001package net.minecraft.world.gen.feature;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.block.material.Material;
006import net.minecraft.world.World;
007
008public class WorldGenReed extends WorldGenerator
009{
010    public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
011    {
012        for (int var6 = 0; var6 < 20; ++var6)
013        {
014            int var7 = par3 + par2Random.nextInt(4) - par2Random.nextInt(4);
015            int var8 = par4;
016            int var9 = par5 + par2Random.nextInt(4) - par2Random.nextInt(4);
017
018            if (par1World.isAirBlock(var7, par4, var9) && (par1World.getBlockMaterial(var7 - 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7 + 1, par4 - 1, var9) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 - 1) == Material.water || par1World.getBlockMaterial(var7, par4 - 1, var9 + 1) == Material.water))
019            {
020                int var10 = 2 + par2Random.nextInt(par2Random.nextInt(3) + 1);
021
022                for (int var11 = 0; var11 < var10; ++var11)
023                {
024                    if (Block.reed.canBlockStay(par1World, var7, var8 + var11, var9))
025                    {
026                        par1World.setBlock(var7, var8 + var11, var9, Block.reed.blockID);
027                    }
028                }
029            }
030        }
031
032        return true;
033    }
034}