001package net.minecraft.world.gen.structure;
002
003import java.util.List;
004import java.util.Random;
005import net.minecraft.block.Block;
006import net.minecraft.world.World;
007
008public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece
009{
010    public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011    {
012        super(par1);
013        this.coordBaseMode = par4;
014        this.boundingBox = par3StructureBoundingBox;
015    }
016
017    /**
018     * Initiates construction of the Structure Component picked, at the current Location of StructGen
019     */
020    public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
021    {
022        this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true);
023    }
024
025    /**
026     * Creates and returns a new component piece. Or null if it could not find enough room to place it.
027     */
028    public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
029    {
030        StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5);
031        return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null;
032    }
033
034    /**
035     * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
036     * the end, it adds Fences...
037     */
038    public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
039    {
040        int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2);
041
042        for (int var5 = 0; var5 <= 9; ++var5)
043        {
044            int var6 = Math.max(1, 7 - var5);
045            int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13);
046            int var8 = var5;
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false);
049
050            if (var5 <= 6)
051            {
052                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox);
053                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox);
054                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox);
055            }
056
057            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
060
061            if ((var5 & 1) == 0)
062            {
063                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
064                this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false);
065            }
066
067            for (int var9 = 0; var9 <= 4; ++var9)
068            {
069                this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
070            }
071        }
072
073        return true;
074    }
075}