001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.item.Item;
007    import net.minecraft.util.WeightedRandomChestContent;
008    
009    public class StructureMineshaftPieces
010    {
011        /** List of contents that can generate in Mineshafts. */
012        public static final WeightedRandomChestContent[] mineshaftChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 1, 3, 5), new WeightedRandomChestContent(Item.redstone.shiftedIndex, 0, 4, 9, 5), new WeightedRandomChestContent(Item.dyePowder.shiftedIndex, 4, 4, 9, 5), new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 2, 3), new WeightedRandomChestContent(Item.coal.shiftedIndex, 0, 3, 8, 10), new WeightedRandomChestContent(Item.bread.shiftedIndex, 0, 1, 3, 15), new WeightedRandomChestContent(Item.pickaxeSteel.shiftedIndex, 0, 1, 1, 1), new WeightedRandomChestContent(Block.rail.blockID, 0, 4, 8, 1), new WeightedRandomChestContent(Item.melonSeeds.shiftedIndex, 0, 2, 4, 10), new WeightedRandomChestContent(Item.pumpkinSeeds.shiftedIndex, 0, 2, 4, 10)};
013    
014        private static StructureComponent getRandomComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
015        {
016            int var7 = par1Random.nextInt(100);
017            StructureBoundingBox var8;
018    
019            if (var7 >= 80)
020            {
021                var8 = ComponentMineshaftCross.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
022    
023                if (var8 != null)
024                {
025                    return new ComponentMineshaftCross(par6, par1Random, var8, par5);
026                }
027            }
028            else if (var7 >= 70)
029            {
030                var8 = ComponentMineshaftStairs.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
031    
032                if (var8 != null)
033                {
034                    return new ComponentMineshaftStairs(par6, par1Random, var8, par5);
035                }
036            }
037            else
038            {
039                var8 = ComponentMineshaftCorridor.findValidPlacement(par0List, par1Random, par2, par3, par4, par5);
040    
041                if (var8 != null)
042                {
043                    return new ComponentMineshaftCorridor(par6, par1Random, var8, par5);
044                }
045            }
046    
047            return null;
048        }
049    
050        private static StructureComponent getNextMineShaftComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
051        {
052            if (par7 > 8)
053            {
054                return null;
055            }
056            else if (Math.abs(par3 - par0StructureComponent.getBoundingBox().minX) <= 80 && Math.abs(par5 - par0StructureComponent.getBoundingBox().minZ) <= 80)
057            {
058                StructureComponent var8 = getRandomComponent(par1List, par2Random, par3, par4, par5, par6, par7 + 1);
059    
060                if (var8 != null)
061                {
062                    par1List.add(var8);
063                    var8.buildComponent(par0StructureComponent, par1List, par2Random);
064                }
065    
066                return var8;
067            }
068            else
069            {
070                return null;
071            }
072        }
073    
074        static StructureComponent getNextComponent(StructureComponent par0StructureComponent, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
075        {
076            return getNextMineShaftComponent(par0StructureComponent, par1List, par2Random, par3, par4, par5, par6, par7);
077        }
078    
079        static WeightedRandomChestContent[] func_78816_a()
080        {
081            return mineshaftChestContents;
082        }
083    }