001    package net.minecraft.block;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import java.util.ArrayList;
006    import java.util.List;
007    import java.util.Random;
008    import net.minecraft.block.material.Material;
009    import net.minecraft.client.particle.EffectRenderer;
010    import net.minecraft.creativetab.CreativeTabs;
011    import net.minecraft.enchantment.EnchantmentHelper;
012    import net.minecraft.entity.Entity;
013    import net.minecraft.entity.EntityLiving;
014    import net.minecraft.entity.EnumCreatureType;
015    import net.minecraft.entity.item.EntityItem;
016    import net.minecraft.entity.item.EntityXPOrb;
017    import net.minecraft.entity.player.EntityPlayer;
018    import net.minecraft.item.Item;
019    import net.minecraft.item.ItemAnvilBlock;
020    import net.minecraft.item.ItemBlock;
021    import net.minecraft.item.ItemCloth;
022    import net.minecraft.item.ItemColored;
023    import net.minecraft.item.ItemLeaves;
024    import net.minecraft.item.ItemLilyPad;
025    import net.minecraft.item.ItemMultiTextureTile;
026    import net.minecraft.item.ItemPiston;
027    import net.minecraft.item.ItemSlab;
028    import net.minecraft.item.ItemStack;
029    import net.minecraft.stats.StatList;
030    import net.minecraft.tileentity.TileEntity;
031    import net.minecraft.tileentity.TileEntitySign;
032    import net.minecraft.util.AxisAlignedBB;
033    import net.minecraft.util.ChunkCoordinates;
034    import net.minecraft.util.MovingObjectPosition;
035    import net.minecraft.util.StatCollector;
036    import net.minecraft.util.Vec3;
037    import net.minecraft.world.Explosion;
038    import net.minecraft.world.IBlockAccess;
039    import net.minecraft.world.World;
040    import net.minecraft.world.WorldProviderEnd;
041    
042    import net.minecraftforge.common.*;
043    import static net.minecraftforge.common.ForgeDirection.*;
044    
045    public class Block
046    {
047        protected static int[] blockFireSpreadSpeed = new int[4096];
048        protected static int[] blockFlammability = new int[4096];
049        protected String currentTexture = "/terrain.png";
050        public boolean isDefaultTexture = true;
051        /**
052         * used as foreach item, if item.tab = current tab, display it on the screen
053         */
054        private CreativeTabs displayOnCreativeTab;
055        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
056        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
057        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
058        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
059        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
060        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
061        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
062        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
063        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
064        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
065        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
066        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
067    
068        /** List of ly/ff (BlockType) containing the already registered blocks. */
069        public static final Block[] blocksList = new Block[4096];
070    
071        /**
072         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
073         */
074        public static final boolean[] opaqueCubeLookup = new boolean[4096];
075    
076        /** How much light is subtracted for going through this block */
077        public static final int[] lightOpacity = new int[4096];
078    
079        /** Array of booleans that tells if a block can grass */
080        public static final boolean[] canBlockGrass = new boolean[4096];
081    
082        /** Amount of light emitted */
083        public static final int[] lightValue = new int[4096];
084        public static final boolean[] requiresSelfNotify = new boolean[4096];
085    
086        /**
087         * Flag if block ID should use the brightest neighbor light value as its own
088         */
089        public static boolean[] useNeighborBrightness = new boolean[4096];
090        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
091        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
092        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
093        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
094        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
095        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
096        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
097        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
098        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
099        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
100    
101        /** Stationary lava source block */
102        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
103        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
104        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
105        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
106        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
107        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
108        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
109        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
110        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
111        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
112        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
113        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
114        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
115        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
116        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
117        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
118        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
119        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
120        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
121        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
122        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
123        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
124        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
125        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
126        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
127        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
128        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
129        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
130        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
131        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
132        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
133        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
134    
135        /** stoneDoubleSlab */
136        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
137    
138        /** stoneSingleSlab */
139        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
140        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
141        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
142        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
143        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
144        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
145        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
146        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
147        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
148        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
149        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
150        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
151        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
152        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
153        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
154        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
155        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
156        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
157        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
158        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
159        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
160        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
161        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
162        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
163        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
164        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
165        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
166        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
167        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
168        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
169        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
170        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
171        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
172        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
173        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
174        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
175        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
176        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
177        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
178        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
179        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
180        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
181        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
182        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
183        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
184        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
185    
186        /** The purple teleport blocks inside the obsidian circle */
187        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
188        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
189        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
190        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
191        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
192    
193        /**
194         * April fools secret locked chest, only spawns on new chunks on 1st April.
195         */
196        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
197        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
198        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
199        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
200        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
201        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
202        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
203        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
204        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
205        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
206        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
207        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
208        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
209        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
210        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
211        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
212        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
213        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
214        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
215        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
216        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
217        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
218        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
219        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
220        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
221        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
222        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
223        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
224        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
225        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
226        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
227        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
228        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
229        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
230        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
231        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
232        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
233        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
234        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
235        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
236        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
237        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
238        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
239        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
240        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
241        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
242        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
243        public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
244        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
245        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
246        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
247    
248        /**
249         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
250         * come from terrain.png, and the index is 0-based (grass is 0).
251         */
252        public int blockIndexInTexture;
253    
254        /** ID of the block. */
255        public final int blockID;
256    
257        /** Indicates how many hits it takes to break a block. */
258        protected float blockHardness;
259    
260        /** Indicates the blocks resistance to explosions. */
261        protected float blockResistance;
262    
263        /**
264         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
265         */
266        protected boolean blockConstructorCalled;
267    
268        /**
269         * If this field is true, the block is counted for statistics (mined or placed)
270         */
271        protected boolean enableStats;
272    
273        /**
274         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
275         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
276         */
277        protected boolean needsRandomTick;
278    
279        /** true if the Block contains a Tile Entity */
280        protected boolean isBlockContainer;
281    
282        /** minimum X for the block bounds (local coordinates) */
283        protected double minX;
284    
285        /** minimum Y for the block bounds (local coordinates) */
286        protected double minY;
287    
288        /** minimum Z for the block bounds (local coordinates) */
289        protected double minZ;
290    
291        /** maximum X for the block bounds (local coordinates) */
292        protected double maxX;
293    
294        /** maximum Y for the block bounds (local coordinates) */
295        protected double maxY;
296    
297        /** maximum Z for the block bounds (local coordinates) */
298        protected double maxZ;
299    
300        /** Sound of stepping on the block */
301        public StepSound stepSound;
302        public float blockParticleGravity;
303    
304        /** Block material definition. */
305        public final Material blockMaterial;
306    
307        /**
308         * Determines how much velocity is maintained while moving on top of this block
309         */
310        public float slipperiness;
311        private String blockName;
312    
313        public Block(int par1, Material par2Material)
314        {
315            this.blockConstructorCalled = true;
316            this.enableStats = true;
317            this.stepSound = soundPowderFootstep;
318            this.blockParticleGravity = 1.0F;
319            this.slipperiness = 0.6F;
320    
321            if (blocksList[par1] != null)
322            {
323                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
324            }
325            else
326            {
327                this.blockMaterial = par2Material;
328                blocksList[par1] = this;
329                this.blockID = par1;
330                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
331                opaqueCubeLookup[par1] = this.isOpaqueCube();
332                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
333                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
334            }
335            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
336        }
337    
338        /**
339         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
340         * always notify every neightbor block when anything changes.
341         */
342        public Block setRequiresSelfNotify()
343        {
344            requiresSelfNotify[this.blockID] = true;
345            return this;
346        }
347    
348        /**
349         * This method is called on a block after all other blocks gets already created. You can use it to reference and
350         * configure something on the block that needs the others ones.
351         */
352        protected void initializeBlock() {}
353    
354        public Block(int par1, int par2, Material par3Material)
355        {
356            this(par1, par3Material);
357            this.blockIndexInTexture = par2;
358        }
359    
360        /**
361         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
362         */
363        public Block setStepSound(StepSound par1StepSound)
364        {
365            this.stepSound = par1StepSound;
366            return this;
367        }
368    
369        /**
370         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
371         */
372        public Block setLightOpacity(int par1)
373        {
374            lightOpacity[this.blockID] = par1;
375            return this;
376        }
377    
378        /**
379         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
380         * for convenience in constructing.
381         */
382        public Block setLightValue(float par1)
383        {
384            lightValue[this.blockID] = (int)(15.0F * par1);
385            return this;
386        }
387    
388        /**
389         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
390         */
391        public Block setResistance(float par1)
392        {
393            this.blockResistance = par1 * 3.0F;
394            return this;
395        }
396    
397        public static boolean isNormalCube(int par0)
398        {
399            Block var1 = blocksList[par0];
400            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
401        }
402    
403        /**
404         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
405         */
406        public boolean renderAsNormalBlock()
407        {
408            return true;
409        }
410    
411        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
412        {
413            return !this.blockMaterial.blocksMovement();
414        }
415    
416        /**
417         * The type of render function that is called for this block
418         */
419        public int getRenderType()
420        {
421            return 0;
422        }
423    
424        /**
425         * Sets how many hits it takes to break a block.
426         */
427        public Block setHardness(float par1)
428        {
429            this.blockHardness = par1;
430    
431            if (this.blockResistance < par1 * 5.0F)
432            {
433                this.blockResistance = par1 * 5.0F;
434            }
435    
436            return this;
437        }
438    
439        /**
440         * This method will make the hardness of the block equals to -1, and the block is indestructible.
441         */
442        public Block setBlockUnbreakable()
443        {
444            this.setHardness(-1.0F);
445            return this;
446        }
447    
448        /**
449         * Returns the block hardness at a location. Args: world, x, y, z
450         */
451        public float getBlockHardness(World par1World, int par2, int par3, int par4)
452        {
453            return this.blockHardness;
454        }
455    
456        /**
457         * Sets whether this block type will receive random update ticks
458         */
459        public Block setTickRandomly(boolean par1)
460        {
461            this.needsRandomTick = par1;
462            return this;
463        }
464    
465        /**
466         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
467         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
468         */
469        public boolean getTickRandomly()
470        {
471            return this.needsRandomTick;
472        }
473    
474        @Deprecated //Forge: New Metadata sensitive version.
475        public boolean hasTileEntity()
476        {
477            return hasTileEntity(0);
478        }
479    
480        /**
481         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
482         */
483        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
484        {
485            this.minX = (double)par1;
486            this.minY = (double)par2;
487            this.minZ = (double)par3;
488            this.maxX = (double)par4;
489            this.maxY = (double)par5;
490            this.maxZ = (double)par6;
491        }
492    
493        @SideOnly(Side.CLIENT)
494    
495        /**
496         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
497         */
498        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
499        {
500            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
501        }
502    
503        @SideOnly(Side.CLIENT)
504    
505        /**
506         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
507         */
508        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
509        {
510            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
511        }
512    
513        @SideOnly(Side.CLIENT)
514    
515        /**
516         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
517         * coordinates.  Args: blockAccess, x, y, z, side
518         */
519        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
520        {
521            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
522        }
523    
524        /**
525         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
526         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
527         */
528        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
529        {
530            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
531        }
532    
533        @SideOnly(Side.CLIENT)
534    
535        /**
536         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
537         */
538        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
539        {
540            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
541        }
542    
543        /**
544         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
545         */
546        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
547        {
548            return this.getBlockTextureFromSide(par1);
549        }
550    
551        /**
552         * Returns the block texture based on the side being looked at.  Args: side
553         */
554        public int getBlockTextureFromSide(int par1)
555        {
556            return this.blockIndexInTexture;
557        }
558    
559        /**
560         * if the specified block is in the given AABB, add its collision bounding box to the given list
561         */
562        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
563        {
564            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
565    
566            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
567            {
568                par6List.add(var8);
569            }
570        }
571    
572        @SideOnly(Side.CLIENT)
573    
574        /**
575         * Returns the bounding box of the wired rectangular prism to render.
576         */
577        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
578        {
579            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
580        }
581    
582        /**
583         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
584         * cleared to be reused)
585         */
586        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
587        {
588            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
589        }
590    
591        /**
592         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
593         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
594         */
595        public boolean isOpaqueCube()
596        {
597            return true;
598        }
599    
600        /**
601         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
602         */
603        public boolean canCollideCheck(int par1, boolean par2)
604        {
605            return this.isCollidable();
606        }
607    
608        /**
609         * Returns if this block is collidable (only used by Fire). Args: x, y, z
610         */
611        public boolean isCollidable()
612        {
613            return true;
614        }
615    
616        /**
617         * Ticks the block if it's been scheduled
618         */
619        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
620    
621        @SideOnly(Side.CLIENT)
622    
623        /**
624         * A randomly called display update to be able to add particles or other items for display
625         */
626        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
627    
628        /**
629         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
630         */
631        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
632    
633        /**
634         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
635         * their own) Args: x, y, z, neighbor blockID
636         */
637        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
638    
639        /**
640         * How many world ticks before ticking
641         */
642        public int tickRate()
643        {
644            return 10;
645        }
646    
647        /**
648         * Called whenever the block is added into the world. Args: world, x, y, z
649         */
650        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
651    
652        /**
653         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
654         */
655        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
656        {
657            if (hasTileEntity(par6) && !(this instanceof BlockContainer))
658            {
659                par1World.removeBlockTileEntity(par2, par3, par4);
660            }
661        }
662    
663        /**
664         * Returns the quantity of items to drop on block destruction.
665         */
666        public int quantityDropped(Random par1Random)
667        {
668            return 1;
669        }
670    
671        /**
672         * Returns the ID of the items to drop on destruction.
673         */
674        public int idDropped(int par1, Random par2Random, int par3)
675        {
676            return this.blockID;
677        }
678    
679        /**
680         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
681         * EntityPlayer.
682         */
683        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
684        {
685            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
686        }
687    
688        /**
689         * Drops the specified block items
690         */
691        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
692        {
693            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
694        }
695    
696        /**
697         * Drops the block items with a specified chance of dropping the specified items
698         */
699        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
700        {
701            if (!par1World.isRemote)
702            {
703                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
704    
705                for (ItemStack item : items)
706                {
707                    if (par1World.rand.nextFloat() <= par6)
708                    {
709                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
710                    }
711                }
712            }
713        }
714    
715        /**
716         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
717         */
718        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
719        {
720            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
721            {
722                float var6 = 0.7F;
723                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
724                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
725                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
726                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
727                var13.delayBeforeCanPickup = 10;
728                par1World.spawnEntityInWorld(var13);
729            }
730        }
731    
732        /**
733         * called by spawner, ore, redstoneOre blocks
734         */
735        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
736        {
737            if (!par1World.isRemote)
738            {
739                while (par5 > 0)
740                {
741                    int var6 = EntityXPOrb.getXPSplit(par5);
742                    par5 -= var6;
743                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
744                }
745            }
746        }
747    
748        /**
749         * Determines the damage on the item the block drops. Used in cloth and wood.
750         */
751        public int damageDropped(int par1)
752        {
753            return 0;
754        }
755    
756        /**
757         * Returns how much this block can resist explosions from the passed in entity.
758         */
759        public float getExplosionResistance(Entity par1Entity)
760        {
761            return this.blockResistance / 5.0F;
762        }
763    
764        /**
765         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
766         * x, y, z, startVec, endVec
767         */
768        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
769        {
770            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
771            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
772            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
773            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
774            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
775            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
776            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
777            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
778            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
779    
780            if (!this.isVecInsideYZBounds(var7))
781            {
782                var7 = null;
783            }
784    
785            if (!this.isVecInsideYZBounds(var8))
786            {
787                var8 = null;
788            }
789    
790            if (!this.isVecInsideXZBounds(var9))
791            {
792                var9 = null;
793            }
794    
795            if (!this.isVecInsideXZBounds(var10))
796            {
797                var10 = null;
798            }
799    
800            if (!this.isVecInsideXYBounds(var11))
801            {
802                var11 = null;
803            }
804    
805            if (!this.isVecInsideXYBounds(var12))
806            {
807                var12 = null;
808            }
809    
810            Vec3 var13 = null;
811    
812            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
813            {
814                var13 = var7;
815            }
816    
817            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
818            {
819                var13 = var8;
820            }
821    
822            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
823            {
824                var13 = var9;
825            }
826    
827            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
828            {
829                var13 = var10;
830            }
831    
832            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
833            {
834                var13 = var11;
835            }
836    
837            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
838            {
839                var13 = var12;
840            }
841    
842            if (var13 == null)
843            {
844                return null;
845            }
846            else
847            {
848                byte var14 = -1;
849    
850                if (var13 == var7)
851                {
852                    var14 = 4;
853                }
854    
855                if (var13 == var8)
856                {
857                    var14 = 5;
858                }
859    
860                if (var13 == var9)
861                {
862                    var14 = 0;
863                }
864    
865                if (var13 == var10)
866                {
867                    var14 = 1;
868                }
869    
870                if (var13 == var11)
871                {
872                    var14 = 2;
873                }
874    
875                if (var13 == var12)
876                {
877                    var14 = 3;
878                }
879    
880                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
881            }
882        }
883    
884        /**
885         * Checks if a vector is within the Y and Z bounds of the block.
886         */
887        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
888        {
889            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
890        }
891    
892        /**
893         * Checks if a vector is within the X and Z bounds of the block.
894         */
895        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
896        {
897            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
898        }
899    
900        /**
901         * Checks if a vector is within the X and Y bounds of the block.
902         */
903        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
904        {
905            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
906        }
907    
908        /**
909         * Called upon the block being destroyed by an explosion
910         */
911        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
912    
913        @SideOnly(Side.CLIENT)
914    
915        /**
916         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
917         */
918        public int getRenderBlockPass()
919        {
920            return 0;
921        }
922    
923        /**
924         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
925         */
926        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
927        {
928            return this.canPlaceBlockAt(par1World, par2, par3, par4);
929        }
930    
931        /**
932         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
933         */
934        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
935        {
936            int var5 = par1World.getBlockId(par2, par3, par4);
937            return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
938        }
939    
940        /**
941         * Called upon block activation (right click on the block.)
942         */
943        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
944        {
945            return false;
946        }
947    
948        /**
949         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
950         */
951        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
952    
953        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
954        {
955            return par9;
956        }
957    
958        /**
959         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
960         */
961        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
962    
963        /**
964         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
965         */
966        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
967    
968        /**
969         * Updates the blocks bounds based on its current state. Args: world, x, y, z
970         */
971        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
972    
973        /**
974         * returns the block bounderies minX value
975         */
976        public final double getBlockBoundsMinX()
977        {
978            return this.minX;
979        }
980    
981        /**
982         * returns the block bounderies maxX value
983         */
984        public final double getBlockBoundsMaxX()
985        {
986            return this.maxX;
987        }
988    
989        /**
990         * returns the block bounderies minY value
991         */
992        public final double getBlockBoundsMinY()
993        {
994            return this.minY;
995        }
996    
997        /**
998         * returns the block bounderies maxY value
999         */
1000        public final double getBlockBoundsMaxY()
1001        {
1002            return this.maxY;
1003        }
1004    
1005        /**
1006         * returns the block bounderies minZ value
1007         */
1008        public final double getBlockBoundsMinZ()
1009        {
1010            return this.minZ;
1011        }
1012    
1013        /**
1014         * returns the block bounderies maxZ value
1015         */
1016        public final double getBlockBoundsMaxZ()
1017        {
1018            return this.maxZ;
1019        }
1020    
1021        @SideOnly(Side.CLIENT)
1022        public int getBlockColor()
1023        {
1024            return 16777215;
1025        }
1026    
1027        @SideOnly(Side.CLIENT)
1028    
1029        /**
1030         * Returns the color this block should be rendered. Used by leaves.
1031         */
1032        public int getRenderColor(int par1)
1033        {
1034            return 16777215;
1035        }
1036    
1037        @SideOnly(Side.CLIENT)
1038    
1039        /**
1040         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1041         * when first determining what to render.
1042         */
1043        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1044        {
1045            return 16777215;
1046        }
1047    
1048        /**
1049         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1050         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1051         * Y, Z, side
1052         */
1053        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1054        {
1055            return false;
1056        }
1057    
1058        /**
1059         * Can this block provide power. Only wire currently seems to have this change based on its state.
1060         */
1061        public boolean canProvidePower()
1062        {
1063            return false;
1064        }
1065    
1066        /**
1067         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1068         */
1069        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1070    
1071        /**
1072         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1073         * side
1074         */
1075        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1076        {
1077            return false;
1078        }
1079    
1080        /**
1081         * Sets the block's bounds for rendering it as an item
1082         */
1083        public void setBlockBoundsForItemRender() {}
1084    
1085        /**
1086         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1087         * block and l is the block's subtype/damage.
1088         */
1089        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1090        {
1091            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1092            par2EntityPlayer.addExhaustion(0.025F);
1093    
1094            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1095            {
1096                ItemStack var8 = this.createStackedBlock(par6);
1097    
1098                if (var8 != null)
1099                {
1100                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1101                }
1102            }
1103            else
1104            {
1105                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1106                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1107            }
1108        }
1109    
1110        /**
1111         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1112         */
1113        protected boolean canSilkHarvest()
1114        {
1115            return this.renderAsNormalBlock() && !this.isBlockContainer;
1116        }
1117    
1118        /**
1119         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1120         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1121         */
1122        protected ItemStack createStackedBlock(int par1)
1123        {
1124            int var2 = 0;
1125    
1126            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1127            {
1128                var2 = par1;
1129            }
1130    
1131            return new ItemStack(this.blockID, 1, var2);
1132        }
1133    
1134        /**
1135         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1136         */
1137        public int quantityDroppedWithBonus(int par1, Random par2Random)
1138        {
1139            return this.quantityDropped(par2Random);
1140        }
1141    
1142        /**
1143         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1144         */
1145        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1146        {
1147            return true;
1148        }
1149    
1150        /**
1151         * Called when the block is placed in the world.
1152         */
1153        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1154    
1155        public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
1156    
1157        /**
1158         * set name of block from language file
1159         */
1160        public Block setBlockName(String par1Str)
1161        {
1162            this.blockName = "tile." + par1Str;
1163            return this;
1164        }
1165    
1166        /**
1167         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1168         * page.
1169         */
1170        public String translateBlockName()
1171        {
1172            return StatCollector.translateToLocal(this.getBlockName() + ".name");
1173        }
1174    
1175        public String getBlockName()
1176        {
1177            return this.blockName;
1178        }
1179    
1180        /**
1181         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1182         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1183         */
1184        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1185    
1186        /**
1187         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1188         */
1189        public boolean getEnableStats()
1190        {
1191            return this.enableStats;
1192        }
1193    
1194        /**
1195         * Disable statistics for the block, the block will no count for mined or placed.
1196         */
1197        protected Block disableStats()
1198        {
1199            this.enableStats = false;
1200            return this;
1201        }
1202    
1203        /**
1204         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1205         * and stop pistons
1206         */
1207        public int getMobilityFlag()
1208        {
1209            return this.blockMaterial.getMaterialMobility();
1210        }
1211    
1212        @SideOnly(Side.CLIENT)
1213    
1214        /**
1215         * Returns the default ambient occlusion value based on block opacity
1216         */
1217        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1218        {
1219            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1220        }
1221    
1222        /**
1223         * Block's chance to react to an entity falling on it.
1224         */
1225        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1226    
1227        @SideOnly(Side.CLIENT)
1228    
1229        /**
1230         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1231         */
1232        public int idPicked(World par1World, int par2, int par3, int par4)
1233        {
1234            return this.blockID;
1235        }
1236    
1237        /**
1238         * Get the block's damage value (for use with pick block).
1239         */
1240        public int getDamageValue(World par1World, int par2, int par3, int par4)
1241        {
1242            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1243        }
1244    
1245        @SideOnly(Side.CLIENT)
1246    
1247        /**
1248         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1249         */
1250        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1251        {
1252            par3List.add(new ItemStack(par1, 1, 0));
1253        }
1254    
1255        /**
1256         * Sets the CreativeTab to display this block on.
1257         */
1258        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1259        {
1260            this.displayOnCreativeTab = par1CreativeTabs;
1261            return this;
1262        }
1263    
1264        /**
1265         * Called when the block is attempted to be harvested
1266         */
1267        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1268    
1269        @SideOnly(Side.CLIENT)
1270    
1271        /**
1272         * Returns the CreativeTab to display the given block on.
1273         */
1274        public CreativeTabs getCreativeTabToDisplayOn()
1275        {
1276            return this.displayOnCreativeTab;
1277        }
1278    
1279        /**
1280         * Called when this block is set (with meta data).
1281         */
1282        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1283    
1284        /**
1285         * currently only used by BlockCauldron to incrament meta-data during rain
1286         */
1287        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1288    
1289        @SideOnly(Side.CLIENT)
1290        public boolean func_82505_u_()
1291        {
1292            return false;
1293        }
1294    
1295        public boolean func_82506_l()
1296        {
1297            return true;
1298        }
1299    
1300        public boolean func_85103_a(Explosion par1Explosion)
1301        {
1302            return true;
1303        }
1304    
1305        static
1306        {
1307            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1308            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1309            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1310            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1311            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1312            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1313            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1314            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1315            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1316            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1317            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1318            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1319            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1320            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1321            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1322            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1323            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1324            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1325            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1326    
1327            for (int var0 = 0; var0 < 256; ++var0)
1328            {
1329                if (blocksList[var0] != null)
1330                {
1331                    if (Item.itemsList[var0] == null)
1332                    {
1333                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
1334                        blocksList[var0].initializeBlock();
1335                    }
1336    
1337                    boolean var1 = false;
1338    
1339                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1340                    {
1341                        var1 = true;
1342                    }
1343    
1344                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1345                    {
1346                        var1 = true;
1347                    }
1348    
1349                    if (var0 == tilledField.blockID)
1350                    {
1351                        var1 = true;
1352                    }
1353    
1354                    if (canBlockGrass[var0])
1355                    {
1356                        var1 = true;
1357                    }
1358    
1359                    if (lightOpacity[var0] == 0)
1360                    {
1361                        var1 = true;
1362                    }
1363    
1364                    useNeighborBrightness[var0] = var1;
1365                }
1366            }
1367    
1368            canBlockGrass[0] = true;
1369            StatList.initBreakableStats();
1370        }
1371            
1372        /* =================================================== FORGE START =====================================*/    
1373        /**
1374         * Get a light value for this block, normal ranges are between 0 and 15
1375         * 
1376         * @param world The current world
1377         * @param x X Position
1378         * @param y Y position
1379         * @param z Z position
1380         * @return The light value
1381         */
1382        public int getLightValue(IBlockAccess world, int x, int y, int z) 
1383        {
1384            return lightValue[blockID];
1385        }
1386    
1387        /**
1388         * Checks if a player or entity can use this block to 'climb' like a ladder.
1389         * 
1390         * @param world The current world
1391         * @param x X Position
1392         * @param y Y position
1393         * @param z Z position
1394         * @return True if the block should act like a ladder
1395         */
1396        public boolean isLadder(World world, int x, int y, int z) 
1397        {
1398            return false;
1399        }
1400        
1401        /**
1402         * Return true if the block is a normal, solid cube.  This
1403         * determines indirect power state, entity ejection from blocks, and a few
1404         * others.
1405         * 
1406         * @param world The current world
1407         * @param x X Position
1408         * @param y Y position
1409         * @param z Z position
1410         * @return True if the block is a full cube
1411         */
1412        public boolean isBlockNormalCube(World world, int x, int y, int z) 
1413        {
1414            return blockMaterial.isOpaque() && renderAsNormalBlock();
1415        }
1416    
1417        /**
1418         * Checks if the block is a solid face on the given side, used by placement logic.
1419         * 
1420         * @param world The current world
1421         * @param x X Position
1422         * @param y Y position
1423         * @param z Z position
1424         * @param side The side to check
1425         * @return True if the block is solid on the specified side.
1426         */
1427        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 
1428        {
1429            int meta = world.getBlockMetadata(x, y, z);
1430            if (this instanceof BlockHalfSlab)
1431            {
1432                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1433            }
1434            else if (this instanceof BlockFarmland)
1435            {
1436                return (side != DOWN && side != UP);
1437            }
1438            else if (this instanceof BlockStairs)
1439            {
1440                boolean flipped = ((meta & 4) != 0);
1441                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1442            }
1443            return isBlockNormalCube(world, x, y, z);
1444        }
1445    
1446        /**
1447         * Determines if a new block can be replace the space occupied by this one,
1448         * Used in the player's placement code to make the block act like water, and lava.
1449         * 
1450         * @param world The current world
1451         * @param x X Position
1452         * @param y Y position
1453         * @param z Z position
1454         * @return True if the block is replaceable by another block
1455         */
1456        public boolean isBlockReplaceable(World world, int x, int y, int z) 
1457        {
1458            return false;
1459        }
1460    
1461        /**
1462         * Determines if this block should set fire and deal fire damage
1463         * to entities coming into contact with it.
1464         * 
1465         * @param world The current world
1466         * @param x X Position
1467         * @param y Y position
1468         * @param z Z position
1469         * @return True if the block should deal damage
1470         */
1471        public boolean isBlockBurning(World world, int x, int y, int z) 
1472        {
1473            return false;
1474        }
1475        
1476        /**
1477         * Determines this block should be treated as an air block
1478         * by the rest of the code. This method is primarily
1479         * useful for creating pure logic-blocks that will be invisible 
1480         * to the player and otherwise interact as air would.
1481         * 
1482         * @param world The current world
1483         * @param x X Position
1484         * @param y Y position
1485         * @param z Z position
1486         * @return True if the block considered air
1487         */
1488        public boolean isAirBlock(World world, int x, int y, int z) 
1489        {
1490            return false;
1491        }
1492    
1493        /**
1494         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1495         * 
1496         * @param player The player damaging the block, may be null
1497         * @param meta The block's current metadata
1498         * @return True to spawn the drops
1499         */
1500        public boolean canHarvestBlock(EntityPlayer player, int meta) 
1501        {
1502            return ForgeHooks.canHarvestBlock(this, player, meta);
1503        }
1504    
1505        /**
1506         * Called when a player removes a block.  This is responsible for
1507         * actually destroying the block, and the block is intact at time of call.
1508         * This is called regardless of whether the player can harvest the block or
1509         * not.  
1510         * 
1511         * Return true if the block is actually destroyed.
1512         *
1513         * Note: When used in multiplayer, this is called on both client and
1514         * server sides!
1515         * 
1516         * @param world The current world
1517         * @param player The player damaging the block, may be null
1518         * @param x X Position
1519         * @param y Y position
1520         * @param z Z position
1521         * @return True if the block is actually destroyed.
1522         */
1523        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 
1524        {
1525            return world.setBlockWithNotify(x, y, z, 0);
1526        }
1527    
1528        /**
1529         * Called when a new CreativeContainer is opened, populate the list 
1530         * with all of the items for this block you want a player in creative mode
1531         * to have access to.
1532         * 
1533         * @param itemList The list of items to display on the creative inventory.
1534         */
1535        public void addCreativeItems(ArrayList itemList)
1536        {           
1537        }
1538            
1539        /**
1540         * Chance that fire will spread and consume this block.
1541         * 300 being a 100% chance, 0, being a 0% chance.
1542         * 
1543         * @param world The current world
1544         * @param x The blocks X position
1545         * @param y The blocks Y position
1546         * @param z The blocks Z position
1547         * @param metadata The blocks current metadata
1548         * @param face The face that the fire is coming from
1549         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1550         */
1551        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1552        {
1553            return blockFlammability[blockID];
1554        }
1555        
1556        /**
1557         * Called when fire is updating, checks if a block face can catch fire.
1558         * 
1559         * 
1560         * @param world The current world
1561         * @param x The blocks X position
1562         * @param y The blocks Y position
1563         * @param z The blocks Z position
1564         * @param metadata The blocks current metadata
1565         * @param face The face that the fire is coming from
1566         * @return True if the face can be on fire, false otherwise.
1567         */
1568        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1569        {
1570            return getFlammability(world, x, y, z, metadata, face) > 0;
1571        }
1572        
1573        /**
1574         * Called when fire is updating on a neighbor block.
1575         * The higher the number returned, the faster fire will spread around this block.
1576         * 
1577         * @param world The current world
1578         * @param x The blocks X position
1579         * @param y The blocks Y position
1580         * @param z The blocks Z position
1581         * @param metadata The blocks current metadata
1582         * @param face The face that the fire is coming from
1583         * @return A number that is used to determine the speed of fire growth around the block
1584         */
1585        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1586        {
1587            return blockFireSpreadSpeed[blockID];
1588        }
1589        
1590        /**
1591         * Currently only called by fire when it is on top of this block.
1592         * Returning true will prevent the fire from naturally dying during updating.
1593         * Also prevents firing from dying from rain.
1594         * 
1595         * @param world The current world
1596         * @param x The blocks X position
1597         * @param y The blocks Y position
1598         * @param z The blocks Z position
1599         * @param metadata The blocks current metadata
1600         * @param side The face that the fire is coming from
1601         * @return True if this block sustains fire, meaning it will never go out.
1602         */
1603        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1604        {
1605            if (blockID == Block.netherrack.blockID && side == UP)
1606            {
1607                    return true;
1608            }
1609            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1610            {
1611                    return true;
1612            }
1613            return false;
1614        }
1615    
1616        /**
1617         * Called by BlockFire to setup the burn values of vanilla blocks.
1618         * @param id The block id
1619         * @param encouragement How much the block encourages fire to spread
1620         * @param flammability how easy a block is to catch fire
1621         */
1622        public static void setBurnProperties(int id, int encouragement, int flammability)
1623        {
1624            blockFireSpreadSpeed[id] = encouragement;
1625            blockFlammability[id] = flammability;
1626        }
1627    
1628        /**
1629         * Called throughout the code as a replacement for block instanceof BlockContainer
1630         * Moving this to the Block base class allows for mods that wish to extend vinella 
1631         * blocks, and also want to have a tile entity on that block, may.
1632         * 
1633         * Return true from this function to specify this block has a tile entity.
1634         * 
1635         * @param metadata Metadata of the current block
1636         * @return True if block has a tile entity, false otherwise
1637         */
1638        public boolean hasTileEntity(int metadata)
1639        {
1640            return isBlockContainer;
1641        }
1642        
1643        /**
1644         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1645         * Return the same thing you would from that function.
1646         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1647         * 
1648         * @param metadata The Metadata of the current block
1649         * @return A instance of a class extending TileEntity
1650         */
1651        public TileEntity createTileEntity(World world, int metadata)
1652        {
1653            if (this instanceof BlockContainer)
1654            {
1655                return ((BlockContainer)this).createNewTileEntity(world, metadata);
1656            }
1657            return null;
1658        }    
1659        
1660        /**
1661         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1662         * version in 1.1. 
1663         * 
1664         * @param meta Blocks Metadata
1665         * @param fortune Current item fortune level
1666         * @param random Random number generator
1667         * @return The number of items to drop
1668         */
1669        public int quantityDropped(int meta, int fortune, Random random)
1670        {
1671            return quantityDroppedWithBonus(fortune, random);
1672        }
1673        
1674        /**
1675         * This returns a complete list of items dropped from this block.
1676         * 
1677         * @param world The current world
1678         * @param x X Position
1679         * @param y Y Position
1680         * @param z Z Position
1681         * @param metadata Current metadata
1682         * @param fortune Breakers fortune level
1683         * @return A ArrayList containing all items this block drops
1684         */
1685        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1686        {
1687            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1688            
1689            int count = quantityDropped(metadata, fortune, world.rand);
1690            for(int i = 0; i < count; i++)
1691            {
1692                int id = idDropped(metadata, world.rand, 0);
1693                if (id > 0)
1694                {
1695                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1696                }
1697            }
1698            return ret;
1699        }
1700        
1701        /**
1702         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1703         * 
1704         * @param world The world
1705         * @param player The player doing the harvesting
1706         * @param x X Position
1707         * @param y Y Position
1708         * @param z Z Position
1709         * @param metadata The metadata
1710         * @return True if the block can be directly harvested using silk touch
1711         */
1712        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1713        {
1714            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1715            {
1716                return true;
1717            }
1718            return renderAsNormalBlock() && !hasTileEntity(metadata);
1719        }
1720        
1721        /**
1722         * Determines if a specified mob type can spawn on this block, returning false will 
1723         * prevent any mob from spawning on the block.
1724         * 
1725         * @param type The Mob Category Type
1726         * @param world The current world
1727         * @param x The X Position
1728         * @param y The Y Position
1729         * @param z The Z Position
1730         * @return True to allow a mob of the specified category to spawn, false to prevent it.
1731         */
1732        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 
1733        {
1734            int meta = world.getBlockMetadata(x, y, z);
1735            if (this instanceof BlockStep)
1736            {
1737                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1738                {
1739                    return (((meta & 8) == 8) || isOpaqueCube());   
1740                }
1741                else
1742                {
1743                    return isNormalCube(this.blockID);
1744                }
1745            }
1746            else if (this instanceof BlockStairs)
1747            {
1748                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1749                {
1750                    return ((meta & 4) != 0);
1751                }
1752                else
1753                {
1754                    return isNormalCube(this.blockID);
1755                }
1756            }
1757            return isBlockSolidOnSide(world, x, y, z, UP);
1758        }
1759        
1760        /**
1761         * Determines if this block is classified as a Bed, Allowing 
1762         * players to sleep in it, though the block has to specifically 
1763         * perform the sleeping functionality in it's activated event.
1764         * 
1765         * @param world The current world
1766         * @param x X Position
1767         * @param y Y Position
1768         * @param z Z Position
1769         * @param player The player or camera entity, null in some cases.
1770         * @return True to treat this as a bed
1771         */
1772        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1773        {
1774            return blockID == Block.bed.blockID;
1775        }
1776        
1777        /**
1778         * Returns the position that the player is moved to upon 
1779         * waking up, or respawning at the bed.
1780         * 
1781         * @param world The current world
1782         * @param x X Position
1783         * @param y Y Position
1784         * @param z Z Position
1785         * @param player The player or camera entity, null in some cases.
1786         * @return The spawn position
1787         */
1788        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1789        {
1790            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1791        }
1792    
1793        /**
1794         * Called when a user either starts or stops sleeping in the bed.
1795         *  
1796         * @param world The current world
1797         * @param x X Position
1798         * @param y Y Position
1799         * @param z Z Position
1800         * @param player The player or camera entity, null in some cases.
1801         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1802         */
1803        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1804        {
1805            BlockBed.setBedOccupied(world,  x, y, z, occupied);        
1806        }
1807    
1808        /**
1809         * Returns the direction of the block. Same values that 
1810         * are returned by BlockDirectional
1811         * 
1812         * @param world The current world
1813         * @param x X Position
1814         * @param y Y Position
1815         * @param z Z Position
1816         * @return Bed direction
1817         */
1818        public int getBedDirection(IBlockAccess world, int x, int y, int z) 
1819        {
1820            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1821        }
1822        
1823        /**
1824         * Determines if the current block is the foot half of the bed.
1825         * 
1826         * @param world The current world
1827         * @param x X Position
1828         * @param y Y Position
1829         * @param z Z Position
1830         * @return True if the current block is the foot side of a bed.
1831         */
1832        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1833        {
1834            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1835        }
1836        
1837        /**
1838         * Called when a leaf should start its decay process.
1839         * 
1840         * @param world The current world
1841         * @param x X Position
1842         * @param y Y Position
1843         * @param z Z Position
1844         */
1845        public void beginLeavesDecay(World world, int x, int y, int z){}
1846        
1847        /**
1848         * Determines if this block can prevent leaves connected to it from decaying.
1849         * 
1850         * @param world The current world
1851         * @param x X Position
1852         * @param y Y Position
1853         * @param z Z Position
1854         * @return true if the presence this block can prevent leaves from decaying.
1855         */
1856        public boolean canSustainLeaves(World world, int x, int y, int z)
1857        {
1858            return false;
1859        }
1860        
1861        /**
1862         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1863         * 
1864         * @param world The current world
1865         * @param x X Position
1866         * @param y Y Position
1867         * @param z Z Position
1868         * @return true if this block is considered leaves.
1869         */
1870        public boolean isLeaves(World world, int x, int y, int z)
1871        {
1872            return false;
1873        }
1874        
1875        /**
1876         * Used during tree growth to determine if newly generated leaves can replace this block.
1877         * 
1878         * @param world The current world
1879         * @param x X Position
1880         * @param y Y Position
1881         * @param z Z Position
1882         * @return true if this block can be replaced by growing leaves.
1883         */
1884        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1885        {
1886            return !Block.opaqueCubeLookup[this.blockID];
1887        }
1888        
1889        /**
1890         * 
1891         * @param world The current world
1892         * @param x X Position
1893         * @param y Y Position
1894         * @param z Z Position
1895         * @return  true if the block is wood (logs)
1896         */
1897        public boolean isWood(World world, int x, int y, int z)
1898        {
1899             return false;
1900        }
1901        
1902        /**
1903         * Determines if the current block is replaceable by Ore veins during world generation.
1904         * 
1905         * @param world The current world
1906         * @param x X Position
1907         * @param y Y Position
1908         * @param z Z Position
1909         * @return True to allow this block to be replaced by a ore
1910         */
1911        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1912        {
1913            return blockID == stone.blockID;
1914        }
1915    
1916        /**
1917         * Grabs the current texture file used for this block
1918         */
1919        public String getTextureFile()
1920        {
1921            return currentTexture;
1922        }
1923    
1924        /**
1925         * Sets the current texture file for this block, used when rendering.
1926         * Default is "/terrain.png"
1927         * 
1928         * @param texture The texture file
1929         */
1930        public Block setTextureFile(String texture)
1931        {
1932            currentTexture = texture;
1933            isDefaultTexture = false;
1934            return this;
1935        }
1936        
1937    
1938        /**
1939         * Location sensitive version of getExplosionRestance
1940         * 
1941         * @param par1Entity The entity that caused the explosion
1942         * @param world The current world
1943         * @param x X Position
1944         * @param y Y Position
1945         * @param z Z Position
1946         * @param explosionX Explosion source X Position
1947         * @param explosionY Explosion source X Position
1948         * @param explosionZ Explosion source X Position
1949         * @return The amount of the explosion absorbed.
1950         */
1951        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1952        {
1953            return getExplosionResistance(par1Entity);
1954        }
1955    
1956        /**
1957         * Determine if this block can make a redstone connection on the side provided,
1958         * Useful to control which sides are inputs and outputs for redstone wires.
1959         * 
1960         * Side:
1961         *  -1: UP
1962         *   0: NORTH
1963         *   1: EAST
1964         *   2: SOUTH
1965         *   3: WEST
1966         *
1967         * @param world The current world
1968         * @param x X Position
1969         * @param y Y Position
1970         * @param z Z Position
1971         * @param side The side that is trying to make the connection
1972         * @return True to make the connection
1973         */
1974        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1975        {
1976            return Block.blocksList[blockID].canProvidePower() && side != -1;
1977        }
1978        
1979        /**
1980         * Determines if a torch can be placed on the top surface of this block.
1981         * Useful for creating your own block that torches can be on, such as fences.
1982         * 
1983         * @param world The current world
1984         * @param x X Position
1985         * @param y Y Position
1986         * @param z Z Position
1987         * @return True to allow the torch to be placed
1988         */
1989        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1990        {
1991            if (world.doesBlockHaveSolidTopSurface(x, y, z))
1992            {
1993                return true;
1994            }
1995            else
1996            {
1997                int id = world.getBlockId(x, y, z);
1998                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
1999            }
2000        }
2001        
2002    
2003        /**
2004         * Determines if this block should render in this pass.
2005         * 
2006         * @param pass The pass in question
2007         * @return True to render
2008         */
2009        public boolean canRenderInPass(int pass)
2010        {
2011            return pass == getRenderBlockPass();
2012        }
2013    
2014        /**
2015         * Called when a user uses the creative pick block button on this block
2016         * 
2017         * @param target The full target the player is looking at
2018         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
2019         */
2020        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
2021        {
2022            int id = idPicked(world, x, y, z);
2023            
2024            if (id == 0)
2025            {
2026                return null;
2027            }
2028    
2029            Item item = Item.itemsList[id];
2030            if (item == null)
2031            {
2032                return null;
2033            }
2034    
2035            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2036        }
2037    
2038        /**
2039         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2040         * Also used to determine if the player can spawn on this block.
2041         * 
2042         * @return False to disallow spawning
2043         */
2044        public boolean isBlockFoliage(World world, int x, int y, int z)
2045        {
2046            return false;
2047        }
2048    
2049        /**
2050         * Spawn a digging particle effect in the world, this is a wrapper 
2051         * around EffectRenderer.addBlockHitEffects to allow the block more 
2052         * control over the particles. Useful when you have entirely different
2053         * texture sheets for different sides/locations in the world.
2054         * 
2055         * @param world The current world
2056         * @param target The target the player is looking at {x/y/z/side/sub}
2057         * @param effectRenderer A reference to the current effect renderer.
2058         * @return True to prevent vanilla digging particles form spawning.
2059         */
2060        @SideOnly(Side.CLIENT)
2061        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2062        {
2063            return false;
2064        }
2065    
2066        /**
2067         * Spawn particles for when the block is destroyed. Due to the nature 
2068         * of how this is invoked, the x/y/z locations are not always guaranteed 
2069         * to host your block. So be sure to do proper sanity checks before assuming
2070         * that the location is this block.
2071         * 
2072         * @param world The current world
2073         * @param x X position to spawn the particle
2074         * @param y Y position to spawn the particle
2075         * @param z Z position to spawn the particle
2076         * @param meta The metadata for the block before it was destroyed.
2077         * @param effectRenderer A reference to the current effect renderer.
2078         * @return True to prevent vanilla break particles from spawning.
2079         */
2080        @SideOnly(Side.CLIENT)
2081        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2082        {
2083            return false;
2084        }
2085    
2086        /**
2087         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2088         * Some examples:
2089         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2090         *   Cacti checks if its a cacti, or if its sand
2091         *   Nether types check for soul sand
2092         *   Crops check for tilled soil
2093         *   Caves check if it's a colid surface
2094         *   Plains check if its grass or dirt
2095         *   Water check if its still water
2096         *   
2097         * @param world The current world
2098         * @param x X Position
2099         * @param y Y Position
2100         * @param z Z position
2101         * @param direction The direction relative to the given position the plant wants to be, typically its UP
2102         * @param plant The plant that wants to check
2103         * @return True to allow the plant to be planted/stay.
2104         */
2105        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2106        {
2107            int plantID = plant.getPlantID(world, x, y + 1, z);
2108            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2109    
2110            if (plantID == cactus.blockID && blockID == cactus.blockID)
2111            {
2112                return true;
2113            }
2114    
2115            if (plantID == reed.blockID && blockID == reed.blockID)
2116            {
2117                return true;
2118            }
2119    
2120            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2121            {
2122                return true;
2123            }
2124    
2125            switch (plantType)
2126            {
2127                case Desert: return blockID == sand.blockID;
2128                case Nether: return blockID == slowSand.blockID;
2129                case Crop:   return blockID == tilledField.blockID;
2130                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2131                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2132                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2133                case Beach:
2134                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2135                    boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water || 
2136                                        world.getBlockMaterial(x + 1, y, z    ) == Material.water || 
2137                                        world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2138                                        world.getBlockMaterial(x,     y, z + 1) == Material.water);
2139                    return isBeach && hasWater;
2140            }
2141    
2142            return false;
2143        }
2144    
2145        /**
2146         * Checks if this soil is fertile, typically this means that growth rates 
2147         * of plants on this soil will be slightly sped up.
2148         * Only vanilla case is tilledField when it is within range of water.
2149         * 
2150         * @param world The current world
2151         * @param x X Position
2152         * @param y Y Position
2153         * @param z Z position
2154         * @return True if the soil should be considered fertile.
2155         */
2156        public boolean isFertile(World world, int x, int y, int z)
2157        {
2158            if (blockID == tilledField.blockID)
2159            {
2160                return world.getBlockMetadata(x, y, z) > 0;
2161            }
2162    
2163            return false;
2164        }
2165        
2166        /**
2167         * Location aware and overrideable version of the lightOpacity array,
2168         * return the number to subtract from the light value when it passes through this block.
2169         * 
2170         * This is not guaranteed to have the tile entity in place before this is called, so it is
2171         * Recommended that you have your tile entity call relight after being placed if you
2172         * rely on it for light info.
2173         * 
2174         * @param world The current world
2175         * @param x X Position
2176         * @param y Y Position
2177         * @param z Z position
2178         * @return The amount of light to block, 0 for air, 255 for fully opaque.
2179         */
2180        public int getLightOpacity(World world, int x, int y, int z)
2181        {
2182            return lightOpacity[blockID];
2183        }
2184    
2185        /**
2186         * Determines if this block is destroyed when a ender dragon tries to fly through it.
2187         * The block will be set to 0, nothing will drop.
2188         * 
2189         * @param world The current world
2190         * @param x X Position
2191         * @param y Y Position
2192         * @param z Z position
2193         * @return True to allow the ender dragon to destroy this block
2194         */
2195        public boolean canDragonDestroy(World world, int x, int y, int z)
2196        {
2197            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2198        }
2199    
2200        /**
2201         * Determines if this block can be used as the base of a beacon.
2202         * 
2203         * @param world The current world
2204         * @param x X Position
2205         * @param y Y Position
2206         * @param z Z position
2207         * @param beaconX Beacons X Position
2208         * @param beaconY Beacons Y Position
2209         * @param beaconZ Beacons Z Position
2210         * @return True, to support the beacon, and make it active with this block.
2211         */
2212        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2213        {
2214            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2215        }
2216    }