001package net.minecraft.client.particle; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.renderer.RenderEngine; 007import net.minecraft.client.renderer.Tessellator; 008import net.minecraft.item.Item; 009import net.minecraft.world.World; 010 011@SideOnly(Side.CLIENT) 012public class EntityBreakingFX extends EntityFX 013{ 014 public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item, RenderEngine par9RenderEngine) 015 { 016 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 017 this.func_94052_a(par9RenderEngine, par8Item.getIconFromDamage(0)); 018 this.particleRed = this.particleGreen = this.particleBlue = 1.0F; 019 this.particleGravity = Block.blockSnow.blockParticleGravity; 020 this.particleScale /= 2.0F; 021 } 022 023 public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item, RenderEngine par15RenderEngine) 024 { 025 this(par1World, par2, par4, par6, par14Item, par15RenderEngine); 026 this.motionX *= 0.10000000149011612D; 027 this.motionY *= 0.10000000149011612D; 028 this.motionZ *= 0.10000000149011612D; 029 this.motionX += par8; 030 this.motionY += par10; 031 this.motionZ += par12; 032 } 033 034 public int getFXLayer() 035 { 036 return 2; 037 } 038 039 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 040 { 041 float f6 = ((float)this.particleTextureIndexX + this.particleTextureJitterX / 4.0F) / 16.0F; 042 float f7 = f6 + 0.015609375F; 043 float f8 = ((float)this.particleTextureIndexY + this.particleTextureJitterY / 4.0F) / 16.0F; 044 float f9 = f8 + 0.015609375F; 045 float f10 = 0.1F * this.particleScale; 046 047 if (this.particleTextureIndex != null) 048 { 049 f6 = this.particleTextureIndex.getInterpolatedU((double)(this.particleTextureJitterX / 4.0F * 16.0F)); 050 f7 = this.particleTextureIndex.getInterpolatedU((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F)); 051 f8 = this.particleTextureIndex.getInterpolatedV((double)(this.particleTextureJitterY / 4.0F * 16.0F)); 052 f9 = this.particleTextureIndex.getInterpolatedV((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F)); 053 } 054 055 float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX); 056 float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY); 057 float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ); 058 float f14 = 1.0F; 059 par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue); 060 par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9); 061 par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8); 062 par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8); 063 par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9); 064 } 065}