001    package net.minecraft.world.gen.structure;
002    
003    import java.util.List;
004    import java.util.Random;
005    import net.minecraft.block.Block;
006    import net.minecraft.world.World;
007    
008    public class ComponentStrongholdCorridor extends ComponentStronghold
009    {
010        private final int field_74993_a;
011    
012        public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013        {
014            super(par1);
015            this.coordBaseMode = par4;
016            this.boundingBox = par3StructureBoundingBox;
017            this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize();
018        }
019    
020        public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
021        {
022            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5);
023            StructureComponent var8 = StructureComponent.findIntersecting(par0List, var7);
024    
025            if (var8 == null)
026            {
027                return null;
028            }
029            else
030            {
031                if (var8.getBoundingBox().minY == var7.minY)
032                {
033                    for (int var9 = 3; var9 >= 1; --var9)
034                    {
035                        var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9 - 1, par5);
036    
037                        if (!var8.getBoundingBox().intersectsWith(var7))
038                        {
039                            return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9, par5);
040                        }
041                    }
042                }
043    
044                return null;
045            }
046        }
047    
048        /**
049         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
050         * the end, it adds Fences...
051         */
052        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
053        {
054            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
055            {
056                return false;
057            }
058            else
059            {
060                for (int var4 = 0; var4 < this.field_74993_a; ++var4)
061                {
062                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, var4, par3StructureBoundingBox);
063                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, var4, par3StructureBoundingBox);
064                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, var4, par3StructureBoundingBox);
065                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, var4, par3StructureBoundingBox);
066                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, var4, par3StructureBoundingBox);
067    
068                    for (int var5 = 1; var5 <= 3; ++var5)
069                    {
070                        this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, var5, var4, par3StructureBoundingBox);
071                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, var5, var4, par3StructureBoundingBox);
072                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, var5, var4, par3StructureBoundingBox);
073                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, var5, var4, par3StructureBoundingBox);
074                        this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, var5, var4, par3StructureBoundingBox);
075                    }
076    
077                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, var4, par3StructureBoundingBox);
078                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, var4, par3StructureBoundingBox);
079                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, var4, par3StructureBoundingBox);
080                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, var4, par3StructureBoundingBox);
081                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, var4, par3StructureBoundingBox);
082                }
083    
084                return true;
085            }
086        }
087    }