001package net.minecraft.util;
002
003public class Direction
004{
005    public static final int[] offsetX = new int[] {0, -1, 0, 1};
006    public static final int[] offsetZ = new int[] {1, 0, -1, 0};
007    public static final String[] directions = new String[] {"SOUTH", "WEST", "NORTH", "EAST"};
008    public static final int[] headInvisibleFace = new int[] {3, 4, 2, 5};
009    public static final int[] vineGrowth = new int[] { -1, -1, 2, 0, 1, 3};
010    public static final int[] footInvisibleFaceRemap = new int[] {2, 3, 0, 1};
011    public static final int[] enderEyeMetaToDirection = new int[] {1, 2, 3, 0};
012    public static final int[] field_71578_g = new int[] {3, 0, 1, 2};
013    public static final int[][] bedDirection = new int[][] {{1, 0, 3, 2, 5, 4}, {1, 0, 5, 4, 2, 3}, {1, 0, 2, 3, 4, 5}, {1, 0, 4, 5, 3, 2}};
014
015    /**
016     * Returns the movement direction from a velocity vector.
017     */
018    public static int getMovementDirection(double par0, double par2)
019    {
020        return MathHelper.abs((float)par0) > MathHelper.abs((float)par2) ? (par0 > 0.0D ? 1 : 3) : (par2 > 0.0D ? 2 : 0);
021    }
022}