|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use IBlockAccess | |
---|---|
cpw.mods.fml.client.modloader | |
cpw.mods.fml.client.registry | |
net.minecraft.src |
Uses of IBlockAccess in cpw.mods.fml.client.modloader |
---|
Methods in cpw.mods.fml.client.modloader with parameters of type IBlockAccess | |
---|---|
boolean |
ModLoaderBlockRendererHandler.renderWorldBlock(IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelId,
RenderBlocks renderer)
|
Uses of IBlockAccess in cpw.mods.fml.client.registry |
---|
Methods in cpw.mods.fml.client.registry with parameters of type IBlockAccess | |
---|---|
boolean |
ISimpleBlockRenderingHandler.renderWorldBlock(IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelId,
RenderBlocks renderer)
|
boolean |
RenderingRegistry.renderWorldBlock(RenderBlocks renderer,
IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelId)
|
Uses of IBlockAccess in net.minecraft.src |
---|
Classes in net.minecraft.src that implement IBlockAccess | |
---|---|
class |
ChunkCache
|
class |
DemoWorldServer
|
class |
World
|
class |
WorldClient
|
class |
WorldServer
|
class |
WorldServerMulti
|
Fields in net.minecraft.src declared as IBlockAccess | |
---|---|
IBlockAccess |
RenderBlocks.blockAccess
The IBlockAccess used by this instance of RenderBlocks |
Methods in net.minecraft.src with parameters of type IBlockAccess | |
---|---|
boolean |
BlockFire.canBlockCatchFire(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Deprecated. |
boolean |
BlockFire.canBlockCatchFire(IBlockAccess world,
int x,
int y,
int z,
ForgeDirection face)
Side sensitive version that calls the block function. |
boolean |
BlockFence.canConnectFenceTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Returns true if the specified block can be connected by a fence |
boolean |
Block.canConnectRedstone(IBlockAccess world,
int x,
int y,
int z,
int side)
Determine if this block can make a redstone connection on the side provided, Useful to control which sides are inputs and outputs for redstone wires. |
boolean |
BlockWall.canConnectWallTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Return whether an adjacent block can connect to a wall. |
int |
BlockStem.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockFluid.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockLeaves.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockRedstoneWire.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockTallGrass.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockLilyPad.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockVine.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
Block.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockGrass.colorMultiplier(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
static boolean |
BlockTripWire.func_72148_a(IBlockAccess par0IBlockAccess,
int par1,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockRedstoneRepeater.func_82523_e(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
void |
BlockStairs.func_82541_d(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockStairs.func_82542_g(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockStairs.func_82544_h(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
float |
Block.getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockRail.getBasicRailMetadata(IBlockAccess world,
EntityMinecart cart,
int x,
int y,
int z)
Return the rails metadata (without the power bit if the rail uses one). |
int |
Block.getBedDirection(IBlockAccess world,
int x,
int y,
int z)
Returns the direction of the block. |
float |
BlockFluid.getBlockBrightness(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
float |
BlockStairs.getBlockBrightness(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
float |
Block.getBlockBrightness(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockFluid.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockDoor.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockTrapDoor.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockStationary.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockFenceGate.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockWall.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockPressurePlate.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockSign.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockFlowing.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
Block.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
BlockFence.getBlocksMovement(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockDoor.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockMycelium.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockDispenser.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockFurnace.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockLockedChest.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
Block.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockGrass.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockChest.getBlockTexture(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
int |
BlockDoor.getDoorOrientation(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Returns 0, 1, 2 or 3 depending on where the hinge is. |
int |
Block.getFlammability(IBlockAccess world,
int x,
int y,
int z,
int metadata,
ForgeDirection face)
Chance that fire will spread and consume this block. |
static double |
BlockFluid.getFlowDirection(IBlockAccess par0IBlockAccess,
int par1,
int par2,
int par3,
Material par4Material)
|
int |
BlockDoor.getFullMetadata(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Returns the full metadata value created by combining the metadata of both blocks the door takes up. |
int |
Block.getLightValue(IBlockAccess world,
int x,
int y,
int z)
Get a light value for this block, normal ranges are between 0 and 15 |
int |
BlockFluid.getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockStairs.getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
Block.getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
int |
BlockStem.getState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
Block.isBedFoot(IBlockAccess world,
int x,
int y,
int z)
Determines if the current block is the foot half of the bed. |
boolean |
BlockFluid.isBlockSolid(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. |
boolean |
Block.isBlockSolid(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. |
boolean |
BlockDoor.isDoorOpen(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
|
boolean |
Block.isFlammable(IBlockAccess world,
int x,
int y,
int z,
int metadata,
ForgeDirection face)
Called when fire is updating, checks if a block face can catch fire. |
boolean |
BlockRedstoneTorch.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockButton.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockRedstoneWire.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockTripWireSource.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockPressurePlate.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
Block.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockLever.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockRedstoneRepeater.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
boolean |
BlockDetectorRail.isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block indirectly powering the block on the specified side |
static boolean |
BlockRedstoneWire.isPoweredOrRepeater(IBlockAccess par0IBlockAccess,
int par1,
int par2,
int par3,
int par4)
Returns true if the block coordinate passed can provide power, or is a redstone wire, or if its a repeater that is powered. |
boolean |
BlockRedstoneTorch.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockButton.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockRedstoneWire.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockTripWireSource.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockPressurePlate.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
Block.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockLever.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockRedstoneRepeater.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
boolean |
BlockDetectorRail.isPoweringTo(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
Is this block powering the block on the specified side |
static boolean |
BlockRedstoneWire.isPowerProviderOrWire(IBlockAccess par0IBlockAccess,
int par1,
int par2,
int par3,
int par4)
Returns true if the block coordinate passed can provide power, or is a redstone wire. |
static boolean |
FMLRenderAccessLibrary.renderWorldBlock(RenderBlocks renderer,
IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelId)
|
boolean |
BaseMod.renderWorldBlock(RenderBlocks renderer,
IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelID)
|
static boolean |
ModLoader.renderWorldBlock(RenderBlocks renderer,
IBlockAccess world,
int x,
int y,
int z,
Block block,
int modelID)
Deprecated. |
void |
BlockStem.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockHalfSlab.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockDoor.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockAnvil.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockButton.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockLadder.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockTrapDoor.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockFenceGate.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockTripWire.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockWall.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPistonExtension.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockTripWireSource.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPressurePlate.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockCocoa.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockSkull.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPortal.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockRail.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockStairs.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockVine.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockSign.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockEndPortal.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
Block.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockLever.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPane.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockFence.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPistonMoving.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockChest.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockSnow.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockCake.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockBed.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
void |
BlockPistonBase.setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state. |
boolean |
BlockFluid.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockHalfSlab.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockAnvil.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockFenceGate.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockWall.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockLeavesBase.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockDragonEgg.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockPortal.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockEndPortal.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockBreakable.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
Block.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockPane.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockRedstoneRepeater.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockFence.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockSnow.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
boolean |
BlockIce.shouldSideBeRendered(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4,
int par5)
|
Constructors in net.minecraft.src with parameters of type IBlockAccess | |
---|---|
PathFinder(IBlockAccess par1IBlockAccess,
boolean par2,
boolean par3,
boolean par4,
boolean par5)
|
|
RenderBlocks(IBlockAccess par1IBlockAccess)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |