001package net.minecraft.client.particle;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.renderer.RenderEngine;
007import net.minecraft.client.renderer.Tessellator;
008import net.minecraft.item.Item;
009import net.minecraft.world.World;
010
011@SideOnly(Side.CLIENT)
012public class EntityBreakingFX extends EntityFX
013{
014    public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item, RenderEngine par9RenderEngine)
015    {
016        super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
017        this.func_94052_a(par9RenderEngine, par8Item.getIconFromDamage(0));
018        this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
019        this.particleGravity = Block.blockSnow.blockParticleGravity;
020        this.particleScale /= 2.0F;
021    }
022
023    public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item, RenderEngine par15RenderEngine)
024    {
025        this(par1World, par2, par4, par6, par14Item, par15RenderEngine);
026        this.motionX *= 0.10000000149011612D;
027        this.motionY *= 0.10000000149011612D;
028        this.motionZ *= 0.10000000149011612D;
029        this.motionX += par8;
030        this.motionY += par10;
031        this.motionZ += par12;
032    }
033
034    public int getFXLayer()
035    {
036        return 2;
037    }
038
039    public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
040    {
041        float f6 = ((float)this.field_94054_b + this.particleTextureJitterX / 4.0F) / 16.0F;
042        float f7 = f6 + 0.015609375F;
043        float f8 = ((float)this.field_94055_c + this.particleTextureJitterY / 4.0F) / 16.0F;
044        float f9 = f8 + 0.015609375F;
045        float f10 = 0.1F * this.particleScale;
046
047        if (this.particleTextureIndex != null)
048        {
049            f6 = this.particleTextureIndex.func_94214_a((double)(this.particleTextureJitterX / 4.0F * 16.0F));
050            f7 = this.particleTextureIndex.func_94214_a((double)((this.particleTextureJitterX + 1.0F) / 4.0F * 16.0F));
051            f8 = this.particleTextureIndex.func_94207_b((double)(this.particleTextureJitterY / 4.0F * 16.0F));
052            f9 = this.particleTextureIndex.func_94207_b((double)((this.particleTextureJitterY + 1.0F) / 4.0F * 16.0F));
053        }
054
055        float f11 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
056        float f12 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
057        float f13 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
058        float f14 = 1.0F;
059        par1Tessellator.setColorOpaque_F(f14 * this.particleRed, f14 * this.particleGreen, f14 * this.particleBlue);
060        par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 - par5 * f10 - par7 * f10), (double)f6, (double)f9);
061        par1Tessellator.addVertexWithUV((double)(f11 - par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 - par5 * f10 + par7 * f10), (double)f6, (double)f8);
062        par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 + par6 * f10), (double)(f12 + par4 * f10), (double)(f13 + par5 * f10 + par7 * f10), (double)f7, (double)f8);
063        par1Tessellator.addVertexWithUV((double)(f11 + par3 * f10 - par6 * f10), (double)(f12 - par4 * f10), (double)(f13 + par5 * f10 - par7 * f10), (double)f7, (double)f9);
064    }
065}