001package net.minecraft.client.model;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import net.minecraft.entity.Entity;
006
007@SideOnly(Side.CLIENT)
008public class ModelBoat extends ModelBase
009{
010    public ModelRenderer[] boatSides = new ModelRenderer[5];
011
012    public ModelBoat()
013    {
014        this.boatSides[0] = new ModelRenderer(this, 0, 8);
015        this.boatSides[1] = new ModelRenderer(this, 0, 0);
016        this.boatSides[2] = new ModelRenderer(this, 0, 0);
017        this.boatSides[3] = new ModelRenderer(this, 0, 0);
018        this.boatSides[4] = new ModelRenderer(this, 0, 0);
019        byte var1 = 24;
020        byte var2 = 6;
021        byte var3 = 20;
022        byte var4 = 4;
023        this.boatSides[0].addBox((float)(-var1 / 2), (float)(-var3 / 2 + 2), -3.0F, var1, var3 - 4, 4, 0.0F);
024        this.boatSides[0].setRotationPoint(0.0F, (float)var4, 0.0F);
025        this.boatSides[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
026        this.boatSides[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
027        this.boatSides[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
028        this.boatSides[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
029        this.boatSides[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
030        this.boatSides[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
031        this.boatSides[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
032        this.boatSides[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
033        this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F);
034        this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
035        this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F);
036        this.boatSides[3].rotateAngleY = (float)Math.PI;
037    }
038
039    /**
040     * Sets the models various rotation angles then renders the model.
041     */
042    public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
043    {
044        for (int var8 = 0; var8 < 5; ++var8)
045        {
046            this.boatSides[var8].render(par7);
047        }
048    }
049}