001 package net.minecraft.src; 002 003 import java.util.Random; 004 import net.minecraft.server.MinecraftServer; 005 006 public class BehaviorDispenseFireball extends BehaviorDefaultDispenseItem 007 { 008 final MinecraftServer mcServer; 009 010 public BehaviorDispenseFireball(MinecraftServer par1MinecraftServer) 011 { 012 this.mcServer = par1MinecraftServer; 013 } 014 015 /** 016 * Dispense the specified stack, play the dispense sound and spawn particles. 017 */ 018 public ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack) 019 { 020 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()); 021 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource); 022 double var5 = var4.getX() + (double)((float)var3.func_82601_c() * 0.3F); 023 double var7 = var4.getY(); 024 double var9 = var4.getZ() + (double)((float)var3.func_82599_e() * 0.3F); 025 World var11 = par1IBlockSource.getWorld(); 026 Random var12 = var11.rand; 027 double var13 = var12.nextGaussian() * 0.05D + (double)var3.func_82601_c(); 028 double var15 = var12.nextGaussian() * 0.05D; 029 double var17 = var12.nextGaussian() * 0.05D + (double)var3.func_82599_e(); 030 var11.spawnEntityInWorld(new EntitySmallFireball(var11, var5, var7, var9, var13, var15, var17)); 031 par2ItemStack.splitStack(1); 032 return par2ItemStack; 033 } 034 035 /** 036 * Play the dispense sound from the specified block. 037 */ 038 protected void playDispenseSound(IBlockSource par1IBlockSource) 039 { 040 par1IBlockSource.getWorld().playAuxSFX(1009, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0); 041 } 042 }