001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBook;
006import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
007import net.minecraft.entity.Entity;
008import net.minecraft.tileentity.TileEntity;
009import net.minecraft.tileentity.TileEntityEnchantmentTable;
010import net.minecraft.util.MathHelper;
011import org.lwjgl.opengl.GL11;
012
013@SideOnly(Side.CLIENT)
014public class RenderEnchantmentTable extends TileEntitySpecialRenderer
015{
016    private ModelBook enchantmentBook = new ModelBook();
017
018    public void renderTileEntityEnchantmentTableAt(TileEntityEnchantmentTable par1TileEntityEnchantmentTable, double par2, double par4, double par6, float par8)
019    {
020        GL11.glPushMatrix();
021        GL11.glTranslatef((float)par2 + 0.5F, (float)par4 + 0.75F, (float)par6 + 0.5F);
022        float f1 = (float)par1TileEntityEnchantmentTable.tickCount + par8;
023        GL11.glTranslatef(0.0F, 0.1F + MathHelper.sin(f1 * 0.1F) * 0.01F, 0.0F);
024        float f2;
025
026        for (f2 = par1TileEntityEnchantmentTable.bookRotation2 - par1TileEntityEnchantmentTable.bookRotationPrev; f2 >= (float)Math.PI; f2 -= ((float)Math.PI * 2F))
027        {
028            ;
029        }
030
031        while (f2 < -(float)Math.PI)
032        {
033            f2 += ((float)Math.PI * 2F);
034        }
035
036        float f3 = par1TileEntityEnchantmentTable.bookRotationPrev + f2 * par8;
037        GL11.glRotatef(-f3 * 180.0F / (float)Math.PI, 0.0F, 1.0F, 0.0F);
038        GL11.glRotatef(80.0F, 0.0F, 0.0F, 1.0F);
039        this.bindTextureByName("/item/book.png");
040        float f4 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.25F;
041        float f5 = par1TileEntityEnchantmentTable.pageFlipPrev + (par1TileEntityEnchantmentTable.pageFlip - par1TileEntityEnchantmentTable.pageFlipPrev) * par8 + 0.75F;
042        f4 = (f4 - (float)MathHelper.truncateDoubleToInt((double)f4)) * 1.6F - 0.3F;
043        f5 = (f5 - (float)MathHelper.truncateDoubleToInt((double)f5)) * 1.6F - 0.3F;
044
045        if (f4 < 0.0F)
046        {
047            f4 = 0.0F;
048        }
049
050        if (f5 < 0.0F)
051        {
052            f5 = 0.0F;
053        }
054
055        if (f4 > 1.0F)
056        {
057            f4 = 1.0F;
058        }
059
060        if (f5 > 1.0F)
061        {
062            f5 = 1.0F;
063        }
064
065        float f6 = par1TileEntityEnchantmentTable.bookSpreadPrev + (par1TileEntityEnchantmentTable.bookSpread - par1TileEntityEnchantmentTable.bookSpreadPrev) * par8;
066        GL11.glEnable(GL11.GL_CULL_FACE);
067        this.enchantmentBook.render((Entity)null, f1, f4, f5, f6, 0.0F, 0.0625F);
068        GL11.glPopMatrix();
069    }
070
071    public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
072    {
073        this.renderTileEntityEnchantmentTableAt((TileEntityEnchantmentTable)par1TileEntity, par2, par4, par6, par8);
074    }
075}