001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class EntityBubbleFX extends EntityFX
008    {
009        public EntityBubbleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
010        {
011            super(par1World, par2, par4, par6, par8, par10, par12);
012            this.particleRed = 1.0F;
013            this.particleGreen = 1.0F;
014            this.particleBlue = 1.0F;
015            this.setParticleTextureIndex(32);
016            this.setSize(0.02F, 0.02F);
017            this.particleScale *= this.rand.nextFloat() * 0.6F + 0.2F;
018            this.motionX = par8 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
019            this.motionY = par10 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
020            this.motionZ = par12 * 0.20000000298023224D + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.02F);
021            this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
022        }
023    
024        /**
025         * Called to update the entity's position/logic.
026         */
027        public void onUpdate()
028        {
029            this.prevPosX = this.posX;
030            this.prevPosY = this.posY;
031            this.prevPosZ = this.posZ;
032            this.motionY += 0.002D;
033            this.moveEntity(this.motionX, this.motionY, this.motionZ);
034            this.motionX *= 0.8500000238418579D;
035            this.motionY *= 0.8500000238418579D;
036            this.motionZ *= 0.8500000238418579D;
037    
038            if (this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) != Material.water)
039            {
040                this.setDead();
041            }
042    
043            if (this.particleMaxAge-- <= 0)
044            {
045                this.setDead();
046            }
047        }
048    }