public class GuiBeacon extends GuiContainer
inventorySlots
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiBeacon(InventoryPlayer par1,
TileEntityBeacon par2) |
Modifier and Type | Method and Description |
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame, drawScreen, onGuiClosed
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, func_94065_a
public GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
public void initGui()
initGui
in class GuiContainer
public void updateScreen()
updateScreen
in class GuiContainer