001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    import java.util.ArrayList;
007    import java.util.List;
008    import java.util.Random;
009    
010    import net.minecraftforge.common.*;
011    import static net.minecraftforge.common.ForgeDirection.*;
012    
013    public class Block
014    {
015        protected static int[] blockFireSpreadSpeed = new int[4096];
016        protected static int[] blockFlammability = new int[4096];
017        protected String currentTexture = "/terrain.png";
018        public boolean isDefaultTexture = true;
019        
020        /**
021         * used as foreach item, if item.tab = current tab, display it on the screen
022         */
023        private CreativeTabs displayOnCreativeTab;
024        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
025        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
026        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
027        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
028        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
029        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
030        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
031        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
032        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
033        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
034        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
035        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
036    
037        /** List of ly/ff (BlockType) containing the already registered blocks. */
038        public static final Block[] blocksList = new Block[4096];
039    
040        /**
041         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
042         */
043        public static final boolean[] opaqueCubeLookup = new boolean[4096];
044    
045        /** How much light is subtracted for going through this block */
046        public static final int[] lightOpacity = new int[4096];
047    
048        /** Array of booleans that tells if a block can grass */
049        public static final boolean[] canBlockGrass = new boolean[4096];
050    
051        /** Amount of light emitted */
052        public static final int[] lightValue = new int[4096];
053        public static final boolean[] requiresSelfNotify = new boolean[4096];
054    
055        /**
056         * Flag if block ID should use the brightest neighbor light value as its own
057         */
058        public static boolean[] useNeighborBrightness = new boolean[4096];
059        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
060        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
061        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
062        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
063        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
064        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
065        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
066        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
067        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
068        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
069    
070        /** Stationary lava source block */
071        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
072        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
073        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
074        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
075        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
076        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
077        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
078        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
079        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
080        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
081        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
082        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
083        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
084        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
085        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
086        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
087        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
088        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
089        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
090        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
091        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
092        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
093        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
094        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
095        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
096        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
097        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
098        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
099        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
100        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
101        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
102        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
103    
104        /** stoneDoubleSlab */
105        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
106    
107        /** stoneSingleSlab */
108        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
109        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
110        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
111        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
112        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
113        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
114        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
115        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
116        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
117        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
118        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
119        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
120        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
121        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
122        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
123        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
124        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
125        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
126        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
127        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
128        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
129        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
130        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
131        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
132        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
133        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
134        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
135        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
136        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
137        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
138        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
139        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
140        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
141        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
142        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
143        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
144        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
145        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
146        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
147        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
148        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
149        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
150        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
151        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
152        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
153        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
154    
155        /** The purple teleport blocks inside the obsidian circle */
156        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
157        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
158        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
159        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
160        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
161    
162        /**
163         * April fools secret locked chest, only spawns on new chunks on 1st April.
164         */
165        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
166        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
167        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
168        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
169        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
170        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
171        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
172        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
173        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
174        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
175        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
176        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
177        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
178        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
179        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
180        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
181        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
182        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
183        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
184        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
185        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
186        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
187        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
188        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
189        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
190        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
191        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
192        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
193        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
194        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
195        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
196        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
197        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
198        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
199        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
200        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
201        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
202        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
203        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
204        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
205        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
206        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
207        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
208        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
209        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
210        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
211        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
212        public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes");
213        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
214        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
215        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
216    
217        /**
218         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
219         * come from terrain.png, and the index is 0-based (grass is 0).
220         */
221        public int blockIndexInTexture;
222    
223        /** ID of the block. */
224        public final int blockID;
225    
226        /** Indicates how many hits it takes to break a block. */
227        protected float blockHardness;
228    
229        /** Indicates the blocks resistance to explosions. */
230        protected float blockResistance;
231    
232        /**
233         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
234         */
235        protected boolean blockConstructorCalled;
236    
237        /**
238         * If this field is true, the block is counted for statistics (mined or placed)
239         */
240        protected boolean enableStats;
241    
242        /**
243         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
244         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
245         */
246        protected boolean needsRandomTick;
247    
248        /** true if the Block contains a Tile Entity */
249        protected boolean isBlockContainer;
250    
251        /** minimum X for the block bounds (local coordinates) */
252        protected double minX;
253    
254        /** minimum Y for the block bounds (local coordinates) */
255        protected double minY;
256    
257        /** minimum Z for the block bounds (local coordinates) */
258        protected double minZ;
259    
260        /** maximum X for the block bounds (local coordinates) */
261        protected double maxX;
262    
263        /** maximum Y for the block bounds (local coordinates) */
264        protected double maxY;
265    
266        /** maximum Z for the block bounds (local coordinates) */
267        protected double maxZ;
268    
269        /** Sound of stepping on the block */
270        public StepSound stepSound;
271        public float blockParticleGravity;
272    
273        /** Block material definition. */
274        public final Material blockMaterial;
275    
276        /**
277         * Determines how much velocity is maintained while moving on top of this block
278         */
279        public float slipperiness;
280        private String blockName;
281    
282        public Block(int par1, Material par2Material)
283        {
284            this.blockConstructorCalled = true;
285            this.enableStats = true;
286            this.stepSound = soundPowderFootstep;
287            this.blockParticleGravity = 1.0F;
288            this.slipperiness = 0.6F;
289    
290            if (blocksList[par1] != null)
291            {
292                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
293            }
294            else
295            {
296                this.blockMaterial = par2Material;
297                blocksList[par1] = this;
298                this.blockID = par1;
299                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
300                opaqueCubeLookup[par1] = this.isOpaqueCube();
301                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
302                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
303            }
304            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
305        }
306    
307        /**
308         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
309         * always notify every neightbor block when anything changes.
310         */
311        public Block setRequiresSelfNotify()
312        {
313            requiresSelfNotify[this.blockID] = true;
314            return this;
315        }
316    
317        /**
318         * This method is called on a block after all other blocks gets already created. You can use it to reference and
319         * configure something on the block that needs the others ones.
320         */
321        protected void initializeBlock() {}
322    
323        public Block(int par1, int par2, Material par3Material)
324        {
325            this(par1, par3Material);
326            this.blockIndexInTexture = par2;
327        }
328    
329        /**
330         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
331         */
332        public Block setStepSound(StepSound par1StepSound)
333        {
334            this.stepSound = par1StepSound;
335            return this;
336        }
337    
338        /**
339         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
340         */
341        public Block setLightOpacity(int par1)
342        {
343            lightOpacity[this.blockID] = par1;
344            return this;
345        }
346    
347        /**
348         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
349         * for convenience in constructing.
350         */
351        public Block setLightValue(float par1)
352        {
353            lightValue[this.blockID] = (int)(15.0F * par1);
354            return this;
355        }
356    
357        /**
358         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
359         */
360        public Block setResistance(float par1)
361        {
362            this.blockResistance = par1 * 3.0F;
363            return this;
364        }
365    
366        public static boolean isNormalCube(int par0)
367        {
368            Block var1 = blocksList[par0];
369            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
370        }
371    
372        /**
373         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
374         */
375        public boolean renderAsNormalBlock()
376        {
377            return true;
378        }
379    
380        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
381        {
382            return !this.blockMaterial.blocksMovement();
383        }
384    
385        /**
386         * The type of render function that is called for this block
387         */
388        public int getRenderType()
389        {
390            return 0;
391        }
392    
393        /**
394         * Sets how many hits it takes to break a block.
395         */
396        public Block setHardness(float par1)
397        {
398            this.blockHardness = par1;
399    
400            if (this.blockResistance < par1 * 5.0F)
401            {
402                this.blockResistance = par1 * 5.0F;
403            }
404    
405            return this;
406        }
407    
408        /**
409         * This method will make the hardness of the block equals to -1, and the block is indestructible.
410         */
411        public Block setBlockUnbreakable()
412        {
413            this.setHardness(-1.0F);
414            return this;
415        }
416    
417        /**
418         * Returns the block hardness at a location. Args: world, x, y, z
419         */
420        public float getBlockHardness(World par1World, int par2, int par3, int par4)
421        {
422            return this.blockHardness;
423        }
424    
425        /**
426         * Sets whether this block type will receive random update ticks
427         */
428        public Block setTickRandomly(boolean par1)
429        {
430            this.needsRandomTick = par1;
431            return this;
432        }
433    
434        /**
435         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
436         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
437         */
438        public boolean getTickRandomly()
439        {
440            return this.needsRandomTick;
441        }
442    
443        @Deprecated //Forge: New Metadata sensitive version.
444        public boolean hasTileEntity()
445        {
446            return hasTileEntity(0);
447        }
448    
449        /**
450         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
451         */
452        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
453        {
454            this.minX = (double)par1;
455            this.minY = (double)par2;
456            this.minZ = (double)par3;
457            this.maxX = (double)par4;
458            this.maxY = (double)par5;
459            this.maxZ = (double)par6;
460        }
461    
462        @SideOnly(Side.CLIENT)
463    
464        /**
465         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
466         */
467        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
468        {
469            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
470        }
471    
472        @SideOnly(Side.CLIENT)
473    
474        /**
475         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
476         */
477        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
478        {
479            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
480        }
481    
482        @SideOnly(Side.CLIENT)
483    
484        /**
485         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
486         * coordinates.  Args: blockAccess, x, y, z, side
487         */
488        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
489        {
490            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
491        }
492    
493        /**
494         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
495         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
496         */
497        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
498        {
499            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
500        }
501    
502        @SideOnly(Side.CLIENT)
503    
504        /**
505         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
506         */
507        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
508        {
509            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
510        }
511    
512        /**
513         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
514         */
515        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
516        {
517            return this.getBlockTextureFromSide(par1);
518        }
519    
520        /**
521         * Returns the block texture based on the side being looked at.  Args: side
522         */
523        public int getBlockTextureFromSide(int par1)
524        {
525            return this.blockIndexInTexture;
526        }
527    
528        /**
529         * if the specified block is in the given AABB, add its collision bounding box to the given list
530         */
531        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
532        {
533            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
534    
535            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
536            {
537                par6List.add(var8);
538            }
539        }
540    
541        @SideOnly(Side.CLIENT)
542    
543        /**
544         * Returns the bounding box of the wired rectangular prism to render.
545         */
546        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
547        {
548            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
549        }
550    
551        /**
552         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
553         * cleared to be reused)
554         */
555        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
556        {
557            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
558        }
559    
560        /**
561         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
562         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
563         */
564        public boolean isOpaqueCube()
565        {
566            return true;
567        }
568    
569        /**
570         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
571         */
572        public boolean canCollideCheck(int par1, boolean par2)
573        {
574            return this.isCollidable();
575        }
576    
577        /**
578         * Returns if this block is collidable (only used by Fire). Args: x, y, z
579         */
580        public boolean isCollidable()
581        {
582            return true;
583        }
584    
585        /**
586         * Ticks the block if it's been scheduled
587         */
588        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
589    
590        @SideOnly(Side.CLIENT)
591    
592        /**
593         * A randomly called display update to be able to add particles or other items for display
594         */
595        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
596    
597        /**
598         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
599         */
600        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
601    
602        /**
603         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
604         * their own) Args: x, y, z, neighbor blockID
605         */
606        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
607    
608        /**
609         * How many world ticks before ticking
610         */
611        public int tickRate()
612        {
613            return 10;
614        }
615    
616        /**
617         * Called whenever the block is added into the world. Args: world, x, y, z
618         */
619        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
620    
621        /**
622         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
623         */
624        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
625        {
626            if (hasTileEntity(par6) && !(this instanceof BlockContainer))
627            {
628                par1World.removeBlockTileEntity(par2, par3, par4);
629            }
630        }
631    
632        /**
633         * Returns the quantity of items to drop on block destruction.
634         */
635        public int quantityDropped(Random par1Random)
636        {
637            return 1;
638        }
639    
640        /**
641         * Returns the ID of the items to drop on destruction.
642         */
643        public int idDropped(int par1, Random par2Random, int par3)
644        {
645            return this.blockID;
646        }
647    
648        /**
649         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
650         * EntityPlayer.
651         */
652        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
653        {
654            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
655        }
656    
657        /**
658         * Drops the specified block items
659         */
660        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
661        {
662            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
663        }
664    
665        /**
666         * Drops the block items with a specified chance of dropping the specified items
667         */
668        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
669        {
670            if (!par1World.isRemote)
671            {
672                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
673    
674                for (ItemStack item : items)
675                {
676                    if (par1World.rand.nextFloat() <= par6)
677                    {
678                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
679                    }
680                }
681            }
682        }
683    
684        /**
685         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
686         */
687        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
688        {
689            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
690            {
691                float var6 = 0.7F;
692                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
693                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
694                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
695                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
696                var13.delayBeforeCanPickup = 10;
697                par1World.spawnEntityInWorld(var13);
698            }
699        }
700    
701        /**
702         * called by spawner, ore, redstoneOre blocks
703         */
704        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
705        {
706            if (!par1World.isRemote)
707            {
708                while (par5 > 0)
709                {
710                    int var6 = EntityXPOrb.getXPSplit(par5);
711                    par5 -= var6;
712                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
713                }
714            }
715        }
716    
717        /**
718         * Determines the damage on the item the block drops. Used in cloth and wood.
719         */
720        public int damageDropped(int par1)
721        {
722            return 0;
723        }
724    
725        /**
726         * Returns how much this block can resist explosions from the passed in entity.
727         */
728        public float getExplosionResistance(Entity par1Entity)
729        {
730            return this.blockResistance / 5.0F;
731        }
732    
733        /**
734         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
735         * x, y, z, startVec, endVec
736         */
737        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
738        {
739            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
740            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
741            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
742            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
743            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
744            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
745            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
746            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
747            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
748    
749            if (!this.isVecInsideYZBounds(var7))
750            {
751                var7 = null;
752            }
753    
754            if (!this.isVecInsideYZBounds(var8))
755            {
756                var8 = null;
757            }
758    
759            if (!this.isVecInsideXZBounds(var9))
760            {
761                var9 = null;
762            }
763    
764            if (!this.isVecInsideXZBounds(var10))
765            {
766                var10 = null;
767            }
768    
769            if (!this.isVecInsideXYBounds(var11))
770            {
771                var11 = null;
772            }
773    
774            if (!this.isVecInsideXYBounds(var12))
775            {
776                var12 = null;
777            }
778    
779            Vec3 var13 = null;
780    
781            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
782            {
783                var13 = var7;
784            }
785    
786            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
787            {
788                var13 = var8;
789            }
790    
791            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
792            {
793                var13 = var9;
794            }
795    
796            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
797            {
798                var13 = var10;
799            }
800    
801            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
802            {
803                var13 = var11;
804            }
805    
806            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
807            {
808                var13 = var12;
809            }
810    
811            if (var13 == null)
812            {
813                return null;
814            }
815            else
816            {
817                byte var14 = -1;
818    
819                if (var13 == var7)
820                {
821                    var14 = 4;
822                }
823    
824                if (var13 == var8)
825                {
826                    var14 = 5;
827                }
828    
829                if (var13 == var9)
830                {
831                    var14 = 0;
832                }
833    
834                if (var13 == var10)
835                {
836                    var14 = 1;
837                }
838    
839                if (var13 == var11)
840                {
841                    var14 = 2;
842                }
843    
844                if (var13 == var12)
845                {
846                    var14 = 3;
847                }
848    
849                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
850            }
851        }
852    
853        /**
854         * Checks if a vector is within the Y and Z bounds of the block.
855         */
856        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
857        {
858            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
859        }
860    
861        /**
862         * Checks if a vector is within the X and Z bounds of the block.
863         */
864        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
865        {
866            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
867        }
868    
869        /**
870         * Checks if a vector is within the X and Y bounds of the block.
871         */
872        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
873        {
874            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
875        }
876    
877        /**
878         * Called upon the block being destroyed by an explosion
879         */
880        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
881    
882        @SideOnly(Side.CLIENT)
883    
884        /**
885         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
886         */
887        public int getRenderBlockPass()
888        {
889            return 0;
890        }
891    
892        /**
893         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
894         */
895        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
896        {
897            return this.canPlaceBlockAt(par1World, par2, par3, par4);
898        }
899    
900        /**
901         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
902         */
903        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
904        {
905            int var5 = par1World.getBlockId(par2, par3, par4);
906            return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable();
907        }
908    
909        /**
910         * Called upon block activation (right click on the block.)
911         */
912        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
913        {
914            return false;
915        }
916    
917        /**
918         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
919         */
920        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
921    
922        public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
923        {
924            return par9;
925        }
926    
927        /**
928         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
929         */
930        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
931    
932        /**
933         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
934         */
935        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
936    
937        /**
938         * Updates the blocks bounds based on its current state. Args: world, x, y, z
939         */
940        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
941    
942        /**
943         * returns the block bounderies minX value
944         */
945        public final double getBlockBoundsMinX()
946        {
947            return this.minX;
948        }
949    
950        /**
951         * returns the block bounderies maxX value
952         */
953        public final double getBlockBoundsMaxX()
954        {
955            return this.maxX;
956        }
957    
958        /**
959         * returns the block bounderies minY value
960         */
961        public final double getBlockBoundsMinY()
962        {
963            return this.minY;
964        }
965    
966        /**
967         * returns the block bounderies maxY value
968         */
969        public final double getBlockBoundsMaxY()
970        {
971            return this.maxY;
972        }
973    
974        /**
975         * returns the block bounderies minZ value
976         */
977        public final double getBlockBoundsMinZ()
978        {
979            return this.minZ;
980        }
981    
982        /**
983         * returns the block bounderies maxZ value
984         */
985        public final double getBlockBoundsMaxZ()
986        {
987            return this.maxZ;
988        }
989    
990        @SideOnly(Side.CLIENT)
991        public int getBlockColor()
992        {
993            return 16777215;
994        }
995    
996        @SideOnly(Side.CLIENT)
997    
998        /**
999         * Returns the color this block should be rendered. Used by leaves.
1000         */
1001        public int getRenderColor(int par1)
1002        {
1003            return 16777215;
1004        }
1005    
1006        @SideOnly(Side.CLIENT)
1007    
1008        /**
1009         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1010         * when first determining what to render.
1011         */
1012        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1013        {
1014            return 16777215;
1015        }
1016    
1017        /**
1018         * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube
1019         * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X,
1020         * Y, Z, side
1021         */
1022        public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1023        {
1024            return false;
1025        }
1026    
1027        /**
1028         * Can this block provide power. Only wire currently seems to have this change based on its state.
1029         */
1030        public boolean canProvidePower()
1031        {
1032            return false;
1033        }
1034    
1035        /**
1036         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1037         */
1038        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1039    
1040        /**
1041         * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z,
1042         * side
1043         */
1044        public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1045        {
1046            return false;
1047        }
1048    
1049        /**
1050         * Sets the block's bounds for rendering it as an item
1051         */
1052        public void setBlockBoundsForItemRender() {}
1053    
1054        /**
1055         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1056         * block and l is the block's subtype/damage.
1057         */
1058        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1059        {
1060            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1061            par2EntityPlayer.addExhaustion(0.025F);
1062    
1063            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1064            {
1065                ItemStack var8 = this.createStackedBlock(par6);
1066    
1067                if (var8 != null)
1068                {
1069                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1070                }
1071            }
1072            else
1073            {
1074                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1075                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1076            }
1077        }
1078    
1079        /**
1080         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1081         */
1082        protected boolean canSilkHarvest()
1083        {
1084            return this.renderAsNormalBlock() && !this.isBlockContainer;
1085        }
1086    
1087        /**
1088         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1089         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1090         */
1091        protected ItemStack createStackedBlock(int par1)
1092        {
1093            int var2 = 0;
1094    
1095            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1096            {
1097                var2 = par1;
1098            }
1099    
1100            return new ItemStack(this.blockID, 1, var2);
1101        }
1102    
1103        /**
1104         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1105         */
1106        public int quantityDroppedWithBonus(int par1, Random par2Random)
1107        {
1108            return this.quantityDropped(par2Random);
1109        }
1110    
1111        /**
1112         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
1113         */
1114        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1115        {
1116            return true;
1117        }
1118    
1119        /**
1120         * Called when the block is placed in the world.
1121         */
1122        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1123    
1124        public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {}
1125    
1126        /**
1127         * set name of block from language file
1128         */
1129        public Block setBlockName(String par1Str)
1130        {
1131            this.blockName = "tile." + par1Str;
1132            return this;
1133        }
1134    
1135        /**
1136         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1137         * page.
1138         */
1139        public String translateBlockName()
1140        {
1141            return StatCollector.translateToLocal(this.getBlockName() + ".name");
1142        }
1143    
1144        public String getBlockName()
1145        {
1146            return this.blockName;
1147        }
1148    
1149        /**
1150         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1151         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1152         */
1153        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1154    
1155        /**
1156         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1157         */
1158        public boolean getEnableStats()
1159        {
1160            return this.enableStats;
1161        }
1162    
1163        /**
1164         * Disable statistics for the block, the block will no count for mined or placed.
1165         */
1166        protected Block disableStats()
1167        {
1168            this.enableStats = false;
1169            return this;
1170        }
1171    
1172        /**
1173         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1174         * and stop pistons
1175         */
1176        public int getMobilityFlag()
1177        {
1178            return this.blockMaterial.getMaterialMobility();
1179        }
1180    
1181        @SideOnly(Side.CLIENT)
1182    
1183        /**
1184         * Returns the default ambient occlusion value based on block opacity
1185         */
1186        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1187        {
1188            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1189        }
1190    
1191        /**
1192         * Block's chance to react to an entity falling on it.
1193         */
1194        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1195    
1196        @SideOnly(Side.CLIENT)
1197    
1198        /**
1199         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1200         */
1201        public int idPicked(World par1World, int par2, int par3, int par4)
1202        {
1203            return this.blockID;
1204        }
1205    
1206        /**
1207         * Get the block's damage value (for use with pick block).
1208         */
1209        public int getDamageValue(World par1World, int par2, int par3, int par4)
1210        {
1211            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1212        }
1213    
1214        @SideOnly(Side.CLIENT)
1215    
1216        /**
1217         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1218         */
1219        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1220        {
1221            par3List.add(new ItemStack(par1, 1, 0));
1222        }
1223    
1224        /**
1225         * Sets the CreativeTab to display this block on.
1226         */
1227        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1228        {
1229            this.displayOnCreativeTab = par1CreativeTabs;
1230            return this;
1231        }
1232    
1233        /**
1234         * Called when the block is attempted to be harvested
1235         */
1236        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1237    
1238        @SideOnly(Side.CLIENT)
1239    
1240        /**
1241         * Returns the CreativeTab to display the given block on.
1242         */
1243        public CreativeTabs getCreativeTabToDisplayOn()
1244        {
1245            return this.displayOnCreativeTab;
1246        }
1247    
1248        /**
1249         * Called when this block is set (with meta data).
1250         */
1251        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1252    
1253        /**
1254         * currently only used by BlockCauldron to incrament meta-data during rain
1255         */
1256        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1257    
1258        @SideOnly(Side.CLIENT)
1259        public boolean func_82505_u_()
1260        {
1261            return false;
1262        }
1263    
1264        public boolean func_82506_l()
1265        {
1266            return true;
1267        }
1268    
1269        public boolean func_85103_a(Explosion par1Explosion)
1270        {
1271            return true;
1272        }
1273    
1274        static
1275        {
1276            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1277            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1278            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1279            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1280            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1281            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1282            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1283            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1284            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1285            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1286            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1287            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1288            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1289            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1290            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1291            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1292            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1293            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1294            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1295    
1296            for (int var0 = 0; var0 < 256; ++var0)
1297            {
1298                if (blocksList[var0] != null)
1299                {
1300                    if (Item.itemsList[var0] == null)
1301                    {
1302                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
1303                        blocksList[var0].initializeBlock();
1304                    }
1305    
1306                    boolean var1 = false;
1307    
1308                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1309                    {
1310                        var1 = true;
1311                    }
1312    
1313                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1314                    {
1315                        var1 = true;
1316                    }
1317    
1318                    if (var0 == tilledField.blockID)
1319                    {
1320                        var1 = true;
1321                    }
1322    
1323                    if (canBlockGrass[var0])
1324                    {
1325                        var1 = true;
1326                    }
1327    
1328                    if (lightOpacity[var0] == 0)
1329                    {
1330                        var1 = true;
1331                    }
1332    
1333                    useNeighborBrightness[var0] = var1;
1334                }
1335            }
1336    
1337            canBlockGrass[0] = true;
1338            StatList.initBreakableStats();
1339        }
1340            
1341        /* =================================================== FORGE START =====================================*/    
1342        /**
1343         * Get a light value for this block, normal ranges are between 0 and 15
1344         * 
1345         * @param world The current world
1346         * @param x X Position
1347         * @param y Y position
1348         * @param z Z position
1349         * @return The light value
1350         */
1351        public int getLightValue(IBlockAccess world, int x, int y, int z) 
1352        {
1353            return lightValue[blockID];
1354        }
1355    
1356        /**
1357         * Checks if a player or entity can use this block to 'climb' like a ladder.
1358         * 
1359         * @param world The current world
1360         * @param x X Position
1361         * @param y Y position
1362         * @param z Z position
1363         * @return True if the block should act like a ladder
1364         */
1365        public boolean isLadder(World world, int x, int y, int z) 
1366        {
1367            return false;
1368        }
1369        
1370        /**
1371         * Return true if the block is a normal, solid cube.  This
1372         * determines indirect power state, entity ejection from blocks, and a few
1373         * others.
1374         * 
1375         * @param world The current world
1376         * @param x X Position
1377         * @param y Y position
1378         * @param z Z position
1379         * @return True if the block is a full cube
1380         */
1381        public boolean isBlockNormalCube(World world, int x, int y, int z) 
1382        {
1383            return blockMaterial.isOpaque() && renderAsNormalBlock();
1384        }
1385    
1386        /**
1387         * Checks if the block is a solid face on the given side, used by placement logic.
1388         * 
1389         * @param world The current world
1390         * @param x X Position
1391         * @param y Y position
1392         * @param z Z position
1393         * @param side The side to check
1394         * @return True if the block is solid on the specified side.
1395         */
1396        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 
1397        {
1398            int meta = world.getBlockMetadata(x, y, z);
1399            if (this instanceof BlockHalfSlab)
1400            {
1401                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1402            }
1403            else if (this instanceof BlockFarmland)
1404            {
1405                return (side != DOWN && side != UP);
1406            }
1407            else if (this instanceof BlockStairs)
1408            {
1409                boolean flipped = ((meta & 4) != 0);
1410                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1411            }
1412            return isBlockNormalCube(world, x, y, z);
1413        }
1414    
1415        /**
1416         * Determines if a new block can be replace the space occupied by this one,
1417         * Used in the player's placement code to make the block act like water, and lava.
1418         * 
1419         * @param world The current world
1420         * @param x X Position
1421         * @param y Y position
1422         * @param z Z position
1423         * @return True if the block is replaceable by another block
1424         */
1425        public boolean isBlockReplaceable(World world, int x, int y, int z) 
1426        {
1427            return false;
1428        }
1429    
1430        /**
1431         * Determines if this block should set fire and deal fire damage
1432         * to entities coming into contact with it.
1433         * 
1434         * @param world The current world
1435         * @param x X Position
1436         * @param y Y position
1437         * @param z Z position
1438         * @return True if the block should deal damage
1439         */
1440        public boolean isBlockBurning(World world, int x, int y, int z) 
1441        {
1442            return false;
1443        }
1444        
1445        /**
1446         * Determines this block should be treated as an air block
1447         * by the rest of the code. This method is primarily
1448         * useful for creating pure logic-blocks that will be invisible 
1449         * to the player and otherwise interact as air would.
1450         * 
1451         * @param world The current world
1452         * @param x X Position
1453         * @param y Y position
1454         * @param z Z position
1455         * @return True if the block considered air
1456         */
1457        public boolean isAirBlock(World world, int x, int y, int z) 
1458        {
1459            return false;
1460        }
1461    
1462        /**
1463         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1464         * 
1465         * @param player The player damaging the block, may be null
1466         * @param meta The block's current metadata
1467         * @return True to spawn the drops
1468         */
1469        public boolean canHarvestBlock(EntityPlayer player, int meta) 
1470        {
1471            return ForgeHooks.canHarvestBlock(this, player, meta);
1472        }
1473    
1474        /**
1475         * Called when a player removes a block.  This is responsible for
1476         * actually destroying the block, and the block is intact at time of call.
1477         * This is called regardless of whether the player can harvest the block or
1478         * not.  
1479         * 
1480         * Return true if the block is actually destroyed.
1481         *
1482         * Note: When used in multiplayer, this is called on both client and
1483         * server sides!
1484         * 
1485         * @param world The current world
1486         * @param player The player damaging the block, may be null
1487         * @param x X Position
1488         * @param y Y position
1489         * @param z Z position
1490         * @return True if the block is actually destroyed.
1491         */
1492        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 
1493        {
1494            return world.setBlockWithNotify(x, y, z, 0);
1495        }
1496    
1497        /**
1498         * Called when a new CreativeContainer is opened, populate the list 
1499         * with all of the items for this block you want a player in creative mode
1500         * to have access to.
1501         * 
1502         * @param itemList The list of items to display on the creative inventory.
1503         */
1504        public void addCreativeItems(ArrayList itemList)
1505        {           
1506        }
1507            
1508        /**
1509         * Chance that fire will spread and consume this block.
1510         * 300 being a 100% chance, 0, being a 0% chance.
1511         * 
1512         * @param world The current world
1513         * @param x The blocks X position
1514         * @param y The blocks Y position
1515         * @param z The blocks Z position
1516         * @param metadata The blocks current metadata
1517         * @param face The face that the fire is coming from
1518         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1519         */
1520        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1521        {
1522            return blockFlammability[blockID];
1523        }
1524        
1525        /**
1526         * Called when fire is updating, checks if a block face can catch fire.
1527         * 
1528         * 
1529         * @param world The current world
1530         * @param x The blocks X position
1531         * @param y The blocks Y position
1532         * @param z The blocks Z position
1533         * @param metadata The blocks current metadata
1534         * @param face The face that the fire is coming from
1535         * @return True if the face can be on fire, false otherwise.
1536         */
1537        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1538        {
1539            return getFlammability(world, x, y, z, metadata, face) > 0;
1540        }
1541        
1542        /**
1543         * Called when fire is updating on a neighbor block.
1544         * The higher the number returned, the faster fire will spread around this block.
1545         * 
1546         * @param world The current world
1547         * @param x The blocks X position
1548         * @param y The blocks Y position
1549         * @param z The blocks Z position
1550         * @param metadata The blocks current metadata
1551         * @param face The face that the fire is coming from
1552         * @return A number that is used to determine the speed of fire growth around the block
1553         */
1554        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1555        {
1556            return blockFireSpreadSpeed[blockID];
1557        }
1558        
1559        /**
1560         * Currently only called by fire when it is on top of this block.
1561         * Returning true will prevent the fire from naturally dying during updating.
1562         * Also prevents firing from dying from rain.
1563         * 
1564         * @param world The current world
1565         * @param x The blocks X position
1566         * @param y The blocks Y position
1567         * @param z The blocks Z position
1568         * @param metadata The blocks current metadata
1569         * @param side The face that the fire is coming from
1570         * @return True if this block sustains fire, meaning it will never go out.
1571         */
1572        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1573        {
1574            if (blockID == Block.netherrack.blockID && side == UP)
1575            {
1576                    return true;
1577            }
1578            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1579            {
1580                    return true;
1581            }
1582            return false;
1583        }
1584    
1585        /**
1586         * Called by BlockFire to setup the burn values of vanilla blocks.
1587         * @param id The block id
1588         * @param encouragement How much the block encourages fire to spread
1589         * @param flammability how easy a block is to catch fire
1590         */
1591        public static void setBurnProperties(int id, int encouragement, int flammability)
1592        {
1593            blockFireSpreadSpeed[id] = encouragement;
1594            blockFlammability[id] = flammability;
1595        }
1596    
1597        /**
1598         * Called throughout the code as a replacement for block instanceof BlockContainer
1599         * Moving this to the Block base class allows for mods that wish to extend vinella 
1600         * blocks, and also want to have a tile entity on that block, may.
1601         * 
1602         * Return true from this function to specify this block has a tile entity.
1603         * 
1604         * @param metadata Metadata of the current block
1605         * @return True if block has a tile entity, false otherwise
1606         */
1607        public boolean hasTileEntity(int metadata)
1608        {
1609            return isBlockContainer;
1610        }
1611        
1612        /**
1613         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1614         * Return the same thing you would from that function.
1615         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1616         * 
1617         * @param metadata The Metadata of the current block
1618         * @return A instance of a class extending TileEntity
1619         */
1620        public TileEntity createTileEntity(World world, int metadata)
1621        {
1622            if (this instanceof BlockContainer)
1623            {
1624                return ((BlockContainer)this).createNewTileEntity(world, metadata);
1625            }
1626            return null;
1627        }    
1628        
1629        /**
1630         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1631         * version in 1.1. 
1632         * 
1633         * @param meta Blocks Metadata
1634         * @param fortune Current item fortune level
1635         * @param random Random number generator
1636         * @return The number of items to drop
1637         */
1638        public int quantityDropped(int meta, int fortune, Random random)
1639        {
1640            return quantityDroppedWithBonus(fortune, random);
1641        }
1642        
1643        /**
1644         * This returns a complete list of items dropped from this block.
1645         * 
1646         * @param world The current world
1647         * @param x X Position
1648         * @param y Y Position
1649         * @param z Z Position
1650         * @param metadata Current metadata
1651         * @param fortune Breakers fortune level
1652         * @return A ArrayList containing all items this block drops
1653         */
1654        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1655        {
1656            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1657            
1658            int count = quantityDropped(metadata, fortune, world.rand);
1659            for(int i = 0; i < count; i++)
1660            {
1661                int id = idDropped(metadata, world.rand, 0);
1662                if (id > 0)
1663                {
1664                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1665                }
1666            }
1667            return ret;
1668        }
1669        
1670        /**
1671         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1672         * 
1673         * @param world The world
1674         * @param player The player doing the harvesting
1675         * @param x X Position
1676         * @param y Y Position
1677         * @param z Z Position
1678         * @param metadata The metadata
1679         * @return True if the block can be directly harvested using silk touch
1680         */
1681        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1682        {
1683            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1684            {
1685                return true;
1686            }
1687            return renderAsNormalBlock() && !hasTileEntity(metadata);
1688        }
1689        
1690        /**
1691         * Determines if a specified mob type can spawn on this block, returning false will 
1692         * prevent any mob from spawning on the block.
1693         * 
1694         * @param type The Mob Category Type
1695         * @param world The current world
1696         * @param x The X Position
1697         * @param y The Y Position
1698         * @param z The Z Position
1699         * @return True to allow a mob of the specified category to spawn, false to prevent it.
1700         */
1701        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 
1702        {
1703            int meta = world.getBlockMetadata(x, y, z);
1704            if (this instanceof BlockStep)
1705            {
1706                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1707                {
1708                    return (((meta & 8) == 8) || isOpaqueCube());   
1709                }
1710                else
1711                {
1712                    return isNormalCube(this.blockID);
1713                }
1714            }
1715            else if (this instanceof BlockStairs)
1716            {
1717                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1718                {
1719                    return ((meta & 4) != 0);
1720                }
1721                else
1722                {
1723                    return isNormalCube(this.blockID);
1724                }
1725            }
1726            return isBlockSolidOnSide(world, x, y, z, UP);
1727        }
1728        
1729        /**
1730         * Determines if this block is classified as a Bed, Allowing 
1731         * players to sleep in it, though the block has to specifically 
1732         * perform the sleeping functionality in it's activated event.
1733         * 
1734         * @param world The current world
1735         * @param x X Position
1736         * @param y Y Position
1737         * @param z Z Position
1738         * @param player The player or camera entity, null in some cases.
1739         * @return True to treat this as a bed
1740         */
1741        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1742        {
1743            return blockID == Block.bed.blockID;
1744        }
1745        
1746        /**
1747         * Returns the position that the player is moved to upon 
1748         * waking up, or respawning at the bed.
1749         * 
1750         * @param world The current world
1751         * @param x X Position
1752         * @param y Y Position
1753         * @param z Z Position
1754         * @param player The player or camera entity, null in some cases.
1755         * @return The spawn position
1756         */
1757        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1758        {
1759            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1760        }
1761    
1762        /**
1763         * Called when a user either starts or stops sleeping in the bed.
1764         *  
1765         * @param world The current world
1766         * @param x X Position
1767         * @param y Y Position
1768         * @param z Z Position
1769         * @param player The player or camera entity, null in some cases.
1770         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1771         */
1772        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1773        {
1774            BlockBed.setBedOccupied(world,  x, y, z, occupied);        
1775        }
1776    
1777        /**
1778         * Returns the direction of the block. Same values that 
1779         * are returned by BlockDirectional
1780         * 
1781         * @param world The current world
1782         * @param x X Position
1783         * @param y Y Position
1784         * @param z Z Position
1785         * @return Bed direction
1786         */
1787        public int getBedDirection(IBlockAccess world, int x, int y, int z) 
1788        {
1789            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
1790        }
1791        
1792        /**
1793         * Determines if the current block is the foot half of the bed.
1794         * 
1795         * @param world The current world
1796         * @param x X Position
1797         * @param y Y Position
1798         * @param z Z Position
1799         * @return True if the current block is the foot side of a bed.
1800         */
1801        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1802        {
1803            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
1804        }
1805        
1806        /**
1807         * Called when a leaf should start its decay process.
1808         * 
1809         * @param world The current world
1810         * @param x X Position
1811         * @param y Y Position
1812         * @param z Z Position
1813         */
1814        public void beginLeavesDecay(World world, int x, int y, int z){}
1815        
1816        /**
1817         * Determines if this block can prevent leaves connected to it from decaying.
1818         * 
1819         * @param world The current world
1820         * @param x X Position
1821         * @param y Y Position
1822         * @param z Z Position
1823         * @return true if the presence this block can prevent leaves from decaying.
1824         */
1825        public boolean canSustainLeaves(World world, int x, int y, int z)
1826        {
1827            return false;
1828        }
1829        
1830        /**
1831         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1832         * 
1833         * @param world The current world
1834         * @param x X Position
1835         * @param y Y Position
1836         * @param z Z Position
1837         * @return true if this block is considered leaves.
1838         */
1839        public boolean isLeaves(World world, int x, int y, int z)
1840        {
1841            return false;
1842        }
1843        
1844        /**
1845         * Used during tree growth to determine if newly generated leaves can replace this block.
1846         * 
1847         * @param world The current world
1848         * @param x X Position
1849         * @param y Y Position
1850         * @param z Z Position
1851         * @return true if this block can be replaced by growing leaves.
1852         */
1853        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1854        {
1855            return !Block.opaqueCubeLookup[this.blockID];
1856        }
1857        
1858        /**
1859         * 
1860         * @param world The current world
1861         * @param x X Position
1862         * @param y Y Position
1863         * @param z Z Position
1864         * @return  true if the block is wood (logs)
1865         */
1866        public boolean isWood(World world, int x, int y, int z)
1867        {
1868             return false;
1869        }
1870        
1871        /**
1872         * Determines if the current block is replaceable by Ore veins during world generation.
1873         * 
1874         * @param world The current world
1875         * @param x X Position
1876         * @param y Y Position
1877         * @param z Z Position
1878         * @return True to allow this block to be replaced by a ore
1879         */
1880        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1881        {
1882            return blockID == stone.blockID;
1883        }
1884    
1885        /**
1886         * Grabs the current texture file used for this block
1887         */
1888        public String getTextureFile()
1889        {
1890            return currentTexture;
1891        }
1892    
1893        /**
1894         * Sets the current texture file for this block, used when rendering.
1895         * Default is "/terrain.png"
1896         * 
1897         * @param texture The texture file
1898         */
1899        public Block setTextureFile(String texture)
1900        {
1901            currentTexture = texture;
1902            isDefaultTexture = false;
1903            return this;
1904        }
1905        
1906    
1907        /**
1908         * Location sensitive version of getExplosionRestance
1909         * 
1910         * @param par1Entity The entity that caused the explosion
1911         * @param world The current world
1912         * @param x X Position
1913         * @param y Y Position
1914         * @param z Z Position
1915         * @param explosionX Explosion source X Position
1916         * @param explosionY Explosion source X Position
1917         * @param explosionZ Explosion source X Position
1918         * @return The amount of the explosion absorbed.
1919         */
1920        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1921        {
1922            return getExplosionResistance(par1Entity);
1923        }
1924    
1925        /**
1926         * Determine if this block can make a redstone connection on the side provided,
1927         * Useful to control which sides are inputs and outputs for redstone wires.
1928         * 
1929         * Side:
1930         *  -1: UP
1931         *   0: NORTH
1932         *   1: EAST
1933         *   2: SOUTH
1934         *   3: WEST
1935         *
1936         * @param world The current world
1937         * @param x X Position
1938         * @param y Y Position
1939         * @param z Z Position
1940         * @param side The side that is trying to make the connection
1941         * @return True to make the connection
1942         */
1943        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1944        {
1945            return Block.blocksList[blockID].canProvidePower() && side != -1;
1946        }
1947        
1948        /**
1949         * Determines if a torch can be placed on the top surface of this block.
1950         * Useful for creating your own block that torches can be on, such as fences.
1951         * 
1952         * @param world The current world
1953         * @param x X Position
1954         * @param y Y Position
1955         * @param z Z Position
1956         * @return True to allow the torch to be placed
1957         */
1958        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1959        {
1960            if (world.doesBlockHaveSolidTopSurface(x, y, z))
1961            {
1962                return true;
1963            }
1964            else
1965            {
1966                int id = world.getBlockId(x, y, z);
1967                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
1968            }
1969        }
1970        
1971    
1972        /**
1973         * Determines if this block should render in this pass.
1974         * 
1975         * @param pass The pass in question
1976         * @return True to render
1977         */
1978        public boolean canRenderInPass(int pass)
1979        {
1980            return pass == getRenderBlockPass();
1981        }
1982    
1983        /**
1984         * Called when a user uses the creative pick block button on this block
1985         * 
1986         * @param target The full target the player is looking at
1987         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
1988         */
1989        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
1990        {
1991            int id = idPicked(world, x, y, z);
1992            
1993            if (id == 0)
1994            {
1995                return null;
1996            }
1997    
1998            Item item = Item.itemsList[id];
1999            if (item == null)
2000            {
2001                return null;
2002            }
2003    
2004            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
2005        }
2006    
2007        /**
2008         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
2009         * Also used to determine if the player can spawn on this block.
2010         * 
2011         * @return False to disallow spawning
2012         */
2013        public boolean isBlockFoliage(World world, int x, int y, int z)
2014        {
2015            return false;
2016        }
2017    
2018        /**
2019         * Spawn a digging particle effect in the world, this is a wrapper 
2020         * around EffectRenderer.addBlockHitEffects to allow the block more 
2021         * control over the particles. Useful when you have entirely different
2022         * texture sheets for different sides/locations in the world.
2023         * 
2024         * @param world The current world
2025         * @param target The target the player is looking at {x/y/z/side/sub}
2026         * @param effectRenderer A reference to the current effect renderer.
2027         * @return True to prevent vanilla digging particles form spawning.
2028         */
2029        @SideOnly(Side.CLIENT)
2030        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2031        {
2032            return false;
2033        }
2034    
2035        /**
2036         * Spawn particles for when the block is destroyed. Due to the nature 
2037         * of how this is invoked, the x/y/z locations are not always guaranteed 
2038         * to host your block. So be sure to do proper sanity checks before assuming
2039         * that the location is this block.
2040         * 
2041         * @param world The current world
2042         * @param x X position to spawn the particle
2043         * @param y Y position to spawn the particle
2044         * @param z Z position to spawn the particle
2045         * @param meta The metadata for the block before it was destroyed.
2046         * @param effectRenderer A reference to the current effect renderer.
2047         * @return True to prevent vanilla break particles from spawning.
2048         */
2049        @SideOnly(Side.CLIENT)
2050        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2051        {
2052            return false;
2053        }
2054    
2055        /**
2056         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2057         * Some examples:
2058         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2059         *   Cacti checks if its a cacti, or if its sand
2060         *   Nether types check for soul sand
2061         *   Crops check for tilled soil
2062         *   Caves check if it's a colid surface
2063         *   Plains check if its grass or dirt
2064         *   Water check if its still water
2065         *   
2066         * @param world The current world
2067         * @param x X Position
2068         * @param y Y Position
2069         * @param z Z position
2070         * @param direction The direction relative to the given position the plant wants to be, typically its UP
2071         * @param plant The plant that wants to check
2072         * @return True to allow the plant to be planted/stay.
2073         */
2074        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2075        {
2076            int plantID = plant.getPlantID(world, x, y + 1, z);
2077            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2078    
2079            if (plantID == cactus.blockID && blockID == cactus.blockID)
2080            {
2081                return true;
2082            }
2083    
2084            if (plantID == reed.blockID && blockID == reed.blockID)
2085            {
2086                return true;
2087            }
2088    
2089            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2090            {
2091                return true;
2092            }
2093    
2094            switch (plantType)
2095            {
2096                case Desert: return blockID == sand.blockID;
2097                case Nether: return blockID == slowSand.blockID;
2098                case Crop:   return blockID == tilledField.blockID;
2099                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
2100                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2101                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2102                case Beach:
2103                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2104                    boolean hasWater = (world.getBlockMaterial(x - 1, y, z    ) == Material.water || 
2105                                        world.getBlockMaterial(x + 1, y, z    ) == Material.water || 
2106                                        world.getBlockMaterial(x,     y, z - 1) == Material.water ||
2107                                        world.getBlockMaterial(x,     y, z + 1) == Material.water);
2108                    return isBeach && hasWater;
2109            }
2110    
2111            return false;
2112        }
2113    
2114        /**
2115         * Checks if this soil is fertile, typically this means that growth rates 
2116         * of plants on this soil will be slightly sped up.
2117         * Only vanilla case is tilledField when it is within range of water.
2118         * 
2119         * @param world The current world
2120         * @param x X Position
2121         * @param y Y Position
2122         * @param z Z position
2123         * @return True if the soil should be considered fertile.
2124         */
2125        public boolean isFertile(World world, int x, int y, int z)
2126        {
2127            if (blockID == tilledField.blockID)
2128            {
2129                return world.getBlockMetadata(x, y, z) > 0;
2130            }
2131    
2132            return false;
2133        }
2134        
2135        /**
2136         * Location aware and overrideable version of the lightOpacity array,
2137         * return the number to subtract from the light value when it passes through this block.
2138         * 
2139         * This is not guaranteed to have the tile entity in place before this is called, so it is
2140         * Recommended that you have your tile entity call relight after being placed if you
2141         * rely on it for light info.
2142         * 
2143         * @param world The current world
2144         * @param x X Position
2145         * @param y Y Position
2146         * @param z Z position
2147         * @return The amount of light to block, 0 for air, 255 for fully opaque.
2148         */
2149        public int getLightOpacity(World world, int x, int y, int z)
2150        {
2151            return lightOpacity[blockID];
2152        }
2153    
2154        /**
2155         * Determines if this block is destroyed when a ender dragon tries to fly through it.
2156         * The block will be set to 0, nothing will drop.
2157         * 
2158         * @param world The current world
2159         * @param x X Position
2160         * @param y Y Position
2161         * @param z Z position
2162         * @return True to allow the ender dragon to destroy this block
2163         */
2164        public boolean canDragonDestroy(World world, int x, int y, int z)
2165        {
2166            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2167        }
2168    
2169        /**
2170         * Determines if this block can be used as the base of a beacon.
2171         * 
2172         * @param world The current world
2173         * @param x X Position
2174         * @param y Y Position
2175         * @param z Z position
2176         * @param beaconX Beacons X Position
2177         * @param beaconY Beacons Y Position
2178         * @param beaconZ Beacons Z Position
2179         * @return True, to support the beacon, and make it active with this block.
2180         */
2181        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2182        {
2183            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2184        }
2185    }