001package net.minecraft.client.renderer.tileentity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelSkeletonHead;
006import net.minecraft.client.renderer.entity.Render;
007import net.minecraft.entity.Entity;
008import net.minecraft.entity.projectile.EntityWitherSkull;
009import org.lwjgl.opengl.GL11;
010import org.lwjgl.opengl.GL12;
011
012@SideOnly(Side.CLIENT)
013public class RenderWitherSkull extends Render
014{
015    /** The Skeleton's head model. */
016    ModelSkeletonHead skeletonHeadModel = new ModelSkeletonHead();
017
018    private float func_82400_a(float par1, float par2, float par3)
019    {
020        float var4;
021
022        for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
023        {
024            ;
025        }
026
027        while (var4 >= 180.0F)
028        {
029            var4 -= 360.0F;
030        }
031
032        return par1 + par3 * var4;
033    }
034
035    public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
036    {
037        GL11.glPushMatrix();
038        GL11.glDisable(GL11.GL_CULL_FACE);
039        float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
040        float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
041        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
042        float var12 = 0.0625F;
043        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
044        GL11.glScalef(-1.0F, -1.0F, 1.0F);
045        GL11.glEnable(GL11.GL_ALPHA_TEST);
046
047        if (par1EntityWitherSkull.isInvulnerable())
048        {
049            this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
050        }
051        else
052        {
053            this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
054        }
055
056        this.skeletonHeadModel.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
057        GL11.glPopMatrix();
058    }
059
060    /**
061     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
062     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
063     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
064     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
065     */
066    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
067    {
068        this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
069    }
070}