001 package net.minecraft.src; 002 003 import java.util.List; 004 import java.util.Random; 005 006 public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece 007 { 008 private int fillSeed; 009 010 public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4) 011 { 012 super(par1); 013 this.coordBaseMode = par4; 014 this.boundingBox = par3StructureBoundingBox; 015 this.fillSeed = par2Random.nextInt(); 016 } 017 018 public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6) 019 { 020 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5); 021 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEnd(par6, par1Random, var7, par5) : null; 022 } 023 024 /** 025 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 026 * the end, it adds Fences... 027 */ 028 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 029 { 030 Random var4 = new Random((long)this.fillSeed); 031 int var5; 032 int var6; 033 int var7; 034 035 for (var5 = 0; var5 <= 4; ++var5) 036 { 037 for (var6 = 3; var6 <= 4; ++var6) 038 { 039 var7 = var4.nextInt(8); 040 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 041 } 042 } 043 044 var5 = var4.nextInt(8); 045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 046 var5 = var4.nextInt(8); 047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 048 049 for (var5 = 0; var5 <= 4; ++var5) 050 { 051 var6 = var4.nextInt(5); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 2, 0, var5, 2, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 053 } 054 055 for (var5 = 0; var5 <= 4; ++var5) 056 { 057 for (var6 = 0; var6 <= 1; ++var6) 058 { 059 var7 = var4.nextInt(3); 060 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false); 061 } 062 } 063 064 return true; 065 } 066 }