001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.model.ModelBase; 006import net.minecraft.entity.Entity; 007import net.minecraft.entity.EntityLiving; 008import net.minecraft.entity.passive.EntityPig; 009 010@SideOnly(Side.CLIENT) 011public class RenderPig extends RenderLiving 012{ 013 public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3) 014 { 015 super(par1ModelBase, par3); 016 this.setRenderPassModel(par2ModelBase); 017 } 018 019 protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3) 020 { 021 if (par2 == 0 && par1EntityPig.getSaddled()) 022 { 023 this.loadTexture("/mob/saddle.png"); 024 return 1; 025 } 026 else 027 { 028 return -1; 029 } 030 } 031 032 public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9) 033 { 034 super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9); 035 } 036 037 /** 038 * Queries whether should render the specified pass or not. 039 */ 040 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 041 { 042 return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3); 043 } 044 045 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 046 { 047 this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9); 048 } 049 050 /** 051 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 052 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 053 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 054 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 055 */ 056 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 057 { 058 this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9); 059 } 060}