001package net.minecraft.world.biome;
002
003import java.util.Random;
004import net.minecraft.block.Block;
005import net.minecraft.entity.passive.EntityChicken;
006import net.minecraft.entity.passive.EntityOcelot;
007import net.minecraft.world.World;
008import net.minecraft.world.gen.feature.WorldGenHugeTrees;
009import net.minecraft.world.gen.feature.WorldGenShrub;
010import net.minecraft.world.gen.feature.WorldGenTallGrass;
011import net.minecraft.world.gen.feature.WorldGenTrees;
012import net.minecraft.world.gen.feature.WorldGenVines;
013import net.minecraft.world.gen.feature.WorldGenerator;
014
015public class BiomeGenJungle extends BiomeGenBase
016{
017    public BiomeGenJungle(int par1)
018    {
019        super(par1);
020        this.theBiomeDecorator.treesPerChunk = 50;
021        this.theBiomeDecorator.grassPerChunk = 25;
022        this.theBiomeDecorator.flowersPerChunk = 4;
023        this.spawnableMonsterList.add(new SpawnListEntry(EntityOcelot.class, 2, 1, 1));
024        this.spawnableCreatureList.add(new SpawnListEntry(EntityChicken.class, 10, 4, 4));
025    }
026
027    /**
028     * Gets a WorldGen appropriate for this biome.
029     */
030    public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
031    {
032        return (WorldGenerator)(par1Random.nextInt(10) == 0 ? this.worldGeneratorBigTree : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(3, 0) : (par1Random.nextInt(3) == 0 ? new WorldGenHugeTrees(false, 10 + par1Random.nextInt(20), 3, 3) : new WorldGenTrees(false, 4 + par1Random.nextInt(7), 3, 3, true))));
033    }
034
035    /**
036     * Gets a WorldGen appropriate for this biome.
037     */
038    public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
039    {
040        return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
041    }
042
043    public void decorate(World par1World, Random par2Random, int par3, int par4)
044    {
045        super.decorate(par1World, par2Random, par3, par4);
046        WorldGenVines var5 = new WorldGenVines();
047
048        for (int var6 = 0; var6 < 50; ++var6)
049        {
050            int var7 = par3 + par2Random.nextInt(16) + 8;
051            byte var8 = 64;
052            int var9 = par4 + par2Random.nextInt(16) + 8;
053            var5.generate(par1World, par2Random, var7, var8, var9);
054        }
055    }
056}