001package net.minecraft.inventory;
002
003import cpw.mods.fml.common.registry.GameRegistry;
004import net.minecraft.entity.item.EntityXPOrb;
005import net.minecraft.entity.player.EntityPlayer;
006import net.minecraft.item.Item;
007import net.minecraft.item.ItemStack;
008import net.minecraft.item.crafting.FurnaceRecipes;
009import net.minecraft.stats.AchievementList;
010import net.minecraft.util.MathHelper;
011
012public class SlotFurnace extends Slot
013{
014    /** The player that is using the GUI where this slot resides. */
015    private EntityPlayer thePlayer;
016    private int field_75228_b;
017
018    public SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
019    {
020        super(par2IInventory, par3, par4, par5);
021        this.thePlayer = par1EntityPlayer;
022    }
023
024    /**
025     * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
026     */
027    public boolean isItemValid(ItemStack par1ItemStack)
028    {
029        return false;
030    }
031
032    /**
033     * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
034     * stack.
035     */
036    public ItemStack decrStackSize(int par1)
037    {
038        if (this.getHasStack())
039        {
040            this.field_75228_b += Math.min(par1, this.getStack().stackSize);
041        }
042
043        return super.decrStackSize(par1);
044    }
045
046    public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
047    {
048        this.onCrafting(par2ItemStack);
049        super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
050    }
051
052    /**
053     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
054     * internal count then calls onCrafting(item).
055     */
056    protected void onCrafting(ItemStack par1ItemStack, int par2)
057    {
058        this.field_75228_b += par2;
059        this.onCrafting(par1ItemStack);
060    }
061
062    /**
063     * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
064     */
065    protected void onCrafting(ItemStack par1ItemStack)
066    {
067        par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
068
069        if (!this.thePlayer.worldObj.isRemote)
070        {
071            int var2 = this.field_75228_b;
072            float var3 = FurnaceRecipes.smelting().getExperience(par1ItemStack);
073            int var4;
074
075            if (var3 == 0.0F)
076            {
077                var2 = 0;
078            }
079            else if (var3 < 1.0F)
080            {
081                var4 = MathHelper.floor_float((float)var2 * var3);
082
083                if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
084                {
085                    ++var4;
086                }
087
088                var2 = var4;
089            }
090
091            while (var2 > 0)
092            {
093                var4 = EntityXPOrb.getXPSplit(var2);
094                var2 -= var4;
095                this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
096            }
097        }
098
099        this.field_75228_b = 0;
100
101        GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
102
103        if (par1ItemStack.itemID == Item.ingotIron.itemID)
104        {
105            this.thePlayer.addStat(AchievementList.acquireIron, 1);
106        }
107
108        if (par1ItemStack.itemID == Item.fishCooked.itemID)
109        {
110            this.thePlayer.addStat(AchievementList.cookFish, 1);
111        }
112    }
113}