001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class EntityCrit2FX extends EntityFX
008    {
009        /** Entity that had been hit and done the Critical hit on. */
010        private Entity theEntity;
011        private int currentLife;
012        private int maximumLife;
013        private String particleName;
014    
015        public EntityCrit2FX(World par1World, Entity par2Entity)
016        {
017            this(par1World, par2Entity, "crit");
018        }
019    
020        public EntityCrit2FX(World par1World, Entity par2Entity, String par3Str)
021        {
022            super(par1World, par2Entity.posX, par2Entity.boundingBox.minY + (double)(par2Entity.height / 2.0F), par2Entity.posZ, par2Entity.motionX, par2Entity.motionY, par2Entity.motionZ);
023            this.currentLife = 0;
024            this.maximumLife = 0;
025            this.theEntity = par2Entity;
026            this.maximumLife = 3;
027            this.particleName = par3Str;
028            this.onUpdate();
029        }
030    
031        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) {}
032    
033        /**
034         * Called to update the entity's position/logic.
035         */
036        public void onUpdate()
037        {
038            for (int var1 = 0; var1 < 16; ++var1)
039            {
040                double var2 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
041                double var4 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
042                double var6 = (double)(this.rand.nextFloat() * 2.0F - 1.0F);
043    
044                if (var2 * var2 + var4 * var4 + var6 * var6 <= 1.0D)
045                {
046                    double var8 = this.theEntity.posX + var2 * (double)this.theEntity.width / 4.0D;
047                    double var10 = this.theEntity.boundingBox.minY + (double)(this.theEntity.height / 2.0F) + var4 * (double)this.theEntity.height / 4.0D;
048                    double var12 = this.theEntity.posZ + var6 * (double)this.theEntity.width / 4.0D;
049                    this.worldObj.spawnParticle(this.particleName, var8, var10, var12, var2, var4 + 0.2D, var6);
050                }
051            }
052    
053            ++this.currentLife;
054    
055            if (this.currentLife >= this.maximumLife)
056            {
057                this.setDead();
058            }
059        }
060    
061        public int getFXLayer()
062        {
063            return 3;
064        }
065    }