001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006
007@SideOnly(Side.CLIENT)
008public class ModelSlime extends ModelBase
009{
010    /** The slime's bodies, both the inside box and the outside box */
011    ModelRenderer slimeBodies;
012
013    /** The slime's right eye */
014    ModelRenderer slimeRightEye;
015
016    /** The slime's left eye */
017    ModelRenderer slimeLeftEye;
018
019    /** The slime's mouth */
020    ModelRenderer slimeMouth;
021
022    public ModelSlime(int par1)
023    {
024        this.slimeBodies = new ModelRenderer(this, 0, par1);
025        this.slimeBodies.addBox(-4.0F, 16.0F, -4.0F, 8, 8, 8);
026
027        if (par1 > 0)
028        {
029            this.slimeBodies = new ModelRenderer(this, 0, par1);
030            this.slimeBodies.addBox(-3.0F, 17.0F, -3.0F, 6, 6, 6);
031            this.slimeRightEye = new ModelRenderer(this, 32, 0);
032            this.slimeRightEye.addBox(-3.25F, 18.0F, -3.5F, 2, 2, 2);
033            this.slimeLeftEye = new ModelRenderer(this, 32, 4);
034            this.slimeLeftEye.addBox(1.25F, 18.0F, -3.5F, 2, 2, 2);
035            this.slimeMouth = new ModelRenderer(this, 32, 8);
036            this.slimeMouth.addBox(0.0F, 21.0F, -3.5F, 1, 1, 1);
037        }
038    }
039
040    /**
041     * Sets the models various rotation angles then renders the model.
042     */
043    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
044    {
045        this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
046        this.slimeBodies.render(par7);
047
048        if (this.slimeRightEye != null)
049        {
050            this.slimeRightEye.render(par7);
051            this.slimeLeftEye.render(par7);
052            this.slimeMouth.render(par7);
053        }
054    }
055}