001package net.minecraft.client.renderer.entity;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.block.Block;
006import net.minecraft.client.Minecraft;
007import net.minecraft.client.entity.EntityPlayerSP;
008import net.minecraft.client.gui.FontRenderer;
009import net.minecraft.client.model.ModelBiped;
010import net.minecraft.client.renderer.RenderBlocks;
011import net.minecraft.client.renderer.Tessellator;
012import net.minecraft.client.renderer.tileentity.TileEntitySkullRenderer;
013import net.minecraft.entity.Entity;
014import net.minecraft.entity.EntityLiving;
015import net.minecraft.entity.player.EntityPlayer;
016import net.minecraft.item.EnumAction;
017import net.minecraft.item.EnumArmorMaterial;
018import net.minecraft.item.Item;
019import net.minecraft.item.ItemBlock;
020import net.minecraft.item.ItemArmor;
021import net.minecraft.item.ItemStack;
022import net.minecraft.util.MathHelper;
023import org.lwjgl.opengl.GL11;
024
025import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
026import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
027import net.minecraftforge.client.IItemRenderer;
028import net.minecraftforge.client.MinecraftForgeClient;
029import net.minecraftforge.client.ForgeHooksClient;
030
031@SideOnly(Side.CLIENT)
032public class RenderPlayer extends RenderLiving
033{
034    private ModelBiped modelBipedMain;
035    private ModelBiped modelArmorChestplate;
036    private ModelBiped modelArmor;
037    public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
038    public static float NAME_TAG_RANGE = 64.0f;
039    public static float NAME_TAG_RANGE_SNEAK = 32.0f;
040
041    public RenderPlayer()
042    {
043        super(new ModelBiped(0.0F), 0.5F);
044        this.modelBipedMain = (ModelBiped)this.mainModel;
045        this.modelArmorChestplate = new ModelBiped(1.0F);
046        this.modelArmor = new ModelBiped(0.5F);
047    }
048
049    /**
050     * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
051     */
052    protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
053    {
054        ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
055
056        if (var4 != null)
057        {
058            Item var5 = var4.getItem();
059
060            if (var5 instanceof ItemArmor)
061            {
062                ItemArmor var6 = (ItemArmor)var5;
063                this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
064                ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
065                var7.bipedHead.showModel = par2 == 0;
066                var7.bipedHeadwear.showModel = par2 == 0;
067                var7.bipedBody.showModel = par2 == 1 || par2 == 2;
068                var7.bipedRightArm.showModel = par2 == 1;
069                var7.bipedLeftArm.showModel = par2 == 1;
070                var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
071                var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
072                this.setRenderPassModel(var7);
073
074                if (var7 != null)
075                {
076                    var7.onGround = this.mainModel.onGround;
077                }
078
079                if (var7 != null)
080                {
081                    var7.isRiding = this.mainModel.isRiding;
082                }
083
084                if (var7 != null)
085                {
086                    var7.isChild = this.mainModel.isChild;
087                }
088
089                float var8 = 1.0F;
090
091                if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
092                {
093                    int var9 = var6.getColor(var4);
094                    float var10 = (float)(var9 >> 16 & 255) / 255.0F;
095                    float var11 = (float)(var9 >> 8 & 255) / 255.0F;
096                    float var12 = (float)(var9 & 255) / 255.0F;
097                    GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
098
099                    if (var4.isItemEnchanted())
100                    {
101                        return 31;
102                    }
103
104                    return 16;
105                }
106
107                GL11.glColor3f(var8, var8, var8);
108
109                if (var4.isItemEnchanted())
110                {
111                    return 15;
112                }
113
114                return 1;
115            }
116        }
117
118        return -1;
119    }
120
121    protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
122    {
123        ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
124
125        if (var4 != null)
126        {
127            Item var5 = var4.getItem();
128
129            if (var5 instanceof ItemArmor)
130            {
131                ItemArmor var6 = (ItemArmor)var5;
132                this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
133                float var7 = 1.0F;
134                GL11.glColor3f(var7, var7, var7);
135            }
136        }
137    }
138
139    public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
140    {
141        float var10 = 1.0F;
142        GL11.glColor3f(var10, var10, var10);
143        ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
144        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
145
146        if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
147        {
148            EnumAction var12 = var11.getItemUseAction();
149
150            if (var12 == EnumAction.block)
151            {
152                this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
153            }
154            else if (var12 == EnumAction.bow)
155            {
156                this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
157            }
158        }
159
160        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
161        double var14 = par4 - (double)par1EntityPlayer.yOffset;
162
163        if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
164        {
165            var14 -= 0.125D;
166        }
167
168        super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
169        this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
170        this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
171        this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
172    }
173
174    /**
175     * Used to render a player's name above their head
176     */
177    protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
178    {
179        if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.getHasActivePotion())
180        {
181            float var8 = 1.6F;
182            float var9 = 0.016666668F * var8;
183            double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
184            float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
185
186            if (var10 < (double)(var12 * var12))
187            {
188                String var13 = par1EntityPlayer.username;
189
190                if (par1EntityPlayer.isSneaking())
191                {
192                    FontRenderer var14 = this.getFontRendererFromRenderManager();
193                    GL11.glPushMatrix();
194                    GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
195                    GL11.glNormal3f(0.0F, 1.0F, 0.0F);
196                    GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
197                    GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
198                    GL11.glScalef(-var9, -var9, var9);
199                    GL11.glDisable(GL11.GL_LIGHTING);
200                    GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
201                    GL11.glDepthMask(false);
202                    GL11.glEnable(GL11.GL_BLEND);
203                    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
204                    Tessellator var15 = Tessellator.instance;
205                    GL11.glDisable(GL11.GL_TEXTURE_2D);
206                    var15.startDrawingQuads();
207                    int var16 = var14.getStringWidth(var13) / 2;
208                    var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
209                    var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
210                    var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
211                    var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
212                    var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
213                    var15.draw();
214                    GL11.glEnable(GL11.GL_TEXTURE_2D);
215                    GL11.glDepthMask(true);
216                    var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
217                    GL11.glEnable(GL11.GL_LIGHTING);
218                    GL11.glDisable(GL11.GL_BLEND);
219                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
220                    GL11.glPopMatrix();
221                }
222                else if (par1EntityPlayer.isPlayerSleeping())
223                {
224                    this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
225                }
226                else
227                {
228                    this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
229                }
230            }
231        }
232    }
233
234    /**
235     * Method for adding special render rules
236     */
237    protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
238    {
239        float var3 = 1.0F;
240        GL11.glColor3f(var3, var3, var3);
241        super.renderEquippedItems(par1EntityPlayer, par2);
242        super.renderArrowsStuckInEntity(par1EntityPlayer, par2);
243        ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
244
245        if (var4 != null)
246        {
247            GL11.glPushMatrix();
248            this.modelBipedMain.bipedHead.postRender(0.0625F);
249            float var5;
250
251            if (var4 != null && var4.getItem() instanceof ItemBlock)
252            {
253                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
254                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
255
256                if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
257                {
258                    var5 = 0.625F;
259                    GL11.glTranslatef(0.0F, -0.25F, 0.0F);
260                    GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
261                    GL11.glScalef(var5, -var5, -var5);
262                }
263
264                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
265            }
266            else if (var4.getItem().itemID == Item.skull.itemID)
267            {
268                var5 = 1.0625F;
269                GL11.glScalef(var5, -var5, -var5);
270                String var6 = "";
271
272                if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
273                {
274                    var6 = var4.getTagCompound().getString("SkullOwner");
275                }
276
277                TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
278            }
279
280            GL11.glPopMatrix();
281        }
282
283        float var7;
284        float var8;
285
286        if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
287        {
288            for (int var20 = 0; var20 < 2; ++var20)
289            {
290                float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
291                var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
292                GL11.glPushMatrix();
293                GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
294                GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
295                GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
296                GL11.glTranslatef(0.0F, -0.375F, 0.0F);
297                GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
298                GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
299                var8 = 1.3333334F;
300                GL11.glScalef(var8, var8, var8);
301                this.modelBipedMain.renderEars(0.0625F);
302                GL11.glPopMatrix();
303            }
304        }
305
306        float var11;
307
308        if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.getHasActivePotion() && !par1EntityPlayer.getHideCape())
309        {
310            GL11.glPushMatrix();
311            GL11.glTranslatef(0.0F, 0.0F, 0.125F);
312            double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
313            double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
314            double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
315            var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
316            double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
317            double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
318            float var16 = (float)var24 * 10.0F;
319
320            if (var16 < -6.0F)
321            {
322                var16 = -6.0F;
323            }
324
325            if (var16 > 32.0F)
326            {
327                var16 = 32.0F;
328            }
329
330            float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
331            float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
332
333            if (var17 < 0.0F)
334            {
335                var17 = 0.0F;
336            }
337
338            float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
339            var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
340
341            if (par1EntityPlayer.isSneaking())
342            {
343                var16 += 25.0F;
344            }
345
346            GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
347            GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
348            GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
349            GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
350            this.modelBipedMain.renderCloak(0.0625F);
351            GL11.glPopMatrix();
352        }
353
354        ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
355
356        if (var21 != null)
357        {
358            GL11.glPushMatrix();
359            this.modelBipedMain.bipedRightArm.postRender(0.0625F);
360            GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
361
362            if (par1EntityPlayer.fishEntity != null)
363            {
364                var21 = new ItemStack(Item.stick);
365            }
366
367            EnumAction var23 = null;
368
369            if (par1EntityPlayer.getItemInUseCount() > 0)
370            {
371                var23 = var21.getItemUseAction();
372            }
373
374            IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
375            boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
376
377            if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
378            {
379                var7 = 0.5F;
380                GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
381                var7 *= 0.75F;
382                GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
383                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
384                GL11.glScalef(-var7, -var7, var7);
385            }
386            else if (var21.itemID == Item.bow.itemID)
387            {
388                var7 = 0.625F;
389                GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
390                GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
391                GL11.glScalef(var7, -var7, var7);
392                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
393                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
394            }
395            else if (Item.itemsList[var21.itemID].isFull3D())
396            {
397                var7 = 0.625F;
398
399                if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
400                {
401                    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
402                    GL11.glTranslatef(0.0F, -0.125F, 0.0F);
403                }
404
405                if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
406                {
407                    GL11.glTranslatef(0.05F, 0.0F, -0.1F);
408                    GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
409                    GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
410                    GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
411                }
412
413                GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
414                GL11.glScalef(var7, -var7, var7);
415                GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
416                GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
417            }
418            else
419            {
420                var7 = 0.375F;
421                GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
422                GL11.glScalef(var7, var7, var7);
423                GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
424                GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
425                GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
426            }
427
428            float var10;
429            int var27;
430            float var28;
431
432            if (var21.getItem().requiresMultipleRenderPasses())
433            {
434                for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
435                {
436                    int var26 = var21.getItem().getColorFromItemStack(var21, var27);
437                    var28 = (float)(var26 >> 16 & 255) / 255.0F;
438                    var10 = (float)(var26 >> 8 & 255) / 255.0F;
439                    var11 = (float)(var26 & 255) / 255.0F;
440                    GL11.glColor4f(var28, var10, var11, 1.0F);
441                    this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
442                }
443            }
444            else
445            {
446                var27 = var21.getItem().getColorFromItemStack(var21, 0);
447                var8 = (float)(var27 >> 16 & 255) / 255.0F;
448                var28 = (float)(var27 >> 8 & 255) / 255.0F;
449                var10 = (float)(var27 & 255) / 255.0F;
450                GL11.glColor4f(var8, var28, var10, 1.0F);
451                this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
452            }
453
454            GL11.glPopMatrix();
455        }
456    }
457
458    protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
459    {
460        float var3 = 0.9375F;
461        GL11.glScalef(var3, var3, var3);
462    }
463
464    public void func_82441_a(EntityPlayer par1EntityPlayer)
465    {
466        float var2 = 1.0F;
467        GL11.glColor3f(var2, var2, var2);
468        this.modelBipedMain.onGround = 0.0F;
469        this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
470        this.modelBipedMain.bipedRightArm.render(0.0625F);
471    }
472
473    /**
474     * Renders player with sleeping offset if sleeping
475     */
476    protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
477    {
478        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
479        {
480            super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
481        }
482        else
483        {
484            super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
485        }
486    }
487
488    /**
489     * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
490     */
491    protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
492    {
493        if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
494        {
495            GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
496            GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
497            GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
498        }
499        else
500        {
501            super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
502        }
503    }
504
505    /**
506     * Passes the specialRender and renders it
507     */
508    protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
509    {
510        this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
511    }
512
513    /**
514     * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
515     * entityLiving, partialTickTime
516     */
517    protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
518    {
519        this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
520    }
521
522    protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
523    {
524        this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
525    }
526
527    /**
528     * Queries whether should render the specified pass or not.
529     */
530    protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
531    {
532        return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
533    }
534
535    protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
536    {
537        this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
538    }
539
540    protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
541    {
542        this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
543    }
544
545    /**
546     * Sets a simple glTranslate on a LivingEntity.
547     */
548    protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
549    {
550        this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
551    }
552
553    public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
554    {
555        this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
556    }
557
558    /**
559     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
560     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
561     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
562     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
563     */
564    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
565    {
566        this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
567    }
568}