001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentStrongholdCorridor extends ComponentStronghold
007    {
008        private final int field_74993_a;
009    
010        public ComponentStrongholdCorridor(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015            this.field_74993_a = par4 != 2 && par4 != 0 ? par3StructureBoundingBox.getXSize() : par3StructureBoundingBox.getZSize();
016        }
017    
018        public static StructureBoundingBox func_74992_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5)
019        {
020            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 4, par5);
021            StructureComponent var8 = StructureComponent.findIntersecting(par0List, var7);
022    
023            if (var8 == null)
024            {
025                return null;
026            }
027            else
028            {
029                if (var8.getBoundingBox().minY == var7.minY)
030                {
031                    for (int var9 = 3; var9 >= 1; --var9)
032                    {
033                        var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9 - 1, par5);
034    
035                        if (!var8.getBoundingBox().intersectsWith(var7))
036                        {
037                            return StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, var9, par5);
038                        }
039                    }
040                }
041    
042                return null;
043            }
044        }
045    
046        /**
047         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
048         * the end, it adds Fences...
049         */
050        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
051        {
052            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
053            {
054                return false;
055            }
056            else
057            {
058                for (int var4 = 0; var4 < this.field_74993_a; ++var4)
059                {
060                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 0, var4, par3StructureBoundingBox);
061                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 0, var4, par3StructureBoundingBox);
062                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 0, var4, par3StructureBoundingBox);
063                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 0, var4, par3StructureBoundingBox);
064                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 0, var4, par3StructureBoundingBox);
065    
066                    for (int var5 = 1; var5 <= 3; ++var5)
067                    {
068                        this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, var5, var4, par3StructureBoundingBox);
069                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, var5, var4, par3StructureBoundingBox);
070                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 2, var5, var4, par3StructureBoundingBox);
071                        this.placeBlockAtCurrentPosition(par1World, 0, 0, 3, var5, var4, par3StructureBoundingBox);
072                        this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, var5, var4, par3StructureBoundingBox);
073                    }
074    
075                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 0, 4, var4, par3StructureBoundingBox);
076                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 4, var4, par3StructureBoundingBox);
077                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 4, var4, par3StructureBoundingBox);
078                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 4, var4, par3StructureBoundingBox);
079                    this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 4, 4, var4, par3StructureBoundingBox);
080                }
081    
082                return true;
083            }
084        }
085    }