001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006import net.minecraft.entity.passive.EntityBat;
007import net.minecraft.util.MathHelper;
008
009@SideOnly(Side.CLIENT)
010public class ModelBat extends ModelBase
011{
012    private ModelRenderer batHead;
013
014    /** The body box of the bat model. */
015    private ModelRenderer batBody;
016
017    /** The inner right wing box of the bat model. */
018    private ModelRenderer batRightWing;
019
020    /** The inner left wing box of the bat model. */
021    private ModelRenderer batLeftWing;
022
023    /** The outer right wing box of the bat model. */
024    private ModelRenderer batOuterRightWing;
025
026    /** The outer left wing box of the bat model. */
027    private ModelRenderer batOuterLeftWing;
028
029    public ModelBat()
030    {
031        this.textureWidth = 64;
032        this.textureHeight = 64;
033        this.batHead = new ModelRenderer(this, 0, 0);
034        this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6);
035        ModelRenderer modelrenderer = new ModelRenderer(this, 24, 0);
036        modelrenderer.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1);
037        this.batHead.addChild(modelrenderer);
038        ModelRenderer modelrenderer1 = new ModelRenderer(this, 24, 0);
039        modelrenderer1.mirror = true;
040        modelrenderer1.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1);
041        this.batHead.addChild(modelrenderer1);
042        this.batBody = new ModelRenderer(this, 0, 16);
043        this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6);
044        this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1);
045        this.batRightWing = new ModelRenderer(this, 42, 0);
046        this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1);
047        this.batOuterRightWing = new ModelRenderer(this, 24, 16);
048        this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F);
049        this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1);
050        this.batLeftWing = new ModelRenderer(this, 42, 0);
051        this.batLeftWing.mirror = true;
052        this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1);
053        this.batOuterLeftWing = new ModelRenderer(this, 24, 16);
054        this.batOuterLeftWing.mirror = true;
055        this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F);
056        this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1);
057        this.batBody.addChild(this.batRightWing);
058        this.batBody.addChild(this.batLeftWing);
059        this.batRightWing.addChild(this.batOuterRightWing);
060        this.batLeftWing.addChild(this.batOuterLeftWing);
061    }
062
063    /**
064     * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
065     * it seems a good match for a bats size
066     */
067    public int getBatSize()
068    {
069        return 36;
070    }
071
072    /**
073     * Sets the models various rotation angles then renders the model.
074     */
075    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
076    {
077        EntityBat entitybat = (EntityBat)par1Entity;
078
079        if (entitybat.getIsBatHanging())
080        {
081            this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
082            this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI);
083            this.batHead.rotateAngleZ = (float)Math.PI;
084            this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
085            this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
086            this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
087            this.batBody.rotateAngleX = (float)Math.PI;
088            this.batRightWing.rotateAngleX = -0.15707964F;
089            this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
090            this.batOuterRightWing.rotateAngleY = -1.7278761F;
091            this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
092            this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
093            this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
094        }
095        else
096        {
097            this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
098            this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI);
099            this.batHead.rotateAngleZ = 0.0F;
100            this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
101            this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
102            this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
103            this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F;
104            this.batBody.rotateAngleY = 0.0F;
105            this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F;
106            this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
107            this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
108            this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
109        }
110
111        this.batHead.render(par7);
112        this.batBody.render(par7);
113    }
114}