001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.client.model.ModelBase;
006import net.minecraft.entity.EntityLiving;
007import net.minecraft.entity.passive.EntitySheep;
008import org.lwjgl.opengl.GL11;
009
010@SideOnly(Side.CLIENT)
011public class RenderSheep extends RenderLiving
012{
013    public RenderSheep(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
014    {
015        super(par1ModelBase, par3);
016        this.setRenderPassModel(par2ModelBase);
017    }
018
019    protected int setWoolColorAndRender(EntitySheep par1EntitySheep, int par2, float par3)
020    {
021        if (par2 == 0 && !par1EntitySheep.getSheared())
022        {
023            this.loadTexture("/mob/sheep_fur.png");
024            float var4 = 1.0F;
025            int var5 = par1EntitySheep.getFleeceColor();
026            GL11.glColor3f(var4 * EntitySheep.fleeceColorTable[var5][0], var4 * EntitySheep.fleeceColorTable[var5][1], var4 * EntitySheep.fleeceColorTable[var5][2]);
027            return 1;
028        }
029        else
030        {
031            return -1;
032        }
033    }
034
035    /**
036     * Queries whether should render the specified pass or not.
037     */
038    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
039    {
040        return this.setWoolColorAndRender((EntitySheep)par1EntityLiving, par2, par3);
041    }
042}