001package net.minecraft.block;
002
003import cpw.mods.fml.relauncher.Side;
004import cpw.mods.fml.relauncher.SideOnly;
005import java.util.Random;
006import net.minecraft.block.material.Material;
007import net.minecraft.creativetab.CreativeTabs;
008
009public class BlockGlass extends BlockBreakable
010{
011    public BlockGlass(int par1, int par2, Material par3Material, boolean par4)
012    {
013        super(par1, par2, par3Material, par4);
014        this.setCreativeTab(CreativeTabs.tabBlock);
015    }
016
017    /**
018     * Returns the quantity of items to drop on block destruction.
019     */
020    public int quantityDropped(Random par1Random)
021    {
022        return 0;
023    }
024
025    @SideOnly(Side.CLIENT)
026
027    /**
028     * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
029     */
030    public int getRenderBlockPass()
031    {
032        return 0;
033    }
034
035    /**
036     * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
037     * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
038     */
039    public boolean isOpaqueCube()
040    {
041        return false;
042    }
043
044    /**
045     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
046     */
047    public boolean renderAsNormalBlock()
048    {
049        return false;
050    }
051
052    /**
053     * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
054     */
055    protected boolean canSilkHarvest()
056    {
057        return true;
058    }
059}