001package net.minecraft.client.renderer.entity; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.block.Block; 006import net.minecraft.client.entity.EntityPlayerSP; 007import net.minecraft.client.model.ModelBiped; 008import net.minecraft.client.renderer.RenderBlocks; 009import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer; 010import net.minecraft.entity.Entity; 011import net.minecraft.entity.EntityLiving; 012import net.minecraft.item.EnumArmorMaterial; 013import net.minecraft.item.Item; 014import net.minecraft.item.ItemBlock; 015import net.minecraft.item.ItemArmor; 016import net.minecraft.item.ItemStack; 017import org.lwjgl.opengl.GL11; 018import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED; 019import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D; 020import net.minecraftforge.client.ForgeHooksClient; 021import net.minecraftforge.client.IItemRenderer; 022import net.minecraftforge.client.MinecraftForgeClient; 023 024@SideOnly(Side.CLIENT) 025public class RenderBiped extends RenderLiving 026{ 027 protected ModelBiped modelBipedMain; 028 protected float field_77070_b; 029 protected ModelBiped field_82423_g; 030 protected ModelBiped field_82425_h; 031 032 /** List of armor texture filenames. */ 033 public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 034 035 public RenderBiped(ModelBiped par1ModelBiped, float par2) 036 { 037 this(par1ModelBiped, par2, 1.0F); 038 } 039 040 public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3) 041 { 042 super(par1ModelBiped, par2); 043 this.modelBipedMain = par1ModelBiped; 044 this.field_77070_b = par3; 045 this.func_82421_b(); 046 } 047 048 protected void func_82421_b() 049 { 050 this.field_82423_g = new ModelBiped(1.0F); 051 this.field_82425_h = new ModelBiped(0.5F); 052 } 053 054 /** 055 * Queries whether should render the specified pass or not. 056 */ 057 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 058 { 059 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 060 061 if (itemstack != null) 062 { 063 Item item = itemstack.getItem(); 064 065 if (item instanceof ItemArmor) 066 { 067 ItemArmor itemarmor = (ItemArmor)item; 068 this.loadTexture(ForgeHooksClient.getArmorTexture(itemstack, "/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 069 ModelBiped modelbiped = par2 == 2 ? this.field_82425_h : this.field_82423_g; 070 modelbiped.bipedHead.showModel = par2 == 0; 071 modelbiped.bipedHeadwear.showModel = par2 == 0; 072 modelbiped.bipedBody.showModel = par2 == 1 || par2 == 2; 073 modelbiped.bipedRightArm.showModel = par2 == 1; 074 modelbiped.bipedLeftArm.showModel = par2 == 1; 075 modelbiped.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 076 modelbiped.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 077 this.setRenderPassModel(modelbiped); 078 079 if (modelbiped != null) 080 { 081 modelbiped.onGround = this.mainModel.onGround; 082 } 083 084 if (modelbiped != null) 085 { 086 modelbiped.isRiding = this.mainModel.isRiding; 087 } 088 089 if (modelbiped != null) 090 { 091 modelbiped.isChild = this.mainModel.isChild; 092 } 093 094 float f1 = 1.0F; 095 096 if (itemarmor.getArmorMaterial() == EnumArmorMaterial.CLOTH) 097 { 098 int j = itemarmor.getColor(itemstack); 099 float f2 = (float)(j >> 16 & 255) / 255.0F; 100 float f3 = (float)(j >> 8 & 255) / 255.0F; 101 float f4 = (float)(j & 255) / 255.0F; 102 GL11.glColor3f(f1 * f2, f1 * f3, f1 * f4); 103 104 if (itemstack.isItemEnchanted()) 105 { 106 return 31; 107 } 108 109 return 16; 110 } 111 112 GL11.glColor3f(f1, f1, f1); 113 114 if (itemstack.isItemEnchanted()) 115 { 116 return 15; 117 } 118 119 return 1; 120 } 121 } 122 123 return -1; 124 } 125 126 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 127 { 128 ItemStack itemstack = par1EntityLiving.getCurrentArmor(3 - par2); 129 130 if (itemstack != null) 131 { 132 Item item = itemstack.getItem(); 133 134 if (item instanceof ItemArmor) 135 { 136 ItemArmor itemarmor = (ItemArmor)item; 137 this.loadTexture("/armor/" + bipedArmorFilenamePrefix[itemarmor.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"); 138 float f1 = 1.0F; 139 GL11.glColor3f(f1, f1, f1); 140 } 141 } 142 } 143 144 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 145 { 146 float f2 = 1.0F; 147 GL11.glColor3f(f2, f2, f2); 148 ItemStack itemstack = par1EntityLiving.getHeldItem(); 149 this.func_82420_a(par1EntityLiving, itemstack); 150 double d3 = par4 - (double)par1EntityLiving.yOffset; 151 152 if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP)) 153 { 154 d3 -= 0.125D; 155 } 156 157 super.doRenderLiving(par1EntityLiving, par2, d3, par6, par8, par9); 158 this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false; 159 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false; 160 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0; 161 } 162 163 protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack) 164 { 165 this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0; 166 this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking(); 167 } 168 169 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 170 { 171 float f1 = 1.0F; 172 GL11.glColor3f(f1, f1, f1); 173 super.renderEquippedItems(par1EntityLiving, par2); 174 ItemStack itemstack = par1EntityLiving.getHeldItem(); 175 ItemStack itemstack1 = par1EntityLiving.getCurrentArmor(3); 176 float f2; 177 178 if (itemstack1 != null) 179 { 180 GL11.glPushMatrix(); 181 this.modelBipedMain.bipedHead.postRender(0.0625F); 182 183 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack1, EQUIPPED); 184 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack1, BLOCK_3D)); 185 186 if (itemstack1.getItem() instanceof ItemBlock) 187 { 188 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack1.itemID].getRenderType())) 189 { 190 f2 = 0.625F; 191 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 192 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 193 GL11.glScalef(f2, -f2, -f2); 194 } 195 196 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack1, 0); 197 } 198 else if (itemstack1.getItem().itemID == Item.skull.itemID) 199 { 200 f2 = 1.0625F; 201 GL11.glScalef(f2, -f2, -f2); 202 String s = ""; 203 204 if (itemstack1.hasTagCompound() && itemstack1.getTagCompound().hasKey("SkullOwner")) 205 { 206 s = itemstack1.getTagCompound().getString("SkullOwner"); 207 } 208 209 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, itemstack1.getItemDamage(), s); 210 } 211 212 GL11.glPopMatrix(); 213 } 214 215 if (itemstack != null) 216 { 217 GL11.glPushMatrix(); 218 219 if (this.mainModel.isChild) 220 { 221 f2 = 0.5F; 222 GL11.glTranslatef(0.0F, 0.625F, 0.0F); 223 GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F); 224 GL11.glScalef(f2, f2, f2); 225 } 226 227 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 228 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 229 230 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(itemstack, EQUIPPED); 231 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, itemstack, BLOCK_3D)); 232 233 if (itemstack.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[itemstack.itemID].getRenderType()))) 234 { 235 f2 = 0.5F; 236 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 237 f2 *= 0.75F; 238 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 239 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 240 GL11.glScalef(-f2, -f2, f2); 241 } 242 else if (itemstack.itemID == Item.bow.itemID) 243 { 244 f2 = 0.625F; 245 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 246 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 247 GL11.glScalef(f2, -f2, f2); 248 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 249 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 250 } 251 else if (Item.itemsList[itemstack.itemID].isFull3D()) 252 { 253 f2 = 0.625F; 254 255 if (Item.itemsList[itemstack.itemID].shouldRotateAroundWhenRendering()) 256 { 257 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 258 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 259 } 260 261 this.func_82422_c(); 262 GL11.glScalef(f2, -f2, f2); 263 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 264 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 265 } 266 else 267 { 268 f2 = 0.375F; 269 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 270 GL11.glScalef(f2, f2, f2); 271 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 272 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 273 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 274 } 275 276 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, 0); 277 278 if (itemstack.getItem().requiresMultipleRenderPasses()) 279 { 280 for (int x = 1; x < itemstack.getItem().getRenderPasses(itemstack.getItemDamage()); x++) 281 { 282 this.renderManager.itemRenderer.renderItem(par1EntityLiving, itemstack, x); 283 } 284 } 285 286 GL11.glPopMatrix(); 287 } 288 } 289 290 protected void func_82422_c() 291 { 292 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 293 } 294 295 /** 296 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 297 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 298 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 299 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 300 */ 301 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 302 { 303 this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9); 304 } 305}