001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class RenderZombie extends RenderBiped
008    {
009        private ModelBiped field_82434_o;
010        private ModelZombieVillager field_82432_p;
011        protected ModelBiped field_82437_k;
012        protected ModelBiped field_82435_l;
013        protected ModelBiped field_82436_m;
014        protected ModelBiped field_82433_n;
015        private int field_82431_q = 1;
016    
017        public RenderZombie()
018        {
019            super(new ModelZombie(), 0.5F, 1.0F);
020            this.field_82434_o = this.modelBipedMain;
021            this.field_82432_p = new ModelZombieVillager();
022        }
023    
024        protected void func_82421_b()
025        {
026            this.field_82423_g = new ModelZombie(1.0F, true);
027            this.field_82425_h = new ModelZombie(0.5F, true);
028            this.field_82437_k = this.field_82423_g;
029            this.field_82435_l = this.field_82425_h;
030            this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
031            this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
032        }
033    
034        protected int func_82429_a(EntityZombie par1EntityZombie, int par2, float par3)
035        {
036            this.func_82427_a(par1EntityZombie);
037            return super.shouldRenderPass(par1EntityZombie, par2, par3);
038        }
039    
040        public void func_82426_a(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
041        {
042            this.func_82427_a(par1EntityZombie);
043            super.doRenderLiving(par1EntityZombie, par2, par4, par6, par8, par9);
044        }
045    
046        protected void func_82428_a(EntityZombie par1EntityZombie, float par2)
047        {
048            this.func_82427_a(par1EntityZombie);
049            super.renderEquippedItems(par1EntityZombie, par2);
050        }
051    
052        private void func_82427_a(EntityZombie par1EntityZombie)
053        {
054            if (par1EntityZombie.isVillager())
055            {
056                if (this.field_82431_q != this.field_82432_p.func_82897_a())
057                {
058                    this.field_82432_p = new ModelZombieVillager();
059                    this.field_82431_q = this.field_82432_p.func_82897_a();
060                    this.field_82436_m = new ModelZombieVillager(1.0F, 0.0F, true);
061                    this.field_82433_n = new ModelZombieVillager(0.5F, 0.0F, true);
062                }
063    
064                this.mainModel = this.field_82432_p;
065                this.field_82423_g = this.field_82436_m;
066                this.field_82425_h = this.field_82433_n;
067            }
068            else
069            {
070                this.mainModel = this.field_82434_o;
071                this.field_82423_g = this.field_82437_k;
072                this.field_82425_h = this.field_82435_l;
073            }
074    
075            this.modelBipedMain = (ModelBiped)this.mainModel;
076        }
077    
078        protected void func_82430_a(EntityZombie par1EntityZombie, float par2, float par3, float par4)
079        {
080            if (par1EntityZombie.func_82230_o())
081            {
082                par3 += (float)(Math.cos((double)par1EntityZombie.ticksExisted * 3.25D) * Math.PI * 0.25D);
083            }
084    
085            super.rotateCorpse(par1EntityZombie, par2, par3, par4);
086        }
087    
088        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
089        {
090            this.func_82428_a((EntityZombie)par1EntityLiving, par2);
091        }
092    
093        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
094        {
095            this.func_82426_a((EntityZombie)par1EntityLiving, par2, par4, par6, par8, par9);
096        }
097    
098        /**
099         * Queries whether should render the specified pass or not.
100         */
101        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
102        {
103            return this.func_82429_a((EntityZombie)par1EntityLiving, par2, par3);
104        }
105    
106        protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
107        {
108            this.func_82430_a((EntityZombie)par1EntityLiving, par2, par3, par4);
109        }
110    
111        /**
112         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
113         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
114         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
115         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
116         */
117        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
118        {
119            this.func_82426_a((EntityZombie)par1Entity, par2, par4, par6, par8, par9);
120        }
121    }