001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import org.lwjgl.opengl.GL11;
006    
007    @SideOnly(Side.CLIENT)
008    public class RenderOcelot extends RenderLiving
009    {
010        public RenderOcelot(ModelBase par1ModelBase, float par2)
011        {
012            super(par1ModelBase, par2);
013        }
014    
015        public void renderLivingOcelot(EntityOcelot par1EntityOcelot, double par2, double par4, double par6, float par8, float par9)
016        {
017            super.doRenderLiving(par1EntityOcelot, par2, par4, par6, par8, par9);
018        }
019    
020        /**
021         * Pre-Renders the Ocelot.
022         */
023        protected void preRenderOcelot(EntityOcelot par1EntityOcelot, float par2)
024        {
025            super.preRenderCallback(par1EntityOcelot, par2);
026    
027            if (par1EntityOcelot.isTamed())
028            {
029                GL11.glScalef(0.8F, 0.8F, 0.8F);
030            }
031        }
032    
033        /**
034         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
035         * entityLiving, partialTickTime
036         */
037        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
038        {
039            this.preRenderOcelot((EntityOcelot)par1EntityLiving, par2);
040        }
041    
042        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
043        {
044            this.renderLivingOcelot((EntityOcelot)par1EntityLiving, par2, par4, par6, par8, par9);
045        }
046    
047        /**
048         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
049         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
050         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
051         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
052         */
053        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
054        {
055            this.renderLivingOcelot((EntityOcelot)par1Entity, par2, par4, par6, par8, par9);
056        }
057    }