001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.List;
006import java.util.Random;
007import net.minecraft.block.material.Material;
008import net.minecraft.entity.Entity;
009import net.minecraft.entity.item.EntityItem;
010import net.minecraft.entity.player.EntityPlayer;
011import net.minecraft.item.Item;
012import net.minecraft.item.ItemStack;
013import net.minecraft.tileentity.TileEntity;
014import net.minecraft.tileentity.TileEntityBrewingStand;
015import net.minecraft.util.AxisAlignedBB;
016import net.minecraft.world.World;
017
018public class BlockBrewingStand extends BlockContainer
019{
020    private Random rand = new Random();
021
022    public BlockBrewingStand(int par1)
023    {
024        super(par1, Material.iron);
025        this.blockIndexInTexture = 157;
026    }
027
028    /**
029     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
030     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
031     */
032    public boolean isOpaqueCube()
033    {
034        return false;
035    }
036
037    /**
038     * The type of render function that is called for this block
039     */
040    public int getRenderType()
041    {
042        return 25;
043    }
044
045    /**
046     * Returns a new instance of a block's tile entity class. Called on placing the block.
047     */
048    public TileEntity createNewTileEntity(World par1World)
049    {
050        return new TileEntityBrewingStand();
051    }
052
053    /**
054     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
055     */
056    public boolean renderAsNormalBlock()
057    {
058        return false;
059    }
060
061    /**
062     * if the specified block is in the given AABB, add its collision bounding box to the given list
063     */
064    public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
065    {
066        this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
067        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
068        this.setBlockBoundsForItemRender();
069        super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
070    }
071
072    /**
073     * Sets the block's bounds for rendering it as an item
074     */
075    public void setBlockBoundsForItemRender()
076    {
077        this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
078    }
079
080    /**
081     * Called upon block activation (right click on the block.)
082     */
083    public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
084    {
085        if (par1World.isRemote)
086        {
087            return true;
088        }
089        else
090        {
091            TileEntityBrewingStand var10 = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);
092
093            if (var10 != null)
094            {
095                par5EntityPlayer.displayGUIBrewingStand(var10);
096            }
097
098            return true;
099        }
100    }
101
102    @SideOnly(Side.CLIENT)
103
104    /**
105     * A randomly called display update to be able to add particles or other items for display
106     */
107    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
108    {
109        double var6 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
110        double var8 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
111        double var10 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
112        par1World.spawnParticle("smoke", var6, var8, var10, 0.0D, 0.0D, 0.0D);
113    }
114
115    /**
116     * ejects contained items into the world, and notifies neighbours of an update, as appropriate
117     */
118    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
119    {
120        TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);
121
122        if (var7 instanceof TileEntityBrewingStand)
123        {
124            TileEntityBrewingStand var8 = (TileEntityBrewingStand)var7;
125
126            for (int var9 = 0; var9 < var8.getSizeInventory(); ++var9)
127            {
128                ItemStack var10 = var8.getStackInSlot(var9);
129
130                if (var10 != null)
131                {
132                    float var11 = this.rand.nextFloat() * 0.8F + 0.1F;
133                    float var12 = this.rand.nextFloat() * 0.8F + 0.1F;
134                    float var13 = this.rand.nextFloat() * 0.8F + 0.1F;
135
136                    while (var10.stackSize > 0)
137                    {
138                        int var14 = this.rand.nextInt(21) + 10;
139
140                        if (var14 > var10.stackSize)
141                        {
142                            var14 = var10.stackSize;
143                        }
144
145                        var10.stackSize -= var14;
146                        EntityItem var15 = new EntityItem(par1World, (double)((float)par2 + var11), (double)((float)par3 + var12), (double)((float)par4 + var13), new ItemStack(var10.itemID, var14, var10.getItemDamage()));
147                        float var16 = 0.05F;
148                        var15.motionX = (double)((float)this.rand.nextGaussian() * var16);
149                        var15.motionY = (double)((float)this.rand.nextGaussian() * var16 + 0.2F);
150                        var15.motionZ = (double)((float)this.rand.nextGaussian() * var16);
151                        par1World.spawnEntityInWorld(var15);
152                    }
153                }
154            }
155        }
156
157        super.breakBlock(par1World, par2, par3, par4, par5, par6);
158    }
159
160    /**
161     * Returns the ID of the items to drop on destruction.
162     */
163    public int idDropped(int par1, Random par2Random, int par3)
164    {
165        return Item.brewingStand.itemID;
166    }
167
168    @SideOnly(Side.CLIENT)
169
170    /**
171     * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
172     */
173    public int idPicked(World par1World, int par2, int par3, int par4)
174    {
175        return Item.brewingStand.itemID;
176    }
177}