001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.renderer.Tessellator; 006import net.minecraft.entity.Entity; 007import net.minecraft.entity.projectile.EntityFireball; 008import net.minecraft.item.Item; 009import net.minecraft.util.Icon; 010import org.lwjgl.opengl.GL11; 011import org.lwjgl.opengl.GL12; 012 013@SideOnly(Side.CLIENT) 014public class RenderFireball extends Render 015{ 016 private float field_77002_a; 017 018 public RenderFireball(float par1) 019 { 020 this.field_77002_a = par1; 021 } 022 023 public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9) 024 { 025 GL11.glPushMatrix(); 026 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 027 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 028 float f2 = this.field_77002_a; 029 GL11.glScalef(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F); 030 Icon icon = Item.fireballCharge.getIconFromDamage(0); 031 this.loadTexture("/gui/items.png"); 032 Tessellator tessellator = Tessellator.instance; 033 float f3 = icon.getMinU(); 034 float f4 = icon.getMaxU(); 035 float f5 = icon.getMinV(); 036 float f6 = icon.getMaxV(); 037 float f7 = 1.0F; 038 float f8 = 0.5F; 039 float f9 = 0.25F; 040 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 041 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 042 tessellator.startDrawingQuads(); 043 tessellator.setNormal(0.0F, 1.0F, 0.0F); 044 tessellator.addVertexWithUV((double)(0.0F - f8), (double)(0.0F - f9), 0.0D, (double)f3, (double)f6); 045 tessellator.addVertexWithUV((double)(f7 - f8), (double)(0.0F - f9), 0.0D, (double)f4, (double)f6); 046 tessellator.addVertexWithUV((double)(f7 - f8), (double)(1.0F - f9), 0.0D, (double)f4, (double)f5); 047 tessellator.addVertexWithUV((double)(0.0F - f8), (double)(1.0F - f9), 0.0D, (double)f3, (double)f5); 048 tessellator.draw(); 049 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 050 GL11.glPopMatrix(); 051 } 052 053 /** 054 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 055 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 056 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 057 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 058 */ 059 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 060 { 061 this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9); 062 } 063}