001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Random; 006 007 import net.minecraftforge.common.EnumPlantType; 008 import net.minecraftforge.common.ForgeDirection; 009 import net.minecraftforge.common.IPlantable; 010 011 public class BlockCactus extends Block implements IPlantable 012 { 013 protected BlockCactus(int par1, int par2) 014 { 015 super(par1, par2, Material.cactus); 016 this.setTickRandomly(true); 017 this.setCreativeTab(CreativeTabs.tabDecorations); 018 } 019 020 /** 021 * Ticks the block if it's been scheduled 022 */ 023 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) 024 { 025 if (par1World.isAirBlock(par2, par3 + 1, par4)) 026 { 027 int var6; 028 029 for (var6 = 1; par1World.getBlockId(par2, par3 - var6, par4) == this.blockID; ++var6) 030 { 031 ; 032 } 033 034 if (var6 < 3) 035 { 036 int var7 = par1World.getBlockMetadata(par2, par3, par4); 037 038 if (var7 == 15) 039 { 040 par1World.setBlockWithNotify(par2, par3 + 1, par4, this.blockID); 041 par1World.setBlockMetadataWithNotify(par2, par3, par4, 0); 042 } 043 else 044 { 045 par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 + 1); 046 } 047 } 048 } 049 } 050 051 /** 052 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 053 * cleared to be reused) 054 */ 055 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 056 { 057 float var5 = 0.0625F; 058 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)((float)(par3 + 1) - var5), (double)((float)(par4 + 1) - var5)); 059 } 060 061 @SideOnly(Side.CLIENT) 062 063 /** 064 * Returns the bounding box of the wired rectangular prism to render. 065 */ 066 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 067 { 068 float var5 = 0.0625F; 069 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)((float)par2 + var5), (double)par3, (double)((float)par4 + var5), (double)((float)(par2 + 1) - var5), (double)(par3 + 1), (double)((float)(par4 + 1) - var5)); 070 } 071 072 /** 073 * Returns the block texture based on the side being looked at. Args: side 074 */ 075 public int getBlockTextureFromSide(int par1) 076 { 077 return par1 == 1 ? this.blockIndexInTexture - 1 : (par1 == 0 ? this.blockIndexInTexture + 1 : this.blockIndexInTexture); 078 } 079 080 /** 081 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 082 */ 083 public boolean renderAsNormalBlock() 084 { 085 return false; 086 } 087 088 /** 089 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 090 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 091 */ 092 public boolean isOpaqueCube() 093 { 094 return false; 095 } 096 097 /** 098 * The type of render function that is called for this block 099 */ 100 public int getRenderType() 101 { 102 return 13; 103 } 104 105 /** 106 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 107 */ 108 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 109 { 110 return !super.canPlaceBlockAt(par1World, par2, par3, par4) ? false : this.canBlockStay(par1World, par2, par3, par4); 111 } 112 113 /** 114 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 115 * their own) Args: x, y, z, neighbor blockID 116 */ 117 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) 118 { 119 if (!this.canBlockStay(par1World, par2, par3, par4)) 120 { 121 this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0); 122 par1World.setBlockWithNotify(par2, par3, par4, 0); 123 } 124 } 125 126 /** 127 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 128 */ 129 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 130 { 131 if (par1World.getBlockMaterial(par2 - 1, par3, par4).isSolid()) 132 { 133 return false; 134 } 135 else if (par1World.getBlockMaterial(par2 + 1, par3, par4).isSolid()) 136 { 137 return false; 138 } 139 else if (par1World.getBlockMaterial(par2, par3, par4 - 1).isSolid()) 140 { 141 return false; 142 } 143 else if (par1World.getBlockMaterial(par2, par3, par4 + 1).isSolid()) 144 { 145 return false; 146 } 147 else 148 { 149 int var5 = par1World.getBlockId(par2, par3 - 1, par4); 150 return blocksList[var5] != null && blocksList[var5].canSustainPlant(par1World, par2, par3 - 1, par4, ForgeDirection.UP, this); 151 } 152 } 153 154 /** 155 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 156 */ 157 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) 158 { 159 par5Entity.attackEntityFrom(DamageSource.cactus, 1); 160 } 161 162 @Override 163 public EnumPlantType getPlantType(World world, int x, int y, int z) 164 { 165 return EnumPlantType.Desert; 166 } 167 168 @Override 169 public int getPlantID(World world, int x, int y, int z) 170 { 171 return blockID; 172 } 173 174 @Override 175 public int getPlantMetadata(World world, int x, int y, int z) 176 { 177 return -1; 178 } 179 }