001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    import static net.minecraftforge.client.IItemRenderer.ItemRenderType.EQUIPPED;
007    import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.BLOCK_3D;
008    import net.minecraftforge.client.ForgeHooksClient;
009    import net.minecraftforge.client.IItemRenderer;
010    import net.minecraftforge.client.MinecraftForgeClient;
011    
012    @SideOnly(Side.CLIENT)
013    public class RenderBiped extends RenderLiving
014    {
015        protected ModelBiped modelBipedMain;
016        protected float field_77070_b;
017        protected ModelBiped field_82423_g;
018        protected ModelBiped field_82425_h;
019    
020        /** List of armor texture filenames. */
021        public static String[] bipedArmorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
022    
023        public RenderBiped(ModelBiped par1ModelBiped, float par2)
024        {
025            this(par1ModelBiped, par2, 1.0F);
026        }
027    
028        public RenderBiped(ModelBiped par1ModelBiped, float par2, float par3)
029        {
030            super(par1ModelBiped, par2);
031            this.modelBipedMain = par1ModelBiped;
032            this.field_77070_b = par3;
033            this.func_82421_b();
034        }
035    
036        protected void func_82421_b()
037        {
038            this.field_82423_g = new ModelBiped(1.0F);
039            this.field_82425_h = new ModelBiped(0.5F);
040        }
041    
042        /**
043         * Queries whether should render the specified pass or not.
044         */
045        protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
046        {
047            ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
048    
049            if (var4 != null)
050            {
051                Item var5 = var4.getItem();
052    
053                if (var5 instanceof ItemArmor)
054                {
055                    ItemArmor var6 = (ItemArmor)var5;
056                    this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
057                    ModelBiped var7 = par2 == 2 ? this.field_82425_h : this.field_82423_g;
058                    var7.bipedHead.showModel = par2 == 0;
059                    var7.bipedHeadwear.showModel = par2 == 0;
060                    var7.bipedBody.showModel = par2 == 1 || par2 == 2;
061                    var7.bipedRightArm.showModel = par2 == 1;
062                    var7.bipedLeftArm.showModel = par2 == 1;
063                    var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
064                    var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
065                    this.setRenderPassModel(var7);
066    
067                    if (var7 != null)
068                    {
069                        var7.onGround = this.mainModel.onGround;
070                    }
071    
072                    if (var7 != null)
073                    {
074                        var7.isRiding = this.mainModel.isRiding;
075                    }
076    
077                    if (var7 != null)
078                    {
079                        var7.isChild = this.mainModel.isChild;
080                    }
081    
082                    float var8 = 1.0F;
083    
084                    if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
085                    {
086                        int var9 = var6.getColor(var4);
087                        float var10 = (float)(var9 >> 16 & 255) / 255.0F;
088                        float var11 = (float)(var9 >> 8 & 255) / 255.0F;
089                        float var12 = (float)(var9 & 255) / 255.0F;
090                        GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
091    
092                        if (var4.isItemEnchanted())
093                        {
094                            return 31;
095                        }
096    
097                        return 16;
098                    }
099    
100                    GL11.glColor3f(var8, var8, var8);
101    
102                    if (var4.isItemEnchanted())
103                    {
104                        return 15;
105                    }
106    
107                    return 1;
108                }
109            }
110    
111            return -1;
112        }
113    
114        protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
115        {
116            ItemStack var4 = par1EntityLiving.getCurrentArmor(3 - par2);
117    
118            if (var4 != null)
119            {
120                Item var5 = var4.getItem();
121    
122                if (var5 instanceof ItemArmor)
123                {
124                    ItemArmor var6 = (ItemArmor)var5;
125                    this.loadTexture("/armor/" + bipedArmorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png");
126                    float var7 = 1.0F;
127                    GL11.glColor3f(var7, var7, var7);
128                }
129            }
130        }
131    
132        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
133        {
134            float var10 = 1.0F;
135            GL11.glColor3f(var10, var10, var10);
136            ItemStack var11 = par1EntityLiving.getHeldItem();
137            this.func_82420_a(par1EntityLiving, var11);
138            double var12 = par4 - (double)par1EntityLiving.yOffset;
139    
140            if (par1EntityLiving.isSneaking() && !(par1EntityLiving instanceof EntityPlayerSP))
141            {
142                var12 -= 0.125D;
143            }
144    
145            super.doRenderLiving(par1EntityLiving, par2, var12, par6, par8, par9);
146            this.field_82423_g.aimedBow = this.field_82425_h.aimedBow = this.modelBipedMain.aimedBow = false;
147            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = false;
148            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = 0;
149        }
150    
151        protected void func_82420_a(EntityLiving par1EntityLiving, ItemStack par2ItemStack)
152        {
153            this.field_82423_g.heldItemRight = this.field_82425_h.heldItemRight = this.modelBipedMain.heldItemRight = par2ItemStack != null ? 1 : 0;
154            this.field_82423_g.isSneak = this.field_82425_h.isSneak = this.modelBipedMain.isSneak = par1EntityLiving.isSneaking();
155        }
156    
157        protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
158        {
159            float var3 = 1.0F;
160            GL11.glColor3f(var3, var3, var3);
161            super.renderEquippedItems(par1EntityLiving, par2);
162            ItemStack var4 = par1EntityLiving.getHeldItem();
163            ItemStack var5 = par1EntityLiving.getCurrentArmor(3);
164            float var6;
165    
166            if (var5 != null)
167            {
168                GL11.glPushMatrix();
169                this.modelBipedMain.bipedHead.postRender(0.0625F);
170    
171                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var5, EQUIPPED);
172                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var5, BLOCK_3D));
173    
174                if (var5.getItem() instanceof ItemBlock)
175                {
176                    if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var5.itemID].getRenderType()))
177                    {
178                        var6 = 0.625F;
179                        GL11.glTranslatef(0.0F, -0.25F, 0.0F);
180                        GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
181                        GL11.glScalef(var6, -var6, -var6);
182                    }
183    
184                    this.renderManager.itemRenderer.renderItem(par1EntityLiving, var5, 0);
185                }
186                else if (var5.getItem().shiftedIndex == Item.skull.shiftedIndex)
187                {
188                    var6 = 1.0625F;
189                    GL11.glScalef(var6, -var6, -var6);
190                    String var7 = "";
191    
192                    if (var5.hasTagCompound() && var5.getTagCompound().hasKey("SkullOwner"))
193                    {
194                        var7 = var5.getTagCompound().getString("SkullOwner");
195                    }
196    
197                    TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var5.getItemDamage(), var7);
198                }
199    
200                GL11.glPopMatrix();
201            }
202    
203            if (var4 != null)
204            {
205                GL11.glPushMatrix();
206    
207                if (this.mainModel.isChild)
208                {
209                    var6 = 0.5F;
210                    GL11.glTranslatef(0.0F, 0.625F, 0.0F);
211                    GL11.glRotatef(-20.0F, -1.0F, 0.0F, 0.0F);
212                    GL11.glScalef(var6, var6, var6);
213                }
214    
215                this.modelBipedMain.bipedRightArm.postRender(0.0625F);
216                GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
217    
218                IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
219                boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
220    
221                if (var4.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())))
222                {
223                    var6 = 0.5F;
224                    GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
225                    var6 *= 0.75F;
226                    GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
227                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
228                    GL11.glScalef(-var6, -var6, var6);
229                }
230                else if (var4.itemID == Item.bow.shiftedIndex)
231                {
232                    var6 = 0.625F;
233                    GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
234                    GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
235                    GL11.glScalef(var6, -var6, var6);
236                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
237                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
238                }
239                else if (Item.itemsList[var4.itemID].isFull3D())
240                {
241                    var6 = 0.625F;
242    
243                    if (Item.itemsList[var4.itemID].shouldRotateAroundWhenRendering())
244                    {
245                        GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
246                        GL11.glTranslatef(0.0F, -0.125F, 0.0F);
247                    }
248    
249                    this.func_82422_c();
250                    GL11.glScalef(var6, -var6, var6);
251                    GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
252                    GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
253                }
254                else
255                {
256                    var6 = 0.375F;
257                    GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
258                    GL11.glScalef(var6, var6, var6);
259                    GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
260                    GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
261                    GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
262                }
263    
264                this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, 0);
265    
266                if (var4.getItem().requiresMultipleRenderPasses())
267                {
268                    for (int x = 1; x < var4.getItem().getRenderPasses(var4.getItemDamage()); x++)
269                    {
270                        this.renderManager.itemRenderer.renderItem(par1EntityLiving, var4, x);
271                    }
272                }
273    
274                GL11.glPopMatrix();
275            }
276        }
277    
278        protected void func_82422_c()
279        {
280            GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
281        }
282    
283        /**
284         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
285         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
286         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
287         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
288         */
289        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
290        {
291            this.doRenderLiving((EntityLiving)par1Entity, par2, par4, par6, par8, par9);
292        }
293    }