public class TileEntityBrewingStand extends TileEntity implements IInventory, ISidedInventory
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord
Constructor and Description |
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TileEntityBrewingStand() |
Modifier and Type | Method and Description |
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void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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int |
getBrewTime() |
int |
getFilledSlots()
returns an integer with each bit specifying wether that slot of the stand contains a potion
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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int |
getSizeInventorySide(ForgeDirection side)
Get the size of the side inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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int |
getStartInventorySide(ForgeDirection side)
Get the start of the side inventory.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setBrewTime(int par1) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_82115_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
onInventoryChanged
public TileEntityBrewingStand()
public String getInvName()
getInvName
in interface IInventory
public int getSizeInventory()
getSizeInventory
in interface IInventory
public void updateEntity()
updateEntity
in class TileEntity
public int getBrewTime()
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT
in class TileEntity
public void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT
in class TileEntity
public ItemStack getStackInSlot(int par1)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int par1, int par2)
decrStackSize
in interface IInventory
public ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing
in interface IInventory
public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
setInventorySlotContents
in interface IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer
in interface IInventory
public void openChest()
openChest
in interface IInventory
public void closeChest()
closeChest
in interface IInventory
public void setBrewTime(int par1)
public int getFilledSlots()
public int getStartInventorySide(ForgeDirection side)
ISidedInventory
getStartInventorySide
in interface ISidedInventory
side
- The global side to get the start of range.public int getSizeInventorySide(ForgeDirection side)
ISidedInventory
getSizeInventorySide
in interface ISidedInventory
side
- The global side.