001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.material.Material;
006import net.minecraft.util.MathHelper;
007import net.minecraft.world.World;
008
009@SideOnly(Side.CLIENT)
010public class EntityBubbleFX extends EntityFX
011{
012    public EntityBubbleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
013    {
014        super(par1World, par2, par4, par6, par8, par10, par12);
015        this.particleRed = 1.0F;
016        this.particleGreen = 1.0F;
017        this.particleBlue = 1.0F;
018        this.setParticleTextureIndex(32);
019        this.setSize(0.02F, 0.02F);
020        this.particleScale *= this.rand.nextFloat() * 0.6F + 0.2F;
021        this.motionX = par8 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
022        this.motionY = par10 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
023        this.motionZ = par12 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
024        this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
025    }
026
027    /**
028     * Called to update the entity's position/logic.
029     */
030    public void onUpdate()
031    {
032        this.prevPosX = this.posX;
033        this.prevPosY = this.posY;
034        this.prevPosZ = this.posZ;
035        this.motionY += 0.002D;
036        this.moveEntity(this.motionX, this.motionY, this.motionZ);
037        this.motionX *= 0.8500000238418579D;
038        this.motionY *= 0.8500000238418579D;
039        this.motionZ *= 0.8500000238418579D;
040
041        if (this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) != Material.water)
042        {
043            this.setDead();
044        }
045
046        if (this.particleMaxAge-- <= 0)
047        {
048            this.setDead();
049        }
050    }
051}