001package net.minecraft.block; 002 003import static net.minecraftforge.common.ForgeDirection.DOWN; 004import static net.minecraftforge.common.ForgeDirection.UP; 005 006import java.util.ArrayList; 007import java.util.List; 008import java.util.Random; 009 010import net.minecraft.block.material.Material; 011import net.minecraft.client.particle.EffectRenderer; 012import net.minecraft.client.renderer.texture.IconRegister; 013import net.minecraft.creativetab.CreativeTabs; 014import net.minecraft.enchantment.EnchantmentHelper; 015import net.minecraft.entity.Entity; 016import net.minecraft.entity.EntityLiving; 017import net.minecraft.entity.EnumCreatureType; 018import net.minecraft.entity.item.EntityItem; 019import net.minecraft.entity.item.EntityXPOrb; 020import net.minecraft.entity.player.EntityPlayer; 021import net.minecraft.item.Item; 022import net.minecraft.item.ItemAnvilBlock; 023import net.minecraft.item.ItemBlock; 024import net.minecraft.item.ItemCloth; 025import net.minecraft.item.ItemColored; 026import net.minecraft.item.ItemLeaves; 027import net.minecraft.item.ItemLilyPad; 028import net.minecraft.item.ItemMultiTextureTile; 029import net.minecraft.item.ItemPiston; 030import net.minecraft.item.ItemSlab; 031import net.minecraft.item.ItemSnow; 032import net.minecraft.item.ItemStack; 033import net.minecraft.stats.StatList; 034import net.minecraft.tileentity.TileEntity; 035import net.minecraft.tileentity.TileEntitySign; 036import net.minecraft.util.AxisAlignedBB; 037import net.minecraft.util.ChunkCoordinates; 038import net.minecraft.util.Icon; 039import net.minecraft.util.MovingObjectPosition; 040import net.minecraft.util.StatCollector; 041import net.minecraft.util.Vec3; 042import net.minecraft.world.Explosion; 043import net.minecraft.world.IBlockAccess; 044import net.minecraft.world.World; 045import net.minecraft.world.WorldProviderEnd; 046import net.minecraftforge.common.EnumPlantType; 047import net.minecraftforge.common.ForgeDirection; 048import net.minecraftforge.common.ForgeHooks; 049import net.minecraftforge.common.IPlantable; 050import cpw.mods.fml.relauncher.Side; 051import cpw.mods.fml.relauncher.SideOnly; 052 053public class Block 054{ 055 protected static int[] blockFireSpreadSpeed = new int[4096]; 056 protected static int[] blockFlammability = new int[4096]; 057 protected String currentTexture = "/terrain.png"; 058 public boolean isDefaultTexture = true; 059 /** 060 * used as foreach item, if item.tab = current tab, display it on the screen 061 */ 062 private CreativeTabs displayOnCreativeTab; 063 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 064 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 065 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 066 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 067 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 068 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 069 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 070 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 071 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 072 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 073 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 074 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 075 076 /** List of ly/ff (BlockType) containing the already registered blocks. */ 077 public static final Block[] blocksList = new Block[4096]; 078 079 /** 080 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 081 */ 082 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 083 084 /** How much light is subtracted for going through this block */ 085 public static final int[] lightOpacity = new int[4096]; 086 087 /** Array of booleans that tells if a block can grass */ 088 public static final boolean[] canBlockGrass = new boolean[4096]; 089 090 /** Amount of light emitted */ 091 public static final int[] lightValue = new int[4096]; 092 093 /** 094 * Flag if block ID should use the brightest neighbor light value as its own 095 */ 096 public static boolean[] useNeighborBrightness = new boolean[4096]; 097 public static final Block stone = (new BlockStone(1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stone"); 098 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("grass"); 099 public static final Block dirt = (new BlockDirt(3)).setHardness(0.5F).setStepSound(soundGravelFootstep).setUnlocalizedName("dirt"); 100 public static final Block cobblestone = (new Block(4, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 101 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("wood"); 102 public static final Block sapling = (new BlockSapling(6)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("sapling"); 103 public static final Block bedrock = (new Block(7, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 104 public static final BlockFluid waterMoving = (BlockFluid)(new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); 105 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setUnlocalizedName("water").disableStats(); 106 public static final BlockFluid lavaMoving = (BlockFluid)(new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); 107 108 /** Stationary lava source block */ 109 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setUnlocalizedName("lava").disableStats(); 110 public static final Block sand = (new BlockSand(12)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("sand"); 111 public static final Block gravel = (new BlockGravel(13)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("gravel"); 112 public static final Block oreGold = (new BlockOre(14)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreGold"); 113 public static final Block oreIron = (new BlockOre(15)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreIron"); 114 public static final Block oreCoal = (new BlockOre(16)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreCoal"); 115 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("log"); 116 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setUnlocalizedName("leaves"); 117 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("sponge"); 118 public static final Block glass = (new BlockGlass(20, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("glass"); 119 public static final Block oreLapis = (new BlockOre(21)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreLapis"); 120 public static final Block blockLapis = (new Block(22, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 121 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dispenser"); 122 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("sandStone"); 123 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setUnlocalizedName("musicBlock"); 124 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setUnlocalizedName("bed").disableStats(); 125 public static final Block railPowered = (new BlockRailPowered(27)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("goldenRail"); 126 public static final Block railDetector = (new BlockDetectorRail(28)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("detectorRail"); 127 public static final BlockPistonBase pistonStickyBase = (BlockPistonBase)(new BlockPistonBase(29, true)).setUnlocalizedName("pistonStickyBase"); 128 public static final Block web = (new BlockWeb(30)).setLightOpacity(1).setHardness(4.0F).setUnlocalizedName("web"); 129 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tallgrass"); 130 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("deadbush"); 131 public static final BlockPistonBase pistonBase = (BlockPistonBase)(new BlockPistonBase(33, false)).setUnlocalizedName("pistonBase"); 132 public static final BlockPistonExtension pistonExtension = new BlockPistonExtension(34); 133 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setUnlocalizedName("cloth"); 134 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 135 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("flower"); 136 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("rose"); 137 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, "mushroom_brown")).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setUnlocalizedName("mushroom"); 138 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, "mushroom_red")).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("mushroom"); 139 public static final Block blockGold = (new BlockOreStorage(41)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockGold"); 140 public static final Block blockSteel = (new BlockOreStorage(42)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockIron"); 141 142 /** stoneDoubleSlab */ 143 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); 144 145 /** stoneSingleSlab */ 146 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneSlab"); 147 public static final Block brick = (new Block(45, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("brick").setCreativeTab(CreativeTabs.tabBlock); 148 public static final Block tnt = (new BlockTNT(46)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("tnt"); 149 public static final Block bookShelf = (new BlockBookshelf(47)).setHardness(1.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("bookshelf"); 150 public static final Block cobblestoneMossy = (new Block(48, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 151 public static final Block obsidian = (new BlockObsidian(49)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("obsidian"); 152 public static final Block torchWood = (new BlockTorch(50)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setUnlocalizedName("torch"); 153 public static final BlockFire fire = (BlockFire)(new BlockFire(51)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fire").disableStats(); 154 public static final Block mobSpawner = (new BlockMobSpawner(52)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("mobSpawner").disableStats(); 155 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setUnlocalizedName("stairsWood"); 156 public static final BlockChest chest = (BlockChest)(new BlockChest(54, 0)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chest"); 157 public static final BlockRedstoneWire redstoneWire = (BlockRedstoneWire)(new BlockRedstoneWire(55)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("redstoneDust").disableStats(); 158 public static final Block oreDiamond = (new BlockOre(56)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreDiamond"); 159 public static final Block blockDiamond = (new BlockOreStorage(57)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockDiamond"); 160 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("workbench"); 161 public static final Block crops = (new BlockCrops(59)).setUnlocalizedName("crops"); 162 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("farmland"); 163 public static final Block furnaceIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("furnace").setCreativeTab(CreativeTabs.tabDecorations); 164 public static final Block furnaceBurning = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setUnlocalizedName("furnace"); 165 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); 166 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("doorWood").disableStats(); 167 public static final Block ladder = (new BlockLadder(65)).setHardness(0.4F).setStepSound(soundLadderFootstep).setUnlocalizedName("ladder"); 168 public static final Block rail = (new BlockRail(66)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("rail"); 169 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setUnlocalizedName("stairsStone"); 170 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("sign").disableStats(); 171 public static final Block lever = (new BlockLever(69)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("lever"); 172 public static final Block pressurePlateStone = (new BlockPressurePlate(70, "stone", Material.rock, EnumMobType.mobs)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("pressurePlate"); 173 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("doorIron").disableStats(); 174 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, "wood", Material.wood, EnumMobType.everything)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("pressurePlate"); 175 public static final Block oreRedstone = (new BlockRedstoneOre(73, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone").setCreativeTab(CreativeTabs.tabBlock); 176 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreRedstone"); 177 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate"); 178 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("notGate").setCreativeTab(CreativeTabs.tabRedstone); 179 public static final Block stoneButton = (new BlockButtonStone(77)).setHardness(0.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("button"); 180 public static final Block snow = (new BlockSnow(78)).setHardness(0.1F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow").setLightOpacity(0); 181 public static final Block ice = (new BlockIce(79)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setUnlocalizedName("ice"); 182 public static final Block blockSnow = (new BlockSnowBlock(80)).setHardness(0.2F).setStepSound(soundSnowFootstep).setUnlocalizedName("snow"); 183 public static final Block cactus = (new BlockCactus(81)).setHardness(0.4F).setStepSound(soundClothFootstep).setUnlocalizedName("cactus"); 184 public static final Block blockClay = (new BlockClay(82)).setHardness(0.6F).setStepSound(soundGravelFootstep).setUnlocalizedName("clay"); 185 public static final Block reed = (new BlockReed(83)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("reeds").disableStats(); 186 public static final Block jukebox = (new BlockJukeBox(84)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("jukebox"); 187 public static final Block fence = (new BlockFence(85, "wood", Material.wood)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fence"); 188 public static final Block pumpkin = (new BlockPumpkin(86, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkin"); 189 public static final Block netherrack = (new BlockNetherrack(87)).setHardness(0.4F).setStepSound(soundStoneFootstep).setUnlocalizedName("hellrock"); 190 public static final Block slowSand = (new BlockSoulSand(88)).setHardness(0.5F).setStepSound(soundSandFootstep).setUnlocalizedName("hellsand"); 191 public static final Block glowStone = (new BlockGlowStone(89, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setUnlocalizedName("lightgem"); 192 193 /** The purple teleport blocks inside the obsidian circle */ 194 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setUnlocalizedName("portal"); 195 public static final Block pumpkinLantern = (new BlockPumpkin(91, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setUnlocalizedName("litpumpkin"); 196 public static final Block cake = (new BlockCake(92)).setHardness(0.5F).setStepSound(soundClothFootstep).setUnlocalizedName("cake").disableStats(); 197 public static final BlockRedstoneRepeater redstoneRepeaterIdle = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); 198 public static final BlockRedstoneRepeater redstoneRepeaterActive = (BlockRedstoneRepeater)(new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("diode").disableStats(); 199 200 /** 201 * April fools secret locked chest, only spawns on new chunks on 1st April. 202 */ 203 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("lockedchest").setTickRandomly(true); 204 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("trapdoor").disableStats(); 205 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setUnlocalizedName("monsterStoneEgg"); 206 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("stonebricksmooth"); 207 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); 208 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("mushroom"); 209 public static final Block fenceIron = (new BlockPane(101, "fenceIron", "fenceIron", Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("fenceIron"); 210 public static final Block thinGlass = (new BlockPane(102, "glass", "thinglass_top", Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("thinGlass"); 211 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("melon"); 212 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); 213 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("pumpkinStem"); 214 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setUnlocalizedName("vine"); 215 public static final Block fenceGate = (new BlockFenceGate(107)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("fenceGate"); 216 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setUnlocalizedName("stairsBrick"); 217 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setUnlocalizedName("stairsStoneBrickSmooth"); 218 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setUnlocalizedName("mycel"); 219 public static final Block waterlily = (new BlockLilyPad(111)).setHardness(0.0F).setStepSound(soundGrassFootstep).setUnlocalizedName("waterlily"); 220 public static final Block netherBrick = (new Block(112, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 221 public static final Block netherFence = (new BlockFence(113, "netherBrick", Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherFence"); 222 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setUnlocalizedName("stairsNetherBrick"); 223 public static final Block netherStalk = (new BlockNetherStalk(115)).setUnlocalizedName("netherStalk"); 224 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setUnlocalizedName("enchantmentTable"); 225 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setUnlocalizedName("brewingStand"); 226 public static final BlockCauldron cauldron = (BlockCauldron)(new BlockCauldron(118)).setHardness(2.0F).setUnlocalizedName("cauldron"); 227 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 228 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setUnlocalizedName("endPortalFrame").setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 229 230 /** The rock found in The End. */ 231 public static final Block whiteStone = (new Block(121, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 232 public static final Block dragonEgg = (new BlockDragonEgg(122)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setUnlocalizedName("dragonEgg"); 233 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 234 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setUnlocalizedName("redstoneLight"); 235 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); 236 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("woodSlab"); 237 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("cocoa"); 238 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setUnlocalizedName("stairsSandStone"); 239 public static final Block oreEmerald = (new BlockOre(129)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("oreEmerald"); 240 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("enderChest").setLightValue(0.5F); 241 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setUnlocalizedName("tripWireSource"); 242 public static final Block tripWire = (new BlockTripWire(132)).setUnlocalizedName("tripWire"); 243 public static final Block blockEmerald = (new BlockOreStorage(133)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockEmerald"); 244 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setUnlocalizedName("stairsWoodSpruce"); 245 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setUnlocalizedName("stairsWoodBirch"); 246 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setUnlocalizedName("stairsWoodJungle"); 247 public static final Block commandBlock = (new BlockCommandBlock(137)).setUnlocalizedName("commandBlock"); 248 public static final BlockBeacon beacon = (BlockBeacon)(new BlockBeacon(138)).setUnlocalizedName("beacon").setLightValue(1.0F); 249 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setUnlocalizedName("cobbleWall"); 250 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setUnlocalizedName("flowerPot"); 251 public static final Block carrot = (new BlockCarrot(141)).setUnlocalizedName("carrots"); 252 public static final Block potato = (new BlockPotato(142)).setUnlocalizedName("potatoes"); 253 public static final Block woodenButton = (new BlockButtonWood(143)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("button"); 254 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("skull"); 255 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setUnlocalizedName("anvil"); 256 public static final Block field_94347_ck = (new BlockChest(146, 1)).setHardness(2.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("chestTrap"); 257 public static final Block field_94348_cl = (new BlockPressurePlateWeighted(147, "blockGold", Material.iron, 64)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_light"); 258 public static final Block field_94345_cm = (new BlockPressurePlateWeighted(148, "blockIron", Material.iron, 640)).setHardness(0.5F).setStepSound(soundWoodFootstep).setUnlocalizedName("weightedPlate_heavy"); 259 public static final BlockComparator field_94346_cn = (BlockComparator)(new BlockComparator(149, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); 260 public static final BlockComparator field_94343_co = (BlockComparator)(new BlockComparator(150, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setUnlocalizedName("comparator").disableStats(); 261 public static final BlockDaylightDetector field_94344_cp = (BlockDaylightDetector)(new BlockDaylightDetector(151)).setHardness(0.2F).setStepSound(soundWoodFootstep).setUnlocalizedName("daylightDetector"); 262 public static final Block field_94341_cq = (new BlockPoweredOre(152)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setUnlocalizedName("blockRedstone"); 263 public static final Block field_94342_cr = (new BlockOre(153)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setUnlocalizedName("netherquartz"); 264 public static final BlockHopper field_94340_cs = (BlockHopper)(new BlockHopper(154)).setHardness(3.0F).setResistance(8.0F).setStepSound(soundWoodFootstep).setUnlocalizedName("hopper"); 265 public static final Block field_94339_ct = (new BlockQuartz(155)).setStepSound(soundStoneFootstep).setHardness(0.8F).setUnlocalizedName("quartzBlock"); 266 public static final Block field_94338_cu = (new BlockStairs(156, field_94339_ct, 0)).setUnlocalizedName("stairsQuartz"); 267 public static final Block field_94337_cv = (new BlockRailPowered(157)).setHardness(0.7F).setStepSound(soundMetalFootstep).setUnlocalizedName("activatorRail"); 268 public static final Block field_96469_cy = (new BlockDropper(158)).setHardness(3.5F).setStepSound(soundStoneFootstep).setUnlocalizedName("dropper"); 269 270 /** ID of the block. */ 271 public final int blockID; 272 273 /** Indicates how many hits it takes to break a block. */ 274 protected float blockHardness; 275 276 /** Indicates the blocks resistance to explosions. */ 277 protected float blockResistance; 278 279 /** 280 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 281 */ 282 protected boolean blockConstructorCalled = true; 283 284 /** 285 * If this field is true, the block is counted for statistics (mined or placed) 286 */ 287 protected boolean enableStats = true; 288 289 /** 290 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 291 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 292 */ 293 protected boolean needsRandomTick; 294 295 /** true if the Block contains a Tile Entity */ 296 protected boolean isBlockContainer; 297 298 /** minimum X for the block bounds (local coordinates) */ 299 protected double minX; 300 301 /** minimum Y for the block bounds (local coordinates) */ 302 protected double minY; 303 304 /** minimum Z for the block bounds (local coordinates) */ 305 protected double minZ; 306 307 /** maximum X for the block bounds (local coordinates) */ 308 protected double maxX; 309 310 /** maximum Y for the block bounds (local coordinates) */ 311 protected double maxY; 312 313 /** maximum Z for the block bounds (local coordinates) */ 314 protected double maxZ; 315 316 /** Sound of stepping on the block */ 317 public StepSound stepSound; 318 public float blockParticleGravity; 319 320 /** Block material definition. */ 321 public final Material blockMaterial; 322 323 /** 324 * Determines how much velocity is maintained while moving on top of this block 325 */ 326 public float slipperiness; 327 328 /** The unlocalized name of this block. */ 329 private String unlocalizedName; 330 @SideOnly(Side.CLIENT) 331 protected Icon field_94336_cN; 332 333 public Block(int par1, Material par2Material) 334 { 335 this.stepSound = soundPowderFootstep; 336 this.blockParticleGravity = 1.0F; 337 this.slipperiness = 0.6F; 338 339 if (blocksList[par1] != null) 340 { 341 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 342 } 343 else 344 { 345 this.blockMaterial = par2Material; 346 blocksList[par1] = this; 347 this.blockID = par1; 348 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 349 opaqueCubeLookup[par1] = this.isOpaqueCube(); 350 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 351 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 352 } 353 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 354 } 355 356 /** 357 * This method is called on a block after all other blocks gets already created. You can use it to reference and 358 * configure something on the block that needs the others ones. 359 */ 360 protected void initializeBlock() {} 361 362 /** 363 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 364 */ 365 public Block setStepSound(StepSound par1StepSound) 366 { 367 this.stepSound = par1StepSound; 368 return this; 369 } 370 371 /** 372 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 373 */ 374 public Block setLightOpacity(int par1) 375 { 376 lightOpacity[this.blockID] = par1; 377 return this; 378 } 379 380 /** 381 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 382 * for convenience in constructing. 383 */ 384 public Block setLightValue(float par1) 385 { 386 lightValue[this.blockID] = (int)(15.0F * par1); 387 return this; 388 } 389 390 /** 391 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 392 */ 393 public Block setResistance(float par1) 394 { 395 this.blockResistance = par1 * 3.0F; 396 return this; 397 } 398 399 public static boolean isNormalCube(int par0) 400 { 401 Block block = blocksList[par0]; 402 return block == null ? false : block.blockMaterial.isOpaque() && block.renderAsNormalBlock() && !block.canProvidePower(); 403 } 404 405 /** 406 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 407 */ 408 public boolean renderAsNormalBlock() 409 { 410 return true; 411 } 412 413 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 414 { 415 return !this.blockMaterial.blocksMovement(); 416 } 417 418 /** 419 * The type of render function that is called for this block 420 */ 421 public int getRenderType() 422 { 423 return 0; 424 } 425 426 /** 427 * Sets how many hits it takes to break a block. 428 */ 429 public Block setHardness(float par1) 430 { 431 this.blockHardness = par1; 432 433 if (this.blockResistance < par1 * 5.0F) 434 { 435 this.blockResistance = par1 * 5.0F; 436 } 437 438 return this; 439 } 440 441 /** 442 * This method will make the hardness of the block equals to -1, and the block is indestructible. 443 */ 444 public Block setBlockUnbreakable() 445 { 446 this.setHardness(-1.0F); 447 return this; 448 } 449 450 /** 451 * Returns the block hardness at a location. Args: world, x, y, z 452 */ 453 public float getBlockHardness(World par1World, int par2, int par3, int par4) 454 { 455 return this.blockHardness; 456 } 457 458 /** 459 * Sets whether this block type will receive random update ticks 460 */ 461 public Block setTickRandomly(boolean par1) 462 { 463 this.needsRandomTick = par1; 464 return this; 465 } 466 467 /** 468 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 469 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 470 */ 471 public boolean getTickRandomly() 472 { 473 return this.needsRandomTick; 474 } 475 476 @Deprecated //Forge: New Metadata sensitive version. 477 public boolean hasTileEntity() 478 { 479 return hasTileEntity(0); 480 } 481 482 /** 483 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 484 */ 485 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 486 { 487 this.minX = (double)par1; 488 this.minY = (double)par2; 489 this.minZ = (double)par3; 490 this.maxX = (double)par4; 491 this.maxY = (double)par5; 492 this.maxZ = (double)par6; 493 } 494 495 @SideOnly(Side.CLIENT) 496 497 /** 498 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 499 */ 500 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 501 { 502 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 503 } 504 505 @SideOnly(Side.CLIENT) 506 507 /** 508 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 509 */ 510 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 511 { 512 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 513 } 514 515 @SideOnly(Side.CLIENT) 516 517 /** 518 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 519 * coordinates. Args: blockAccess, x, y, z, side 520 */ 521 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 522 { 523 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 524 } 525 526 /** 527 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 528 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 529 */ 530 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 531 { 532 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 533 } 534 535 @SideOnly(Side.CLIENT) 536 537 /** 538 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 539 */ 540 public Icon getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 541 { 542 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 543 } 544 545 @SideOnly(Side.CLIENT) 546 547 /** 548 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 549 */ 550 public Icon getBlockTextureFromSideAndMetadata(int par1, int par2) 551 { 552 return this.field_94336_cN; 553 } 554 555 /** 556 * Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the 557 * mask.) Parameters: World, X, Y, Z, mask, list, colliding entity 558 */ 559 public void addCollisionBoxesToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 560 { 561 AxisAlignedBB axisalignedbb1 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 562 563 if (axisalignedbb1 != null && par5AxisAlignedBB.intersectsWith(axisalignedbb1)) 564 { 565 par6List.add(axisalignedbb1); 566 } 567 } 568 569 @SideOnly(Side.CLIENT) 570 571 /** 572 * Returns the block texture based on the side being looked at. Args: side 573 */ 574 public final Icon getBlockTextureFromSide(int par1) 575 { 576 return this.getBlockTextureFromSideAndMetadata(par1, 0); 577 } 578 579 @SideOnly(Side.CLIENT) 580 581 /** 582 * Returns the bounding box of the wired rectangular prism to render. 583 */ 584 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 585 { 586 return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 587 } 588 589 /** 590 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 591 * cleared to be reused) 592 */ 593 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 594 { 595 return AxisAlignedBB.getAABBPool().getAABB((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 596 } 597 598 /** 599 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 600 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 601 */ 602 public boolean isOpaqueCube() 603 { 604 return true; 605 } 606 607 /** 608 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 609 */ 610 public boolean canCollideCheck(int par1, boolean par2) 611 { 612 return this.isCollidable(); 613 } 614 615 /** 616 * Returns if this block is collidable (only used by Fire). Args: x, y, z 617 */ 618 public boolean isCollidable() 619 { 620 return true; 621 } 622 623 /** 624 * Ticks the block if it's been scheduled 625 */ 626 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 627 628 @SideOnly(Side.CLIENT) 629 630 /** 631 * A randomly called display update to be able to add particles or other items for display 632 */ 633 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 634 635 /** 636 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 637 */ 638 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 639 640 /** 641 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 642 * their own) Args: x, y, z, neighbor blockID 643 */ 644 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 645 646 /** 647 * How many world ticks before ticking 648 */ 649 public int tickRate(World par1World) 650 { 651 return 10; 652 } 653 654 /** 655 * Called whenever the block is added into the world. Args: world, x, y, z 656 */ 657 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 658 659 /** 660 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 661 */ 662 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) 663 { 664 if (hasTileEntity(par6) && !(this instanceof BlockContainer)) 665 { 666 par1World.removeBlockTileEntity(par2, par3, par4); 667 } 668 } 669 670 /** 671 * Returns the quantity of items to drop on block destruction. 672 */ 673 public int quantityDropped(Random par1Random) 674 { 675 return 1; 676 } 677 678 /** 679 * Returns the ID of the items to drop on destruction. 680 */ 681 public int idDropped(int par1, Random par2Random, int par3) 682 { 683 return this.blockID; 684 } 685 686 /** 687 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 688 * EntityPlayer. 689 */ 690 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 691 { 692 float f = this.getBlockHardness(par2World, par3, par4, par5); 693 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 694 } 695 696 /** 697 * Drops the specified block items 698 */ 699 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 700 { 701 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 702 } 703 704 /** 705 * Drops the block items with a specified chance of dropping the specified items 706 */ 707 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 708 { 709 if (!par1World.isRemote) 710 { 711 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 712 713 for (ItemStack item : items) 714 { 715 if (par1World.rand.nextFloat() <= par6) 716 { 717 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 718 } 719 } 720 } 721 } 722 723 /** 724 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 725 */ 726 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 727 { 728 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 729 { 730 float f = 0.7F; 731 double d0 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 732 double d1 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 733 double d2 = (double)(par1World.rand.nextFloat() * f) + (double)(1.0F - f) * 0.5D; 734 EntityItem entityitem = new EntityItem(par1World, (double)par2 + d0, (double)par3 + d1, (double)par4 + d2, par5ItemStack); 735 entityitem.delayBeforeCanPickup = 10; 736 par1World.spawnEntityInWorld(entityitem); 737 } 738 } 739 740 /** 741 * called by spawner, ore, redstoneOre blocks 742 */ 743 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 744 { 745 if (!par1World.isRemote) 746 { 747 while (par5 > 0) 748 { 749 int i1 = EntityXPOrb.getXPSplit(par5); 750 par5 -= i1; 751 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, i1)); 752 } 753 } 754 } 755 756 /** 757 * Determines the damage on the item the block drops. Used in cloth and wood. 758 */ 759 public int damageDropped(int par1) 760 { 761 return 0; 762 } 763 764 /** 765 * Returns how much this block can resist explosions from the passed in entity. 766 */ 767 public float getExplosionResistance(Entity par1Entity) 768 { 769 return this.blockResistance / 5.0F; 770 } 771 772 /** 773 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 774 * x, y, z, startVec, endVec 775 */ 776 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 777 { 778 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 779 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 780 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 781 Vec3 vec32 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 782 Vec3 vec33 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 783 Vec3 vec34 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 784 Vec3 vec35 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 785 Vec3 vec36 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 786 Vec3 vec37 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 787 788 if (!this.isVecInsideYZBounds(vec32)) 789 { 790 vec32 = null; 791 } 792 793 if (!this.isVecInsideYZBounds(vec33)) 794 { 795 vec33 = null; 796 } 797 798 if (!this.isVecInsideXZBounds(vec34)) 799 { 800 vec34 = null; 801 } 802 803 if (!this.isVecInsideXZBounds(vec35)) 804 { 805 vec35 = null; 806 } 807 808 if (!this.isVecInsideXYBounds(vec36)) 809 { 810 vec36 = null; 811 } 812 813 if (!this.isVecInsideXYBounds(vec37)) 814 { 815 vec37 = null; 816 } 817 818 Vec3 vec38 = null; 819 820 if (vec32 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec32) < par5Vec3.squareDistanceTo(vec38))) 821 { 822 vec38 = vec32; 823 } 824 825 if (vec33 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec33) < par5Vec3.squareDistanceTo(vec38))) 826 { 827 vec38 = vec33; 828 } 829 830 if (vec34 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec34) < par5Vec3.squareDistanceTo(vec38))) 831 { 832 vec38 = vec34; 833 } 834 835 if (vec35 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec35) < par5Vec3.squareDistanceTo(vec38))) 836 { 837 vec38 = vec35; 838 } 839 840 if (vec36 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec36) < par5Vec3.squareDistanceTo(vec38))) 841 { 842 vec38 = vec36; 843 } 844 845 if (vec37 != null && (vec38 == null || par5Vec3.squareDistanceTo(vec37) < par5Vec3.squareDistanceTo(vec38))) 846 { 847 vec38 = vec37; 848 } 849 850 if (vec38 == null) 851 { 852 return null; 853 } 854 else 855 { 856 byte b0 = -1; 857 858 if (vec38 == vec32) 859 { 860 b0 = 4; 861 } 862 863 if (vec38 == vec33) 864 { 865 b0 = 5; 866 } 867 868 if (vec38 == vec34) 869 { 870 b0 = 0; 871 } 872 873 if (vec38 == vec35) 874 { 875 b0 = 1; 876 } 877 878 if (vec38 == vec36) 879 { 880 b0 = 2; 881 } 882 883 if (vec38 == vec37) 884 { 885 b0 = 3; 886 } 887 888 return new MovingObjectPosition(par2, par3, par4, b0, vec38.addVector((double)par2, (double)par3, (double)par4)); 889 } 890 } 891 892 /** 893 * Checks if a vector is within the Y and Z bounds of the block. 894 */ 895 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 896 { 897 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 898 } 899 900 /** 901 * Checks if a vector is within the X and Z bounds of the block. 902 */ 903 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 904 { 905 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 906 } 907 908 /** 909 * Checks if a vector is within the X and Y bounds of the block. 910 */ 911 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 912 { 913 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 914 } 915 916 /** 917 * Called upon the block being destroyed by an explosion 918 */ 919 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4, Explosion par5Explosion) {} 920 921 public boolean func_94331_a(World par1World, int par2, int par3, int par4, int par5, ItemStack par6ItemStack) 922 { 923 return this.canPlaceBlockOnSide(par1World, par2, par3, par4, par5); 924 } 925 926 @SideOnly(Side.CLIENT) 927 928 /** 929 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 930 */ 931 public int getRenderBlockPass() 932 { 933 return 0; 934 } 935 936 /** 937 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 938 */ 939 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 940 { 941 return this.canPlaceBlockAt(par1World, par2, par3, par4); 942 } 943 944 /** 945 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 946 */ 947 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 948 { 949 int l = par1World.getBlockId(par2, par3, par4); 950 return l == 0 || blocksList[l].blockMaterial.isReplaceable(); 951 } 952 953 /** 954 * Called upon block activation (right click on the block.) 955 */ 956 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 957 { 958 return false; 959 } 960 961 /** 962 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 963 */ 964 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 965 966 /** 967 * Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata 968 */ 969 public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 970 { 971 return par9; 972 } 973 974 /** 975 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 976 */ 977 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 978 979 /** 980 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 981 */ 982 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 983 984 /** 985 * Updates the blocks bounds based on its current state. Args: world, x, y, z 986 */ 987 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 988 989 /** 990 * returns the block bounderies minX value 991 */ 992 public final double getBlockBoundsMinX() 993 { 994 return this.minX; 995 } 996 997 /** 998 * returns the block bounderies maxX value 999 */ 1000 public final double getBlockBoundsMaxX() 1001 { 1002 return this.maxX; 1003 } 1004 1005 /** 1006 * returns the block bounderies minY value 1007 */ 1008 public final double getBlockBoundsMinY() 1009 { 1010 return this.minY; 1011 } 1012 1013 /** 1014 * returns the block bounderies maxY value 1015 */ 1016 public final double getBlockBoundsMaxY() 1017 { 1018 return this.maxY; 1019 } 1020 1021 /** 1022 * returns the block bounderies minZ value 1023 */ 1024 public final double getBlockBoundsMinZ() 1025 { 1026 return this.minZ; 1027 } 1028 1029 /** 1030 * returns the block bounderies maxZ value 1031 */ 1032 public final double getBlockBoundsMaxZ() 1033 { 1034 return this.maxZ; 1035 } 1036 1037 @SideOnly(Side.CLIENT) 1038 public int getBlockColor() 1039 { 1040 return 16777215; 1041 } 1042 1043 @SideOnly(Side.CLIENT) 1044 1045 /** 1046 * Returns the color this block should be rendered. Used by leaves. 1047 */ 1048 public int getRenderColor(int par1) 1049 { 1050 return 16777215; 1051 } 1052 1053 /** 1054 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1055 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1056 * Y, Z, side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1057 */ 1058 public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1059 { 1060 return 0; 1061 } 1062 1063 @SideOnly(Side.CLIENT) 1064 1065 /** 1066 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1067 * when first determining what to render. 1068 */ 1069 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1070 { 1071 return 16777215; 1072 } 1073 1074 /** 1075 * Can this block provide power. Only wire currently seems to have this change based on its state. 1076 */ 1077 public boolean canProvidePower() 1078 { 1079 return false; 1080 } 1081 1082 /** 1083 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1084 */ 1085 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1086 1087 /** 1088 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1089 * side. Note that the side is reversed - eg it is 1 (up) when checking the bottom of the block. 1090 */ 1091 public int isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1092 { 1093 return 0; 1094 } 1095 1096 /** 1097 * Sets the block's bounds for rendering it as an item 1098 */ 1099 public void setBlockBoundsForItemRender() {} 1100 1101 /** 1102 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1103 * block and l is the block's subtype/damage. 1104 */ 1105 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1106 { 1107 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1108 par2EntityPlayer.addExhaustion(0.025F); 1109 1110 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1111 { 1112 ItemStack itemstack = this.createStackedBlock(par6); 1113 1114 if (itemstack != null) 1115 { 1116 this.dropBlockAsItem_do(par1World, par3, par4, par5, itemstack); 1117 } 1118 } 1119 else 1120 { 1121 int i1 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1122 this.dropBlockAsItem(par1World, par3, par4, par5, par6, i1); 1123 } 1124 } 1125 1126 private int silk_check_meta = -1; //Dirty hack to stop us from needing to special case the silk check hook. 1127 /** 1128 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1129 */ 1130 protected boolean canSilkHarvest() 1131 { 1132 return this.renderAsNormalBlock() && !this.hasTileEntity(silk_check_meta); 1133 } 1134 1135 /** 1136 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1137 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1138 */ 1139 protected ItemStack createStackedBlock(int par1) 1140 { 1141 int j = 0; 1142 1143 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1144 { 1145 j = par1; 1146 } 1147 1148 return new ItemStack(this.blockID, 1, j); 1149 } 1150 1151 /** 1152 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1153 */ 1154 public int quantityDroppedWithBonus(int par1, Random par2Random) 1155 { 1156 return this.quantityDropped(par2Random); 1157 } 1158 1159 /** 1160 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1161 */ 1162 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1163 { 1164 return true; 1165 } 1166 1167 /** 1168 * Called when the block is placed in the world. 1169 */ 1170 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack) {} 1171 1172 /** 1173 * Called after a block is placed 1174 */ 1175 public void onPostBlockPlaced(World par1World, int par2, int par3, int par4, int par5) {} 1176 1177 /** 1178 * Sets the unlocalized name of the block to the string passed as a parameter, prefixed by "tile." 1179 */ 1180 public Block setUnlocalizedName(String par1Str) 1181 { 1182 this.unlocalizedName = par1Str; 1183 return this; 1184 } 1185 1186 /** 1187 * Gets the localized name of this block. Used for the statistics page. 1188 */ 1189 public String getLocalizedName() 1190 { 1191 return StatCollector.translateToLocal(this.getUnlocalizedName() + ".name"); 1192 } 1193 1194 /** 1195 * Returns the unlocalized name of this block. 1196 */ 1197 public String getUnlocalizedName() 1198 { 1199 return "tile." + this.unlocalizedName; 1200 } 1201 1202 @SideOnly(Side.CLIENT) 1203 public String func_94330_A() 1204 { 1205 return this.unlocalizedName; 1206 } 1207 1208 /** 1209 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1210 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1211 */ 1212 public boolean onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) 1213 { 1214 return false; 1215 } 1216 1217 /** 1218 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1219 */ 1220 public boolean getEnableStats() 1221 { 1222 return this.enableStats; 1223 } 1224 1225 /** 1226 * Disable statistics for the block, the block will no count for mined or placed. 1227 */ 1228 protected Block disableStats() 1229 { 1230 this.enableStats = false; 1231 return this; 1232 } 1233 1234 /** 1235 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1236 * and stop pistons 1237 */ 1238 public int getMobilityFlag() 1239 { 1240 return this.blockMaterial.getMaterialMobility(); 1241 } 1242 1243 @SideOnly(Side.CLIENT) 1244 1245 /** 1246 * Returns the default ambient occlusion value based on block opacity 1247 */ 1248 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1249 { 1250 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1251 } 1252 1253 /** 1254 * Block's chance to react to an entity falling on it. 1255 */ 1256 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1257 1258 @SideOnly(Side.CLIENT) 1259 1260 /** 1261 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1262 */ 1263 public int idPicked(World par1World, int par2, int par3, int par4) 1264 { 1265 return this.blockID; 1266 } 1267 1268 /** 1269 * Get the block's damage value (for use with pick block). 1270 */ 1271 public int getDamageValue(World par1World, int par2, int par3, int par4) 1272 { 1273 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1274 } 1275 1276 @SideOnly(Side.CLIENT) 1277 1278 /** 1279 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1280 */ 1281 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1282 { 1283 par3List.add(new ItemStack(par1, 1, 0)); 1284 } 1285 1286 /** 1287 * Sets the CreativeTab to display this block on. 1288 */ 1289 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1290 { 1291 this.displayOnCreativeTab = par1CreativeTabs; 1292 return this; 1293 } 1294 1295 /** 1296 * Called when the block is attempted to be harvested 1297 */ 1298 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1299 1300 @SideOnly(Side.CLIENT) 1301 1302 /** 1303 * Returns the CreativeTab to display the given block on. 1304 */ 1305 public CreativeTabs getCreativeTabToDisplayOn() 1306 { 1307 return this.displayOnCreativeTab; 1308 } 1309 1310 /** 1311 * Called when this block is set (with meta data). 1312 */ 1313 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1314 1315 /** 1316 * currently only used by BlockCauldron to incrament meta-data during rain 1317 */ 1318 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1319 1320 @SideOnly(Side.CLIENT) 1321 public boolean func_82505_u_() 1322 { 1323 return false; 1324 } 1325 1326 public boolean func_82506_l() 1327 { 1328 return true; 1329 } 1330 1331 /** 1332 * Return whether this block can drop from an explosion. 1333 */ 1334 public boolean canDropFromExplosion(Explosion par1Explosion) 1335 { 1336 return true; 1337 } 1338 1339 public boolean func_94334_h(int par1) 1340 { 1341 return this.blockID == par1; 1342 } 1343 1344 public static boolean func_94329_b(int par0, int par1) 1345 { 1346 return par0 == par1 ? true : (par0 != 0 && par1 != 0 && blocksList[par0] != null && blocksList[par1] != null ? blocksList[par0].func_94334_h(par1) : false); 1347 } 1348 1349 public boolean func_96468_q_() 1350 { 1351 return false; 1352 } 1353 1354 public int func_94328_b_(World par1World, int par2, int par3, int par4, int par5) 1355 { 1356 return 0; 1357 } 1358 1359 @SideOnly(Side.CLIENT) 1360 public void func_94332_a(IconRegister par1IconRegister) 1361 { 1362 this.field_94336_cN = par1IconRegister.func_94245_a(this.unlocalizedName); 1363 } 1364 1365 @SideOnly(Side.CLIENT) 1366 public String func_94327_t_() 1367 { 1368 return null; 1369 } 1370 1371 static 1372 { 1373 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setUnlocalizedName("cloth"); 1374 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setUnlocalizedName("log"); 1375 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setUnlocalizedName("wood"); 1376 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setUnlocalizedName("monsterStoneEgg"); 1377 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setUnlocalizedName("stonebricksmooth"); 1378 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setUnlocalizedName("sandStone"); 1379 Item.itemsList[field_94339_ct.blockID] = (new ItemMultiTextureTile(field_94339_ct.blockID - 256, field_94339_ct, BlockQuartz.field_94420_a)).setUnlocalizedName("quartzBlock"); 1380 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setUnlocalizedName("stoneSlab"); 1381 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setUnlocalizedName("stoneSlab"); 1382 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setUnlocalizedName("woodSlab"); 1383 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setUnlocalizedName("woodSlab"); 1384 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setUnlocalizedName("sapling"); 1385 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setUnlocalizedName("leaves"); 1386 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1387 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1388 Item.itemsList[snow.blockID] = new ItemSnow(snow.blockID - 256, snow); 1389 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1390 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1391 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1392 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setUnlocalizedName("cobbleWall"); 1393 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setUnlocalizedName("anvil"); 1394 1395 for (int i = 0; i < 256; ++i) 1396 { 1397 if (blocksList[i] != null) 1398 { 1399 if (Item.itemsList[i] == null) 1400 { 1401 Item.itemsList[i] = new ItemBlock(i - 256); 1402 blocksList[i].initializeBlock(); 1403 } 1404 1405 boolean flag = false; 1406 1407 if (i > 0 && blocksList[i].getRenderType() == 10) 1408 { 1409 flag = true; 1410 } 1411 1412 if (i > 0 && blocksList[i] instanceof BlockHalfSlab) 1413 { 1414 flag = true; 1415 } 1416 1417 if (i == tilledField.blockID) 1418 { 1419 flag = true; 1420 } 1421 1422 if (canBlockGrass[i]) 1423 { 1424 flag = true; 1425 } 1426 1427 if (lightOpacity[i] == 0) 1428 { 1429 flag = true; 1430 } 1431 1432 useNeighborBrightness[i] = flag; 1433 } 1434 } 1435 1436 canBlockGrass[0] = true; 1437 StatList.initBreakableStats(); 1438 } 1439 1440 /* =================================================== FORGE START =====================================*/ 1441 /** 1442 * Get a light value for the block at the specified coordinates, normal ranges are between 0 and 15 1443 * 1444 * @param world The current world 1445 * @param x X Position 1446 * @param y Y position 1447 * @param z Z position 1448 * @return The light value 1449 */ 1450 public int getLightValue(IBlockAccess world, int x, int y, int z) 1451 { 1452 Block block = blocksList[world.getBlockId(x, y, z)]; 1453 if (block != null && block != this) 1454 { 1455 return block.getLightValue(world, x, y, z); 1456 } 1457 return lightValue[blockID]; 1458 } 1459 1460 /** 1461 * Checks if a player or entity can use this block to 'climb' like a ladder. 1462 * 1463 * @param world The current world 1464 * @param x X Position 1465 * @param y Y position 1466 * @param z Z position 1467 * @return True if the block should act like a ladder 1468 */ 1469 public boolean isLadder(World world, int x, int y, int z) 1470 { 1471 return false; 1472 } 1473 1474 /** 1475 * Return true if the block is a normal, solid cube. This 1476 * determines indirect power state, entity ejection from blocks, and a few 1477 * others. 1478 * 1479 * @param world The current world 1480 * @param x X Position 1481 * @param y Y position 1482 * @param z Z position 1483 * @return True if the block is a full cube 1484 */ 1485 public boolean isBlockNormalCube(World world, int x, int y, int z) 1486 { 1487 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1488 } 1489 1490 /** 1491 * Checks if the block is a solid face on the given side, used by placement logic. 1492 * 1493 * @param world The current world 1494 * @param x X Position 1495 * @param y Y position 1496 * @param z Z position 1497 * @param side The side to check 1498 * @return True if the block is solid on the specified side. 1499 */ 1500 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1501 { 1502 int meta = world.getBlockMetadata(x, y, z); 1503 if (this instanceof BlockHalfSlab) 1504 { 1505 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1506 } 1507 else if (this instanceof BlockFarmland) 1508 { 1509 return (side != DOWN && side != UP); 1510 } 1511 else if (this instanceof BlockStairs) 1512 { 1513 boolean flipped = ((meta & 4) != 0); 1514 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1515 } 1516 else if (this instanceof BlockHopper && side == UP) 1517 { 1518 return true; 1519 } 1520 return isBlockNormalCube(world, x, y, z); 1521 } 1522 1523 /** 1524 * Determines if a new block can be replace the space occupied by this one, 1525 * Used in the player's placement code to make the block act like water, and lava. 1526 * 1527 * @param world The current world 1528 * @param x X Position 1529 * @param y Y position 1530 * @param z Z position 1531 * @return True if the block is replaceable by another block 1532 */ 1533 public boolean isBlockReplaceable(World world, int x, int y, int z) 1534 { 1535 return false; 1536 } 1537 1538 /** 1539 * Determines if this block should set fire and deal fire damage 1540 * to entities coming into contact with it. 1541 * 1542 * @param world The current world 1543 * @param x X Position 1544 * @param y Y position 1545 * @param z Z position 1546 * @return True if the block should deal damage 1547 */ 1548 public boolean isBlockBurning(World world, int x, int y, int z) 1549 { 1550 return false; 1551 } 1552 1553 /** 1554 * Determines this block should be treated as an air block 1555 * by the rest of the code. This method is primarily 1556 * useful for creating pure logic-blocks that will be invisible 1557 * to the player and otherwise interact as air would. 1558 * 1559 * @param world The current world 1560 * @param x X Position 1561 * @param y Y position 1562 * @param z Z position 1563 * @return True if the block considered air 1564 */ 1565 public boolean isAirBlock(World world, int x, int y, int z) 1566 { 1567 return false; 1568 } 1569 1570 /** 1571 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1572 * 1573 * @param player The player damaging the block, may be null 1574 * @param meta The block's current metadata 1575 * @return True to spawn the drops 1576 */ 1577 public boolean canHarvestBlock(EntityPlayer player, int meta) 1578 { 1579 return ForgeHooks.canHarvestBlock(this, player, meta); 1580 } 1581 1582 /** 1583 * Called when a player removes a block. This is responsible for 1584 * actually destroying the block, and the block is intact at time of call. 1585 * This is called regardless of whether the player can harvest the block or 1586 * not. 1587 * 1588 * Return true if the block is actually destroyed. 1589 * 1590 * Note: When used in multiplayer, this is called on both client and 1591 * server sides! 1592 * 1593 * @param world The current world 1594 * @param player The player damaging the block, may be null 1595 * @param x X Position 1596 * @param y Y position 1597 * @param z Z position 1598 * @return True if the block is actually destroyed. 1599 */ 1600 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1601 { 1602 return world.func_94571_i(x, y, z); 1603 } 1604 1605 /** 1606 * Called when a new CreativeContainer is opened, populate the list 1607 * with all of the items for this block you want a player in creative mode 1608 * to have access to. 1609 * 1610 * @param itemList The list of items to display on the creative inventory. 1611 */ 1612 public void addCreativeItems(ArrayList itemList) 1613 { 1614 } 1615 1616 /** 1617 * Chance that fire will spread and consume this block. 1618 * 300 being a 100% chance, 0, being a 0% chance. 1619 * 1620 * @param world The current world 1621 * @param x The blocks X position 1622 * @param y The blocks Y position 1623 * @param z The blocks Z position 1624 * @param metadata The blocks current metadata 1625 * @param face The face that the fire is coming from 1626 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1627 */ 1628 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1629 { 1630 return blockFlammability[blockID]; 1631 } 1632 1633 /** 1634 * Called when fire is updating, checks if a block face can catch fire. 1635 * 1636 * 1637 * @param world The current world 1638 * @param x The blocks X position 1639 * @param y The blocks Y position 1640 * @param z The blocks Z position 1641 * @param metadata The blocks current metadata 1642 * @param face The face that the fire is coming from 1643 * @return True if the face can be on fire, false otherwise. 1644 */ 1645 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1646 { 1647 return getFlammability(world, x, y, z, metadata, face) > 0; 1648 } 1649 1650 /** 1651 * Called when fire is updating on a neighbor block. 1652 * The higher the number returned, the faster fire will spread around this block. 1653 * 1654 * @param world The current world 1655 * @param x The blocks X position 1656 * @param y The blocks Y position 1657 * @param z The blocks Z position 1658 * @param metadata The blocks current metadata 1659 * @param face The face that the fire is coming from 1660 * @return A number that is used to determine the speed of fire growth around the block 1661 */ 1662 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1663 { 1664 return blockFireSpreadSpeed[blockID]; 1665 } 1666 1667 /** 1668 * Currently only called by fire when it is on top of this block. 1669 * Returning true will prevent the fire from naturally dying during updating. 1670 * Also prevents firing from dying from rain. 1671 * 1672 * @param world The current world 1673 * @param x The blocks X position 1674 * @param y The blocks Y position 1675 * @param z The blocks Z position 1676 * @param metadata The blocks current metadata 1677 * @param side The face that the fire is coming from 1678 * @return True if this block sustains fire, meaning it will never go out. 1679 */ 1680 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1681 { 1682 if (blockID == Block.netherrack.blockID && side == UP) 1683 { 1684 return true; 1685 } 1686 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1687 { 1688 return true; 1689 } 1690 return false; 1691 } 1692 1693 /** 1694 * Called by BlockFire to setup the burn values of vanilla blocks. 1695 * @param id The block id 1696 * @param encouragement How much the block encourages fire to spread 1697 * @param flammability how easy a block is to catch fire 1698 */ 1699 public static void setBurnProperties(int id, int encouragement, int flammability) 1700 { 1701 blockFireSpreadSpeed[id] = encouragement; 1702 blockFlammability[id] = flammability; 1703 } 1704 1705 private boolean isTileProvider = this instanceof ITileEntityProvider; 1706 /** 1707 * Called throughout the code as a replacement for block instanceof BlockContainer 1708 * Moving this to the Block base class allows for mods that wish to extend vinella 1709 * blocks, and also want to have a tile entity on that block, may. 1710 * 1711 * Return true from this function to specify this block has a tile entity. 1712 * 1713 * @param metadata Metadata of the current block 1714 * @return True if block has a tile entity, false otherwise 1715 */ 1716 public boolean hasTileEntity(int metadata) 1717 { 1718 return isTileProvider; 1719 } 1720 1721 /** 1722 * Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity 1723 * Return the same thing you would from that function. 1724 * This will fall back to ITileEntityProvider.createNewTileEntity(World) if this block is a ITileEntityProvider 1725 * 1726 * @param metadata The Metadata of the current block 1727 * @return A instance of a class extending TileEntity 1728 */ 1729 public TileEntity createTileEntity(World world, int metadata) 1730 { 1731 if (isTileProvider) 1732 { 1733 return ((ITileEntityProvider)this).createNewTileEntity(world); 1734 } 1735 return null; 1736 } 1737 1738 /** 1739 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1740 * version in 1.1. 1741 * 1742 * @param meta Blocks Metadata 1743 * @param fortune Current item fortune level 1744 * @param random Random number generator 1745 * @return The number of items to drop 1746 */ 1747 public int quantityDropped(int meta, int fortune, Random random) 1748 { 1749 return quantityDroppedWithBonus(fortune, random); 1750 } 1751 1752 /** 1753 * This returns a complete list of items dropped from this block. 1754 * 1755 * @param world The current world 1756 * @param x X Position 1757 * @param y Y Position 1758 * @param z Z Position 1759 * @param metadata Current metadata 1760 * @param fortune Breakers fortune level 1761 * @return A ArrayList containing all items this block drops 1762 */ 1763 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1764 { 1765 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1766 1767 int count = quantityDropped(metadata, fortune, world.rand); 1768 for(int i = 0; i < count; i++) 1769 { 1770 int id = idDropped(metadata, world.rand, fortune); 1771 if (id > 0) 1772 { 1773 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1774 } 1775 } 1776 return ret; 1777 } 1778 1779 /** 1780 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1781 * 1782 * @param world The world 1783 * @param player The player doing the harvesting 1784 * @param x X Position 1785 * @param y Y Position 1786 * @param z Z Position 1787 * @param metadata The metadata 1788 * @return True if the block can be directly harvested using silk touch 1789 */ 1790 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1791 { 1792 silk_check_meta = metadata; 1793 boolean ret = this.canSilkHarvest(); 1794 silk_check_meta = 0; 1795 return ret; 1796 } 1797 1798 /** 1799 * Determines if a specified mob type can spawn on this block, returning false will 1800 * prevent any mob from spawning on the block. 1801 * 1802 * @param type The Mob Category Type 1803 * @param world The current world 1804 * @param x The X Position 1805 * @param y The Y Position 1806 * @param z The Z Position 1807 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1808 */ 1809 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1810 { 1811 int meta = world.getBlockMetadata(x, y, z); 1812 if (this instanceof BlockStep) 1813 { 1814 return (((meta & 8) == 8) || isOpaqueCube()); 1815 } 1816 else if (this instanceof BlockStairs) 1817 { 1818 return ((meta & 4) != 0); 1819 } 1820 return isBlockSolidOnSide(world, x, y, z, UP); 1821 } 1822 1823 /** 1824 * Determines if this block is classified as a Bed, Allowing 1825 * players to sleep in it, though the block has to specifically 1826 * perform the sleeping functionality in it's activated event. 1827 * 1828 * @param world The current world 1829 * @param x X Position 1830 * @param y Y Position 1831 * @param z Z Position 1832 * @param player The player or camera entity, null in some cases. 1833 * @return True to treat this as a bed 1834 */ 1835 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1836 { 1837 return blockID == Block.bed.blockID; 1838 } 1839 1840 /** 1841 * Returns the position that the player is moved to upon 1842 * waking up, or respawning at the bed. 1843 * 1844 * @param world The current world 1845 * @param x X Position 1846 * @param y Y Position 1847 * @param z Z Position 1848 * @param player The player or camera entity, null in some cases. 1849 * @return The spawn position 1850 */ 1851 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1852 { 1853 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1854 } 1855 1856 /** 1857 * Called when a user either starts or stops sleeping in the bed. 1858 * 1859 * @param world The current world 1860 * @param x X Position 1861 * @param y Y Position 1862 * @param z Z Position 1863 * @param player The player or camera entity, null in some cases. 1864 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1865 */ 1866 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1867 { 1868 BlockBed.setBedOccupied(world, x, y, z, occupied); 1869 } 1870 1871 /** 1872 * Returns the direction of the block. Same values that 1873 * are returned by BlockDirectional 1874 * 1875 * @param world The current world 1876 * @param x X Position 1877 * @param y Y Position 1878 * @param z Z Position 1879 * @return Bed direction 1880 */ 1881 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1882 { 1883 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1884 } 1885 1886 /** 1887 * Determines if the current block is the foot half of the bed. 1888 * 1889 * @param world The current world 1890 * @param x X Position 1891 * @param y Y Position 1892 * @param z Z Position 1893 * @return True if the current block is the foot side of a bed. 1894 */ 1895 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1896 { 1897 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1898 } 1899 1900 /** 1901 * Called when a leaf should start its decay process. 1902 * 1903 * @param world The current world 1904 * @param x X Position 1905 * @param y Y Position 1906 * @param z Z Position 1907 */ 1908 public void beginLeavesDecay(World world, int x, int y, int z){} 1909 1910 /** 1911 * Determines if this block can prevent leaves connected to it from decaying. 1912 * 1913 * @param world The current world 1914 * @param x X Position 1915 * @param y Y Position 1916 * @param z Z Position 1917 * @return true if the presence this block can prevent leaves from decaying. 1918 */ 1919 public boolean canSustainLeaves(World world, int x, int y, int z) 1920 { 1921 return false; 1922 } 1923 1924 /** 1925 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1926 * 1927 * @param world The current world 1928 * @param x X Position 1929 * @param y Y Position 1930 * @param z Z Position 1931 * @return true if this block is considered leaves. 1932 */ 1933 public boolean isLeaves(World world, int x, int y, int z) 1934 { 1935 return false; 1936 } 1937 1938 /** 1939 * Used during tree growth to determine if newly generated leaves can replace this block. 1940 * 1941 * @param world The current world 1942 * @param x X Position 1943 * @param y Y Position 1944 * @param z Z Position 1945 * @return true if this block can be replaced by growing leaves. 1946 */ 1947 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1948 { 1949 return !Block.opaqueCubeLookup[this.blockID]; 1950 } 1951 1952 /** 1953 * 1954 * @param world The current world 1955 * @param x X Position 1956 * @param y Y Position 1957 * @param z Z Position 1958 * @return true if the block is wood (logs) 1959 */ 1960 public boolean isWood(World world, int x, int y, int z) 1961 { 1962 return false; 1963 } 1964 1965 /** 1966 * Determines if the current block is replaceable by Ore veins during world generation. 1967 * 1968 * @param world The current world 1969 * @param x X Position 1970 * @param y Y Position 1971 * @param z Z Position 1972 * @param target The generic target block the gen is looking for, Standards define stone 1973 * for overworld generation, and neatherack for the nether. 1974 * @return True to allow this block to be replaced by a ore 1975 */ 1976 public boolean isGenMineableReplaceable(World world, int x, int y, int z, int target) 1977 { 1978 return blockID == stone.blockID; 1979 } 1980 1981 /** 1982 * Grabs the current texture file used for this block 1983 */ 1984 public String getTextureFile() 1985 { 1986 return currentTexture; 1987 } 1988 1989 /** 1990 * Sets the current texture file for this block, used when rendering. 1991 * Default is "/terrain.png" 1992 * 1993 * @param texture The texture file 1994 */ 1995 public Block setTextureFile(String texture) 1996 { 1997 currentTexture = texture; 1998 isDefaultTexture = false; 1999 return this; 2000 } 2001 2002 2003 /** 2004 * Location sensitive version of getExplosionRestance 2005 * 2006 * @param par1Entity The entity that caused the explosion 2007 * @param world The current world 2008 * @param x X Position 2009 * @param y Y Position 2010 * @param z Z Position 2011 * @param explosionX Explosion source X Position 2012 * @param explosionY Explosion source X Position 2013 * @param explosionZ Explosion source X Position 2014 * @return The amount of the explosion absorbed. 2015 */ 2016 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 2017 { 2018 return getExplosionResistance(par1Entity); 2019 } 2020 2021 /** 2022 * Determine if this block can make a redstone connection on the side provided, 2023 * Useful to control which sides are inputs and outputs for redstone wires. 2024 * 2025 * Side: 2026 * -1: UP 2027 * 0: NORTH 2028 * 1: EAST 2029 * 2: SOUTH 2030 * 3: WEST 2031 * 2032 * @param world The current world 2033 * @param x X Position 2034 * @param y Y Position 2035 * @param z Z Position 2036 * @param side The side that is trying to make the connection 2037 * @return True to make the connection 2038 */ 2039 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 2040 { 2041 return Block.blocksList[blockID].canProvidePower() && side != -1; 2042 } 2043 2044 /** 2045 * Determines if a torch can be placed on the top surface of this block. 2046 * Useful for creating your own block that torches can be on, such as fences. 2047 * 2048 * @param world The current world 2049 * @param x X Position 2050 * @param y Y Position 2051 * @param z Z Position 2052 * @return True to allow the torch to be placed 2053 */ 2054 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 2055 { 2056 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 2057 { 2058 return true; 2059 } 2060 else 2061 { 2062 int id = world.getBlockId(x, y, z); 2063 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 2064 } 2065 } 2066 2067 2068 /** 2069 * Determines if this block should render in this pass. 2070 * 2071 * @param pass The pass in question 2072 * @return True to render 2073 */ 2074 public boolean canRenderInPass(int pass) 2075 { 2076 return pass == getRenderBlockPass(); 2077 } 2078 2079 /** 2080 * Called when a user uses the creative pick block button on this block 2081 * 2082 * @param target The full target the player is looking at 2083 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 2084 */ 2085 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 2086 { 2087 int id = idPicked(world, x, y, z); 2088 2089 if (id == 0) 2090 { 2091 return null; 2092 } 2093 2094 Item item = Item.itemsList[id]; 2095 if (item == null) 2096 { 2097 return null; 2098 } 2099 2100 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 2101 } 2102 2103 /** 2104 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2105 * Also used to determine if the player can spawn on this block. 2106 * 2107 * @return False to disallow spawning 2108 */ 2109 public boolean isBlockFoliage(World world, int x, int y, int z) 2110 { 2111 return false; 2112 } 2113 2114 /** 2115 * Spawn a digging particle effect in the world, this is a wrapper 2116 * around EffectRenderer.addBlockHitEffects to allow the block more 2117 * control over the particles. Useful when you have entirely different 2118 * texture sheets for different sides/locations in the world. 2119 * 2120 * @param world The current world 2121 * @param target The target the player is looking at {x/y/z/side/sub} 2122 * @param effectRenderer A reference to the current effect renderer. 2123 * @return True to prevent vanilla digging particles form spawning. 2124 */ 2125 @SideOnly(Side.CLIENT) 2126 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2127 { 2128 return false; 2129 } 2130 2131 /** 2132 * Spawn particles for when the block is destroyed. Due to the nature 2133 * of how this is invoked, the x/y/z locations are not always guaranteed 2134 * to host your block. So be sure to do proper sanity checks before assuming 2135 * that the location is this block. 2136 * 2137 * @param world The current world 2138 * @param x X position to spawn the particle 2139 * @param y Y position to spawn the particle 2140 * @param z Z position to spawn the particle 2141 * @param meta The metadata for the block before it was destroyed. 2142 * @param effectRenderer A reference to the current effect renderer. 2143 * @return True to prevent vanilla break particles from spawning. 2144 */ 2145 @SideOnly(Side.CLIENT) 2146 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2147 { 2148 return false; 2149 } 2150 2151 /** 2152 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2153 * Some examples: 2154 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2155 * Cacti checks if its a cacti, or if its sand 2156 * Nether types check for soul sand 2157 * Crops check for tilled soil 2158 * Caves check if it's a colid surface 2159 * Plains check if its grass or dirt 2160 * Water check if its still water 2161 * 2162 * @param world The current world 2163 * @param x X Position 2164 * @param y Y Position 2165 * @param z Z position 2166 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2167 * @param plant The plant that wants to check 2168 * @return True to allow the plant to be planted/stay. 2169 */ 2170 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2171 { 2172 int plantID = plant.getPlantID(world, x, y + 1, z); 2173 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2174 2175 if (plantID == cactus.blockID && blockID == cactus.blockID) 2176 { 2177 return true; 2178 } 2179 2180 if (plantID == reed.blockID && blockID == reed.blockID) 2181 { 2182 return true; 2183 } 2184 2185 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2186 { 2187 return true; 2188 } 2189 2190 switch (plantType) 2191 { 2192 case Desert: return blockID == sand.blockID; 2193 case Nether: return blockID == slowSand.blockID; 2194 case Crop: return blockID == tilledField.blockID; 2195 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2196 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2197 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2198 case Beach: 2199 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2200 boolean hasWater = (world.getBlockMaterial(x - 1, y, z ) == Material.water || 2201 world.getBlockMaterial(x + 1, y, z ) == Material.water || 2202 world.getBlockMaterial(x, y, z - 1) == Material.water || 2203 world.getBlockMaterial(x, y, z + 1) == Material.water); 2204 return isBeach && hasWater; 2205 } 2206 2207 return false; 2208 } 2209 2210 /** 2211 * Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now. 2212 * Modder may implement this for custom plants. 2213 * This does not use ForgeDirection, because large/huge trees can be located in non-representable direction, 2214 * so the source location is specified. 2215 * Currently this just changes the block to dirt if it was grass. 2216 * 2217 * Note: This happens DURING the generation, the generation may not be complete when this is called. 2218 * 2219 * @param world Current world 2220 * @param x Soil X 2221 * @param y Soil Y 2222 * @param z Soil Z 2223 * @param sourceX Plant growth location X 2224 * @param sourceY Plant growth location Y 2225 * @param sourceZ Plant growth location Z 2226 */ 2227 public void onPlantGrow(World world, int x, int y, int z, int sourceX, int sourceY, int sourceZ) 2228 { 2229 if (blockID == grass.blockID) 2230 { 2231 world.setBlockAndMetadataWithNotify(x, y, z, dirt.blockID, 0, 2); 2232 } 2233 } 2234 2235 /** 2236 * Checks if this soil is fertile, typically this means that growth rates 2237 * of plants on this soil will be slightly sped up. 2238 * Only vanilla case is tilledField when it is within range of water. 2239 * 2240 * @param world The current world 2241 * @param x X Position 2242 * @param y Y Position 2243 * @param z Z position 2244 * @return True if the soil should be considered fertile. 2245 */ 2246 public boolean isFertile(World world, int x, int y, int z) 2247 { 2248 if (blockID == tilledField.blockID) 2249 { 2250 return world.getBlockMetadata(x, y, z) > 0; 2251 } 2252 2253 return false; 2254 } 2255 2256 /** 2257 * Location aware and overrideable version of the lightOpacity array, 2258 * return the number to subtract from the light value when it passes through this block. 2259 * 2260 * This is not guaranteed to have the tile entity in place before this is called, so it is 2261 * Recommended that you have your tile entity call relight after being placed if you 2262 * rely on it for light info. 2263 * 2264 * @param world The current world 2265 * @param x X Position 2266 * @param y Y Position 2267 * @param z Z position 2268 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2269 */ 2270 public int getLightOpacity(World world, int x, int y, int z) 2271 { 2272 return lightOpacity[blockID]; 2273 } 2274 2275 /** 2276 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2277 * The block will be set to 0, nothing will drop. 2278 * 2279 * @param world The current world 2280 * @param x X Position 2281 * @param y Y Position 2282 * @param z Z position 2283 * @return True to allow the ender dragon to destroy this block 2284 */ 2285 public boolean canDragonDestroy(World world, int x, int y, int z) 2286 { 2287 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2288 } 2289 2290 /** 2291 * Determines if this block can be used as the base of a beacon. 2292 * 2293 * @param world The current world 2294 * @param x X Position 2295 * @param y Y Position 2296 * @param z Z position 2297 * @param beaconX Beacons X Position 2298 * @param beaconY Beacons Y Position 2299 * @param beaconZ Beacons Z Position 2300 * @return True, to support the beacon, and make it active with this block. 2301 */ 2302 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2303 { 2304 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2305 } 2306}