Package | Description |
---|---|
net.minecraft.block | |
net.minecraft.dispenser |
Modifier and Type | Class and Description |
---|---|
class |
BlockSourceImpl |
Modifier and Type | Method and Description |
---|---|
static IPosition |
BlockDispenser.func_82525_a(IBlockSource par0IBlockSource) |
Modifier and Type | Method and Description |
---|---|
ItemStack |
BehaviorDefaultDispenseItem.dispense(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispenses the specified ItemStack from a dispenser.
|
ItemStack |
IBehaviorDispenseItem.dispense(IBlockSource var1,
ItemStack var2)
Dispenses the specified ItemStack from a dispenser.
|
ItemStack |
BehaviorPotionDispense.dispense(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispenses the specified ItemStack from a dispenser.
|
ItemStack |
BehaviorBucketEmptyDispense.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorProjectileDispense.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorMobEggDispense.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorBucketFullDispense.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorDispenseBoat.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorDispenseFireball.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorDispenseFirework.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|
ItemStack |
BehaviorDispenseMinecart.dispenseStack(IBlockSource par1IBlockSource,
ItemStack par2ItemStack)
Dispense the specified stack, play the dispense sound and spawn particles.
|