001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeCorridor3 extends ComponentNetherBridgePiece 007 { 008 public ComponentNetherBridgeCorridor3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 009 { 010 super(par1); 011 this.coordBaseMode = par4; 012 this.boundingBox = par3StructureBoundingBox; 013 } 014 015 /** 016 * Initiates construction of the Structure Component picked, at the current Location of StructGen 017 */ 018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random) 019 { 020 this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 1, 0, true); 021 } 022 023 /** 024 * Creates and returns a new component piece. Or null if it could not find enough room to place it. 025 */ 026 public static ComponentNetherBridgeCorridor3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 027 { 028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 14, 10, par5); 029 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor3(par6, par1Random, var7, par5) : null; 030 } 031 032 /** 033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 034 * the end, it adds Fences... 035 */ 036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 037 { 038 int var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 2); 039 040 for (int var5 = 0; var5 <= 9; ++var5) 041 { 042 int var6 = Math.max(1, 7 - var5); 043 int var7 = Math.min(Math.max(var6 + 5, 14 - var5), 13); 044 int var8 = var5; 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, var5, 4, var6, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, var6 + 1, var5, 3, var7 - 1, var5, 0, 0, false); 047 048 if (var5 <= 6) 049 { 050 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 1, var6 + 1, var5, par3StructureBoundingBox); 051 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 2, var6 + 1, var5, par3StructureBoundingBox); 052 this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, 3, var6 + 1, var5, par3StructureBoundingBox); 053 } 054 055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var7, var5, 4, var7, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 1, var5, 0, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 1, var5, 4, var7 - 1, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 058 059 if ((var5 & 1) == 0) 060 { 061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, var6 + 2, var5, 0, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false); 062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, var6 + 2, var5, 4, var6 + 3, var5, Block.netherFence.blockID, Block.netherFence.blockID, false); 063 } 064 065 for (int var9 = 0; var9 <= 4; ++var9) 066 { 067 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var9, -1, var8, par3StructureBoundingBox); 068 } 069 } 070 071 return true; 072 } 073 }