001    package net.minecraft.util;
002    
003    import java.util.Random;
004    import net.minecraft.item.ItemStack;
005    import net.minecraft.tileentity.TileEntityChest;
006    import net.minecraft.tileentity.TileEntityDispenser;
007    import net.minecraftforge.common.ChestGenHooks;
008    
009    public class WeightedRandomChestContent extends WeightedRandomItem
010    {
011        /** The Item/Block ID to generate in the Chest. */
012        public ItemStack theItemId = null;
013    
014        /** The minimum chance of item generating. */
015        public int theMinimumChanceToGenerateItem;
016    
017        /** The maximum chance of item generating. */
018        public int theMaximumChanceToGenerateItem;
019    
020        public WeightedRandomChestContent(int par1, int par2, int par3, int par4, int par5)
021        {
022            super(par5);
023            this.theItemId = new ItemStack(par1, 1, par2);
024            this.theMinimumChanceToGenerateItem = par3;
025            this.theMaximumChanceToGenerateItem = par4;
026        }
027    
028        public WeightedRandomChestContent(ItemStack par1ItemStack, int par2, int par3, int par4)
029        {
030            super(par4);
031            this.theItemId = par1ItemStack;
032            this.theMinimumChanceToGenerateItem = par2;
033            this.theMaximumChanceToGenerateItem = par3;
034        }
035    
036        /**
037         * Generates the Chest contents.
038         */
039        public static void generateChestContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityChest par2TileEntityChest, int par3)
040        {
041            for (int var4 = 0; var4 < par3; ++var4)
042            {
043                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
044                ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
045    
046                for (ItemStack item : stacks)
047                {
048                    par2TileEntityChest.setInventorySlotContents(par0Random.nextInt(par2TileEntityChest.getSizeInventory()), item);
049                }
050            }
051        }
052    
053        /**
054         * Generates the Dispenser contents.
055         */
056        public static void generateDispenserContents(Random par0Random, WeightedRandomChestContent[] par1ArrayOfWeightedRandomChestContent, TileEntityDispenser par2TileEntityDispenser, int par3)
057        {
058            for (int var4 = 0; var4 < par3; ++var4)
059            {
060                WeightedRandomChestContent var5 = (WeightedRandomChestContent)WeightedRandom.getRandomItem(par0Random, par1ArrayOfWeightedRandomChestContent);
061                ItemStack[] stacks = ChestGenHooks.generateStacks(par0Random, var5.theItemId, var5.theMinimumChanceToGenerateItem, var5.theMaximumChanceToGenerateItem);
062    
063                for (ItemStack item : stacks)
064                {
065                    par2TileEntityDispenser.setInventorySlotContents(par0Random.nextInt(par2TileEntityDispenser.getSizeInventory()), item);
066                }
067            }
068        }
069    
070        public static WeightedRandomChestContent[] func_92029_a(WeightedRandomChestContent[] par0ArrayOfWeightedRandomChestContent, WeightedRandomChestContent ... par1ArrayOfWeightedRandomChestContent)
071        {
072            WeightedRandomChestContent[] var2 = new WeightedRandomChestContent[par0ArrayOfWeightedRandomChestContent.length + par1ArrayOfWeightedRandomChestContent.length];
073            int var3 = 0;
074    
075            for (int var4 = 0; var4 < par0ArrayOfWeightedRandomChestContent.length; ++var4)
076            {
077                var2[var3++] = par0ArrayOfWeightedRandomChestContent[var4];
078            }
079    
080            WeightedRandomChestContent[] var8 = par1ArrayOfWeightedRandomChestContent;
081            int var5 = par1ArrayOfWeightedRandomChestContent.length;
082    
083            for (int var6 = 0; var6 < var5; ++var6)
084            {
085                WeightedRandomChestContent var7 = var8[var6];
086                var2[var3++] = var7;
087            }
088    
089            return var2;
090        }
091    }