001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import net.minecraft.block.material.Material;
007import net.minecraft.client.renderer.texture.IconRegister;
008import net.minecraft.creativetab.CreativeTabs;
009import net.minecraft.entity.EntityLiving;
010import net.minecraft.entity.item.EntityFallingSand;
011import net.minecraft.entity.player.EntityPlayer;
012import net.minecraft.item.ItemStack;
013import net.minecraft.util.Icon;
014import net.minecraft.util.MathHelper;
015import net.minecraft.world.IBlockAccess;
016import net.minecraft.world.World;
017
018public class BlockAnvil extends BlockSand
019{
020    /** List of types/statues the Anvil can be in. */
021    public static final String[] statuses = new String[] {"intact", "slightlyDamaged", "veryDamaged"};
022    private static final String[] field_94431_cO = new String[] {"anvil_top", "anvil_top_damaged_1", "anvil_top_damaged_2"};
023    public int field_82521_b = 0;
024    @SideOnly(Side.CLIENT)
025    private Icon[] field_94432_cP;
026
027    protected BlockAnvil(int par1)
028    {
029        super(par1, Material.anvil);
030        this.setLightOpacity(0);
031        this.setCreativeTab(CreativeTabs.tabDecorations);
032    }
033
034    /**
035     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
036     */
037    public boolean renderAsNormalBlock()
038    {
039        return false;
040    }
041
042    /**
043     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
044     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
045     */
046    public boolean isOpaqueCube()
047    {
048        return false;
049    }
050
051    @SideOnly(Side.CLIENT)
052
053    /**
054     * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
055     */
056    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)
057    {
058        if (this.field_82521_b == 3 && par1 == 1)
059        {
060            int k = (par2 >> 2) % this.field_94432_cP.length;
061            return this.field_94432_cP[k];
062        }
063        else
064        {
065            return this.field_94336_cN;
066        }
067    }
068
069    @SideOnly(Side.CLIENT)
070    public void func_94332_a(IconRegister par1IconRegister)
071    {
072        this.field_94336_cN = par1IconRegister.func_94245_a("anvil_base");
073        this.field_94432_cP = new Icon[field_94431_cO.length];
074
075        for (int i = 0; i < this.field_94432_cP.length; ++i)
076        {
077            this.field_94432_cP[i] = par1IconRegister.func_94245_a(field_94431_cO[i]);
078        }
079    }
080
081    /**
082     * Called when the block is placed in the world.
083     */
084    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)
085    {
086        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
087        int i1 = par1World.getBlockMetadata(par2, par3, par4) >> 2;
088        ++l;
089        l %= 4;
090
091        if (l == 0)
092        {
093            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2 | i1 << 2, 2);
094        }
095
096        if (l == 1)
097        {
098            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3 | i1 << 2, 2);
099        }
100
101        if (l == 2)
102        {
103            par1World.setBlockMetadataWithNotify(par2, par3, par4, 0 | i1 << 2, 2);
104        }
105
106        if (l == 3)
107        {
108            par1World.setBlockMetadataWithNotify(par2, par3, par4, 1 | i1 << 2, 2);
109        }
110    }
111
112    /**
113     * Called upon block activation (right click on the block.)
114     */
115    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
116    {
117        if (par1World.isRemote)
118        {
119            return true;
120        }
121        else
122        {
123            par5EntityPlayer.displayGUIAnvil(par2, par3, par4);
124            return true;
125        }
126    }
127
128    /**
129     * The type of render function that is called for this block
130     */
131    public int getRenderType()
132    {
133        return 35;
134    }
135
136    /**
137     * Determines the damage on the item the block drops. Used in cloth and wood.
138     */
139    public int damageDropped(int par1)
140    {
141        return par1 >> 2;
142    }
143
144    /**
145     * Updates the blocks bounds based on its current state. Args: world, x, y, z
146     */
147    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
148    {
149        int l = par1IBlockAccess.getBlockMetadata(par2, par3, par4) & 3;
150
151        if (l != 3 && l != 1)
152        {
153            this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
154        }
155        else
156        {
157            this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
158        }
159    }
160
161    @SideOnly(Side.CLIENT)
162
163    /**
164     * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
165     */
166    public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
167    {
168        par3List.add(new ItemStack(par1, 1, 0));
169        par3List.add(new ItemStack(par1, 1, 1));
170        par3List.add(new ItemStack(par1, 1, 2));
171    }
172
173    /**
174     * Called when the falling block entity for this block is created
175     */
176    protected void onStartFalling(EntityFallingSand par1EntityFallingSand)
177    {
178        par1EntityFallingSand.setIsAnvil(true);
179    }
180
181    /**
182     * Called when the falling block entity for this block hits the ground and turns back into a block
183     */
184    public void onFinishFalling(World par1World, int par2, int par3, int par4, int par5)
185    {
186        par1World.playAuxSFX(1022, par2, par3, par4, 0);
187    }
188
189    @SideOnly(Side.CLIENT)
190
191    /**
192     * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
193     * coordinates.  Args: blockAccess, x, y, z, side
194     */
195    public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
196    {
197        return true;
198    }
199}