001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.renderer.OpenGlHelper; 006import net.minecraft.client.renderer.Tessellator; 007import net.minecraft.entity.Entity; 008import net.minecraft.entity.item.EntityPainting; 009import net.minecraft.util.EnumArt; 010import net.minecraft.util.MathHelper; 011import org.lwjgl.opengl.GL11; 012import org.lwjgl.opengl.GL12; 013 014@SideOnly(Side.CLIENT) 015public class RenderPainting extends Render 016{ 017 public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9) 018 { 019 GL11.glPushMatrix(); 020 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 021 GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F); 022 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 023 this.loadTexture("/art/kz.png"); 024 EnumArt enumart = par1EntityPainting.art; 025 float f2 = 0.0625F; 026 GL11.glScalef(f2, f2, f2); 027 this.func_77010_a(par1EntityPainting, enumart.sizeX, enumart.sizeY, enumart.offsetX, enumart.offsetY); 028 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 029 GL11.glPopMatrix(); 030 } 031 032 private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5) 033 { 034 float f = (float)(-par2) / 2.0F; 035 float f1 = (float)(-par3) / 2.0F; 036 float f2 = 0.5F; 037 float f3 = 0.75F; 038 float f4 = 0.8125F; 039 float f5 = 0.0F; 040 float f6 = 0.0625F; 041 float f7 = 0.75F; 042 float f8 = 0.8125F; 043 float f9 = 0.001953125F; 044 float f10 = 0.001953125F; 045 float f11 = 0.7519531F; 046 float f12 = 0.7519531F; 047 float f13 = 0.0F; 048 float f14 = 0.0625F; 049 050 for (int i1 = 0; i1 < par2 / 16; ++i1) 051 { 052 for (int j1 = 0; j1 < par3 / 16; ++j1) 053 { 054 float f15 = f + (float)((i1 + 1) * 16); 055 float f16 = f + (float)(i1 * 16); 056 float f17 = f1 + (float)((j1 + 1) * 16); 057 float f18 = f1 + (float)(j1 * 16); 058 this.func_77008_a(par1EntityPainting, (f15 + f16) / 2.0F, (f17 + f18) / 2.0F); 059 float f19 = (float)(par4 + par2 - i1 * 16) / 256.0F; 060 float f20 = (float)(par4 + par2 - (i1 + 1) * 16) / 256.0F; 061 float f21 = (float)(par5 + par3 - j1 * 16) / 256.0F; 062 float f22 = (float)(par5 + par3 - (j1 + 1) * 16) / 256.0F; 063 Tessellator tessellator = Tessellator.instance; 064 tessellator.startDrawingQuads(); 065 tessellator.setNormal(0.0F, 0.0F, -1.0F); 066 tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f20, (double)f21); 067 tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f19, (double)f21); 068 tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f19, (double)f22); 069 tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f20, (double)f22); 070 tessellator.setNormal(0.0F, 0.0F, 1.0F); 071 tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f3, (double)f5); 072 tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f4, (double)f5); 073 tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f4, (double)f6); 074 tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f3, (double)f6); 075 tessellator.setNormal(0.0F, 1.0F, 0.0F); 076 tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f7, (double)f9); 077 tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f8, (double)f9); 078 tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f8, (double)f10); 079 tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f7, (double)f10); 080 tessellator.setNormal(0.0F, -1.0F, 0.0F); 081 tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f7, (double)f9); 082 tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f8, (double)f9); 083 tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f8, (double)f10); 084 tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f7, (double)f10); 085 tessellator.setNormal(-1.0F, 0.0F, 0.0F); 086 tessellator.addVertexWithUV((double)f15, (double)f17, (double)f2, (double)f12, (double)f13); 087 tessellator.addVertexWithUV((double)f15, (double)f18, (double)f2, (double)f12, (double)f14); 088 tessellator.addVertexWithUV((double)f15, (double)f18, (double)(-f2), (double)f11, (double)f14); 089 tessellator.addVertexWithUV((double)f15, (double)f17, (double)(-f2), (double)f11, (double)f13); 090 tessellator.setNormal(1.0F, 0.0F, 0.0F); 091 tessellator.addVertexWithUV((double)f16, (double)f17, (double)(-f2), (double)f12, (double)f13); 092 tessellator.addVertexWithUV((double)f16, (double)f18, (double)(-f2), (double)f12, (double)f14); 093 tessellator.addVertexWithUV((double)f16, (double)f18, (double)f2, (double)f11, (double)f14); 094 tessellator.addVertexWithUV((double)f16, (double)f17, (double)f2, (double)f11, (double)f13); 095 tessellator.draw(); 096 } 097 } 098 } 099 100 private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3) 101 { 102 int i = MathHelper.floor_double(par1EntityPainting.posX); 103 int j = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F)); 104 int k = MathHelper.floor_double(par1EntityPainting.posZ); 105 106 if (par1EntityPainting.hangingDirection == 2) 107 { 108 i = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F)); 109 } 110 111 if (par1EntityPainting.hangingDirection == 1) 112 { 113 k = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F)); 114 } 115 116 if (par1EntityPainting.hangingDirection == 0) 117 { 118 i = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F)); 119 } 120 121 if (par1EntityPainting.hangingDirection == 3) 122 { 123 k = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F)); 124 } 125 126 int l = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(i, j, k, 0); 127 int i1 = l % 65536; 128 int j1 = l / 65536; 129 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1); 130 GL11.glColor3f(1.0F, 1.0F, 1.0F); 131 } 132 133 /** 134 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 135 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 136 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 137 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 138 */ 139 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 140 { 141 this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9); 142 } 143}