001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006
007@SideOnly(Side.CLIENT)
008public class ModelMinecart extends ModelBase
009{
010    public ModelRenderer[] sideModels = new ModelRenderer[7];
011
012    public ModelMinecart()
013    {
014        this.sideModels[0] = new ModelRenderer(this, 0, 10);
015        this.sideModels[1] = new ModelRenderer(this, 0, 0);
016        this.sideModels[2] = new ModelRenderer(this, 0, 0);
017        this.sideModels[3] = new ModelRenderer(this, 0, 0);
018        this.sideModels[4] = new ModelRenderer(this, 0, 0);
019        this.sideModels[5] = new ModelRenderer(this, 44, 10);
020        byte b0 = 20;
021        byte b1 = 8;
022        byte b2 = 16;
023        byte b3 = 4;
024        this.sideModels[0].addBox((float)(-b0 / 2), (float)(-b2 / 2), -1.0F, b0, b2, 2, 0.0F);
025        this.sideModels[0].setRotationPoint(0.0F, (float)b3, 0.0F);
026        this.sideModels[5].addBox((float)(-b0 / 2 + 1), (float)(-b2 / 2 + 1), -1.0F, b0 - 2, b2 - 2, 1, 0.0F);
027        this.sideModels[5].setRotationPoint(0.0F, (float)b3, 0.0F);
028        this.sideModels[1].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
029        this.sideModels[1].setRotationPoint((float)(-b0 / 2 + 1), (float)b3, 0.0F);
030        this.sideModels[2].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
031        this.sideModels[2].setRotationPoint((float)(b0 / 2 - 1), (float)b3, 0.0F);
032        this.sideModels[3].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
033        this.sideModels[3].setRotationPoint(0.0F, (float)b3, (float)(-b2 / 2 + 1));
034        this.sideModels[4].addBox((float)(-b0 / 2 + 2), (float)(-b1 - 1), -1.0F, b0 - 4, b1, 2, 0.0F);
035        this.sideModels[4].setRotationPoint(0.0F, (float)b3, (float)(b2 / 2 - 1));
036        this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F);
037        this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
038        this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F);
039        this.sideModels[3].rotateAngleY = (float)Math.PI;
040        this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F);
041    }
042
043    /**
044     * Sets the models various rotation angles then renders the model.
045     */
046    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
047    {
048        this.sideModels[5].rotationPointY = 4.0F - par4;
049
050        for (int i = 0; i < 6; ++i)
051        {
052            this.sideModels[i].render(par7);
053        }
054    }
055}