001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class EntityHeartFX extends EntityFX 008 { 009 float particleScaleOverTime; 010 011 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12) 012 { 013 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F); 014 } 015 016 public EntityHeartFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14) 017 { 018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D); 019 this.motionX *= 0.009999999776482582D; 020 this.motionY *= 0.009999999776482582D; 021 this.motionZ *= 0.009999999776482582D; 022 this.motionY += 0.1D; 023 this.particleScale *= 0.75F; 024 this.particleScale *= par14; 025 this.particleScaleOverTime = this.particleScale; 026 this.particleMaxAge = 16; 027 this.noClip = false; 028 this.setParticleTextureIndex(80); 029 } 030 031 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) 032 { 033 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F; 034 035 if (var8 < 0.0F) 036 { 037 var8 = 0.0F; 038 } 039 040 if (var8 > 1.0F) 041 { 042 var8 = 1.0F; 043 } 044 045 this.particleScale = this.particleScaleOverTime * var8; 046 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7); 047 } 048 049 /** 050 * Called to update the entity's position/logic. 051 */ 052 public void onUpdate() 053 { 054 this.prevPosX = this.posX; 055 this.prevPosY = this.posY; 056 this.prevPosZ = this.posZ; 057 058 if (this.particleAge++ >= this.particleMaxAge) 059 { 060 this.setDead(); 061 } 062 063 this.moveEntity(this.motionX, this.motionY, this.motionZ); 064 065 if (this.posY == this.prevPosY) 066 { 067 this.motionX *= 1.1D; 068 this.motionZ *= 1.1D; 069 } 070 071 this.motionX *= 0.8600000143051147D; 072 this.motionY *= 0.8600000143051147D; 073 this.motionZ *= 0.8600000143051147D; 074 075 if (this.onGround) 076 { 077 this.motionX *= 0.699999988079071D; 078 this.motionZ *= 0.699999988079071D; 079 } 080 } 081 }