001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderXPOrb extends Render 010 { 011 public RenderXPOrb() 012 { 013 this.shadowSize = 0.15F; 014 this.shadowOpaque = 0.75F; 015 } 016 017 /** 018 * Renders the XP Orb. 019 */ 020 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9) 021 { 022 GL11.glPushMatrix(); 023 GL11.glTranslatef((float)par2, (float)par4, (float)par6); 024 int var10 = par1EntityXPOrb.getTextureByXP(); 025 this.loadTexture("/item/xporb.png"); 026 Tessellator var11 = Tessellator.instance; 027 float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F; 028 float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F; 029 float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F; 030 float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F; 031 float var16 = 1.0F; 032 float var17 = 0.5F; 033 float var18 = 0.25F; 034 int var19 = par1EntityXPOrb.getBrightnessForRender(par9); 035 int var20 = var19 % 65536; 036 int var21 = var19 / 65536; 037 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F); 038 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 039 float var26 = 255.0F; 040 float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F; 041 var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26); 042 int var22 = (int)var26; 043 int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26); 044 int var24 = var21 << 16 | var22 << 8 | var23; 045 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 046 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 047 float var25 = 0.3F; 048 GL11.glScalef(var25, var25, var25); 049 var11.startDrawingQuads(); 050 var11.setColorRGBA_I(var24, 128); 051 var11.setNormal(0.0F, 1.0F, 0.0F); 052 var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15); 053 var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15); 054 var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14); 055 var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14); 056 var11.draw(); 057 GL11.glDisable(GL11.GL_BLEND); 058 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 059 GL11.glPopMatrix(); 060 } 061 062 /** 063 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 064 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 065 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 066 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 067 */ 068 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 069 { 070 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9); 071 } 072 }