super.canPlaceBlockAt(par1World, par2, par3, par4) && canBlockStay(par1World, par2, par3, par4);
036    }
037
038    /**
039     * Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
040     * blockID passed in. Args: blockID
041     */
042    protected boolean canThisPlantGrowOnThisBlockID(int par1)
043    {
044        return par1 == Block.grass.blockID || par1 == Block.dirt.blockID || par1 == Block.tilledField.blockID;
045    }
046
047    /**
048     * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
049     * their own) Args: x, y, z, neighbor blockID
050     */
051    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
052    {
053        super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
054        this.checkFlowerChange(par1World, par2, par3, par4);
055    }
056
057    /**
058     * Ticks the block if it's been scheduled
059     */
060    public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
061    {
062        this.checkFlowerChange(par1World, par2, par3, par4);
063    }
064
065    protected final void checkFlowerChange(World par1World, int par2, int par3, int par4)
066    {
067        if (!this.canBlockStay(par1World, par2, par3, par4))
068        {
069            this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
070            par1World.setBlockToAir(par2, par3, par4);
071        }
072    }
073
074    /**
075     * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
076     */
077    public boolean canBlockStay(World par1World, int par2, int par3, int par4)
078    {
079        Block soil = blocksList[par1World.getBlockId(par2, par3 - 1, par4)];
080        return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) && 
081                (soil != null && soil.canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this));
082    }
083
084    /**
085     * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
086     * cleared to be reused)
087     */
088    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
089    {
090        return null;
091    }
092
093    /**
094     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
095     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
096     */
097    public boolean isOpaqueCube()
098    {
099        return false;
100    }
101
102    /**
103     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
104     */
105    public boolean renderAsNormalBlock()
106    {
107        return false;
108    }
109
110    /**
111     * The type of render function that is called for this block
112     */
113    public int getRenderType()
114    {
115        return 1;
116    }
117
118    @Override
119    public EnumPlantType getPlantType(World world, int x, int y, int z)
120    {
121        if (blockID == crops.blockID        ) return Crop;
122        if (blockID == deadBush.blockID     ) return Desert;
123        if (blockID == waterlily.blockID    ) return Water;
124        if (blockID == mushroomRed.blockID  ) return Cave;
125        if (blockID == mushroomBrown.blockID) return Cave;
126        if (blockID == netherStalk.blockID  ) return Nether;
127        if (blockID == sapling.blockID      ) return Plains;
128        if (blockID == melonStem.blockID    ) return Crop;
129        if (blockID == pumpkinStem.blockID  ) return Crop;
130        if (blockID == tallGrass.blockID    ) return Plains;
131        return Plains;
132    }
133
134    @Override
135    public int getPlantID(World world, int x, int y, int z)
136    {
137        return blockID;
138    }
139
140    @Override
141    public int getPlantMetadata(World world, int x, int y, int z)
142    {
143        return world.getBlockMetadata(x, y, z);
144    }
145}