public abstract class InventoryEffectRenderer extends GuiContainer
inventorySlots
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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InventoryEffectRenderer(Container par1Container) |
Modifier and Type | Method and Description |
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void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
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void |
initGui()
Adds the buttons (and other controls) to the screen in question.
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doesGuiPauseGame, onGuiClosed, updateScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect, func_94065_a
public InventoryEffectRenderer(Container par1Container)
public void initGui()
initGui
in class GuiContainer
public void drawScreen(int par1, int par2, float par3)
drawScreen
in class GuiContainer