001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.entity.EntityPlayerSP;
007import net.minecraft.client.model.ModelBiped;
008import net.minecraft.client.renderer.RenderBlocks;
009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
010import net.minecraft.entity.Entity;
011import net.minecraft.entity.EntityLiving;
012import net.minecraft.entity.player.EntityPlayer;
013import net.minecraft.item.EnumAction;
014import net.minecraft.item.EnumArmorMaterial;
015import net.minecraft.item.Item;
016import net.minecraft.item.ItemArmor;
017import net.minecraft.item.ItemStack;
018import net.minecraft.scoreboard.Score;
019import net.minecraft.scoreboard.ScoreObjective;
020import net.minecraft.scoreboard.Scoreboard;
021import net.minecraft.util.MathHelper;
022import net.minecraftforge.client.ForgeHooksClient;
023import net.minecraftforge.client.IItemRenderer;
024import net.minecraftforge.client.MinecraftForgeClient;
025import org.lwjgl.opengl.GL11;
026import net.minecraft.item.ItemBlock;
027import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
028import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
029
030@SideOnly(Side.CLIENT)
031public class RenderPlayer extends RenderLiving
032{
033    private ModelBiped modelBipedMain;
034    private ModelBiped modelArmorChestplate;
035    private ModelBiped modelArmor;
036    public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
037    public static float NAME_TAG_RANGE = 64.0f;
038    public static float NAME_TAG_RANGE_SNEAK = 32.0f;
039
040    public RenderPlayer()
041    {
042        super(new ModelBiped(0.0F), 0.5F);
043        this.modelBipedMain = (ModelBiped)this.mainModel;
044        this.modelArmorChestplate = new ModelBiped(1.0F);
045        this.modelArmor = new ModelBiped(0.5F);
046    }
047
048    protected void func_98191_a(EntityPlayer par1EntityPlayer)
049    {
050        this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, par1EntityPlayer.getTexture());
051    }
052
053    /**
054     * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
055     */
056    protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
057    {
058        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
059
060        if (itemstack != null)
061        {
062            Item item = itemstack.getItem();
063
064            if (item instanceof ItemArmor)
065            {
066                ItemArmor itemarmor = (ItemArmor)item;
067                this.loadTexture(ForgeHooksClient.getArmorTexture(itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
068                ModelBiped modelbiped = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
069                modelbiped.bipedHead.showModel = par2 == 0;
070                modelbiped.bipedHeadwear.showModel = par2 == 0;
071                modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2;
072                modelbiped.bipedRightArm.showModel = par2 == 1;
073                modelbiped.bipedLeftArm.showModel = par2 == 1;
074                modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
075                modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
076                this.setRenderPassModel(modelbiped);
077
078                if (modelbiped != null)
079                {
080                    modelbiped.onGround = this.mainModel.onGround;
081                }
082
083                if (modelbiped != null)
084                {
085                    modelbiped.isRiding = this.mainModel.isRiding;
086                }
087
088                if (modelbiped != null)
089                {
090                    modelbiped.isChild = this.mainModel.isChild;
091                }
092
093                float f1 = 1.0F;
094
095                if (itemarmor.getArmorMaterial() == EnumArmorMaterial.CLOTH)
096                {
097                    int j = itemarmor.getColor(itemstack);
098                    float f2 = (float)(j >> 16 & 255) / 255.0F;
099                    float f3 = (float)(j >> 8 & 255) / 255.0F;
100                    float f4 = (float)(j & 255) / 255.0F;
101                    GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4);
102
103                    if (itemstack.isItemEnchanted())
104                    {
105                        return 31;
106                    }
107
108                    return 16;
109                }
110
111                GL11.glColor3f(f1, f1, f1);
112
113                if (itemstack.isItemEnchanted())
114                {
115                    return 15;
116                }
117
118                return 1;
119            }
120        }
121
122        return -1;
123    }
124
125    protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
126    {
127        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
128
129        if (itemstack != null)
130        {
131            Item item = itemstack.getItem();
132
133            if (item instanceof ItemArmor)
134            {
135                ItemArmor itemarmor = (ItemArmor)item;
136                this.loadTexture(ForgeHooksClient.getArmorTexture(itemstack, "/armor/" + armorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
137                float f1 = 1.0F;
138                GL11.glColor3f(f1, f1, f1);
139            }
140        }
141    }
142
143    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
144    {
145        float f2 = 1.0F;
146        GL11.glColor3f(f2, f2, f2);
147        ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
148        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = itemstack != null ? 1 : 0;
149
150        if (itemstack != null && par1EntityPlayer.getItemInUseCount() > 0)
151        {
152            EnumAction enumaction = itemstack.getItemUseAction();
153
154            if (enumaction == EnumAction.block)
155            {
156                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
157            }
158            else if (enumaction == EnumAction.bow)
159            {
160                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
161            }
162        }
163
164        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
165        double d3 = par4 - (double)par1EntityPlayer.yOffset;
166
167        if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
168        {
169            d3 -= 0.125D;
170        }
171
172        super.doRenderLiving(par1EntityPlayer, par2, d3, par6, par8, par9);
173        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
174        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
175        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
176    }
177
178    /**
179     * Method for adding special render rules
180     */
181    protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
182    {
183        float f1 = 1.0F;
184        GL11.glColor3f(f1, f1, f1);
185        super.renderEquippedItems(par1EntityPlayer, par2);
186        super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
187        ItemStack itemstack = par1EntityPlayer.inventory.armorItemInSlot(3);
188
189        if (itemstack != null)
190        {
191            GL11.glPushMatrix();
192            this.modelBipedMain.bipedHead.postRender(0.0625F);
193            float f2;
194
195            if (itemstack != null && itemstack.getItem() instanceof ItemBlock)
196            {
197                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED);
198                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D));
199
200                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))
201                {
202                    f2 = 0.625F;
203                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
204                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
205                    GL11.glScalef(f2, -f2, -f2);
206                }
207
208                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack, 0);
209            }
210            else if (itemstack.getItem().itemID == Item.skull.itemID)
211            {
212                f2 = 1.0625F;
213                GL11.glScalef(f2, -f2, -f2);
214                String s = "";
215
216                if (itemstack.hasTagCompound() && itemstack.getTagCompound().hasKey("SkullOwner"))
217                {
218                    s = itemstack.getTagCompound().getString("SkullOwner");
219                }
220
221                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack.getItemDamage(), s);
222            }
223
224            GL11.glPopMatrix();
225        }
226
227        float f3;
228        float f4;
229
230        if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
231        {
232            for (int i = 0; i < 2; ++i)
233            {
234                float f5 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
235                f3 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
236                GL11.glPushMatrix();
237                GL11.glRotatef(f5, 0.0F, 1.0F, 0.0F);
238                GL11.glRotatef(f3, 1.0F, 0.0F, 0.0F);
239                GL11.glTranslatef(0.375F * (float)(i * 2 - 1), 0.0F, 0.0F);
240                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
241                GL11.glRotatef(-f3, 1.0F, 0.0F, 0.0F);
242                GL11.glRotatef(-f5, 0.0F, 1.0F, 0.0F);
243                f4 = 1.3333334F;
244                GL11.glScalef(f4, f4, f4);
245                this.modelBipedMain.renderEars(0.0625F);
246                GL11.glPopMatrix();
247            }
248        }
249
250        float f6;
251
252        if (this.loadDownloadableImageTexture(par1EntityPlayer.cloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
253        {
254            GL11.glPushMatrix();
255            GL11.glTranslatef(0.0F, 0.0F, 0.125F);
256            double d0 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
257            double d1 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
258            double d2 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
259            f6 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
260            double d3 = (double)MathHelper.sin(f6 * (float)Math.PI / 180.0F);
261            double d4 = (double)(-MathHelper.cos(f6 * (float)Math.PI / 180.0F));
262            float f7 = (float)d1 * 10.0F;
263
264            if (f7 < -6.0F)
265            {
266                f7 = -6.0F;
267            }
268
269            if (f7 > 32.0F)
270            {
271                f7 = 32.0F;
272            }
273
274            float f8 = (float)(d0 * d3 + d2 * d4) * 100.0F;
275            float f9 = (float)(d0 * d4 - d2 * d3) * 100.0F;
276
277            if (f8 < 0.0F)
278            {
279                f8 = 0.0F;
280            }
281
282            float f10 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
283            f7 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * f10;
284
285            if (par1EntityPlayer.isSneaking())
286            {
287                f7 += 25.0F;
288            }
289
290            GL11.glRotatef(6.0F + f8 / 2.0F + f7, 1.0F, 0.0F, 0.0F);
291            GL11.glRotatef(f9 / 2.0F, 0.0F, 0.0F, 1.0F);
292            GL11.glRotatef(-f9 / 2.0F, 0.0F, 1.0F, 0.0F);
293            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
294            this.modelBipedMain.renderCloak(0.0625F);
295            GL11.glPopMatrix();
296        }
297
298        ItemStack itemstack1 = par1EntityPlayer.inventory.getCurrentItem();
299
300        if (itemstack1 != null)
301        {
302            GL11.glPushMatrix();
303            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
304            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
305
306            if (par1EntityPlayer.fishEntity != null)
307            {
308                itemstack1 = new ItemStack(Item.stick);
309            }
310
311            EnumAction enumaction = null;
312
313            if (par1EntityPlayer.getItemInUseCount() > 0)
314            {
315                enumaction = itemstack1.getItemUseAction();
316            }
317
318            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED);
319            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D));
320
321            if (itemstack1.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())))
322            {
323                f3 = 0.5F;
324                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
325                f3 *= 0.75F;
326                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
327                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
328                GL11.glScalef(-f3, -f3, f3);
329            }
330            else if (itemstack1.itemID == Item.bow.itemID)
331            {
332                f3 = 0.625F;
333                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
334                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
335                GL11.glScalef(f3, -f3, f3);
336                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
337                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
338            }
339            else if (Item.itemsList[itemstack1.itemID].isFull3D())
340            {
341                f3 = 0.625F;
342
343                if (Item.itemsList[itemstack1.itemID].shouldRotateAroundWhenRendering())
344                {
345                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
346                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
347                }
348
349                if (par1EntityPlayer.getItemInUseCount() > 0 && enumaction == EnumAction.block)
350                {
351                    GL11.glTranslatef(0.05F, 0.0F, -0.1F);
352                    GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
353                    GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
354                    GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
355                }
356
357                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
358                GL11.glScalef(f3, -f3, f3);
359                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
360                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
361            }
362            else
363            {
364                f3 = 0.375F;
365                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
366                GL11.glScalef(f3, f3, f3);
367                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
368                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
369                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
370            }
371
372            float f11;
373            int j;
374            float f12;
375
376            if (itemstack1.getItem().requiresMultipleRenderPasses())
377            {
378                for (j = 0; j < itemstack1.getItem().getRenderPasses(itemstack1.getItemDamage()); ++j)
379                {
380                    int k = itemstack1.getItem().getColorFromItemStack(itemstack1, j);
381                    f12 = (float)(k >> 16 & 255) / 255.0F;
382                    f11 = (float)(k >> 8 & 255) / 255.0F;
383                    f6 = (float)(k & 255) / 255.0F;
384                    GL11.glColor4f(f12, f11, f6, 1.0F);
385                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, j);
386                }
387            }
388            else
389            {
390                j = itemstack1.getItem().getColorFromItemStack(itemstack1, 0);
391                f4 = (float)(j >> 16 & 255) / 255.0F;
392                f12 = (float)(j >> 8 & 255) / 255.0F;
393                f11 = (float)(j & 255) / 255.0F;
394                GL11.glColor4f(f4, f12, f11, 1.0F);
395                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, itemstack1, 0);
396            }
397
398            GL11.glPopMatrix();
399        }
400    }
401
402    protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
403    {
404        float f1 = 0.9375F;
405        GL11.glScalef(f1, f1, f1);
406    }
407
408    protected void func_96450_a(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, String par8Str, float par9, double par10)
409    {
410        if (par10 < 100.0D)
411        {
412            Scoreboard scoreboard = par1EntityPlayer.func_96123_co();
413            ScoreObjective scoreobjective = scoreboard.func_96539_a(2);
414
415            if (scoreobjective != null)
416            {
417                Score score = scoreboard.func_96529_a(par1EntityPlayer.getEntityName(), scoreobjective);
418
419                if (par1EntityPlayer.isPlayerSleeping())
420                {
421                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4 - 1.5D, par6, 64);
422                }
423                else
424                {
425                    this.renderLivingLabel(par1EntityPlayer, score.func_96652_c() + " " + scoreobjective.func_96678_d(), par2, par4, par6, 64);
426                }
427
428                par4 += (double)((float)this.getFontRendererFromRenderManager().FONT_HEIGHT * 1.15F * par9);
429            }
430        }
431
432        super.func_96449_a(par1EntityPlayer, par2, par4, par6, par8Str, par9, par10);
433    }
434
435    public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
436    {
437        float f = 1.0F;
438        GL11.glColor3f(f, f, f);
439        this.modelBipedMain.onGround = 0.0F;
440        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
441        this.modelBipedMain.bipedRightArm.render(0.0625F);
442    }
443
444    /**
445     * Renders player with sleeping offset if sleeping
446     */
447    protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
448    {
449        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
450        {
451            super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
452        }
453        else
454        {
455            super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
456        }
457    }
458
459    /**
460     * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
461     */
462    protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
463    {
464        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
465        {
466            GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
467            GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
468            GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
469        }
470        else
471        {
472            super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
473        }
474    }
475
476    protected void func_96449_a(EntityLiving par1EntityLiving, double par2, double par4, double par6, String par8Str, float par9, double par10)
477    {
478        this.func_96450_a((EntityPlayer)par1EntityLiving, par2, par4, par6, par8Str, par9, par10);
479    }
480
481    /**
482     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
483     * entityLiving, partialTickTime
484     */
485    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
486    {
487        this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
488    }
489
490    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
491    {
492        this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
493    }
494
495    /**
496     * Queries whether should render the specified pass or not.
497     */
498    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
499    {
500        return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
501    }
502
503    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
504    {
505        this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
506    }
507
508    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
509    {
510        this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
511    }
512
513    /**
514     * Sets a simple glTranslate on a LivingEntity.
515     */
516    protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
517    {
518        this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
519    }
520
521    protected void func_98190_a(EntityLiving par1EntityLiving)
522    {
523        this.func_98191_a((EntityPlayer)par1EntityLiving);
524    }
525
526    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
527    {
528        this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
529    }
530
531    /**
532     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
533     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
534     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
535     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
536     */
537    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
538    {
539        this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
540    }
541}