001 package net.minecraft.src; 002 003 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem 004 { 005 /** 006 * Dispenses the specified ItemStack from a dispenser. 007 */ 008 public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 009 { 010 ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack); 011 this.playDispenseSound(par1IBlockSource); 012 this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h())); 013 return var3; 014 } 015 016 /** 017 * Dispense the specified stack, play the dispense sound and spawn particles. 018 */ 019 protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 020 { 021 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 022 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); 023 ItemStack var5 = par2ItemStack.splitStack(1); 024 func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4); 025 return par2ItemStack; 026 } 027 028 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition) 029 { 030 double var5 = par4IPosition.getX(); 031 double var7 = par4IPosition.getY(); 032 double var9 = par4IPosition.getZ(); 033 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack); 034 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D; 035 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12; 036 var11.motionY = 0.20000000298023224D; 037 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12; 038 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 039 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 040 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2; 041 par0World.spawnEntityInWorld(var11); 042 } 043 044 /** 045 * Play the dispense sound from the specified block. 046 */ 047 protected void playDispenseSound(IBlockSource par1IBlockSource) 048 { 049 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 050 } 051 052 /** 053 * Order clients to display dispense particles from the specified block and facing. 054 */ 055 protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing) 056 { 057 par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing)); 058 } 059 060 private int func_82488_a(EnumFacing par1EnumFacing) 061 { 062 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3; 063 } 064 }