001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 import net.minecraftforge.common.*; 011 import static net.minecraftforge.common.ForgeDirection.*; 012 013 public class Block 014 { 015 protected static int[] blockFireSpreadSpeed = new int[4096]; 016 protected static int[] blockFlammability = new int[4096]; 017 protected String currentTexture = "/terrain.png"; 018 public boolean isDefaultTexture = true; 019 020 /** 021 * used as foreach item, if item.tab = current tab, display it on the screen 022 */ 023 private CreativeTabs displayOnCreativeTab; 024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 032 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 033 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 034 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 035 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 036 037 /** List of ly/ff (BlockType) containing the already registered blocks. */ 038 public static final Block[] blocksList = new Block[4096]; 039 040 /** 041 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 042 */ 043 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 044 045 /** How much light is subtracted for going through this block */ 046 public static final int[] lightOpacity = new int[4096]; 047 048 /** Array of booleans that tells if a block can grass */ 049 public static final boolean[] canBlockGrass = new boolean[4096]; 050 051 /** Amount of light emitted */ 052 public static final int[] lightValue = new int[4096]; 053 public static final boolean[] requiresSelfNotify = new boolean[4096]; 054 055 /** 056 * Flag if block ID should use the brightest neighbor light value as its own 057 */ 058 public static boolean[] useNeighborBrightness = new boolean[4096]; 059 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 060 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 061 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 062 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 063 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 064 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 065 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 066 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 067 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 068 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 069 070 /** Stationary lava source block */ 071 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 072 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 073 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 074 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 075 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 076 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 077 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 078 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 079 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 080 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 081 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 082 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 083 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 084 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 085 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 086 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 087 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 088 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 089 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 090 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 091 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 092 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 093 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 094 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 095 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 096 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 097 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 098 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 099 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 100 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 101 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 102 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 103 104 /** stoneDoubleSlab */ 105 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 106 107 /** stoneSingleSlab */ 108 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 109 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 110 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 111 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 112 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 113 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 114 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 115 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 116 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 117 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 118 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 119 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 120 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 121 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 122 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 123 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops"); 124 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 125 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 126 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 127 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 128 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 129 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify(); 130 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 131 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 132 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 133 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 134 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 135 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 136 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 137 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 138 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 139 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 140 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 141 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 142 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 143 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 144 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow"); 145 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 146 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 147 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 148 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 149 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 150 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 151 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 152 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 153 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 154 155 /** The purple teleport blocks inside the obsidian circle */ 156 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 157 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 158 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 159 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 160 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 161 162 /** 163 * April fools secret locked chest, only spawns on new chunks on 1st April. 164 */ 165 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 166 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 167 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 168 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 169 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 170 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 171 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 172 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 173 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 174 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 175 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 176 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 177 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 178 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 179 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 180 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 181 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 182 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 183 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 184 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 185 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 186 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 187 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 188 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 189 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 190 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 191 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 192 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 193 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 194 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 195 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 196 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 197 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 198 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 199 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 200 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 201 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 202 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 203 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 204 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 205 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 206 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 207 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock"); 208 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F); 209 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall"); 210 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot"); 211 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots"); 212 public static final Block potato = (new BlockPotato(142)).setBlockName("potatoes"); 213 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify(); 214 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify(); 215 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify(); 216 217 /** 218 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 219 * come from terrain.png, and the index is 0-based (grass is 0). 220 */ 221 public int blockIndexInTexture; 222 223 /** ID of the block. */ 224 public final int blockID; 225 226 /** Indicates how many hits it takes to break a block. */ 227 protected float blockHardness; 228 229 /** Indicates the blocks resistance to explosions. */ 230 protected float blockResistance; 231 232 /** 233 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 234 */ 235 protected boolean blockConstructorCalled; 236 237 /** 238 * If this field is true, the block is counted for statistics (mined or placed) 239 */ 240 protected boolean enableStats; 241 242 /** 243 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 244 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 245 */ 246 protected boolean needsRandomTick; 247 248 /** true if the Block contains a Tile Entity */ 249 protected boolean isBlockContainer; 250 251 /** minimum X for the block bounds (local coordinates) */ 252 protected double minX; 253 254 /** minimum Y for the block bounds (local coordinates) */ 255 protected double minY; 256 257 /** minimum Z for the block bounds (local coordinates) */ 258 protected double minZ; 259 260 /** maximum X for the block bounds (local coordinates) */ 261 protected double maxX; 262 263 /** maximum Y for the block bounds (local coordinates) */ 264 protected double maxY; 265 266 /** maximum Z for the block bounds (local coordinates) */ 267 protected double maxZ; 268 269 /** Sound of stepping on the block */ 270 public StepSound stepSound; 271 public float blockParticleGravity; 272 273 /** Block material definition. */ 274 public final Material blockMaterial; 275 276 /** 277 * Determines how much velocity is maintained while moving on top of this block 278 */ 279 public float slipperiness; 280 private String blockName; 281 282 public Block(int par1, Material par2Material) 283 { 284 this.blockConstructorCalled = true; 285 this.enableStats = true; 286 this.stepSound = soundPowderFootstep; 287 this.blockParticleGravity = 1.0F; 288 this.slipperiness = 0.6F; 289 290 if (blocksList[par1] != null) 291 { 292 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 293 } 294 else 295 { 296 this.blockMaterial = par2Material; 297 blocksList[par1] = this; 298 this.blockID = par1; 299 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 300 opaqueCubeLookup[par1] = this.isOpaqueCube(); 301 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 302 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 303 } 304 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 305 } 306 307 /** 308 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 309 * always notify every neightbor block when anything changes. 310 */ 311 public Block setRequiresSelfNotify() 312 { 313 requiresSelfNotify[this.blockID] = true; 314 return this; 315 } 316 317 /** 318 * This method is called on a block after all other blocks gets already created. You can use it to reference and 319 * configure something on the block that needs the others ones. 320 */ 321 protected void initializeBlock() {} 322 323 public Block(int par1, int par2, Material par3Material) 324 { 325 this(par1, par3Material); 326 this.blockIndexInTexture = par2; 327 } 328 329 /** 330 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 331 */ 332 public Block setStepSound(StepSound par1StepSound) 333 { 334 this.stepSound = par1StepSound; 335 return this; 336 } 337 338 /** 339 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 340 */ 341 public Block setLightOpacity(int par1) 342 { 343 lightOpacity[this.blockID] = par1; 344 return this; 345 } 346 347 /** 348 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 349 * for convenience in constructing. 350 */ 351 public Block setLightValue(float par1) 352 { 353 lightValue[this.blockID] = (int)(15.0F * par1); 354 return this; 355 } 356 357 /** 358 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 359 */ 360 public Block setResistance(float par1) 361 { 362 this.blockResistance = par1 * 3.0F; 363 return this; 364 } 365 366 public static boolean isNormalCube(int par0) 367 { 368 Block var1 = blocksList[par0]; 369 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 370 } 371 372 /** 373 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 374 */ 375 public boolean renderAsNormalBlock() 376 { 377 return true; 378 } 379 380 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 381 { 382 return !this.blockMaterial.blocksMovement(); 383 } 384 385 /** 386 * The type of render function that is called for this block 387 */ 388 public int getRenderType() 389 { 390 return 0; 391 } 392 393 /** 394 * Sets how many hits it takes to break a block. 395 */ 396 public Block setHardness(float par1) 397 { 398 this.blockHardness = par1; 399 400 if (this.blockResistance < par1 * 5.0F) 401 { 402 this.blockResistance = par1 * 5.0F; 403 } 404 405 return this; 406 } 407 408 /** 409 * This method will make the hardness of the block equals to -1, and the block is indestructible. 410 */ 411 public Block setBlockUnbreakable() 412 { 413 this.setHardness(-1.0F); 414 return this; 415 } 416 417 /** 418 * Returns the block hardness at a location. Args: world, x, y, z 419 */ 420 public float getBlockHardness(World par1World, int par2, int par3, int par4) 421 { 422 return this.blockHardness; 423 } 424 425 /** 426 * Sets whether this block type will receive random update ticks 427 */ 428 public Block setTickRandomly(boolean par1) 429 { 430 this.needsRandomTick = par1; 431 return this; 432 } 433 434 /** 435 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 436 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 437 */ 438 public boolean getTickRandomly() 439 { 440 return this.needsRandomTick; 441 } 442 443 @Deprecated //Forge: New Metadata sensitive version. 444 public boolean hasTileEntity() 445 { 446 return hasTileEntity(0); 447 } 448 449 /** 450 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 451 */ 452 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 453 { 454 this.minX = (double)par1; 455 this.minY = (double)par2; 456 this.minZ = (double)par3; 457 this.maxX = (double)par4; 458 this.maxY = (double)par5; 459 this.maxZ = (double)par6; 460 } 461 462 @SideOnly(Side.CLIENT) 463 464 /** 465 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 466 */ 467 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 468 { 469 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 470 } 471 472 @SideOnly(Side.CLIENT) 473 474 /** 475 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 476 */ 477 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 478 { 479 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 480 } 481 482 @SideOnly(Side.CLIENT) 483 484 /** 485 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 486 * coordinates. Args: blockAccess, x, y, z, side 487 */ 488 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 489 { 490 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 491 } 492 493 /** 494 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 495 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 496 */ 497 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 498 { 499 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 500 } 501 502 @SideOnly(Side.CLIENT) 503 504 /** 505 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 506 */ 507 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 508 { 509 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 510 } 511 512 /** 513 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 514 */ 515 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 516 { 517 return this.getBlockTextureFromSide(par1); 518 } 519 520 /** 521 * Returns the block texture based on the side being looked at. Args: side 522 */ 523 public int getBlockTextureFromSide(int par1) 524 { 525 return this.blockIndexInTexture; 526 } 527 528 /** 529 * if the specified block is in the given AABB, add its collision bounding box to the given list 530 */ 531 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 532 { 533 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 534 535 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 536 { 537 par6List.add(var8); 538 } 539 } 540 541 @SideOnly(Side.CLIENT) 542 543 /** 544 * Returns the bounding box of the wired rectangular prism to render. 545 */ 546 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 547 { 548 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 549 } 550 551 /** 552 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 553 * cleared to be reused) 554 */ 555 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 556 { 557 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 558 } 559 560 /** 561 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 562 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 563 */ 564 public boolean isOpaqueCube() 565 { 566 return true; 567 } 568 569 /** 570 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 571 */ 572 public boolean canCollideCheck(int par1, boolean par2) 573 { 574 return this.isCollidable(); 575 } 576 577 /** 578 * Returns if this block is collidable (only used by Fire). Args: x, y, z 579 */ 580 public boolean isCollidable() 581 { 582 return true; 583 } 584 585 /** 586 * Ticks the block if it's been scheduled 587 */ 588 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 589 590 @SideOnly(Side.CLIENT) 591 592 /** 593 * A randomly called display update to be able to add particles or other items for display 594 */ 595 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 596 597 /** 598 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 599 */ 600 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 601 602 /** 603 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 604 * their own) Args: x, y, z, neighbor blockID 605 */ 606 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 607 608 /** 609 * How many world ticks before ticking 610 */ 611 public int tickRate() 612 { 613 return 10; 614 } 615 616 /** 617 * Called whenever the block is added into the world. Args: world, x, y, z 618 */ 619 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 620 621 /** 622 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 623 */ 624 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {} 625 626 /** 627 * Returns the quantity of items to drop on block destruction. 628 */ 629 public int quantityDropped(Random par1Random) 630 { 631 return 1; 632 } 633 634 /** 635 * Returns the ID of the items to drop on destruction. 636 */ 637 public int idDropped(int par1, Random par2Random, int par3) 638 { 639 return this.blockID; 640 } 641 642 /** 643 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 644 * EntityPlayer. 645 */ 646 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 647 { 648 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 649 } 650 651 /** 652 * Drops the specified block items 653 */ 654 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 655 { 656 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 657 } 658 659 /** 660 * Drops the block items with a specified chance of dropping the specified items 661 */ 662 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 663 { 664 if (!par1World.isRemote) 665 { 666 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 667 668 for (ItemStack item : items) 669 { 670 if (par1World.rand.nextFloat() <= par6) 671 { 672 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 673 } 674 } 675 } 676 } 677 678 /** 679 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 680 */ 681 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 682 { 683 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 684 { 685 float var6 = 0.7F; 686 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 687 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 688 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 689 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 690 var13.delayBeforeCanPickup = 10; 691 par1World.spawnEntityInWorld(var13); 692 } 693 } 694 695 /** 696 * called by spawner, ore, redstoneOre blocks 697 */ 698 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 699 { 700 if (!par1World.isRemote) 701 { 702 while (par5 > 0) 703 { 704 int var6 = EntityXPOrb.getXPSplit(par5); 705 par5 -= var6; 706 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 707 } 708 } 709 } 710 711 /** 712 * Determines the damage on the item the block drops. Used in cloth and wood. 713 */ 714 public int damageDropped(int par1) 715 { 716 return 0; 717 } 718 719 /** 720 * Returns how much this block can resist explosions from the passed in entity. 721 */ 722 public float getExplosionResistance(Entity par1Entity) 723 { 724 return this.blockResistance / 5.0F; 725 } 726 727 /** 728 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 729 * x, y, z, startVec, endVec 730 */ 731 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 732 { 733 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 734 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 735 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 736 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 737 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 738 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 739 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 740 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 741 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 742 743 if (!this.isVecInsideYZBounds(var7)) 744 { 745 var7 = null; 746 } 747 748 if (!this.isVecInsideYZBounds(var8)) 749 { 750 var8 = null; 751 } 752 753 if (!this.isVecInsideXZBounds(var9)) 754 { 755 var9 = null; 756 } 757 758 if (!this.isVecInsideXZBounds(var10)) 759 { 760 var10 = null; 761 } 762 763 if (!this.isVecInsideXYBounds(var11)) 764 { 765 var11 = null; 766 } 767 768 if (!this.isVecInsideXYBounds(var12)) 769 { 770 var12 = null; 771 } 772 773 Vec3 var13 = null; 774 775 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 776 { 777 var13 = var7; 778 } 779 780 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 781 { 782 var13 = var8; 783 } 784 785 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 786 { 787 var13 = var9; 788 } 789 790 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 791 { 792 var13 = var10; 793 } 794 795 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 796 { 797 var13 = var11; 798 } 799 800 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 801 { 802 var13 = var12; 803 } 804 805 if (var13 == null) 806 { 807 return null; 808 } 809 else 810 { 811 byte var14 = -1; 812 813 if (var13 == var7) 814 { 815 var14 = 4; 816 } 817 818 if (var13 == var8) 819 { 820 var14 = 5; 821 } 822 823 if (var13 == var9) 824 { 825 var14 = 0; 826 } 827 828 if (var13 == var10) 829 { 830 var14 = 1; 831 } 832 833 if (var13 == var11) 834 { 835 var14 = 2; 836 } 837 838 if (var13 == var12) 839 { 840 var14 = 3; 841 } 842 843 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 844 } 845 } 846 847 /** 848 * Checks if a vector is within the Y and Z bounds of the block. 849 */ 850 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 851 { 852 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 853 } 854 855 /** 856 * Checks if a vector is within the X and Z bounds of the block. 857 */ 858 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 859 { 860 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 861 } 862 863 /** 864 * Checks if a vector is within the X and Y bounds of the block. 865 */ 866 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 867 { 868 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 869 } 870 871 /** 872 * Called upon the block being destroyed by an explosion 873 */ 874 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 875 876 @SideOnly(Side.CLIENT) 877 878 /** 879 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 880 */ 881 public int getRenderBlockPass() 882 { 883 return 0; 884 } 885 886 /** 887 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 888 */ 889 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 890 { 891 return this.canPlaceBlockAt(par1World, par2, par3, par4); 892 } 893 894 /** 895 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 896 */ 897 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 898 { 899 int var5 = par1World.getBlockId(par2, par3, par4); 900 return var5 == 0 || blocksList[var5].blockMaterial.isReplaceable(); 901 } 902 903 /** 904 * Called upon block activation (right click on the block.) 905 */ 906 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 907 { 908 return false; 909 } 910 911 /** 912 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 913 */ 914 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 915 916 public int func_85104_a(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9) 917 { 918 return par9; 919 } 920 921 /** 922 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 923 */ 924 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 925 926 /** 927 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 928 */ 929 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 930 931 /** 932 * Updates the blocks bounds based on its current state. Args: world, x, y, z 933 */ 934 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 935 936 /** 937 * returns the block bounderies minX value 938 */ 939 public final double getBlockBoundsMinX() 940 { 941 return this.minX; 942 } 943 944 /** 945 * returns the block bounderies maxX value 946 */ 947 public final double getBlockBoundsMaxX() 948 { 949 return this.maxX; 950 } 951 952 /** 953 * returns the block bounderies minY value 954 */ 955 public final double getBlockBoundsMinY() 956 { 957 return this.minY; 958 } 959 960 /** 961 * returns the block bounderies maxY value 962 */ 963 public final double getBlockBoundsMaxY() 964 { 965 return this.maxY; 966 } 967 968 /** 969 * returns the block bounderies minZ value 970 */ 971 public final double getBlockBoundsMinZ() 972 { 973 return this.minZ; 974 } 975 976 /** 977 * returns the block bounderies maxZ value 978 */ 979 public final double getBlockBoundsMaxZ() 980 { 981 return this.maxZ; 982 } 983 984 @SideOnly(Side.CLIENT) 985 public int getBlockColor() 986 { 987 return 16777215; 988 } 989 990 @SideOnly(Side.CLIENT) 991 992 /** 993 * Returns the color this block should be rendered. Used by leaves. 994 */ 995 public int getRenderColor(int par1) 996 { 997 return 16777215; 998 } 999 1000 @SideOnly(Side.CLIENT) 1001 1002 /** 1003 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1004 * when first determining what to render. 1005 */ 1006 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1007 { 1008 return 16777215; 1009 } 1010 1011 /** 1012 * Returns true if the block is emitting indirect/weak redstone power on the specified side. If isBlockNormalCube 1013 * returns true, standard redstone propagation rules will apply instead and this will not be called. Args: World, X, 1014 * Y, Z, side 1015 */ 1016 public boolean isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1017 { 1018 return false; 1019 } 1020 1021 /** 1022 * Can this block provide power. Only wire currently seems to have this change based on its state. 1023 */ 1024 public boolean canProvidePower() 1025 { 1026 return false; 1027 } 1028 1029 /** 1030 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1031 */ 1032 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1033 1034 /** 1035 * Returns true if the block is emitting direct/strong redstone power on the specified side. Args: World, X, Y, Z, 1036 * side 1037 */ 1038 public boolean isProvidingStrongPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1039 { 1040 return false; 1041 } 1042 1043 /** 1044 * Sets the block's bounds for rendering it as an item 1045 */ 1046 public void setBlockBoundsForItemRender() {} 1047 1048 /** 1049 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1050 * block and l is the block's subtype/damage. 1051 */ 1052 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1053 { 1054 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1055 par2EntityPlayer.addExhaustion(0.025F); 1056 1057 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1058 { 1059 ItemStack var8 = this.createStackedBlock(par6); 1060 1061 if (var8 != null) 1062 { 1063 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1064 } 1065 } 1066 else 1067 { 1068 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1069 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1070 } 1071 } 1072 1073 /** 1074 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1075 */ 1076 protected boolean canSilkHarvest() 1077 { 1078 return this.renderAsNormalBlock() && !this.isBlockContainer; 1079 } 1080 1081 /** 1082 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1083 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1084 */ 1085 protected ItemStack createStackedBlock(int par1) 1086 { 1087 int var2 = 0; 1088 1089 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1090 { 1091 var2 = par1; 1092 } 1093 1094 return new ItemStack(this.blockID, 1, var2); 1095 } 1096 1097 /** 1098 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1099 */ 1100 public int quantityDroppedWithBonus(int par1, Random par2Random) 1101 { 1102 return this.quantityDropped(par2Random); 1103 } 1104 1105 /** 1106 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1107 */ 1108 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1109 { 1110 return true; 1111 } 1112 1113 /** 1114 * Called when the block is placed in the world. 1115 */ 1116 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1117 1118 public void func_85105_g(World par1World, int par2, int par3, int par4, int par5) {} 1119 1120 /** 1121 * set name of block from language file 1122 */ 1123 public Block setBlockName(String par1Str) 1124 { 1125 this.blockName = "tile." + par1Str; 1126 return this; 1127 } 1128 1129 /** 1130 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1131 * page. 1132 */ 1133 public String translateBlockName() 1134 { 1135 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1136 } 1137 1138 public String getBlockName() 1139 { 1140 return this.blockName; 1141 } 1142 1143 /** 1144 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1145 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1146 */ 1147 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1148 1149 /** 1150 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1151 */ 1152 public boolean getEnableStats() 1153 { 1154 return this.enableStats; 1155 } 1156 1157 /** 1158 * Disable statistics for the block, the block will no count for mined or placed. 1159 */ 1160 protected Block disableStats() 1161 { 1162 this.enableStats = false; 1163 return this; 1164 } 1165 1166 /** 1167 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1168 * and stop pistons 1169 */ 1170 public int getMobilityFlag() 1171 { 1172 return this.blockMaterial.getMaterialMobility(); 1173 } 1174 1175 @SideOnly(Side.CLIENT) 1176 1177 /** 1178 * Returns the default ambient occlusion value based on block opacity 1179 */ 1180 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1181 { 1182 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1183 } 1184 1185 /** 1186 * Block's chance to react to an entity falling on it. 1187 */ 1188 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1189 1190 @SideOnly(Side.CLIENT) 1191 1192 /** 1193 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1194 */ 1195 public int idPicked(World par1World, int par2, int par3, int par4) 1196 { 1197 return this.blockID; 1198 } 1199 1200 /** 1201 * Get the block's damage value (for use with pick block). 1202 */ 1203 public int getDamageValue(World par1World, int par2, int par3, int par4) 1204 { 1205 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1206 } 1207 1208 @SideOnly(Side.CLIENT) 1209 1210 /** 1211 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1212 */ 1213 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1214 { 1215 par3List.add(new ItemStack(par1, 1, 0)); 1216 } 1217 1218 /** 1219 * Sets the CreativeTab to display this block on. 1220 */ 1221 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1222 { 1223 this.displayOnCreativeTab = par1CreativeTabs; 1224 return this; 1225 } 1226 1227 /** 1228 * Called when the block is attempted to be harvested 1229 */ 1230 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1231 1232 @SideOnly(Side.CLIENT) 1233 1234 /** 1235 * Returns the CreativeTab to display the given block on. 1236 */ 1237 public CreativeTabs getCreativeTabToDisplayOn() 1238 { 1239 return this.displayOnCreativeTab; 1240 } 1241 1242 /** 1243 * Called when this block is set (with meta data). 1244 */ 1245 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1246 1247 /** 1248 * currently only used by BlockCauldron to incrament meta-data during rain 1249 */ 1250 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1251 1252 @SideOnly(Side.CLIENT) 1253 public boolean func_82505_u_() 1254 { 1255 return false; 1256 } 1257 1258 public boolean func_82506_l() 1259 { 1260 return true; 1261 } 1262 1263 public boolean func_85103_a(Explosion par1Explosion) 1264 { 1265 return true; 1266 } 1267 1268 static 1269 { 1270 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1271 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log"); 1272 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood"); 1273 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg"); 1274 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth"); 1275 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone"); 1276 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1277 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1278 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1279 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1280 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling"); 1281 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1282 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1283 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1284 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1285 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1286 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1287 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall"); 1288 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil"); 1289 1290 for (int var0 = 0; var0 < 256; ++var0) 1291 { 1292 if (blocksList[var0] != null) 1293 { 1294 if (Item.itemsList[var0] == null) 1295 { 1296 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1297 blocksList[var0].initializeBlock(); 1298 } 1299 1300 boolean var1 = false; 1301 1302 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1303 { 1304 var1 = true; 1305 } 1306 1307 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1308 { 1309 var1 = true; 1310 } 1311 1312 if (var0 == tilledField.blockID) 1313 { 1314 var1 = true; 1315 } 1316 1317 if (canBlockGrass[var0]) 1318 { 1319 var1 = true; 1320 } 1321 1322 if (lightOpacity[var0] == 0) 1323 { 1324 var1 = true; 1325 } 1326 1327 useNeighborBrightness[var0] = var1; 1328 } 1329 } 1330 1331 canBlockGrass[0] = true; 1332 StatList.initBreakableStats(); 1333 } 1334 1335 /* =================================================== FORGE START =====================================*/ 1336 /** 1337 * Get a light value for this block, normal ranges are between 0 and 15 1338 * 1339 * @param world The current world 1340 * @param x X Position 1341 * @param y Y position 1342 * @param z Z position 1343 * @return The light value 1344 */ 1345 public int getLightValue(IBlockAccess world, int x, int y, int z) 1346 { 1347 return lightValue[blockID]; 1348 } 1349 1350 /** 1351 * Checks if a player or entity can use this block to 'climb' like a ladder. 1352 * 1353 * @param world The current world 1354 * @param x X Position 1355 * @param y Y position 1356 * @param z Z position 1357 * @return True if the block should act like a ladder 1358 */ 1359 public boolean isLadder(World world, int x, int y, int z) 1360 { 1361 return false; 1362 } 1363 1364 /** 1365 * Return true if the block is a normal, solid cube. This 1366 * determines indirect power state, entity ejection from blocks, and a few 1367 * others. 1368 * 1369 * @param world The current world 1370 * @param x X Position 1371 * @param y Y position 1372 * @param z Z position 1373 * @return True if the block is a full cube 1374 */ 1375 public boolean isBlockNormalCube(World world, int x, int y, int z) 1376 { 1377 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1378 } 1379 1380 /** 1381 * Checks if the block is a solid face on the given side, used by placement logic. 1382 * 1383 * @param world The current world 1384 * @param x X Position 1385 * @param y Y position 1386 * @param z Z position 1387 * @param side The side to check 1388 * @return True if the block is solid on the specified side. 1389 */ 1390 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1391 { 1392 int meta = world.getBlockMetadata(x, y, z); 1393 if (this instanceof BlockHalfSlab) 1394 { 1395 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1396 } 1397 else if (this instanceof BlockFarmland) 1398 { 1399 return (side != DOWN && side != UP); 1400 } 1401 else if (this instanceof BlockStairs) 1402 { 1403 boolean flipped = ((meta & 4) != 0); 1404 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1405 } 1406 return isBlockNormalCube(world, x, y, z); 1407 } 1408 1409 /** 1410 * Determines if a new block can be replace the space occupied by this one, 1411 * Used in the player's placement code to make the block act like water, and lava. 1412 * 1413 * @param world The current world 1414 * @param x X Position 1415 * @param y Y position 1416 * @param z Z position 1417 * @return True if the block is replaceable by another block 1418 */ 1419 public boolean isBlockReplaceable(World world, int x, int y, int z) 1420 { 1421 return false; 1422 } 1423 1424 /** 1425 * Determines if this block should set fire and deal fire damage 1426 * to entities coming into contact with it. 1427 * 1428 * @param world The current world 1429 * @param x X Position 1430 * @param y Y position 1431 * @param z Z position 1432 * @return True if the block should deal damage 1433 */ 1434 public boolean isBlockBurning(World world, int x, int y, int z) 1435 { 1436 return false; 1437 } 1438 1439 /** 1440 * Determines this block should be treated as an air block 1441 * by the rest of the code. This method is primarily 1442 * useful for creating pure logic-blocks that will be invisible 1443 * to the player and otherwise interact as air would. 1444 * 1445 * @param world The current world 1446 * @param x X Position 1447 * @param y Y position 1448 * @param z Z position 1449 * @return True if the block considered air 1450 */ 1451 public boolean isAirBlock(World world, int x, int y, int z) 1452 { 1453 return false; 1454 } 1455 1456 /** 1457 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1458 * 1459 * @param player The player damaging the block, may be null 1460 * @param meta The block's current metadata 1461 * @return True to spawn the drops 1462 */ 1463 public boolean canHarvestBlock(EntityPlayer player, int meta) 1464 { 1465 return ForgeHooks.canHarvestBlock(this, player, meta); 1466 } 1467 1468 /** 1469 * Called when a player removes a block. This is responsible for 1470 * actually destroying the block, and the block is intact at time of call. 1471 * This is called regardless of whether the player can harvest the block or 1472 * not. 1473 * 1474 * Return true if the block is actually destroyed. 1475 * 1476 * Note: When used in multiplayer, this is called on both client and 1477 * server sides! 1478 * 1479 * @param world The current world 1480 * @param player The player damaging the block, may be null 1481 * @param x X Position 1482 * @param y Y position 1483 * @param z Z position 1484 * @return True if the block is actually destroyed. 1485 */ 1486 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1487 { 1488 return world.setBlockWithNotify(x, y, z, 0); 1489 } 1490 1491 /** 1492 * Called when a new CreativeContainer is opened, populate the list 1493 * with all of the items for this block you want a player in creative mode 1494 * to have access to. 1495 * 1496 * @param itemList The list of items to display on the creative inventory. 1497 */ 1498 public void addCreativeItems(ArrayList itemList) 1499 { 1500 } 1501 1502 /** 1503 * Chance that fire will spread and consume this block. 1504 * 300 being a 100% chance, 0, being a 0% chance. 1505 * 1506 * @param world The current world 1507 * @param x The blocks X position 1508 * @param y The blocks Y position 1509 * @param z The blocks Z position 1510 * @param metadata The blocks current metadata 1511 * @param face The face that the fire is coming from 1512 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1513 */ 1514 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1515 { 1516 return blockFlammability[blockID]; 1517 } 1518 1519 /** 1520 * Called when fire is updating, checks if a block face can catch fire. 1521 * 1522 * 1523 * @param world The current world 1524 * @param x The blocks X position 1525 * @param y The blocks Y position 1526 * @param z The blocks Z position 1527 * @param metadata The blocks current metadata 1528 * @param face The face that the fire is coming from 1529 * @return True if the face can be on fire, false otherwise. 1530 */ 1531 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1532 { 1533 return getFlammability(world, x, y, z, metadata, face) > 0; 1534 } 1535 1536 /** 1537 * Called when fire is updating on a neighbor block. 1538 * The higher the number returned, the faster fire will spread around this block. 1539 * 1540 * @param world The current world 1541 * @param x The blocks X position 1542 * @param y The blocks Y position 1543 * @param z The blocks Z position 1544 * @param metadata The blocks current metadata 1545 * @param face The face that the fire is coming from 1546 * @return A number that is used to determine the speed of fire growth around the block 1547 */ 1548 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1549 { 1550 return blockFireSpreadSpeed[blockID]; 1551 } 1552 1553 /** 1554 * Currently only called by fire when it is on top of this block. 1555 * Returning true will prevent the fire from naturally dying during updating. 1556 * Also prevents firing from dying from rain. 1557 * 1558 * @param world The current world 1559 * @param x The blocks X position 1560 * @param y The blocks Y position 1561 * @param z The blocks Z position 1562 * @param metadata The blocks current metadata 1563 * @param side The face that the fire is coming from 1564 * @return True if this block sustains fire, meaning it will never go out. 1565 */ 1566 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1567 { 1568 if (blockID == Block.netherrack.blockID && side == UP) 1569 { 1570 return true; 1571 } 1572 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1573 { 1574 return true; 1575 } 1576 return false; 1577 } 1578 1579 /** 1580 * Called by BlockFire to setup the burn values of vanilla blocks. 1581 * @param id The block id 1582 * @param encouragement How much the block encourages fire to spread 1583 * @param flammability how easy a block is to catch fire 1584 */ 1585 public static void setBurnProperties(int id, int encouragement, int flammability) 1586 { 1587 blockFireSpreadSpeed[id] = encouragement; 1588 blockFlammability[id] = flammability; 1589 } 1590 1591 /** 1592 * Called throughout the code as a replacement for block instanceof BlockContainer 1593 * Moving this to the Block base class allows for mods that wish to extend vinella 1594 * blocks, and also want to have a tile entity on that block, may. 1595 * 1596 * Return true from this function to specify this block has a tile entity. 1597 * 1598 * @param metadata Metadata of the current block 1599 * @return True if block has a tile entity, false otherwise 1600 */ 1601 public boolean hasTileEntity(int metadata) 1602 { 1603 return isBlockContainer; 1604 } 1605 1606 /** 1607 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1608 * Return the same thing you would from that function. 1609 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1610 * 1611 * @param metadata The Metadata of the current block 1612 * @return A instance of a class extending TileEntity 1613 */ 1614 public TileEntity createTileEntity(World world, int metadata) 1615 { 1616 if (this instanceof BlockContainer) 1617 { 1618 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1619 } 1620 return null; 1621 } 1622 1623 /** 1624 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1625 * version in 1.1. 1626 * 1627 * @param meta Blocks Metadata 1628 * @param fortune Current item fortune level 1629 * @param random Random number generator 1630 * @return The number of items to drop 1631 */ 1632 public int quantityDropped(int meta, int fortune, Random random) 1633 { 1634 return quantityDroppedWithBonus(fortune, random); 1635 } 1636 1637 /** 1638 * This returns a complete list of items dropped from this block. 1639 * 1640 * @param world The current world 1641 * @param x X Position 1642 * @param y Y Position 1643 * @param z Z Position 1644 * @param metadata Current metadata 1645 * @param fortune Breakers fortune level 1646 * @return A ArrayList containing all items this block drops 1647 */ 1648 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1649 { 1650 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1651 1652 int count = quantityDropped(metadata, fortune, world.rand); 1653 for(int i = 0; i < count; i++) 1654 { 1655 int id = idDropped(metadata, world.rand, 0); 1656 if (id > 0) 1657 { 1658 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1659 } 1660 } 1661 return ret; 1662 } 1663 1664 /** 1665 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1666 * 1667 * @param world The world 1668 * @param player The player doing the harvesting 1669 * @param x X Position 1670 * @param y Y Position 1671 * @param z Z Position 1672 * @param metadata The metadata 1673 * @return True if the block can be directly harvested using silk touch 1674 */ 1675 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1676 { 1677 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1678 { 1679 return true; 1680 } 1681 return renderAsNormalBlock() && !hasTileEntity(metadata); 1682 } 1683 1684 /** 1685 * Determines if a specified mob type can spawn on this block, returning false will 1686 * prevent any mob from spawning on the block. 1687 * 1688 * @param type The Mob Category Type 1689 * @param world The current world 1690 * @param x The X Position 1691 * @param y The Y Position 1692 * @param z The Z Position 1693 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1694 */ 1695 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1696 { 1697 int meta = world.getBlockMetadata(x, y, z); 1698 if (this instanceof BlockStep) 1699 { 1700 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1701 { 1702 return (((meta & 8) == 8) || isOpaqueCube()); 1703 } 1704 else 1705 { 1706 return isNormalCube(this.blockID); 1707 } 1708 } 1709 else if (this instanceof BlockStairs) 1710 { 1711 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1712 { 1713 return ((meta & 4) != 0); 1714 } 1715 else 1716 { 1717 return isNormalCube(this.blockID); 1718 } 1719 } 1720 return isBlockSolidOnSide(world, x, y, z, UP); 1721 } 1722 1723 /** 1724 * Determines if this block is classified as a Bed, Allowing 1725 * players to sleep in it, though the block has to specifically 1726 * perform the sleeping functionality in it's activated event. 1727 * 1728 * @param world The current world 1729 * @param x X Position 1730 * @param y Y Position 1731 * @param z Z Position 1732 * @param player The player or camera entity, null in some cases. 1733 * @return True to treat this as a bed 1734 */ 1735 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1736 { 1737 return blockID == Block.bed.blockID; 1738 } 1739 1740 /** 1741 * Returns the position that the player is moved to upon 1742 * waking up, or respawning at the bed. 1743 * 1744 * @param world The current world 1745 * @param x X Position 1746 * @param y Y Position 1747 * @param z Z Position 1748 * @param player The player or camera entity, null in some cases. 1749 * @return The spawn position 1750 */ 1751 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1752 { 1753 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1754 } 1755 1756 /** 1757 * Called when a user either starts or stops sleeping in the bed. 1758 * 1759 * @param world The current world 1760 * @param x X Position 1761 * @param y Y Position 1762 * @param z Z Position 1763 * @param player The player or camera entity, null in some cases. 1764 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1765 */ 1766 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1767 { 1768 BlockBed.setBedOccupied(world, x, y, z, occupied); 1769 } 1770 1771 /** 1772 * Returns the direction of the block. Same values that 1773 * are returned by BlockDirectional 1774 * 1775 * @param world The current world 1776 * @param x X Position 1777 * @param y Y Position 1778 * @param z Z Position 1779 * @return Bed direction 1780 */ 1781 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1782 { 1783 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1784 } 1785 1786 /** 1787 * Determines if the current block is the foot half of the bed. 1788 * 1789 * @param world The current world 1790 * @param x X Position 1791 * @param y Y Position 1792 * @param z Z Position 1793 * @return True if the current block is the foot side of a bed. 1794 */ 1795 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1796 { 1797 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1798 } 1799 1800 /** 1801 * Called when a leaf should start its decay process. 1802 * 1803 * @param world The current world 1804 * @param x X Position 1805 * @param y Y Position 1806 * @param z Z Position 1807 */ 1808 public void beginLeavesDecay(World world, int x, int y, int z){} 1809 1810 /** 1811 * Determines if this block can prevent leaves connected to it from decaying. 1812 * 1813 * @param world The current world 1814 * @param x X Position 1815 * @param y Y Position 1816 * @param z Z Position 1817 * @return true if the presence this block can prevent leaves from decaying. 1818 */ 1819 public boolean canSustainLeaves(World world, int x, int y, int z) 1820 { 1821 return false; 1822 } 1823 1824 /** 1825 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1826 * 1827 * @param world The current world 1828 * @param x X Position 1829 * @param y Y Position 1830 * @param z Z Position 1831 * @return true if this block is considered leaves. 1832 */ 1833 public boolean isLeaves(World world, int x, int y, int z) 1834 { 1835 return false; 1836 } 1837 1838 /** 1839 * Used during tree growth to determine if newly generated leaves can replace this block. 1840 * 1841 * @param world The current world 1842 * @param x X Position 1843 * @param y Y Position 1844 * @param z Z Position 1845 * @return true if this block can be replaced by growing leaves. 1846 */ 1847 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1848 { 1849 return !Block.opaqueCubeLookup[this.blockID]; 1850 } 1851 1852 /** 1853 * 1854 * @param world The current world 1855 * @param x X Position 1856 * @param y Y Position 1857 * @param z Z Position 1858 * @return true if the block is wood (logs) 1859 */ 1860 public boolean isWood(World world, int x, int y, int z) 1861 { 1862 return false; 1863 } 1864 1865 /** 1866 * Determines if the current block is replaceable by Ore veins during world generation. 1867 * 1868 * @param world The current world 1869 * @param x X Position 1870 * @param y Y Position 1871 * @param z Z Position 1872 * @return True to allow this block to be replaced by a ore 1873 */ 1874 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1875 { 1876 return blockID == stone.blockID; 1877 } 1878 1879 /** 1880 * Grabs the current texture file used for this block 1881 */ 1882 public String getTextureFile() 1883 { 1884 return currentTexture; 1885 } 1886 1887 /** 1888 * Sets the current texture file for this block, used when rendering. 1889 * Default is "/terrain.png" 1890 * 1891 * @param texture The texture file 1892 */ 1893 public Block setTextureFile(String texture) 1894 { 1895 currentTexture = texture; 1896 isDefaultTexture = false; 1897 return this; 1898 } 1899 1900 1901 /** 1902 * Location sensitive version of getExplosionRestance 1903 * 1904 * @param par1Entity The entity that caused the explosion 1905 * @param world The current world 1906 * @param x X Position 1907 * @param y Y Position 1908 * @param z Z Position 1909 * @param explosionX Explosion source X Position 1910 * @param explosionY Explosion source X Position 1911 * @param explosionZ Explosion source X Position 1912 * @return The amount of the explosion absorbed. 1913 */ 1914 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1915 { 1916 return getExplosionResistance(par1Entity); 1917 } 1918 1919 /** 1920 * Determine if this block can make a redstone connection on the side provided, 1921 * Useful to control which sides are inputs and outputs for redstone wires. 1922 * 1923 * Side: 1924 * -1: UP 1925 * 0: NORTH 1926 * 1: EAST 1927 * 2: SOUTH 1928 * 3: WEST 1929 * 1930 * @param world The current world 1931 * @param x X Position 1932 * @param y Y Position 1933 * @param z Z Position 1934 * @param side The side that is trying to make the connection 1935 * @return True to make the connection 1936 */ 1937 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1938 { 1939 return Block.blocksList[blockID].canProvidePower() && side != -1; 1940 } 1941 1942 /** 1943 * Determines if a torch can be placed on the top surface of this block. 1944 * Useful for creating your own block that torches can be on, such as fences. 1945 * 1946 * @param world The current world 1947 * @param x X Position 1948 * @param y Y Position 1949 * @param z Z Position 1950 * @return True to allow the torch to be placed 1951 */ 1952 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1953 { 1954 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1955 { 1956 return true; 1957 } 1958 else 1959 { 1960 int id = world.getBlockId(x, y, z); 1961 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 1962 } 1963 } 1964 1965 1966 /** 1967 * Determines if this block should render in this pass. 1968 * 1969 * @param pass The pass in question 1970 * @return True to render 1971 */ 1972 public boolean canRenderInPass(int pass) 1973 { 1974 return pass == getRenderBlockPass(); 1975 } 1976 1977 /** 1978 * Called when a user uses the creative pick block button on this block 1979 * 1980 * @param target The full target the player is looking at 1981 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 1982 */ 1983 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 1984 { 1985 int id = idPicked(world, x, y, z); 1986 1987 if (id == 0) 1988 { 1989 return null; 1990 } 1991 1992 Item item = Item.itemsList[id]; 1993 if (item == null) 1994 { 1995 return null; 1996 } 1997 1998 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 1999 } 2000 2001 /** 2002 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 2003 * Also used to determine if the player can spawn on this block. 2004 * 2005 * @return False to disallow spawning 2006 */ 2007 public boolean isBlockFoliage(World world, int x, int y, int z) 2008 { 2009 return false; 2010 } 2011 2012 /** 2013 * Spawn a digging particle effect in the world, this is a wrapper 2014 * around EffectRenderer.addBlockHitEffects to allow the block more 2015 * control over the particles. Useful when you have entirely different 2016 * texture sheets for different sides/locations in the world. 2017 * 2018 * @param world The current world 2019 * @param target The target the player is looking at {x/y/z/side/sub} 2020 * @param effectRenderer A reference to the current effect renderer. 2021 * @return True to prevent vanilla digging particles form spawning. 2022 */ 2023 @SideOnly(Side.CLIENT) 2024 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2025 { 2026 return false; 2027 } 2028 2029 /** 2030 * Spawn particles for when the block is destroyed. Due to the nature 2031 * of how this is invoked, the x/y/z locations are not always guaranteed 2032 * to host your block. So be sure to do proper sanity checks before assuming 2033 * that the location is this block. 2034 * 2035 * @param world The current world 2036 * @param x X position to spawn the particle 2037 * @param y Y position to spawn the particle 2038 * @param z Z position to spawn the particle 2039 * @param meta The metadata for the block before it was destroyed. 2040 * @param effectRenderer A reference to the current effect renderer. 2041 * @return True to prevent vanilla break particles from spawning. 2042 */ 2043 @SideOnly(Side.CLIENT) 2044 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2045 { 2046 return false; 2047 } 2048 2049 /** 2050 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2051 * Some examples: 2052 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2053 * Cacti checks if its a cacti, or if its sand 2054 * Nether types check for soul sand 2055 * Crops check for tilled soil 2056 * Caves check if it's a colid surface 2057 * Plains check if its grass or dirt 2058 * Water check if its still water 2059 * 2060 * @param world The current world 2061 * @param x X Position 2062 * @param y Y Position 2063 * @param z Z position 2064 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2065 * @param plant The plant that wants to check 2066 * @return True to allow the plant to be planted/stay. 2067 */ 2068 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2069 { 2070 int plantID = plant.getPlantID(world, x, y + 1, z); 2071 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2072 2073 if (plantID == cactus.blockID && blockID == cactus.blockID) 2074 { 2075 return true; 2076 } 2077 2078 if (plantID == reed.blockID && blockID == reed.blockID) 2079 { 2080 return true; 2081 } 2082 2083 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2084 { 2085 return true; 2086 } 2087 2088 switch (plantType) 2089 { 2090 case Desert: return blockID == sand.blockID; 2091 case Nether: return blockID == slowSand.blockID; 2092 case Crop: return blockID == tilledField.blockID; 2093 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2094 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2095 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2096 case Beach: 2097 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2098 boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z ) == Material.water || 2099 world.getBlockMaterial(x + 1, y - 1, z ) == Material.water || 2100 world.getBlockMaterial(x, y - 1, z - 1) == Material.water || 2101 world.getBlockMaterial(x, y - 1, z + 1) == Material.water); 2102 return isBeach && hasWater; 2103 } 2104 2105 return false; 2106 } 2107 2108 /** 2109 * Checks if this soil is fertile, typically this means that growth rates 2110 * of plants on this soil will be slightly sped up. 2111 * Only vanilla case is tilledField when it is within range of water. 2112 * 2113 * @param world The current world 2114 * @param x X Position 2115 * @param y Y Position 2116 * @param z Z position 2117 * @return True if the soil should be considered fertile. 2118 */ 2119 public boolean isFertile(World world, int x, int y, int z) 2120 { 2121 if (blockID == tilledField.blockID) 2122 { 2123 return world.getBlockMetadata(x, y, z) > 0; 2124 } 2125 2126 return false; 2127 } 2128 2129 /** 2130 * Location aware and overrideable version of the lightOpacity array, 2131 * return the number to subtract from the light value when it passes through this block. 2132 * 2133 * This is not guaranteed to have the tile entity in place before this is called, so it is 2134 * Recommended that you have your tile entity call relight after being placed if you 2135 * rely on it for light info. 2136 * 2137 * @param world The current world 2138 * @param x X Position 2139 * @param y Y Position 2140 * @param z Z position 2141 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2142 */ 2143 public int getLightOpacity(World world, int x, int y, int z) 2144 { 2145 return lightOpacity[blockID]; 2146 } 2147 2148 /** 2149 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2150 * The block will be set to 0, nothing will drop. 2151 * 2152 * @param world The current world 2153 * @param x X Position 2154 * @param y Y Position 2155 * @param z Z position 2156 * @return True to allow the ender dragon to destroy this block 2157 */ 2158 public boolean canDragonDestroy(World world, int x, int y, int z) 2159 { 2160 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2161 } 2162 2163 /** 2164 * Determines if this block can be used as the base of a beacon. 2165 * 2166 * @param world The current world 2167 * @param x X Position 2168 * @param y Y Position 2169 * @param z Z position 2170 * @param beaconX Beacons X Position 2171 * @param beaconY Beacons Y Position 2172 * @param beaconZ Beacons Z Position 2173 * @return True, to support the beacon, and make it active with this block. 2174 */ 2175 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2176 { 2177 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2178 } 2179 }