001package net.minecraft.client.gui.inventory; 002 003import cpw.mods.fml.relauncher.Side; 004import cpw.mods.fml.relauncher.SideOnly; 005import net.minecraft.client.Minecraft; 006import net.minecraft.client.gui.GuiButton; 007import net.minecraft.client.gui.achievement.GuiAchievements; 008import net.minecraft.client.gui.achievement.GuiStats; 009import net.minecraft.client.renderer.InventoryEffectRenderer; 010import net.minecraft.client.renderer.OpenGlHelper; 011import net.minecraft.client.renderer.RenderHelper; 012import net.minecraft.client.renderer.entity.RenderManager; 013import net.minecraft.entity.player.EntityPlayer; 014import net.minecraft.stats.AchievementList; 015import net.minecraft.util.StatCollector; 016import org.lwjgl.opengl.GL11; 017import org.lwjgl.opengl.GL12; 018 019@SideOnly(Side.CLIENT) 020public class GuiInventory extends InventoryEffectRenderer 021{ 022 /** 023 * x size of the inventory window in pixels. Defined as float, passed as int 024 */ 025 private float xSize_lo; 026 027 /** 028 * y size of the inventory window in pixels. Defined as float, passed as int. 029 */ 030 private float ySize_lo; 031 032 public GuiInventory(EntityPlayer par1EntityPlayer) 033 { 034 super(par1EntityPlayer.inventoryContainer); 035 this.allowUserInput = true; 036 par1EntityPlayer.addStat(AchievementList.openInventory, 1); 037 } 038 039 /** 040 * Called from the main game loop to update the screen. 041 */ 042 public void updateScreen() 043 { 044 if (this.mc.playerController.isInCreativeMode()) 045 { 046 this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer)); 047 } 048 } 049 050 /** 051 * Adds the buttons (and other controls) to the screen in question. 052 */ 053 public void initGui() 054 { 055 this.buttonList.clear(); 056 057 if (this.mc.playerController.isInCreativeMode()) 058 { 059 this.mc.displayGuiScreen(new GuiContainerCreative(this.mc.thePlayer)); 060 } 061 else 062 { 063 super.initGui(); 064 } 065 } 066 067 /** 068 * Draw the foreground layer for the GuiContainer (everything in front of the items) 069 */ 070 protected void drawGuiContainerForegroundLayer(int par1, int par2) 071 { 072 this.fontRenderer.drawString(StatCollector.translateToLocal("container.crafting"), 86, 16, 4210752); 073 } 074 075 /** 076 * Draws the screen and all the components in it. 077 */ 078 public void drawScreen(int par1, int par2, float par3) 079 { 080 super.drawScreen(par1, par2, par3); 081 this.xSize_lo = (float)par1; 082 this.ySize_lo = (float)par2; 083 } 084 085 /** 086 * Draw the background layer for the GuiContainer (everything behind the items) 087 */ 088 protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) 089 { 090 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 091 this.mc.renderEngine.func_98187_b("/gui/inventory.png"); 092 int k = this.guiLeft; 093 int l = this.guiTop; 094 this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize); 095 drawPlayerOnGui(this.mc, k + 51, l + 75, 30, (float)(k + 51) - this.xSize_lo, (float)(l + 75 - 50) - this.ySize_lo); 096 } 097 098 public static void drawPlayerOnGui(Minecraft par0Minecraft, int par1, int par2, int par3, float par4, float par5) 099 { 100 GL11.glEnable(GL11.GL_COLOR_MATERIAL); 101 GL11.glPushMatrix(); 102 GL11.glTranslatef((float)par1, (float)par2, 50.0F); 103 GL11.glScalef((float)(-par3), (float)par3, (float)par3); 104 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 105 float f2 = par0Minecraft.thePlayer.renderYawOffset; 106 float f3 = par0Minecraft.thePlayer.rotationYaw; 107 float f4 = par0Minecraft.thePlayer.rotationPitch; 108 GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F); 109 RenderHelper.enableStandardItemLighting(); 110 GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F); 111 GL11.glRotatef(-((float)Math.atan((double)(par5 / 40.0F))) * 20.0F, 1.0F, 0.0F, 0.0F); 112 par0Minecraft.thePlayer.renderYawOffset = (float)Math.atan((double)(par4 / 40.0F)) * 20.0F; 113 par0Minecraft.thePlayer.rotationYaw = (float)Math.atan((double)(par4 / 40.0F)) * 40.0F; 114 par0Minecraft.thePlayer.rotationPitch = -((float)Math.atan((double)(par5 / 40.0F))) * 20.0F; 115 par0Minecraft.thePlayer.rotationYawHead = par0Minecraft.thePlayer.rotationYaw; 116 GL11.glTranslatef(0.0F, par0Minecraft.thePlayer.yOffset, 0.0F); 117 RenderManager.instance.playerViewY = 180.0F; 118 RenderManager.instance.renderEntityWithPosYaw(par0Minecraft.thePlayer, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F); 119 par0Minecraft.thePlayer.renderYawOffset = f2; 120 par0Minecraft.thePlayer.rotationYaw = f3; 121 par0Minecraft.thePlayer.rotationPitch = f4; 122 GL11.glPopMatrix(); 123 RenderHelper.disableStandardItemLighting(); 124 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 125 OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit); 126 GL11.glDisable(GL11.GL_TEXTURE_2D); 127 OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit); 128 } 129 130 /** 131 * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e). 132 */ 133 protected void actionPerformed(GuiButton par1GuiButton) 134 { 135 if (par1GuiButton.id == 0) 136 { 137 this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter)); 138 } 139 140 if (par1GuiButton.id == 1) 141 { 142 this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter)); 143 } 144 } 145}