001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import org.lwjgl.opengl.GL11; 006 import org.lwjgl.opengl.GL12; 007 008 @SideOnly(Side.CLIENT) 009 public class RenderIronGolem extends RenderLiving 010 { 011 /** Iron Golem's Model. */ 012 private ModelIronGolem ironGolemModel; 013 014 public RenderIronGolem() 015 { 016 super(new ModelIronGolem(), 0.5F); 017 this.ironGolemModel = (ModelIronGolem)this.mainModel; 018 } 019 020 /** 021 * Renders the Iron Golem. 022 */ 023 public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9) 024 { 025 super.doRenderLiving(par1EntityIronGolem, par2, par4, par6, par8, par9); 026 } 027 028 /** 029 * Rotates Iron Golem corpse. 030 */ 031 protected void rotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4) 032 { 033 super.rotateCorpse(par1EntityIronGolem, par2, par3, par4); 034 035 if ((double)par1EntityIronGolem.legYaw >= 0.01D) 036 { 037 float var5 = 13.0F; 038 float var6 = par1EntityIronGolem.legSwing - par1EntityIronGolem.legYaw * (1.0F - par4) + 6.0F; 039 float var7 = (Math.abs(var6 % var5 - var5 * 0.5F) - var5 * 0.25F) / (var5 * 0.25F); 040 GL11.glRotatef(6.5F * var7, 0.0F, 0.0F, 1.0F); 041 } 042 } 043 044 /** 045 * Renders Iron Golem Equipped items. 046 */ 047 protected void renderIronGolemEquippedItems(EntityIronGolem par1EntityIronGolem, float par2) 048 { 049 super.renderEquippedItems(par1EntityIronGolem, par2); 050 051 if (par1EntityIronGolem.getHoldRoseTick() != 0) 052 { 053 GL11.glEnable(GL12.GL_RESCALE_NORMAL); 054 GL11.glPushMatrix(); 055 GL11.glRotatef(5.0F + 180.0F * this.ironGolemModel.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F); 056 GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F); 057 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 058 float var3 = 0.8F; 059 GL11.glScalef(var3, -var3, var3); 060 int var4 = par1EntityIronGolem.getBrightnessForRender(par2); 061 int var5 = var4 % 65536; 062 int var6 = var4 / 65536; 063 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F); 064 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 065 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 066 this.loadTexture("/terrain.png"); 067 this.renderBlocks.renderBlockAsItem(Block.plantRed, 0, 1.0F); 068 GL11.glPopMatrix(); 069 GL11.glDisable(GL12.GL_RESCALE_NORMAL); 070 } 071 } 072 073 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 074 { 075 this.renderIronGolemEquippedItems((EntityIronGolem)par1EntityLiving, par2); 076 } 077 078 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 079 { 080 this.rotateIronGolemCorpse((EntityIronGolem)par1EntityLiving, par2, par3, par4); 081 } 082 083 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 084 { 085 this.doRenderIronGolem((EntityIronGolem)par1EntityLiving, par2, par4, par6, par8, par9); 086 } 087 088 /** 089 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 090 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 091 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 092 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 093 */ 094 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 095 { 096 this.doRenderIronGolem((EntityIronGolem)par1Entity, par2, par4, par6, par8, par9); 097 } 098 }