001    package net.minecraft.src;
002    
003    import java.util.List;
004    import java.util.Random;
005    
006    public class ComponentNetherBridgeThrone extends ComponentNetherBridgePiece
007    {
008        private boolean hasSpawner;
009    
010        public ComponentNetherBridgeThrone(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011        {
012            super(par1);
013            this.coordBaseMode = par4;
014            this.boundingBox = par3StructureBoundingBox;
015        }
016    
017        /**
018         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
019         */
020        public static ComponentNetherBridgeThrone createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
021        {
022            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 8, 9, par5);
023            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeThrone(par6, par1Random, var7, par5) : null;
024        }
025    
026        /**
027         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
028         * the end, it adds Fences...
029         */
030        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
031        {
032            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 7, 0, 0, false);
033            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 1, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
034            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 5, 2, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
035            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 5, 3, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
036            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 3, 5, 4, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
037            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 1, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
038            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 5, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 2, 1, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 2, 5, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 3, 0, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 3, 6, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 8, 5, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
044            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 1, 6, 3, par3StructureBoundingBox);
045            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 5, 6, 3, par3StructureBoundingBox);
046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 3, 0, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 3, 6, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, 8, 5, 7, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 8, 8, 4, 8, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
050            int var4;
051            int var5;
052    
053            if (!this.hasSpawner)
054            {
055                var4 = this.getYWithOffset(5);
056                var5 = this.getXWithOffset(3, 5);
057                int var6 = this.getZWithOffset(3, 5);
058    
059                if (par3StructureBoundingBox.isVecInside(var5, var4, var6))
060                {
061                    this.hasSpawner = true;
062                    par1World.setBlockWithNotify(var5, var4, var6, Block.mobSpawner.blockID);
063                    TileEntityMobSpawner var7 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var5, var4, var6);
064    
065                    if (var7 != null)
066                    {
067                        var7.setMobID("Blaze");
068                    }
069                }
070            }
071    
072            for (var4 = 0; var4 <= 6; ++var4)
073            {
074                for (var5 = 0; var5 <= 6; ++var5)
075                {
076                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
077                }
078            }
079    
080            return true;
081        }
082    }