001    package net.minecraft.src;
002    
003    import java.util.Random;
004    import net.minecraft.server.MinecraftServer;
005    
006    public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem
007    {
008        final MinecraftServer mcServer;
009    
010        public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer)
011        {
012            this.mcServer = par1MinecraftServer;
013        }
014    
015        /**
016         * Dispense the specified stack, play the dispense sound and spawn particles.
017         */
018        public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
019        {
020            EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
021            IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
022            double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F);
023            double var7 = var4.getY();
024            double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F);
025            World var11 = par1IBlockSource.getWorld();
026            Random var12 = var11.rand;
027            double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c();
028            double var15 = var12.nextGaussian() * 0.05D;
029            double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e();
030            var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17));
031            par2ItemStack.splitStack(1);
032            return par2ItemStack;
033        }
034    
035        /**
036         * Play the dispense sound from the specified block.
037         */
038        protected void playDispenseSound(IBlockSource par1IBlockSource)
039        {
040            par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
041        }
042    }