001package net.minecraft.world.gen.feature; 002 003import java.util.Random; 004import net.minecraft.block.Block; 005import net.minecraft.block.material.Material; 006import net.minecraft.world.World; 007 008public class WorldGenReed extends WorldGenerator 009{ 010 public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5) 011 { 012 for (int l = 0; l < 20; ++l) 013 { 014 int i1 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4); 015 int j1 = par4; 016 int k1 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4); 017 018 if (par1World.isAirBlock(i1, par4, k1) && (par1World.getBlockMaterial(i1 - 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1 + 1, par4 - 1, k1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 - 1) == Material.water || par1World.getBlockMaterial(i1, par4 - 1, k1 + 1) == Material.water)) 019 { 020 int l1 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1); 021 022 for (int i2 = 0; i2 < l1; ++i2) 023 { 024 if (Block.reed.canBlockStay(par1World, i1, j1 + i2, k1)) 025 { 026 par1World.setBlock(i1, j1 + i2, k1, Block.reed.blockID, 0, 2); 027 } 028 } 029 } 030 } 031 032 return true; 033 } 034}