001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005
006@SideOnly(Side.CLIENT)
007public class ModelChest extends ModelBase
008{
009    /** The chest lid in the chest's model. */
010    public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
011
012    /** The model of the bottom of the chest. */
013    public ModelRenderer chestBelow;
014
015    /** The chest's knob in the chest model. */
016    public ModelRenderer chestKnob;
017
018    public ModelChest()
019    {
020        this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F);
021        this.chestLid.rotationPointX = 1.0F;
022        this.chestLid.rotationPointY = 7.0F;
023        this.chestLid.rotationPointZ = 15.0F;
024        this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
025        this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F);
026        this.chestKnob.rotationPointX = 8.0F;
027        this.chestKnob.rotationPointY = 7.0F;
028        this.chestKnob.rotationPointZ = 15.0F;
029        this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64);
030        this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F);
031        this.chestBelow.rotationPointX = 1.0F;
032        this.chestBelow.rotationPointY = 6.0F;
033        this.chestBelow.rotationPointZ = 1.0F;
034    }
035
036    /**
037     * This method renders out all parts of the chest model.
038     */
039    public void renderAll()
040    {
041        this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX;
042        this.chestLid.render(0.0625F);
043        this.chestKnob.render(0.0625F);
044        this.chestBelow.render(0.0625F);
045    }
046}