001 package net.minecraft.src; 002 003 import java.util.Random; 004 005 import net.minecraftforge.common.ChestGenHooks; 006 import static net.minecraftforge.common.ChestGenHooks.*; 007 008 public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature 009 { 010 private boolean[] field_74940_h = new boolean[4]; 011 012 /** List of items to generate in chests of Temples. */ 013 public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)}; 014 015 public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3) 016 { 017 super(par1Random, par2, 64, par3, 21, 15, 21); 018 } 019 020 /** 021 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at 022 * the end, it adds Fences... 023 */ 024 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox) 025 { 026 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false); 027 int var4; 028 029 for (var4 = 1; var4 <= 9; ++var4) 030 { 031 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, var4, var4, this.scatteredFeatureSizeX - 1 - var4, var4, this.scatteredFeatureSizeZ - 1 - var4, Block.sandStone.blockID, Block.sandStone.blockID, false); 032 this.fillWithBlocks(par1World, par3StructureBoundingBox, var4 + 1, var4, var4 + 1, this.scatteredFeatureSizeX - 2 - var4, var4, this.scatteredFeatureSizeZ - 2 - var4, 0, 0, false); 033 } 034 035 int var5; 036 037 for (var4 = 0; var4 < this.scatteredFeatureSizeX; ++var4) 038 { 039 for (var5 = 0; var5 < this.scatteredFeatureSizeZ; ++var5) 040 { 041 this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, var4, -5, var5, par3StructureBoundingBox); 042 } 043 } 044 045 var4 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3); 046 var5 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2); 047 int var6 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0); 048 int var7 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1); 049 byte var8 = 1; 050 byte var9 = 11; 051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false); 052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 053 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 10, 0, par3StructureBoundingBox); 054 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, 2, 10, 4, par3StructureBoundingBox); 055 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, 0, 10, 2, par3StructureBoundingBox); 056 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 4, 10, 2, par3StructureBoundingBox); 057 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false); 058 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 059 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox); 060 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox); 061 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox); 062 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox); 063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false); 064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false); 065 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox); 066 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox); 067 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox); 068 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox); 069 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox); 070 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox); 071 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox); 072 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false); 073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false); 074 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false); 075 this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false); 076 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false); 077 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false); 078 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 079 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 080 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 081 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 082 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 083 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 084 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 085 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false); 086 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 087 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 088 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox); 089 this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox); 090 this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox); 091 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox); 092 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox); 093 this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox); 094 this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false); 095 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false); 096 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 4, 5, par3StructureBoundingBox); 097 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 3, 4, par3StructureBoundingBox); 098 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox); 099 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox); 100 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 101 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false); 102 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox); 103 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox); 104 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox); 105 this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox); 106 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 2, 1, 2, par3StructureBoundingBox); 107 this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox); 108 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false); 109 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false); 110 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false); 111 this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false); 112 int var10; 113 114 for (var10 = 5; var10 <= 17; var10 += 2) 115 { 116 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, var10, par3StructureBoundingBox); 117 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, var10, par3StructureBoundingBox); 118 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, var10, par3StructureBoundingBox); 119 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, var10, par3StructureBoundingBox); 120 } 121 122 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 7, par3StructureBoundingBox); 123 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 8, par3StructureBoundingBox); 124 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 9, par3StructureBoundingBox); 125 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 9, par3StructureBoundingBox); 126 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 8, 0, 10, par3StructureBoundingBox); 127 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 12, 0, 10, par3StructureBoundingBox); 128 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 7, 0, 10, par3StructureBoundingBox); 129 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 13, 0, 10, par3StructureBoundingBox); 130 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 11, par3StructureBoundingBox); 131 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 11, par3StructureBoundingBox); 132 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 12, par3StructureBoundingBox); 133 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 13, par3StructureBoundingBox); 134 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var9, 10, 0, 10, par3StructureBoundingBox); 135 136 for (var10 = 0; var10 <= this.scatteredFeatureSizeX - 1; var10 += this.scatteredFeatureSizeX - 1) 137 { 138 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 1, par3StructureBoundingBox); 139 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 2, par3StructureBoundingBox); 140 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 3, par3StructureBoundingBox); 141 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 1, par3StructureBoundingBox); 142 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 2, par3StructureBoundingBox); 143 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 3, par3StructureBoundingBox); 144 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 1, par3StructureBoundingBox); 145 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 2, par3StructureBoundingBox); 146 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 3, par3StructureBoundingBox); 147 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 1, par3StructureBoundingBox); 148 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 2, par3StructureBoundingBox); 149 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 3, par3StructureBoundingBox); 150 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 1, par3StructureBoundingBox); 151 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 2, par3StructureBoundingBox); 152 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 3, par3StructureBoundingBox); 153 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 1, par3StructureBoundingBox); 154 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 2, par3StructureBoundingBox); 155 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 3, par3StructureBoundingBox); 156 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 1, par3StructureBoundingBox); 157 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 2, par3StructureBoundingBox); 158 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 3, par3StructureBoundingBox); 159 } 160 161 for (var10 = 2; var10 <= this.scatteredFeatureSizeX - 3; var10 += this.scatteredFeatureSizeX - 3 - 2) 162 { 163 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 2, 0, par3StructureBoundingBox); 164 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 0, par3StructureBoundingBox); 165 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 2, 0, par3StructureBoundingBox); 166 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 3, 0, par3StructureBoundingBox); 167 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 0, par3StructureBoundingBox); 168 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 3, 0, par3StructureBoundingBox); 169 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 4, 0, par3StructureBoundingBox); 170 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 0, par3StructureBoundingBox); 171 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 4, 0, par3StructureBoundingBox); 172 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 5, 0, par3StructureBoundingBox); 173 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 0, par3StructureBoundingBox); 174 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 5, 0, par3StructureBoundingBox); 175 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 6, 0, par3StructureBoundingBox); 176 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 0, par3StructureBoundingBox); 177 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 6, 0, par3StructureBoundingBox); 178 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 7, 0, par3StructureBoundingBox); 179 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 0, par3StructureBoundingBox); 180 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 7, 0, par3StructureBoundingBox); 181 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 8, 0, par3StructureBoundingBox); 182 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 0, par3StructureBoundingBox); 183 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 8, 0, par3StructureBoundingBox); 184 } 185 186 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 187 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox); 188 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox); 189 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 5, 0, par3StructureBoundingBox); 190 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox); 191 this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 5, 0, par3StructureBoundingBox); 192 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 193 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false); 194 this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false); 195 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false); 196 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false); 197 this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox); 198 this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false); 199 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox); 200 this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox); 201 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox); 202 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox); 203 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox); 204 this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox); 205 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox); 206 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox); 207 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox); 208 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox); 209 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox); 210 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox); 211 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox); 212 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox); 213 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox); 214 this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox); 215 216 for (var10 = 0; var10 < 4; ++var10) 217 { 218 if (!this.field_74940_h[var10]) 219 { 220 int var11 = Direction.offsetX[var10] * 2; 221 int var12 = Direction.offsetZ[var10] * 2; 222 this.field_74940_h[var10] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + var11, -11, 10 + var12, ChestGenHooks.getItems(PYRAMID_DESERT_CHEST), ChestGenHooks.getCount(PYRAMID_DESERT_CHEST, par2Random)); 223 } 224 } 225 226 return true; 227 } 228 }