public class GuiDispenser extends GuiContainer
inventorySlots
allowUserInput, guiParticles, height, isMacOs, width
Constructor and Description |
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GuiDispenser(InventoryPlayer par1InventoryPlayer,
TileEntityDispenser par2TileEntityDispenser) |
doesGuiPauseGame, drawScreen, initGui, onGuiClosed, updateScreen
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolution
drawCenteredString, drawRect, drawString, drawTexturedModalRect
public GuiDispenser(InventoryPlayer par1InventoryPlayer, TileEntityDispenser par2TileEntityDispenser)