001    package net.minecraft.entity.passive;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.Random;
008    import net.minecraft.block.Block;
009    import net.minecraft.entity.EntityAgeable;
010    import net.minecraft.entity.ai.EntityAIEatGrass;
011    import net.minecraft.entity.ai.EntityAIFollowParent;
012    import net.minecraft.entity.ai.EntityAILookIdle;
013    import net.minecraft.entity.ai.EntityAIMate;
014    import net.minecraft.entity.ai.EntityAIPanic;
015    import net.minecraft.entity.ai.EntityAISwimming;
016    import net.minecraft.entity.ai.EntityAITempt;
017    import net.minecraft.entity.ai.EntityAIWander;
018    import net.minecraft.entity.ai.EntityAIWatchClosest;
019    import net.minecraft.entity.item.EntityItem;
020    import net.minecraft.entity.player.EntityPlayer;
021    import net.minecraft.inventory.InventoryCrafting;
022    import net.minecraft.item.Item;
023    import net.minecraft.item.ItemStack;
024    import net.minecraft.item.crafting.CraftingManager;
025    import net.minecraft.nbt.NBTTagCompound;
026    import net.minecraft.util.MathHelper;
027    import net.minecraft.world.World;
028    
029    import net.minecraftforge.common.IShearable;
030    
031    public class EntitySheep extends EntityAnimal implements IShearable
032    {
033        private final InventoryCrafting field_90016_e = new InventoryCrafting(new ContainerSheep(this), 2, 1);
034    
035        /**
036         * Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
037         */
038        public static final float[][] fleeceColorTable = new float[][] {{1.0F, 1.0F, 1.0F}, {0.85F, 0.5F, 0.2F}, {0.7F, 0.3F, 0.85F}, {0.4F, 0.6F, 0.85F}, {0.9F, 0.9F, 0.2F}, {0.5F, 0.8F, 0.1F}, {0.95F, 0.5F, 0.65F}, {0.3F, 0.3F, 0.3F}, {0.6F, 0.6F, 0.6F}, {0.3F, 0.5F, 0.6F}, {0.5F, 0.25F, 0.7F}, {0.2F, 0.3F, 0.7F}, {0.4F, 0.3F, 0.2F}, {0.4F, 0.5F, 0.2F}, {0.6F, 0.2F, 0.2F}, {0.1F, 0.1F, 0.1F}};
039    
040        /**
041         * Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each
042         * tick.
043         */
044        private int sheepTimer;
045    
046        /** The eat grass AI task for this mob. */
047        private EntityAIEatGrass aiEatGrass = new EntityAIEatGrass(this);
048    
049        public EntitySheep(World par1World)
050        {
051            super(par1World);
052            this.texture = "/mob/sheep.png";
053            this.setSize(0.9F, 1.3F);
054            float var2 = 0.23F;
055            this.getNavigator().setAvoidsWater(true);
056            this.tasks.addTask(0, new EntityAISwimming(this));
057            this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
058            this.tasks.addTask(2, new EntityAIMate(this, var2));
059            this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
060            this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
061            this.tasks.addTask(5, this.aiEatGrass);
062            this.tasks.addTask(6, new EntityAIWander(this, var2));
063            this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
064            this.tasks.addTask(8, new EntityAILookIdle(this));
065            this.field_90016_e.setInventorySlotContents(0, new ItemStack(Item.dyePowder, 1, 0));
066            this.field_90016_e.setInventorySlotContents(1, new ItemStack(Item.dyePowder, 1, 0));
067        }
068    
069        /**
070         * Returns true if the newer Entity AI code should be run
071         */
072        protected boolean isAIEnabled()
073        {
074            return true;
075        }
076    
077        protected void updateAITasks()
078        {
079            this.sheepTimer = this.aiEatGrass.getEatGrassTick();
080            super.updateAITasks();
081        }
082    
083        /**
084         * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
085         * use this to react to sunlight and start to burn.
086         */
087        public void onLivingUpdate()
088        {
089            if (this.worldObj.isRemote)
090            {
091                this.sheepTimer = Math.max(0, this.sheepTimer - 1);
092            }
093    
094            super.onLivingUpdate();
095        }
096    
097        public int getMaxHealth()
098        {
099            return 8;
100        }
101    
102        protected void entityInit()
103        {
104            super.entityInit();
105            this.dataWatcher.addObject(16, new Byte((byte)0));
106        }
107    
108        /**
109         * Drop 0-2 items of this living's type
110         */
111        protected void dropFewItems(boolean par1, int par2)
112        {
113            if (!this.getSheared())
114            {
115                this.entityDropItem(new ItemStack(Block.cloth.blockID, 1, this.getFleeceColor()), 0.0F);
116            }
117        }
118    
119        /**
120         * Returns the item ID for the item the mob drops on death.
121         */
122        protected int getDropItemId()
123        {
124            return Block.cloth.blockID;
125        }
126    
127        @SideOnly(Side.CLIENT)
128        public void handleHealthUpdate(byte par1)
129        {
130            if (par1 == 10)
131            {
132                this.sheepTimer = 40;
133            }
134            else
135            {
136                super.handleHealthUpdate(par1);
137            }
138        }
139    
140        /**
141         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
142         */
143        public boolean interact(EntityPlayer par1EntityPlayer)
144        {
145            return super.interact(par1EntityPlayer);
146        }
147    
148        @SideOnly(Side.CLIENT)
149        public float func_70894_j(float par1)
150        {
151            return this.sheepTimer <= 0 ? 0.0F : (this.sheepTimer >= 4 && this.sheepTimer <= 36 ? 1.0F : (this.sheepTimer < 4 ? ((float)this.sheepTimer - par1) / 4.0F : -((float)(this.sheepTimer - 40) - par1) / 4.0F));
152        }
153    
154        @SideOnly(Side.CLIENT)
155        public float func_70890_k(float par1)
156        {
157            if (this.sheepTimer > 4 && this.sheepTimer <= 36)
158            {
159                float var2 = ((float)(this.sheepTimer - 4) - par1) / 32.0F;
160                return ((float)Math.PI / 5F) + ((float)Math.PI * 7F / 100F) * MathHelper.sin(var2 * 28.7F);
161            }
162            else
163            {
164                return this.sheepTimer > 0 ? ((float)Math.PI / 5F) : this.rotationPitch / (180F / (float)Math.PI);
165            }
166        }
167    
168        /**
169         * (abstract) Protected helper method to write subclass entity data to NBT.
170         */
171        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
172        {
173            super.writeEntityToNBT(par1NBTTagCompound);
174            par1NBTTagCompound.setBoolean("Sheared", this.getSheared());
175            par1NBTTagCompound.setByte("Color", (byte)this.getFleeceColor());
176        }
177    
178        /**
179         * (abstract) Protected helper method to read subclass entity data from NBT.
180         */
181        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
182        {
183            super.readEntityFromNBT(par1NBTTagCompound);
184            this.setSheared(par1NBTTagCompound.getBoolean("Sheared"));
185            this.setFleeceColor(par1NBTTagCompound.getByte("Color"));
186        }
187    
188        /**
189         * Returns the sound this mob makes while it's alive.
190         */
191        protected String getLivingSound()
192        {
193            return "mob.sheep.say";
194        }
195    
196        /**
197         * Returns the sound this mob makes when it is hurt.
198         */
199        protected String getHurtSound()
200        {
201            return "mob.sheep.say";
202        }
203    
204        /**
205         * Returns the sound this mob makes on death.
206         */
207        protected String getDeathSound()
208        {
209            return "mob.sheep.say";
210        }
211    
212        /**
213         * Plays step sound at given x, y, z for the entity
214         */
215        protected void playStepSound(int par1, int par2, int par3, int par4)
216        {
217            this.func_85030_a("mob.sheep.step", 0.15F, 1.0F);
218        }
219    
220        public int getFleeceColor()
221        {
222            return this.dataWatcher.getWatchableObjectByte(16) & 15;
223        }
224    
225        public void setFleeceColor(int par1)
226        {
227            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
228            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & 240 | par1 & 15)));
229        }
230    
231        /**
232         * returns true if a sheeps wool has been sheared
233         */
234        public boolean getSheared()
235        {
236            return (this.dataWatcher.getWatchableObjectByte(16) & 16) != 0;
237        }
238    
239        /**
240         * make a sheep sheared if set to true
241         */
242        public void setSheared(boolean par1)
243        {
244            byte var2 = this.dataWatcher.getWatchableObjectByte(16);
245    
246            if (par1)
247            {
248                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 16)));
249            }
250            else
251            {
252                this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -17)));
253            }
254        }
255    
256        /**
257         * This method is called when a sheep spawns in the world to select the color of sheep fleece.
258         */
259        public static int getRandomFleeceColor(Random par0Random)
260        {
261            int var1 = par0Random.nextInt(100);
262            return var1 < 5 ? 15 : (var1 < 10 ? 7 : (var1 < 15 ? 8 : (var1 < 18 ? 12 : (par0Random.nextInt(500) == 0 ? 6 : 0))));
263        }
264    
265        public EntitySheep func_90015_b(EntityAgeable par1EntityAgeable)
266        {
267            EntitySheep var2 = (EntitySheep)par1EntityAgeable;
268            EntitySheep var3 = new EntitySheep(this.worldObj);
269            int var4 = this.func_90014_a(this, var2);
270            var3.setFleeceColor(15 - var4);
271            return var3;
272        }
273    
274        /**
275         * This function applies the benefits of growing back wool and faster growing up to the acting entity. (This
276         * function is used in the AIEatGrass)
277         */
278        public void eatGrassBonus()
279        {
280            this.setSheared(false);
281    
282            if (this.isChild())
283            {
284                int var1 = this.getGrowingAge() + 1200;
285    
286                if (var1 > 0)
287                {
288                    var1 = 0;
289                }
290    
291                this.setGrowingAge(var1);
292            }
293        }
294    
295        /**
296         * Initialize this creature.
297         */
298        public void initCreature()
299        {
300            this.setFleeceColor(getRandomFleeceColor(this.worldObj.rand));
301        }
302    
303        private int func_90014_a(EntityAnimal par1EntityAnimal, EntityAnimal par2EntityAnimal)
304        {
305            int var3 = this.func_90013_b(par1EntityAnimal);
306            int var4 = this.func_90013_b(par2EntityAnimal);
307            this.field_90016_e.getStackInSlot(0).setItemDamage(var3);
308            this.field_90016_e.getStackInSlot(1).setItemDamage(var4);
309            ItemStack var5 = CraftingManager.getInstance().findMatchingRecipe(this.field_90016_e, ((EntitySheep)par1EntityAnimal).worldObj);
310            int var6;
311    
312            if (var5 != null && var5.getItem().shiftedIndex == Item.dyePowder.shiftedIndex)
313            {
314                var6 = var5.getItemDamage();
315            }
316            else
317            {
318                var6 = this.worldObj.rand.nextBoolean() ? var3 : var4;
319            }
320    
321            return var6;
322        }
323    
324        private int func_90013_b(EntityAnimal par1EntityAnimal)
325        {
326            return 15 - ((EntitySheep)par1EntityAnimal).getFleeceColor();
327        }
328    
329        public EntityAgeable func_90011_a(EntityAgeable par1EntityAgeable)
330        {
331            return this.func_90015_b(par1EntityAgeable);
332        }
333    
334        @Override
335        public boolean isShearable(ItemStack item, World world, int X, int Y, int Z)
336        {
337            return !getSheared() && !isChild();
338        }
339    
340        @Override
341        public ArrayList<ItemStack> onSheared(ItemStack item, World world, int X, int Y, int Z, int fortune)
342        {
343            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
344            setSheared(true);
345            int i = 1 + rand.nextInt(3);
346            for (int j = 0; j < i; j++)
347            {
348                ret.add(new ItemStack(Block.cloth.blockID, 1, getFleeceColor()));
349            }
350            this.worldObj.playSoundAtEntity(this, "mob.sheep.shear", 1.0F, 1.0F);
351            return ret;
352        }
353    }