001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityEnchantmentTableParticleFX extends EntityFX 008 { 009 private float field_70565_a; 010 private double field_70568_aq; 011 private double field_70567_ar; 012 private double field_70566_as; 013 014 public EntityEnchantmentTableParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 015 { 016 super(par1World, par2, par4, par6, par8, par10, par12); 017 this.motionX = par8; 018 this.motionY = par10; 019 this.motionZ = par12; 020 this.field_70568_aq = this.posX = par2; 021 this.field_70567_ar = this.posY = par4; 022 this.field_70566_as = this.posZ = par6; 023 float var14 = this.rand.nextFloat() * 0.6F + 0.4F; 024 this.field_70565_a = this.particleScale = this.rand.nextFloat() * 0.5F + 0.2F; 025 this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14; 026 this.particleGreen *= 0.9F; 027 this.particleRed *= 0.9F; 028 this.particleMaxAge = (int)(Math.random() * 10.0D) + 30; 029 this.noClip = true; 030 this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D)); 031 } 032 033 public int getBrightnessForRender(float par1) 034 { 035 int var2 = super.getBrightnessForRender(par1); 036 float var3 = (float)this.particleAge / (float)this.particleMaxAge; 037 var3 *= var3; 038 var3 *= var3; 039 int var4 = var2 & 255; 040 int var5 = var2 >> 16 & 255; 041 var5 += (int)(var3 * 15.0F * 16.0F); 042 043 if (var5 > 240) 044 { 045 var5 = 240; 046 } 047 048 return var4 | var5 << 16; 049 } 050 051 /** 052 * Gets how bright this entity is. 053 */ 054 public float getBrightness(float par1) 055 { 056 float var2 = super.getBrightness(par1); 057 float var3 = (float)this.particleAge / (float)this.particleMaxAge; 058 var3 *= var3; 059 var3 *= var3; 060 return var2 * (1.0F - var3) + var3; 061 } 062 063 /** 064 * Called to update the entity's position/logic. 065 */ 066 public void onUpdate() 067 { 068 this.prevPosX = this.posX; 069 this.prevPosY = this.posY; 070 this.prevPosZ = this.posZ; 071 float var1 = (float)this.particleAge / (float)this.particleMaxAge; 072 var1 = 1.0F - var1; 073 float var2 = 1.0F - var1; 074 var2 *= var2; 075 var2 *= var2; 076 this.posX = this.field_70568_aq + this.motionX * (double)var1; 077 this.posY = this.field_70567_ar + this.motionY * (double)var1 - (double)(var2 * 1.2F); 078 this.posZ = this.field_70566_as + this.motionZ * (double)var1; 079 080 if (this.particleAge++ >= this.particleMaxAge) 081 { 082 this.setDead(); 083 } 084 } 085 }