001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.nio.IntBuffer; 006 import java.util.ArrayList; 007 import java.util.Arrays; 008 import java.util.Collections; 009 import java.util.HashMap; 010 import java.util.Iterator; 011 import java.util.List; 012 import java.util.Map; 013 import java.util.Random; 014 015 import net.minecraft.client.Minecraft; 016 import net.minecraftforge.client.SkyProvider; 017 018 import org.lwjgl.opengl.ARBOcclusionQuery; 019 import org.lwjgl.opengl.GL11; 020 021 @SideOnly(Side.CLIENT) 022 public class RenderGlobal implements IWorldAccess 023 { 024 public List tileEntities = new ArrayList(); 025 public WorldClient theWorld; 026 027 /** The RenderEngine instance used by RenderGlobal */ 028 public final RenderEngine renderEngine; 029 private List worldRenderersToUpdate = new ArrayList(); 030 private WorldRenderer[] sortedWorldRenderers; 031 private WorldRenderer[] worldRenderers; 032 private int renderChunksWide; 033 private int renderChunksTall; 034 private int renderChunksDeep; 035 036 /** OpenGL render lists base */ 037 private int glRenderListBase; 038 039 /** A reference to the Minecraft object. */ 040 public Minecraft mc; 041 042 /** Global render blocks */ 043 public RenderBlocks globalRenderBlocks; 044 045 /** OpenGL occlusion query base */ 046 private IntBuffer glOcclusionQueryBase; 047 048 /** Is occlusion testing enabled */ 049 private boolean occlusionEnabled = false; 050 051 /** 052 * counts the cloud render updates. Used with mod to stagger some updates 053 */ 054 private int cloudTickCounter = 0; 055 056 /** The star GL Call list */ 057 private int starGLCallList; 058 059 /** OpenGL sky list */ 060 private int glSkyList; 061 062 /** OpenGL sky list 2 */ 063 private int glSkyList2; 064 065 /** Minimum block X */ 066 private int minBlockX; 067 068 /** Minimum block Y */ 069 private int minBlockY; 070 071 /** Minimum block Z */ 072 private int minBlockZ; 073 074 /** Maximum block X */ 075 private int maxBlockX; 076 077 /** Maximum block Y */ 078 private int maxBlockY; 079 080 /** Maximum block Z */ 081 private int maxBlockZ; 082 083 /** 084 * Stores blocks currently being broken. Key is entity ID of the thing doing the breaking. Value is a 085 * DestroyBlockProgress 086 */ 087 public Map damagedBlocks = new HashMap(); 088 private int renderDistance = -1; 089 090 /** Render entities startup counter (init value=2) */ 091 private int renderEntitiesStartupCounter = 2; 092 093 /** Count entities total */ 094 private int countEntitiesTotal; 095 096 /** Count entities rendered */ 097 private int countEntitiesRendered; 098 099 /** Count entities hidden */ 100 private int countEntitiesHidden; 101 102 /** Dummy buffer (50k) not used */ 103 int[] dummyBuf50k = new int[50000]; 104 105 /** Occlusion query result */ 106 IntBuffer occlusionResult = GLAllocation.createDirectIntBuffer(64); 107 108 /** How many renderers are loaded this frame that try to be rendered */ 109 private int renderersLoaded; 110 111 /** How many renderers are being clipped by the frustrum this frame */ 112 private int renderersBeingClipped; 113 114 /** How many renderers are being occluded this frame */ 115 private int renderersBeingOccluded; 116 117 /** How many renderers are actually being rendered this frame */ 118 private int renderersBeingRendered; 119 120 /** 121 * How many renderers are skipping rendering due to not having a render pass this frame 122 */ 123 private int renderersSkippingRenderPass; 124 125 /** Dummy render int */ 126 private int dummyRenderInt; 127 128 /** World renderers check index */ 129 private int worldRenderersCheckIndex; 130 131 /** List of OpenGL lists for the current render pass */ 132 private List glRenderLists = new ArrayList(); 133 134 /** All render lists (fixed length 4) */ 135 private RenderList[] allRenderLists = new RenderList[] {new RenderList(), new RenderList(), new RenderList(), new RenderList()}; 136 137 /** 138 * Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be 139 * resorted) 140 */ 141 double prevSortX = -9999.0D; 142 143 /** 144 * Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be 145 * resorted) 146 */ 147 double prevSortY = -9999.0D; 148 149 /** 150 * Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be 151 * resorted) 152 */ 153 double prevSortZ = -9999.0D; 154 155 /** 156 * The offset used to determine if a renderer is one of the sixteenth that are being updated this frame 157 */ 158 int frustumCheckOffset = 0; 159 160 public RenderGlobal(Minecraft par1Minecraft, RenderEngine par2RenderEngine) 161 { 162 this.mc = par1Minecraft; 163 this.renderEngine = par2RenderEngine; 164 byte var3 = 34; 165 byte var4 = 32; 166 this.glRenderListBase = GLAllocation.generateDisplayLists(var3 * var3 * var4 * 3); 167 this.occlusionEnabled = OpenGlCapsChecker.checkARBOcclusion(); 168 169 if (this.occlusionEnabled) 170 { 171 this.occlusionResult.clear(); 172 this.glOcclusionQueryBase = GLAllocation.createDirectIntBuffer(var3 * var3 * var4); 173 this.glOcclusionQueryBase.clear(); 174 this.glOcclusionQueryBase.position(0); 175 this.glOcclusionQueryBase.limit(var3 * var3 * var4); 176 ARBOcclusionQuery.glGenQueriesARB(this.glOcclusionQueryBase); 177 } 178 179 this.starGLCallList = GLAllocation.generateDisplayLists(3); 180 GL11.glPushMatrix(); 181 GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE); 182 this.renderStars(); 183 GL11.glEndList(); 184 GL11.glPopMatrix(); 185 Tessellator var5 = Tessellator.instance; 186 this.glSkyList = this.starGLCallList + 1; 187 GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); 188 byte var7 = 64; 189 int var8 = 256 / var7 + 2; 190 float var6 = 16.0F; 191 int var9; 192 int var10; 193 194 for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7) 195 { 196 for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7) 197 { 198 var5.startDrawingQuads(); 199 var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0)); 200 var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0)); 201 var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7)); 202 var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7)); 203 var5.draw(); 204 } 205 } 206 207 GL11.glEndList(); 208 this.glSkyList2 = this.starGLCallList + 2; 209 GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); 210 var6 = -16.0F; 211 var5.startDrawingQuads(); 212 213 for (var9 = -var7 * var8; var9 <= var7 * var8; var9 += var7) 214 { 215 for (var10 = -var7 * var8; var10 <= var7 * var8; var10 += var7) 216 { 217 var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + 0)); 218 var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + 0)); 219 var5.addVertex((double)(var9 + 0), (double)var6, (double)(var10 + var7)); 220 var5.addVertex((double)(var9 + var7), (double)var6, (double)(var10 + var7)); 221 } 222 } 223 224 var5.draw(); 225 GL11.glEndList(); 226 } 227 228 private void renderStars() 229 { 230 Random var1 = new Random(10842L); 231 Tessellator var2 = Tessellator.instance; 232 var2.startDrawingQuads(); 233 234 for (int var3 = 0; var3 < 1500; ++var3) 235 { 236 double var4 = (double)(var1.nextFloat() * 2.0F - 1.0F); 237 double var6 = (double)(var1.nextFloat() * 2.0F - 1.0F); 238 double var8 = (double)(var1.nextFloat() * 2.0F - 1.0F); 239 double var10 = (double)(0.15F + var1.nextFloat() * 0.1F); 240 double var12 = var4 * var4 + var6 * var6 + var8 * var8; 241 242 if (var12 < 1.0D && var12 > 0.01D) 243 { 244 var12 = 1.0D / Math.sqrt(var12); 245 var4 *= var12; 246 var6 *= var12; 247 var8 *= var12; 248 double var14 = var4 * 100.0D; 249 double var16 = var6 * 100.0D; 250 double var18 = var8 * 100.0D; 251 double var20 = Math.atan2(var4, var8); 252 double var22 = Math.sin(var20); 253 double var24 = Math.cos(var20); 254 double var26 = Math.atan2(Math.sqrt(var4 * var4 + var8 * var8), var6); 255 double var28 = Math.sin(var26); 256 double var30 = Math.cos(var26); 257 double var32 = var1.nextDouble() * Math.PI * 2.0D; 258 double var34 = Math.sin(var32); 259 double var36 = Math.cos(var32); 260 261 for (int var38 = 0; var38 < 4; ++var38) 262 { 263 double var39 = 0.0D; 264 double var41 = (double)((var38 & 2) - 1) * var10; 265 double var43 = (double)((var38 + 1 & 2) - 1) * var10; 266 double var47 = var41 * var36 - var43 * var34; 267 double var49 = var43 * var36 + var41 * var34; 268 double var53 = var47 * var28 + var39 * var30; 269 double var55 = var39 * var28 - var47 * var30; 270 double var57 = var55 * var22 - var49 * var24; 271 double var61 = var49 * var22 + var55 * var24; 272 var2.addVertex(var14 + var57, var16 + var53, var18 + var61); 273 } 274 } 275 } 276 277 var2.draw(); 278 } 279 280 /** 281 * set null to clear 282 */ 283 public void setWorldAndLoadRenderers(WorldClient par1WorldClient) 284 { 285 if (this.theWorld != null) 286 { 287 this.theWorld.removeWorldAccess(this); 288 } 289 290 this.prevSortX = -9999.0D; 291 this.prevSortY = -9999.0D; 292 this.prevSortZ = -9999.0D; 293 RenderManager.instance.set(par1WorldClient); 294 this.theWorld = par1WorldClient; 295 this.globalRenderBlocks = new RenderBlocks(par1WorldClient); 296 297 if (par1WorldClient != null) 298 { 299 par1WorldClient.addWorldAccess(this); 300 this.loadRenderers(); 301 } 302 } 303 304 /** 305 * Loads all the renderers and sets up the basic settings usage 306 */ 307 public void loadRenderers() 308 { 309 if (this.theWorld != null) 310 { 311 Block.leaves.setGraphicsLevel(this.mc.gameSettings.fancyGraphics); 312 this.renderDistance = this.mc.gameSettings.renderDistance; 313 int var1; 314 315 if (this.worldRenderers != null) 316 { 317 for (var1 = 0; var1 < this.worldRenderers.length; ++var1) 318 { 319 this.worldRenderers[var1].stopRendering(); 320 } 321 } 322 323 var1 = 64 << 3 - this.renderDistance; 324 325 if (var1 > 400) 326 { 327 var1 = 400; 328 } 329 330 this.renderChunksWide = var1 / 16 + 1; 331 this.renderChunksTall = 16; 332 this.renderChunksDeep = var1 / 16 + 1; 333 this.worldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep]; 334 this.sortedWorldRenderers = new WorldRenderer[this.renderChunksWide * this.renderChunksTall * this.renderChunksDeep]; 335 int var2 = 0; 336 int var3 = 0; 337 this.minBlockX = 0; 338 this.minBlockY = 0; 339 this.minBlockZ = 0; 340 this.maxBlockX = this.renderChunksWide; 341 this.maxBlockY = this.renderChunksTall; 342 this.maxBlockZ = this.renderChunksDeep; 343 int var4; 344 345 for (var4 = 0; var4 < this.worldRenderersToUpdate.size(); ++var4) 346 { 347 ((WorldRenderer)this.worldRenderersToUpdate.get(var4)).needsUpdate = false; 348 } 349 350 this.worldRenderersToUpdate.clear(); 351 this.tileEntities.clear(); 352 353 for (var4 = 0; var4 < this.renderChunksWide; ++var4) 354 { 355 for (int var5 = 0; var5 < this.renderChunksTall; ++var5) 356 { 357 for (int var6 = 0; var6 < this.renderChunksDeep; ++var6) 358 { 359 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = new WorldRenderer(this.theWorld, this.tileEntities, var4 * 16, var5 * 16, var6 * 16, this.glRenderListBase + var2); 360 361 if (this.occlusionEnabled) 362 { 363 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].glOcclusionQuery = this.glOcclusionQueryBase.get(var3); 364 } 365 366 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isWaitingOnOcclusionQuery = false; 367 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isVisible = true; 368 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].isInFrustum = true; 369 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].chunkIndex = var3++; 370 this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4].markDirty(); 371 this.sortedWorldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4] = this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4]; 372 this.worldRenderersToUpdate.add(this.worldRenderers[(var6 * this.renderChunksTall + var5) * this.renderChunksWide + var4]); 373 var2 += 3; 374 } 375 } 376 } 377 378 if (this.theWorld != null) 379 { 380 EntityLiving var7 = this.mc.renderViewEntity; 381 382 if (var7 != null) 383 { 384 this.markRenderersForNewPosition(MathHelper.floor_double(var7.posX), MathHelper.floor_double(var7.posY), MathHelper.floor_double(var7.posZ)); 385 Arrays.sort(this.sortedWorldRenderers, new EntitySorter(var7)); 386 } 387 } 388 389 this.renderEntitiesStartupCounter = 2; 390 } 391 } 392 393 /** 394 * Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime 395 */ 396 public void renderEntities(Vec3 par1Vec3, ICamera par2ICamera, float par3) 397 { 398 if (this.renderEntitiesStartupCounter > 0) 399 { 400 --this.renderEntitiesStartupCounter; 401 } 402 else 403 { 404 this.theWorld.theProfiler.startSection("prepare"); 405 TileEntityRenderer.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, par3); 406 RenderManager.instance.cacheActiveRenderInfo(this.theWorld, this.renderEngine, this.mc.fontRenderer, this.mc.renderViewEntity, this.mc.gameSettings, par3); 407 this.countEntitiesTotal = 0; 408 this.countEntitiesRendered = 0; 409 this.countEntitiesHidden = 0; 410 EntityLiving var4 = this.mc.renderViewEntity; 411 RenderManager.renderPosX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3; 412 RenderManager.renderPosY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3; 413 RenderManager.renderPosZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3; 414 TileEntityRenderer.staticPlayerX = var4.lastTickPosX + (var4.posX - var4.lastTickPosX) * (double)par3; 415 TileEntityRenderer.staticPlayerY = var4.lastTickPosY + (var4.posY - var4.lastTickPosY) * (double)par3; 416 TileEntityRenderer.staticPlayerZ = var4.lastTickPosZ + (var4.posZ - var4.lastTickPosZ) * (double)par3; 417 this.mc.entityRenderer.enableLightmap((double)par3); 418 this.theWorld.theProfiler.endStartSection("global"); 419 List var5 = this.theWorld.getLoadedEntityList(); 420 this.countEntitiesTotal = var5.size(); 421 int var6; 422 Entity var7; 423 424 for (var6 = 0; var6 < this.theWorld.weatherEffects.size(); ++var6) 425 { 426 var7 = (Entity)this.theWorld.weatherEffects.get(var6); 427 ++this.countEntitiesRendered; 428 429 if (var7.isInRangeToRenderVec3D(par1Vec3)) 430 { 431 RenderManager.instance.renderEntity(var7, par3); 432 } 433 } 434 435 this.theWorld.theProfiler.endStartSection("entities"); 436 437 for (var6 = 0; var6 < var5.size(); ++var6) 438 { 439 var7 = (Entity)var5.get(var6); 440 441 if (var7.isInRangeToRenderVec3D(par1Vec3) && (var7.ignoreFrustumCheck || par2ICamera.isBoundingBoxInFrustum(var7.boundingBox) || var7.riddenByEntity == this.mc.thePlayer) && (var7 != this.mc.renderViewEntity || this.mc.gameSettings.thirdPersonView != 0 || this.mc.renderViewEntity.isPlayerSleeping()) && this.theWorld.blockExists(MathHelper.floor_double(var7.posX), 0, MathHelper.floor_double(var7.posZ))) 442 { 443 ++this.countEntitiesRendered; 444 RenderManager.instance.renderEntity(var7, par3); 445 } 446 } 447 448 this.theWorld.theProfiler.endStartSection("tileentities"); 449 RenderHelper.enableStandardItemLighting(); 450 451 for (var6 = 0; var6 < this.tileEntities.size(); ++var6) 452 { 453 TileEntityRenderer.instance.renderTileEntity((TileEntity)this.tileEntities.get(var6), par3); 454 } 455 456 this.mc.entityRenderer.disableLightmap((double)par3); 457 this.theWorld.theProfiler.endSection(); 458 } 459 } 460 461 /** 462 * Gets the render info for use on the Debug screen 463 */ 464 public String getDebugInfoRenders() 465 { 466 return "C: " + this.renderersBeingRendered + "/" + this.renderersLoaded + ". F: " + this.renderersBeingClipped + ", O: " + this.renderersBeingOccluded + ", E: " + this.renderersSkippingRenderPass; 467 } 468 469 /** 470 * Gets the entities info for use on the Debug screen 471 */ 472 public String getDebugInfoEntities() 473 { 474 return "E: " + this.countEntitiesRendered + "/" + this.countEntitiesTotal + ". B: " + this.countEntitiesHidden + ", I: " + (this.countEntitiesTotal - this.countEntitiesHidden - this.countEntitiesRendered); 475 } 476 477 /** 478 * Goes through all the renderers setting new positions on them and those that have their position changed are 479 * adding to be updated 480 */ 481 private void markRenderersForNewPosition(int par1, int par2, int par3) 482 { 483 par1 -= 8; 484 par2 -= 8; 485 par3 -= 8; 486 this.minBlockX = Integer.MAX_VALUE; 487 this.minBlockY = Integer.MAX_VALUE; 488 this.minBlockZ = Integer.MAX_VALUE; 489 this.maxBlockX = Integer.MIN_VALUE; 490 this.maxBlockY = Integer.MIN_VALUE; 491 this.maxBlockZ = Integer.MIN_VALUE; 492 int var4 = this.renderChunksWide * 16; 493 int var5 = var4 / 2; 494 495 for (int var6 = 0; var6 < this.renderChunksWide; ++var6) 496 { 497 int var7 = var6 * 16; 498 int var8 = var7 + var5 - par1; 499 500 if (var8 < 0) 501 { 502 var8 -= var4 - 1; 503 } 504 505 var8 /= var4; 506 var7 -= var8 * var4; 507 508 if (var7 < this.minBlockX) 509 { 510 this.minBlockX = var7; 511 } 512 513 if (var7 > this.maxBlockX) 514 { 515 this.maxBlockX = var7; 516 } 517 518 for (int var9 = 0; var9 < this.renderChunksDeep; ++var9) 519 { 520 int var10 = var9 * 16; 521 int var11 = var10 + var5 - par3; 522 523 if (var11 < 0) 524 { 525 var11 -= var4 - 1; 526 } 527 528 var11 /= var4; 529 var10 -= var11 * var4; 530 531 if (var10 < this.minBlockZ) 532 { 533 this.minBlockZ = var10; 534 } 535 536 if (var10 > this.maxBlockZ) 537 { 538 this.maxBlockZ = var10; 539 } 540 541 for (int var12 = 0; var12 < this.renderChunksTall; ++var12) 542 { 543 int var13 = var12 * 16; 544 545 if (var13 < this.minBlockY) 546 { 547 this.minBlockY = var13; 548 } 549 550 if (var13 > this.maxBlockY) 551 { 552 this.maxBlockY = var13; 553 } 554 555 WorldRenderer var14 = this.worldRenderers[(var9 * this.renderChunksTall + var12) * this.renderChunksWide + var6]; 556 boolean var15 = var14.needsUpdate; 557 var14.setPosition(var7, var13, var10); 558 559 if (!var15 && var14.needsUpdate) 560 { 561 this.worldRenderersToUpdate.add(var14); 562 } 563 } 564 } 565 } 566 } 567 568 /** 569 * Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime 570 */ 571 public int sortAndRender(EntityLiving par1EntityLiving, int par2, double par3) 572 { 573 this.theWorld.theProfiler.startSection("sortchunks"); 574 575 for (int var5 = 0; var5 < 10; ++var5) 576 { 577 this.worldRenderersCheckIndex = (this.worldRenderersCheckIndex + 1) % this.worldRenderers.length; 578 WorldRenderer var6 = this.worldRenderers[this.worldRenderersCheckIndex]; 579 580 if (var6.needsUpdate && !this.worldRenderersToUpdate.contains(var6)) 581 { 582 this.worldRenderersToUpdate.add(var6); 583 } 584 } 585 586 if (this.mc.gameSettings.renderDistance != this.renderDistance) 587 { 588 this.loadRenderers(); 589 } 590 591 if (par2 == 0) 592 { 593 this.renderersLoaded = 0; 594 this.dummyRenderInt = 0; 595 this.renderersBeingClipped = 0; 596 this.renderersBeingOccluded = 0; 597 this.renderersBeingRendered = 0; 598 this.renderersSkippingRenderPass = 0; 599 } 600 601 double var33 = par1EntityLiving.lastTickPosX + (par1EntityLiving.posX - par1EntityLiving.lastTickPosX) * par3; 602 double var7 = par1EntityLiving.lastTickPosY + (par1EntityLiving.posY - par1EntityLiving.lastTickPosY) * par3; 603 double var9 = par1EntityLiving.lastTickPosZ + (par1EntityLiving.posZ - par1EntityLiving.lastTickPosZ) * par3; 604 double var11 = par1EntityLiving.posX - this.prevSortX; 605 double var13 = par1EntityLiving.posY - this.prevSortY; 606 double var15 = par1EntityLiving.posZ - this.prevSortZ; 607 608 if (var11 * var11 + var13 * var13 + var15 * var15 > 16.0D) 609 { 610 this.prevSortX = par1EntityLiving.posX; 611 this.prevSortY = par1EntityLiving.posY; 612 this.prevSortZ = par1EntityLiving.posZ; 613 this.markRenderersForNewPosition(MathHelper.floor_double(par1EntityLiving.posX), MathHelper.floor_double(par1EntityLiving.posY), MathHelper.floor_double(par1EntityLiving.posZ)); 614 Arrays.sort(this.sortedWorldRenderers, new EntitySorter(par1EntityLiving)); 615 } 616 617 RenderHelper.disableStandardItemLighting(); 618 byte var17 = 0; 619 int var34; 620 621 if (this.occlusionEnabled && this.mc.gameSettings.advancedOpengl && !this.mc.gameSettings.anaglyph && par2 == 0) 622 { 623 byte var18 = 0; 624 int var19 = 16; 625 this.checkOcclusionQueryResult(var18, var19); 626 627 for (int var20 = var18; var20 < var19; ++var20) 628 { 629 this.sortedWorldRenderers[var20].isVisible = true; 630 } 631 632 this.theWorld.theProfiler.endStartSection("render"); 633 var34 = var17 + this.renderSortedRenderers(var18, var19, par2, par3); 634 635 do 636 { 637 this.theWorld.theProfiler.endStartSection("occ"); 638 int var35 = var19; 639 var19 *= 2; 640 641 if (var19 > this.sortedWorldRenderers.length) 642 { 643 var19 = this.sortedWorldRenderers.length; 644 } 645 646 GL11.glDisable(GL11.GL_TEXTURE_2D); 647 GL11.glDisable(GL11.GL_LIGHTING); 648 GL11.glDisable(GL11.GL_ALPHA_TEST); 649 GL11.glDisable(GL11.GL_FOG); 650 GL11.glColorMask(false, false, false, false); 651 GL11.glDepthMask(false); 652 this.theWorld.theProfiler.startSection("check"); 653 this.checkOcclusionQueryResult(var35, var19); 654 this.theWorld.theProfiler.endSection(); 655 GL11.glPushMatrix(); 656 float var36 = 0.0F; 657 float var21 = 0.0F; 658 float var22 = 0.0F; 659 660 for (int var23 = var35; var23 < var19; ++var23) 661 { 662 if (this.sortedWorldRenderers[var23].skipAllRenderPasses()) 663 { 664 this.sortedWorldRenderers[var23].isInFrustum = false; 665 } 666 else 667 { 668 if (!this.sortedWorldRenderers[var23].isInFrustum) 669 { 670 this.sortedWorldRenderers[var23].isVisible = true; 671 } 672 673 if (this.sortedWorldRenderers[var23].isInFrustum && !this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery) 674 { 675 float var24 = MathHelper.sqrt_float(this.sortedWorldRenderers[var23].distanceToEntitySquared(par1EntityLiving)); 676 int var25 = (int)(1.0F + var24 / 128.0F); 677 678 if (this.cloudTickCounter % var25 == var23 % var25) 679 { 680 WorldRenderer var26 = this.sortedWorldRenderers[var23]; 681 float var27 = (float)((double)var26.posXMinus - var33); 682 float var28 = (float)((double)var26.posYMinus - var7); 683 float var29 = (float)((double)var26.posZMinus - var9); 684 float var30 = var27 - var36; 685 float var31 = var28 - var21; 686 float var32 = var29 - var22; 687 688 if (var30 != 0.0F || var31 != 0.0F || var32 != 0.0F) 689 { 690 GL11.glTranslatef(var30, var31, var32); 691 var36 += var30; 692 var21 += var31; 693 var22 += var32; 694 } 695 696 this.theWorld.theProfiler.startSection("bb"); 697 ARBOcclusionQuery.glBeginQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB, this.sortedWorldRenderers[var23].glOcclusionQuery); 698 this.sortedWorldRenderers[var23].callOcclusionQueryList(); 699 ARBOcclusionQuery.glEndQueryARB(ARBOcclusionQuery.GL_SAMPLES_PASSED_ARB); 700 this.theWorld.theProfiler.endSection(); 701 this.sortedWorldRenderers[var23].isWaitingOnOcclusionQuery = true; 702 } 703 } 704 } 705 } 706 707 GL11.glPopMatrix(); 708 709 if (this.mc.gameSettings.anaglyph) 710 { 711 if (EntityRenderer.anaglyphField == 0) 712 { 713 GL11.glColorMask(false, true, true, true); 714 } 715 else 716 { 717 GL11.glColorMask(true, false, false, true); 718 } 719 } 720 else 721 { 722 GL11.glColorMask(true, true, true, true); 723 } 724 725 GL11.glDepthMask(true); 726 GL11.glEnable(GL11.GL_TEXTURE_2D); 727 GL11.glEnable(GL11.GL_ALPHA_TEST); 728 GL11.glEnable(GL11.GL_FOG); 729 this.theWorld.theProfiler.endStartSection("render"); 730 var34 += this.renderSortedRenderers(var35, var19, par2, par3); 731 } 732 while (var19 < this.sortedWorldRenderers.length); 733 } 734 else 735 { 736 this.theWorld.theProfiler.endStartSection("render"); 737 var34 = var17 + this.renderSortedRenderers(0, this.sortedWorldRenderers.length, par2, par3); 738 } 739 740 this.theWorld.theProfiler.endSection(); 741 return var34; 742 } 743 744 private void checkOcclusionQueryResult(int par1, int par2) 745 { 746 for (int var3 = par1; var3 < par2; ++var3) 747 { 748 if (this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery) 749 { 750 this.occlusionResult.clear(); 751 ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_AVAILABLE_ARB, this.occlusionResult); 752 753 if (this.occlusionResult.get(0) != 0) 754 { 755 this.sortedWorldRenderers[var3].isWaitingOnOcclusionQuery = false; 756 this.occlusionResult.clear(); 757 ARBOcclusionQuery.glGetQueryObjectuARB(this.sortedWorldRenderers[var3].glOcclusionQuery, ARBOcclusionQuery.GL_QUERY_RESULT_ARB, this.occlusionResult); 758 this.sortedWorldRenderers[var3].isVisible = this.occlusionResult.get(0) != 0; 759 } 760 } 761 } 762 } 763 764 /** 765 * Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, 766 * partialTickTime 767 */ 768 private int renderSortedRenderers(int par1, int par2, int par3, double par4) 769 { 770 this.glRenderLists.clear(); 771 int var6 = 0; 772 773 for (int var7 = par1; var7 < par2; ++var7) 774 { 775 if (par3 == 0) 776 { 777 ++this.renderersLoaded; 778 779 if (this.sortedWorldRenderers[var7].skipRenderPass[par3]) 780 { 781 ++this.renderersSkippingRenderPass; 782 } 783 else if (!this.sortedWorldRenderers[var7].isInFrustum) 784 { 785 ++this.renderersBeingClipped; 786 } 787 else if (this.occlusionEnabled && !this.sortedWorldRenderers[var7].isVisible) 788 { 789 ++this.renderersBeingOccluded; 790 } 791 else 792 { 793 ++this.renderersBeingRendered; 794 } 795 } 796 797 if (!this.sortedWorldRenderers[var7].skipRenderPass[par3] && this.sortedWorldRenderers[var7].isInFrustum && (!this.occlusionEnabled || this.sortedWorldRenderers[var7].isVisible)) 798 { 799 int var8 = this.sortedWorldRenderers[var7].getGLCallListForPass(par3); 800 801 if (var8 >= 0) 802 { 803 this.glRenderLists.add(this.sortedWorldRenderers[var7]); 804 ++var6; 805 } 806 } 807 } 808 809 EntityLiving var19 = this.mc.renderViewEntity; 810 double var20 = var19.lastTickPosX + (var19.posX - var19.lastTickPosX) * par4; 811 double var10 = var19.lastTickPosY + (var19.posY - var19.lastTickPosY) * par4; 812 double var12 = var19.lastTickPosZ + (var19.posZ - var19.lastTickPosZ) * par4; 813 int var14 = 0; 814 int var15; 815 816 for (var15 = 0; var15 < this.allRenderLists.length; ++var15) 817 { 818 this.allRenderLists[var15].func_78421_b(); 819 } 820 821 for (var15 = 0; var15 < this.glRenderLists.size(); ++var15) 822 { 823 WorldRenderer var16 = (WorldRenderer)this.glRenderLists.get(var15); 824 int var17 = -1; 825 826 for (int var18 = 0; var18 < var14; ++var18) 827 { 828 if (this.allRenderLists[var18].func_78418_a(var16.posXMinus, var16.posYMinus, var16.posZMinus)) 829 { 830 var17 = var18; 831 } 832 } 833 834 if (var17 < 0) 835 { 836 var17 = var14++; 837 this.allRenderLists[var17].func_78422_a(var16.posXMinus, var16.posYMinus, var16.posZMinus, var20, var10, var12); 838 } 839 840 this.allRenderLists[var17].func_78420_a(var16.getGLCallListForPass(par3)); 841 } 842 843 this.renderAllRenderLists(par3, par4); 844 return var6; 845 } 846 847 /** 848 * Render all render lists 849 */ 850 public void renderAllRenderLists(int par1, double par2) 851 { 852 this.mc.entityRenderer.enableLightmap(par2); 853 854 for (int var4 = 0; var4 < this.allRenderLists.length; ++var4) 855 { 856 this.allRenderLists[var4].func_78419_a(); 857 } 858 859 this.mc.entityRenderer.disableLightmap(par2); 860 } 861 862 public void updateClouds() 863 { 864 ++this.cloudTickCounter; 865 866 if (this.cloudTickCounter % 20 == 0) 867 { 868 Iterator var1 = this.damagedBlocks.values().iterator(); 869 870 while (var1.hasNext()) 871 { 872 DestroyBlockProgress var2 = (DestroyBlockProgress)var1.next(); 873 int var3 = var2.getCreationCloudUpdateTick(); 874 875 if (this.cloudTickCounter - var3 > 400) 876 { 877 var1.remove(); 878 } 879 } 880 } 881 } 882 883 /** 884 * Renders the sky with the partial tick time. Args: partialTickTime 885 */ 886 public void renderSky(float par1) 887 { 888 SkyProvider skyProvider = null; 889 if ((skyProvider = this.mc.theWorld.provider.getSkyProvider()) != null) 890 { 891 skyProvider.render(par1, this.theWorld, mc); 892 return; 893 } 894 if (this.mc.theWorld.provider.dimensionId == 1) 895 { 896 GL11.glDisable(GL11.GL_FOG); 897 GL11.glDisable(GL11.GL_ALPHA_TEST); 898 GL11.glEnable(GL11.GL_BLEND); 899 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 900 RenderHelper.disableStandardItemLighting(); 901 GL11.glDepthMask(false); 902 this.renderEngine.bindTexture(this.renderEngine.getTexture("/misc/tunnel.png")); 903 Tessellator var21 = Tessellator.instance; 904 905 for (int var22 = 0; var22 < 6; ++var22) 906 { 907 GL11.glPushMatrix(); 908 909 if (var22 == 1) 910 { 911 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 912 } 913 914 if (var22 == 2) 915 { 916 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 917 } 918 919 if (var22 == 3) 920 { 921 GL11.glRotatef(180.0F, 1.0F, 0.0F, 0.0F); 922 } 923 924 if (var22 == 4) 925 { 926 GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); 927 } 928 929 if (var22 == 5) 930 { 931 GL11.glRotatef(-90.0F, 0.0F, 0.0F, 1.0F); 932 } 933 934 var21.startDrawingQuads(); 935 var21.setColorOpaque_I(2631720); 936 var21.addVertexWithUV(-100.0D, -100.0D, -100.0D, 0.0D, 0.0D); 937 var21.addVertexWithUV(-100.0D, -100.0D, 100.0D, 0.0D, 16.0D); 938 var21.addVertexWithUV(100.0D, -100.0D, 100.0D, 16.0D, 16.0D); 939 var21.addVertexWithUV(100.0D, -100.0D, -100.0D, 16.0D, 0.0D); 940 var21.draw(); 941 GL11.glPopMatrix(); 942 } 943 944 GL11.glDepthMask(true); 945 GL11.glEnable(GL11.GL_TEXTURE_2D); 946 GL11.glEnable(GL11.GL_ALPHA_TEST); 947 } 948 else if (this.mc.theWorld.provider.isSurfaceWorld()) 949 { 950 GL11.glDisable(GL11.GL_TEXTURE_2D); 951 Vec3 var2 = this.theWorld.getSkyColor(this.mc.renderViewEntity, par1); 952 float var3 = (float)var2.xCoord; 953 float var4 = (float)var2.yCoord; 954 float var5 = (float)var2.zCoord; 955 float var8; 956 957 if (this.mc.gameSettings.anaglyph) 958 { 959 float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F; 960 float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F; 961 var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F; 962 var3 = var6; 963 var4 = var7; 964 var5 = var8; 965 } 966 967 GL11.glColor3f(var3, var4, var5); 968 Tessellator var23 = Tessellator.instance; 969 GL11.glDepthMask(false); 970 GL11.glEnable(GL11.GL_FOG); 971 GL11.glColor3f(var3, var4, var5); 972 GL11.glCallList(this.glSkyList); 973 GL11.glDisable(GL11.GL_FOG); 974 GL11.glDisable(GL11.GL_ALPHA_TEST); 975 GL11.glEnable(GL11.GL_BLEND); 976 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 977 RenderHelper.disableStandardItemLighting(); 978 float[] var24 = this.theWorld.provider.calcSunriseSunsetColors(this.theWorld.getCelestialAngle(par1), par1); 979 float var9; 980 float var10; 981 float var11; 982 float var12; 983 984 if (var24 != null) 985 { 986 GL11.glDisable(GL11.GL_TEXTURE_2D); 987 GL11.glShadeModel(GL11.GL_SMOOTH); 988 GL11.glPushMatrix(); 989 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); 990 GL11.glRotatef(MathHelper.sin(this.theWorld.getCelestialAngleRadians(par1)) < 0.0F ? 180.0F : 0.0F, 0.0F, 0.0F, 1.0F); 991 GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); 992 var8 = var24[0]; 993 var9 = var24[1]; 994 var10 = var24[2]; 995 float var13; 996 997 if (this.mc.gameSettings.anaglyph) 998 { 999 var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F; 1000 var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F; 1001 var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F; 1002 var8 = var11; 1003 var9 = var12; 1004 var10 = var13; 1005 } 1006 1007 var23.startDrawing(6); 1008 var23.setColorRGBA_F(var8, var9, var10, var24[3]); 1009 var23.addVertex(0.0D, 100.0D, 0.0D); 1010 byte var26 = 16; 1011 var23.setColorRGBA_F(var24[0], var24[1], var24[2], 0.0F); 1012 1013 for (int var27 = 0; var27 <= var26; ++var27) 1014 { 1015 var13 = (float)var27 * (float)Math.PI * 2.0F / (float)var26; 1016 float var14 = MathHelper.sin(var13); 1017 float var15 = MathHelper.cos(var13); 1018 var23.addVertex((double)(var14 * 120.0F), (double)(var15 * 120.0F), (double)(-var15 * 40.0F * var24[3])); 1019 } 1020 1021 var23.draw(); 1022 GL11.glPopMatrix(); 1023 GL11.glShadeModel(GL11.GL_FLAT); 1024 } 1025 1026 GL11.glEnable(GL11.GL_TEXTURE_2D); 1027 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); 1028 GL11.glPushMatrix(); 1029 var8 = 1.0F - this.theWorld.getRainStrength(par1); 1030 var9 = 0.0F; 1031 var10 = 0.0F; 1032 var11 = 0.0F; 1033 GL11.glColor4f(1.0F, 1.0F, 1.0F, var8); 1034 GL11.glTranslatef(var9, var10, var11); 1035 GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); 1036 GL11.glRotatef(this.theWorld.getCelestialAngle(par1) * 360.0F, 1.0F, 0.0F, 0.0F); 1037 var12 = 30.0F; 1038 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/sun.png")); 1039 var23.startDrawingQuads(); 1040 var23.addVertexWithUV((double)(-var12), 100.0D, (double)(-var12), 0.0D, 0.0D); 1041 var23.addVertexWithUV((double)var12, 100.0D, (double)(-var12), 1.0D, 0.0D); 1042 var23.addVertexWithUV((double)var12, 100.0D, (double)var12, 1.0D, 1.0D); 1043 var23.addVertexWithUV((double)(-var12), 100.0D, (double)var12, 0.0D, 1.0D); 1044 var23.draw(); 1045 var12 = 20.0F; 1046 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/terrain/moon_phases.png")); 1047 int var28 = this.theWorld.getMoonPhase(par1); 1048 int var30 = var28 % 4; 1049 int var29 = var28 / 4 % 2; 1050 float var16 = (float)(var30 + 0) / 4.0F; 1051 float var17 = (float)(var29 + 0) / 2.0F; 1052 float var18 = (float)(var30 + 1) / 4.0F; 1053 float var19 = (float)(var29 + 1) / 2.0F; 1054 var23.startDrawingQuads(); 1055 var23.addVertexWithUV((double)(-var12), -100.0D, (double)var12, (double)var18, (double)var19); 1056 var23.addVertexWithUV((double)var12, -100.0D, (double)var12, (double)var16, (double)var19); 1057 var23.addVertexWithUV((double)var12, -100.0D, (double)(-var12), (double)var16, (double)var17); 1058 var23.addVertexWithUV((double)(-var12), -100.0D, (double)(-var12), (double)var18, (double)var17); 1059 var23.draw(); 1060 GL11.glDisable(GL11.GL_TEXTURE_2D); 1061 float var20 = this.theWorld.getStarBrightness(par1) * var8; 1062 1063 if (var20 > 0.0F) 1064 { 1065 GL11.glColor4f(var20, var20, var20, var20); 1066 GL11.glCallList(this.starGLCallList); 1067 } 1068 1069 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 1070 GL11.glDisable(GL11.GL_BLEND); 1071 GL11.glEnable(GL11.GL_ALPHA_TEST); 1072 GL11.glEnable(GL11.GL_FOG); 1073 GL11.glPopMatrix(); 1074 GL11.glDisable(GL11.GL_TEXTURE_2D); 1075 GL11.glColor3f(0.0F, 0.0F, 0.0F); 1076 double var25 = this.mc.thePlayer.getPosition(par1).yCoord - this.theWorld.getHorizon(); 1077 1078 if (var25 < 0.0D) 1079 { 1080 GL11.glPushMatrix(); 1081 GL11.glTranslatef(0.0F, 12.0F, 0.0F); 1082 GL11.glCallList(this.glSkyList2); 1083 GL11.glPopMatrix(); 1084 var10 = 1.0F; 1085 var11 = -((float)(var25 + 65.0D)); 1086 var12 = -var10; 1087 var23.startDrawingQuads(); 1088 var23.setColorRGBA_I(0, 255); 1089 var23.addVertex((double)(-var10), (double)var11, (double)var10); 1090 var23.addVertex((double)var10, (double)var11, (double)var10); 1091 var23.addVertex((double)var10, (double)var12, (double)var10); 1092 var23.addVertex((double)(-var10), (double)var12, (double)var10); 1093 var23.addVertex((double)(-var10), (double)var12, (double)(-var10)); 1094 var23.addVertex((double)var10, (double)var12, (double)(-var10)); 1095 var23.addVertex((double)var10, (double)var11, (double)(-var10)); 1096 var23.addVertex((double)(-var10), (double)var11, (double)(-var10)); 1097 var23.addVertex((double)var10, (double)var12, (double)(-var10)); 1098 var23.addVertex((double)var10, (double)var12, (double)var10); 1099 var23.addVertex((double)var10, (double)var11, (double)var10); 1100 var23.addVertex((double)var10, (double)var11, (double)(-var10)); 1101 var23.addVertex((double)(-var10), (double)var11, (double)(-var10)); 1102 var23.addVertex((double)(-var10), (double)var11, (double)var10); 1103 var23.addVertex((double)(-var10), (double)var12, (double)var10); 1104 var23.addVertex((double)(-var10), (double)var12, (double)(-var10)); 1105 var23.addVertex((double)(-var10), (double)var12, (double)(-var10)); 1106 var23.addVertex((double)(-var10), (double)var12, (double)var10); 1107 var23.addVertex((double)var10, (double)var12, (double)var10); 1108 var23.addVertex((double)var10, (double)var12, (double)(-var10)); 1109 var23.draw(); 1110 } 1111 1112 if (this.theWorld.provider.isSkyColored()) 1113 { 1114 GL11.glColor3f(var3 * 0.2F + 0.04F, var4 * 0.2F + 0.04F, var5 * 0.6F + 0.1F); 1115 } 1116 else 1117 { 1118 GL11.glColor3f(var3, var4, var5); 1119 } 1120 1121 GL11.glPushMatrix(); 1122 GL11.glTranslatef(0.0F, -((float)(var25 - 16.0D)), 0.0F); 1123 GL11.glCallList(this.glSkyList2); 1124 GL11.glPopMatrix(); 1125 GL11.glEnable(GL11.GL_TEXTURE_2D); 1126 GL11.glDepthMask(true); 1127 } 1128 } 1129 1130 public void renderClouds(float par1) 1131 { 1132 if (this.mc.theWorld.provider.isSurfaceWorld()) 1133 { 1134 if (this.mc.gameSettings.fancyGraphics) 1135 { 1136 this.renderCloudsFancy(par1); 1137 } 1138 else 1139 { 1140 GL11.glDisable(GL11.GL_CULL_FACE); 1141 float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1); 1142 byte var3 = 32; 1143 int var4 = 256 / var3; 1144 Tessellator var5 = Tessellator.instance; 1145 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png")); 1146 GL11.glEnable(GL11.GL_BLEND); 1147 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1148 Vec3 var6 = this.theWorld.drawClouds(par1); 1149 float var7 = (float)var6.xCoord; 1150 float var8 = (float)var6.yCoord; 1151 float var9 = (float)var6.zCoord; 1152 float var10; 1153 1154 if (this.mc.gameSettings.anaglyph) 1155 { 1156 var10 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F; 1157 float var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F; 1158 float var12 = (var7 * 30.0F + var9 * 70.0F) / 100.0F; 1159 var7 = var10; 1160 var8 = var11; 1161 var9 = var12; 1162 } 1163 1164 var10 = 4.8828125E-4F; 1165 double var24 = (double)((float)this.cloudTickCounter + par1); 1166 double var13 = this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var24 * 0.029999999329447746D; 1167 double var15 = this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1; 1168 int var17 = MathHelper.floor_double(var13 / 2048.0D); 1169 int var18 = MathHelper.floor_double(var15 / 2048.0D); 1170 var13 -= (double)(var17 * 2048); 1171 var15 -= (double)(var18 * 2048); 1172 float var19 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F; 1173 float var20 = (float)(var13 * (double)var10); 1174 float var21 = (float)(var15 * (double)var10); 1175 var5.startDrawingQuads(); 1176 var5.setColorRGBA_F(var7, var8, var9, 0.8F); 1177 1178 for (int var22 = -var3 * var4; var22 < var3 * var4; var22 += var3) 1179 { 1180 for (int var23 = -var3 * var4; var23 < var3 * var4; var23 += var3) 1181 { 1182 var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + var3), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21)); 1183 var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + var3), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + var3) * var10 + var21)); 1184 var5.addVertexWithUV((double)(var22 + var3), (double)var19, (double)(var23 + 0), (double)((float)(var22 + var3) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21)); 1185 var5.addVertexWithUV((double)(var22 + 0), (double)var19, (double)(var23 + 0), (double)((float)(var22 + 0) * var10 + var20), (double)((float)(var23 + 0) * var10 + var21)); 1186 } 1187 } 1188 1189 var5.draw(); 1190 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 1191 GL11.glDisable(GL11.GL_BLEND); 1192 GL11.glEnable(GL11.GL_CULL_FACE); 1193 } 1194 } 1195 } 1196 1197 public boolean func_72721_a(double par1, double par3, double par5, float par7) 1198 { 1199 return false; 1200 } 1201 1202 /** 1203 * Renders the 3d fancy clouds 1204 */ 1205 public void renderCloudsFancy(float par1) 1206 { 1207 GL11.glDisable(GL11.GL_CULL_FACE); 1208 float var2 = (float)(this.mc.renderViewEntity.lastTickPosY + (this.mc.renderViewEntity.posY - this.mc.renderViewEntity.lastTickPosY) * (double)par1); 1209 Tessellator var3 = Tessellator.instance; 1210 float var4 = 12.0F; 1211 float var5 = 4.0F; 1212 double var6 = (double)((float)this.cloudTickCounter + par1); 1213 double var8 = (this.mc.renderViewEntity.prevPosX + (this.mc.renderViewEntity.posX - this.mc.renderViewEntity.prevPosX) * (double)par1 + var6 * 0.029999999329447746D) / (double)var4; 1214 double var10 = (this.mc.renderViewEntity.prevPosZ + (this.mc.renderViewEntity.posZ - this.mc.renderViewEntity.prevPosZ) * (double)par1) / (double)var4 + 0.33000001311302185D; 1215 float var12 = this.theWorld.provider.getCloudHeight() - var2 + 0.33F; 1216 int var13 = MathHelper.floor_double(var8 / 2048.0D); 1217 int var14 = MathHelper.floor_double(var10 / 2048.0D); 1218 var8 -= (double)(var13 * 2048); 1219 var10 -= (double)(var14 * 2048); 1220 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderEngine.getTexture("/environment/clouds.png")); 1221 GL11.glEnable(GL11.GL_BLEND); 1222 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1223 Vec3 var15 = this.theWorld.drawClouds(par1); 1224 float var16 = (float)var15.xCoord; 1225 float var17 = (float)var15.yCoord; 1226 float var18 = (float)var15.zCoord; 1227 float var19; 1228 float var21; 1229 float var20; 1230 1231 if (this.mc.gameSettings.anaglyph) 1232 { 1233 var19 = (var16 * 30.0F + var17 * 59.0F + var18 * 11.0F) / 100.0F; 1234 var20 = (var16 * 30.0F + var17 * 70.0F) / 100.0F; 1235 var21 = (var16 * 30.0F + var18 * 70.0F) / 100.0F; 1236 var16 = var19; 1237 var17 = var20; 1238 var18 = var21; 1239 } 1240 1241 var19 = (float)(var8 * 0.0D); 1242 var20 = (float)(var10 * 0.0D); 1243 var21 = 0.00390625F; 1244 var19 = (float)MathHelper.floor_double(var8) * var21; 1245 var20 = (float)MathHelper.floor_double(var10) * var21; 1246 float var22 = (float)(var8 - (double)MathHelper.floor_double(var8)); 1247 float var23 = (float)(var10 - (double)MathHelper.floor_double(var10)); 1248 byte var24 = 8; 1249 byte var25 = 4; 1250 float var26 = 9.765625E-4F; 1251 GL11.glScalef(var4, 1.0F, var4); 1252 1253 for (int var27 = 0; var27 < 2; ++var27) 1254 { 1255 if (var27 == 0) 1256 { 1257 GL11.glColorMask(false, false, false, false); 1258 } 1259 else if (this.mc.gameSettings.anaglyph) 1260 { 1261 if (EntityRenderer.anaglyphField == 0) 1262 { 1263 GL11.glColorMask(false, true, true, true); 1264 } 1265 else 1266 { 1267 GL11.glColorMask(true, false, false, true); 1268 } 1269 } 1270 else 1271 { 1272 GL11.glColorMask(true, true, true, true); 1273 } 1274 1275 for (int var28 = -var25 + 1; var28 <= var25; ++var28) 1276 { 1277 for (int var29 = -var25 + 1; var29 <= var25; ++var29) 1278 { 1279 var3.startDrawingQuads(); 1280 float var30 = (float)(var28 * var24); 1281 float var31 = (float)(var29 * var24); 1282 float var32 = var30 - var22; 1283 float var33 = var31 - var23; 1284 1285 if (var12 > -var5 - 1.0F) 1286 { 1287 var3.setColorRGBA_F(var16 * 0.7F, var17 * 0.7F, var18 * 0.7F, 0.8F); 1288 var3.setNormal(0.0F, -1.0F, 0.0F); 1289 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1290 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1291 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1292 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1293 } 1294 1295 if (var12 <= var5 + 1.0F) 1296 { 1297 var3.setColorRGBA_F(var16, var17, var18, 0.8F); 1298 var3.setNormal(0.0F, 1.0F, 0.0F); 1299 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1300 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + (float)var24), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1301 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1302 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5 - var26), (double)(var33 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1303 } 1304 1305 var3.setColorRGBA_F(var16 * 0.9F, var17 * 0.9F, var18 * 0.9F, 0.8F); 1306 int var34; 1307 1308 if (var28 > -1) 1309 { 1310 var3.setNormal(-1.0F, 0.0F, 0.0F); 1311 1312 for (var34 = 0; var34 < var24; ++var34) 1313 { 1314 var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1315 var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1316 var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1317 var3.addVertexWithUV((double)(var32 + (float)var34 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1318 } 1319 } 1320 1321 if (var28 <= 1) 1322 { 1323 var3.setNormal(1.0F, 0.0F, 0.0F); 1324 1325 for (var34 = 0; var34 < var24; ++var34) 1326 { 1327 var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1328 var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + (float)var24), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + (float)var24) * var21 + var20)); 1329 var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + var5), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1330 var3.addVertexWithUV((double)(var32 + (float)var34 + 1.0F - var26), (double)(var12 + 0.0F), (double)(var33 + 0.0F), (double)((var30 + (float)var34 + 0.5F) * var21 + var19), (double)((var31 + 0.0F) * var21 + var20)); 1331 } 1332 } 1333 1334 var3.setColorRGBA_F(var16 * 0.8F, var17 * 0.8F, var18 * 0.8F, 0.8F); 1335 1336 if (var29 > -1) 1337 { 1338 var3.setNormal(0.0F, 0.0F, -1.0F); 1339 1340 for (var34 = 0; var34 < var24; ++var34) 1341 { 1342 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1343 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1344 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1345 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 0.0F), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1346 } 1347 } 1348 1349 if (var29 <= 1) 1350 { 1351 var3.setNormal(0.0F, 0.0F, 1.0F); 1352 1353 for (var34 = 0; var34 < var24; ++var34) 1354 { 1355 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1356 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + var5), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1357 var3.addVertexWithUV((double)(var32 + (float)var24), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + (float)var24) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1358 var3.addVertexWithUV((double)(var32 + 0.0F), (double)(var12 + 0.0F), (double)(var33 + (float)var34 + 1.0F - var26), (double)((var30 + 0.0F) * var21 + var19), (double)((var31 + (float)var34 + 0.5F) * var21 + var20)); 1359 } 1360 } 1361 1362 var3.draw(); 1363 } 1364 } 1365 } 1366 1367 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 1368 GL11.glDisable(GL11.GL_BLEND); 1369 GL11.glEnable(GL11.GL_CULL_FACE); 1370 } 1371 1372 /** 1373 * Updates some of the renderers sorted by distance from the player 1374 */ 1375 public boolean updateRenderers(EntityLiving par1EntityLiving, boolean par2) 1376 { 1377 byte var3 = 2; 1378 RenderSorter var4 = new RenderSorter(par1EntityLiving); 1379 WorldRenderer[] var5 = new WorldRenderer[var3]; 1380 ArrayList var6 = null; 1381 int var7 = this.worldRenderersToUpdate.size(); 1382 int var8 = 0; 1383 this.theWorld.theProfiler.startSection("nearChunksSearch"); 1384 int var9; 1385 WorldRenderer var10; 1386 int var11; 1387 int var12; 1388 label136: 1389 1390 for (var9 = 0; var9 < var7; ++var9) 1391 { 1392 var10 = (WorldRenderer)this.worldRenderersToUpdate.get(var9); 1393 1394 if (var10 != null) 1395 { 1396 if (!par2) 1397 { 1398 if (var10.distanceToEntitySquared(par1EntityLiving) > 256.0F) 1399 { 1400 for (var11 = 0; var11 < var3 && (var5[var11] == null || var4.doCompare(var5[var11], var10) <= 0); ++var11) 1401 { 1402 ; 1403 } 1404 1405 --var11; 1406 1407 if (var11 > 0) 1408 { 1409 var12 = var11; 1410 1411 while (true) 1412 { 1413 --var12; 1414 1415 if (var12 == 0) 1416 { 1417 var5[var11] = var10; 1418 continue label136; 1419 } 1420 1421 var5[var12 - 1] = var5[var12]; 1422 } 1423 } 1424 1425 continue; 1426 } 1427 } 1428 else if (!var10.isInFrustum) 1429 { 1430 continue; 1431 } 1432 1433 if (var6 == null) 1434 { 1435 var6 = new ArrayList(); 1436 } 1437 1438 ++var8; 1439 var6.add(var10); 1440 this.worldRenderersToUpdate.set(var9, (Object)null); 1441 } 1442 } 1443 1444 this.theWorld.theProfiler.endSection(); 1445 this.theWorld.theProfiler.startSection("sort"); 1446 1447 if (var6 != null) 1448 { 1449 if (var6.size() > 1) 1450 { 1451 Collections.sort(var6, var4); 1452 } 1453 1454 for (var9 = var6.size() - 1; var9 >= 0; --var9) 1455 { 1456 var10 = (WorldRenderer)var6.get(var9); 1457 var10.updateRenderer(); 1458 var10.needsUpdate = false; 1459 } 1460 } 1461 1462 this.theWorld.theProfiler.endSection(); 1463 var9 = 0; 1464 this.theWorld.theProfiler.startSection("rebuild"); 1465 int var16; 1466 1467 for (var16 = var3 - 1; var16 >= 0; --var16) 1468 { 1469 WorldRenderer var17 = var5[var16]; 1470 1471 if (var17 != null) 1472 { 1473 if (!var17.isInFrustum && var16 != var3 - 1) 1474 { 1475 var5[var16] = null; 1476 var5[0] = null; 1477 break; 1478 } 1479 1480 var5[var16].updateRenderer(); 1481 var5[var16].needsUpdate = false; 1482 ++var9; 1483 } 1484 } 1485 1486 this.theWorld.theProfiler.endSection(); 1487 this.theWorld.theProfiler.startSection("cleanup"); 1488 var16 = 0; 1489 var11 = 0; 1490 1491 for (var12 = this.worldRenderersToUpdate.size(); var16 != var12; ++var16) 1492 { 1493 WorldRenderer var13 = (WorldRenderer)this.worldRenderersToUpdate.get(var16); 1494 1495 if (var13 != null) 1496 { 1497 boolean var14 = false; 1498 1499 for (int var15 = 0; var15 < var3 && !var14; ++var15) 1500 { 1501 if (var13 == var5[var15]) 1502 { 1503 var14 = true; 1504 } 1505 } 1506 1507 if (!var14) 1508 { 1509 if (var11 != var16) 1510 { 1511 this.worldRenderersToUpdate.set(var11, var13); 1512 } 1513 1514 ++var11; 1515 } 1516 } 1517 } 1518 1519 this.theWorld.theProfiler.endSection(); 1520 this.theWorld.theProfiler.startSection("trim"); 1521 1522 while (true) 1523 { 1524 --var16; 1525 1526 if (var16 < var11) 1527 { 1528 this.theWorld.theProfiler.endSection(); 1529 return var7 == var8 + var9; 1530 } 1531 1532 this.worldRenderersToUpdate.remove(var16); 1533 } 1534 } 1535 1536 public void drawBlockBreaking(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5) 1537 { 1538 Tessellator var6 = Tessellator.instance; 1539 GL11.glEnable(GL11.GL_BLEND); 1540 GL11.glEnable(GL11.GL_ALPHA_TEST); 1541 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); 1542 GL11.glColor4f(1.0F, 1.0F, 1.0F, (MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.4F) * 0.5F); 1543 1544 if (par3 != 0 && par4ItemStack != null) 1545 { 1546 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1547 float var7 = MathHelper.sin((float)Minecraft.getSystemTime() / 100.0F) * 0.2F + 0.8F; 1548 GL11.glColor4f(var7, var7, var7, MathHelper.sin((float)Minecraft.getSystemTime() / 200.0F) * 0.2F + 0.5F); 1549 int var8 = this.renderEngine.getTexture("/terrain.png"); 1550 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var8); 1551 } 1552 1553 GL11.glDisable(GL11.GL_BLEND); 1554 GL11.glDisable(GL11.GL_ALPHA_TEST); 1555 } 1556 1557 public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityPlayer par2EntityPlayer, float par3) 1558 { 1559 drawBlockDamageTexture(par1Tessellator, (EntityLiving)par2EntityPlayer, par3); 1560 } 1561 1562 public void drawBlockDamageTexture(Tessellator par1Tessellator, EntityLiving par2EntityPlayer, float par3) 1563 { 1564 double var4 = par2EntityPlayer.lastTickPosX + (par2EntityPlayer.posX - par2EntityPlayer.lastTickPosX) * (double)par3; 1565 double var6 = par2EntityPlayer.lastTickPosY + (par2EntityPlayer.posY - par2EntityPlayer.lastTickPosY) * (double)par3; 1566 double var8 = par2EntityPlayer.lastTickPosZ + (par2EntityPlayer.posZ - par2EntityPlayer.lastTickPosZ) * (double)par3; 1567 1568 if (!this.damagedBlocks.isEmpty()) 1569 { 1570 GL11.glBlendFunc(GL11.GL_DST_COLOR, GL11.GL_SRC_COLOR); 1571 int var10 = this.renderEngine.getTexture("/terrain.png"); 1572 GL11.glBindTexture(GL11.GL_TEXTURE_2D, var10); 1573 GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F); 1574 GL11.glPushMatrix(); 1575 GL11.glDisable(GL11.GL_ALPHA_TEST); 1576 GL11.glPolygonOffset(-3.0F, -3.0F); 1577 GL11.glEnable(GL11.GL_POLYGON_OFFSET_FILL); 1578 GL11.glEnable(GL11.GL_ALPHA_TEST); 1579 par1Tessellator.startDrawingQuads(); 1580 par1Tessellator.setTranslation(-var4, -var6, -var8); 1581 par1Tessellator.disableColor(); 1582 Iterator var11 = this.damagedBlocks.values().iterator(); 1583 1584 while (var11.hasNext()) 1585 { 1586 DestroyBlockProgress var12 = (DestroyBlockProgress)var11.next(); 1587 double var13 = (double)var12.getPartialBlockX() - var4; 1588 double var15 = (double)var12.getPartialBlockY() - var6; 1589 double var17 = (double)var12.getPartialBlockZ() - var8; 1590 1591 if (var13 * var13 + var15 * var15 + var17 * var17 > 1024.0D) 1592 { 1593 var11.remove(); 1594 } 1595 else 1596 { 1597 int var19 = this.theWorld.getBlockId(var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ()); 1598 Block var20 = var19 > 0 ? Block.blocksList[var19] : null; 1599 1600 if (var20 == null) 1601 { 1602 var20 = Block.stone; 1603 } 1604 1605 this.globalRenderBlocks.renderBlockUsingTexture(var20, var12.getPartialBlockX(), var12.getPartialBlockY(), var12.getPartialBlockZ(), 240 + var12.getPartialBlockDamage()); 1606 } 1607 } 1608 1609 par1Tessellator.draw(); 1610 par1Tessellator.setTranslation(0.0D, 0.0D, 0.0D); 1611 GL11.glDisable(GL11.GL_ALPHA_TEST); 1612 GL11.glPolygonOffset(0.0F, 0.0F); 1613 GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL); 1614 GL11.glEnable(GL11.GL_ALPHA_TEST); 1615 GL11.glDepthMask(true); 1616 GL11.glPopMatrix(); 1617 } 1618 } 1619 1620 /** 1621 * Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime 1622 */ 1623 public void drawSelectionBox(EntityPlayer par1EntityPlayer, MovingObjectPosition par2MovingObjectPosition, int par3, ItemStack par4ItemStack, float par5) 1624 { 1625 if (par3 == 0 && par2MovingObjectPosition.typeOfHit == EnumMovingObjectType.TILE) 1626 { 1627 GL11.glEnable(GL11.GL_BLEND); 1628 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 1629 GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.4F); 1630 GL11.glLineWidth(2.0F); 1631 GL11.glDisable(GL11.GL_TEXTURE_2D); 1632 GL11.glDepthMask(false); 1633 float var6 = 0.002F; 1634 int var7 = this.theWorld.getBlockId(par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ); 1635 1636 if (var7 > 0) 1637 { 1638 Block.blocksList[var7].setBlockBoundsBasedOnState(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ); 1639 double var8 = par1EntityPlayer.lastTickPosX + (par1EntityPlayer.posX - par1EntityPlayer.lastTickPosX) * (double)par5; 1640 double var10 = par1EntityPlayer.lastTickPosY + (par1EntityPlayer.posY - par1EntityPlayer.lastTickPosY) * (double)par5; 1641 double var12 = par1EntityPlayer.lastTickPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.lastTickPosZ) * (double)par5; 1642 this.drawOutlinedBoundingBox(Block.blocksList[var7].getSelectedBoundingBoxFromPool(this.theWorld, par2MovingObjectPosition.blockX, par2MovingObjectPosition.blockY, par2MovingObjectPosition.blockZ).expand((double)var6, (double)var6, (double)var6).getOffsetBoundingBox(-var8, -var10, -var12)); 1643 } 1644 1645 GL11.glDepthMask(true); 1646 GL11.glEnable(GL11.GL_TEXTURE_2D); 1647 GL11.glDisable(GL11.GL_BLEND); 1648 } 1649 } 1650 1651 /** 1652 * Draws lines for the edges of the bounding box. 1653 */ 1654 private void drawOutlinedBoundingBox(AxisAlignedBB par1AxisAlignedBB) 1655 { 1656 Tessellator var2 = Tessellator.instance; 1657 var2.startDrawing(3); 1658 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ); 1659 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ); 1660 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ); 1661 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ); 1662 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ); 1663 var2.draw(); 1664 var2.startDrawing(3); 1665 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ); 1666 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ); 1667 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ); 1668 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ); 1669 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ); 1670 var2.draw(); 1671 var2.startDrawing(1); 1672 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ); 1673 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ); 1674 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.minZ); 1675 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.minZ); 1676 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ); 1677 var2.addVertex(par1AxisAlignedBB.maxX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ); 1678 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.minY, par1AxisAlignedBB.maxZ); 1679 var2.addVertex(par1AxisAlignedBB.minX, par1AxisAlignedBB.maxY, par1AxisAlignedBB.maxZ); 1680 var2.draw(); 1681 } 1682 1683 /** 1684 * Marks the blocks in the given range for update 1685 */ 1686 public void markBlocksForUpdate(int par1, int par2, int par3, int par4, int par5, int par6) 1687 { 1688 int var7 = MathHelper.bucketInt(par1, 16); 1689 int var8 = MathHelper.bucketInt(par2, 16); 1690 int var9 = MathHelper.bucketInt(par3, 16); 1691 int var10 = MathHelper.bucketInt(par4, 16); 1692 int var11 = MathHelper.bucketInt(par5, 16); 1693 int var12 = MathHelper.bucketInt(par6, 16); 1694 1695 for (int var13 = var7; var13 <= var10; ++var13) 1696 { 1697 int var14 = var13 % this.renderChunksWide; 1698 1699 if (var14 < 0) 1700 { 1701 var14 += this.renderChunksWide; 1702 } 1703 1704 for (int var15 = var8; var15 <= var11; ++var15) 1705 { 1706 int var16 = var15 % this.renderChunksTall; 1707 1708 if (var16 < 0) 1709 { 1710 var16 += this.renderChunksTall; 1711 } 1712 1713 for (int var17 = var9; var17 <= var12; ++var17) 1714 { 1715 int var18 = var17 % this.renderChunksDeep; 1716 1717 if (var18 < 0) 1718 { 1719 var18 += this.renderChunksDeep; 1720 } 1721 1722 int var19 = (var18 * this.renderChunksTall + var16) * this.renderChunksWide + var14; 1723 WorldRenderer var20 = this.worldRenderers[var19]; 1724 1725 if (var20 != null && !var20.needsUpdate) 1726 { 1727 this.worldRenderersToUpdate.add(var20); 1728 var20.markDirty(); 1729 } 1730 } 1731 } 1732 } 1733 } 1734 1735 /** 1736 * Will mark the block and neighbors that their renderers need an update (could be all the same renderer 1737 * potentially) Args: x, y, z 1738 */ 1739 public void markBlockNeedsUpdate(int par1, int par2, int par3) 1740 { 1741 this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1); 1742 } 1743 1744 /** 1745 * As of mc 1.2.3 this method has exactly the same signature and does exactly the same as markBlockNeedsUpdate 1746 */ 1747 public void markBlockNeedsUpdate2(int par1, int par2, int par3) 1748 { 1749 this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par1 + 1, par2 + 1, par3 + 1); 1750 } 1751 1752 /** 1753 * Called across all registered IWorldAccess instances when a block range is invalidated. Args: minX, minY, minZ, 1754 * maxX, maxY, maxZ 1755 */ 1756 public void markBlockRangeNeedsUpdate(int par1, int par2, int par3, int par4, int par5, int par6) 1757 { 1758 this.markBlocksForUpdate(par1 - 1, par2 - 1, par3 - 1, par4 + 1, par5 + 1, par6 + 1); 1759 } 1760 1761 /** 1762 * Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the 1763 * frustum for frustum clipping Args: frustum, partialTickTime 1764 */ 1765 public void clipRenderersByFrustum(ICamera par1ICamera, float par2) 1766 { 1767 for (int var3 = 0; var3 < this.worldRenderers.length; ++var3) 1768 { 1769 if (!this.worldRenderers[var3].skipAllRenderPasses() && (!this.worldRenderers[var3].isInFrustum || (var3 + this.frustumCheckOffset & 15) == 0)) 1770 { 1771 this.worldRenderers[var3].updateInFrustum(par1ICamera); 1772 } 1773 } 1774 1775 ++this.frustumCheckOffset; 1776 } 1777 1778 /** 1779 * Plays the specified record. Arg: recordName, x, y, z 1780 */ 1781 public void playRecord(String par1Str, int par2, int par3, int par4) 1782 { 1783 ItemRecord var5 = ItemRecord.func_90042_d(par1Str); 1784 1785 if (par1Str != null && var5 != null) 1786 { 1787 this.mc.ingameGUI.setRecordPlayingMessage(var5.func_90043_g()); 1788 } 1789 1790 this.mc.sndManager.playStreaming(par1Str, (float)par2, (float)par3, (float)par4); 1791 } 1792 1793 /** 1794 * Plays the specified sound. Arg: soundName, x, y, z, volume, pitch 1795 */ 1796 public void playSound(String par1Str, double par2, double par4, double par6, float par8, float par9) {} 1797 1798 public void func_85102_a(EntityPlayer par1EntityPlayer, String par2Str, double par3, double par5, double par7, float par9, float par10) {} 1799 1800 /** 1801 * Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ 1802 */ 1803 public void spawnParticle(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) 1804 { 1805 try 1806 { 1807 this.func_72726_b(par1Str, par2, par4, par6, par8, par10, par12); 1808 } 1809 catch (Throwable var17) 1810 { 1811 CrashReport var15 = CrashReport.func_85055_a(var17, "Exception while adding particle"); 1812 CrashReportCategory var16 = var15.func_85058_a("Particle being added"); 1813 var16.addCrashSection("Name", par1Str); 1814 var16.addCrashSectionCallable("Position", new CallableParticlePositionInfo(this, par2, par4, par6)); 1815 throw new ReportedException(var15); 1816 } 1817 } 1818 1819 public EntityFX func_72726_b(String par1Str, double par2, double par4, double par6, double par8, double par10, double par12) 1820 { 1821 if (this.mc != null && this.mc.renderViewEntity != null && this.mc.effectRenderer != null) 1822 { 1823 int var14 = this.mc.gameSettings.particleSetting; 1824 1825 if (var14 == 1 && this.theWorld.rand.nextInt(3) == 0) 1826 { 1827 var14 = 2; 1828 } 1829 1830 double var15 = this.mc.renderViewEntity.posX - par2; 1831 double var17 = this.mc.renderViewEntity.posY - par4; 1832 double var19 = this.mc.renderViewEntity.posZ - par6; 1833 EntityFX var21 = null; 1834 Object effectObject = null; 1835 1836 if (par1Str.equals("hugeexplosion")) 1837 { 1838 this.mc.effectRenderer.addEffect(var21 = new EntityHugeExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12)); 1839 } 1840 else if (par1Str.equals("largeexplode")) 1841 { 1842 this.mc.effectRenderer.addEffect(var21 = new EntityLargeExplodeFX(this.renderEngine, this.theWorld, par2, par4, par6, par8, par10, par12)); 1843 } 1844 1845 if (var21 != null) 1846 { 1847 return (EntityFX)var21; 1848 } 1849 else 1850 { 1851 double var22 = 16.0D; 1852 1853 if (var15 * var15 + var17 * var17 + var19 * var19 > var22 * var22) 1854 { 1855 return null; 1856 } 1857 else if (var14 > 1) 1858 { 1859 return null; 1860 } 1861 else 1862 { 1863 if (par1Str.equals("bubble")) 1864 { 1865 var21 = new EntityBubbleFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1866 } 1867 else if (par1Str.equals("suspended")) 1868 { 1869 var21 = new EntitySuspendFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1870 } 1871 else if (par1Str.equals("depthsuspend")) 1872 { 1873 var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1874 } 1875 else if (par1Str.equals("townaura")) 1876 { 1877 var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1878 } 1879 else if (par1Str.equals("crit")) 1880 { 1881 var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1882 } 1883 else if (par1Str.equals("magicCrit")) 1884 { 1885 var21 = new EntityCritFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1886 ((EntityFX)var21).setRBGColorF(((EntityFX)var21).getRedColorF() * 0.3F, ((EntityFX)var21).getGreenColorF() * 0.8F, ((EntityFX)var21).getBlueColorF()); 1887 ((EntityFX)var21).setParticleTextureIndex(((EntityFX)var21).getParticleTextureIndex() + 1); 1888 } 1889 else if (par1Str.equals("smoke")) 1890 { 1891 var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1892 } 1893 else if (par1Str.equals("mobSpell")) 1894 { 1895 var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D); 1896 ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12); 1897 } 1898 else if (par1Str.equals("mobSpellAmbient")) 1899 { 1900 var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, 0.0D, 0.0D, 0.0D); 1901 ((EntityFX)var21).func_82338_g(0.15F); 1902 ((EntityFX)var21).setRBGColorF((float)par8, (float)par10, (float)par12); 1903 } 1904 else if (par1Str.equals("spell")) 1905 { 1906 var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1907 } 1908 else if (par1Str.equals("instantSpell")) 1909 { 1910 var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1911 ((EntitySpellParticleFX)var21).func_70589_b(144); 1912 } 1913 else if (par1Str.equals("witchMagic")) 1914 { 1915 var21 = new EntitySpellParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1916 ((EntitySpellParticleFX)var21).func_70589_b(144); 1917 float var24 = this.theWorld.rand.nextFloat() * 0.5F + 0.35F; 1918 ((EntityFX)var21).setRBGColorF(1.0F * var24, 0.0F * var24, 1.0F * var24); 1919 } 1920 else if (par1Str.equals("note")) 1921 { 1922 var21 = new EntityNoteFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1923 } 1924 else if (par1Str.equals("portal")) 1925 { 1926 var21 = new EntityPortalFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1927 } 1928 else if (par1Str.equals("enchantmenttable")) 1929 { 1930 var21 = new EntityEnchantmentTableParticleFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1931 } 1932 else if (par1Str.equals("explode")) 1933 { 1934 var21 = new EntityExplodeFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1935 } 1936 else if (par1Str.equals("flame")) 1937 { 1938 var21 = new EntityFlameFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1939 } 1940 else if (par1Str.equals("lava")) 1941 { 1942 var21 = new EntityLavaFX(this.theWorld, par2, par4, par6); 1943 } 1944 else if (par1Str.equals("footstep")) 1945 { 1946 var21 = new EntityFootStepFX(this.renderEngine, this.theWorld, par2, par4, par6); 1947 } 1948 else if (par1Str.equals("splash")) 1949 { 1950 var21 = new EntitySplashFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1951 } 1952 else if (par1Str.equals("largesmoke")) 1953 { 1954 var21 = new EntitySmokeFX(this.theWorld, par2, par4, par6, par8, par10, par12, 2.5F); 1955 } 1956 else if (par1Str.equals("cloud")) 1957 { 1958 var21 = new EntityCloudFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1959 } 1960 else if (par1Str.equals("reddust")) 1961 { 1962 var21 = new EntityReddustFX(this.theWorld, par2, par4, par6, (float)par8, (float)par10, (float)par12); 1963 } 1964 else if (par1Str.equals("snowballpoof")) 1965 { 1966 var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.snowball); 1967 effectObject = Item.snowball; 1968 } 1969 else if (par1Str.equals("dripWater")) 1970 { 1971 var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.water); 1972 } 1973 else if (par1Str.equals("dripLava")) 1974 { 1975 var21 = new EntityDropParticleFX(this.theWorld, par2, par4, par6, Material.lava); 1976 } 1977 else if (par1Str.equals("snowshovel")) 1978 { 1979 var21 = new EntitySnowShovelFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1980 } 1981 else if (par1Str.equals("slime")) 1982 { 1983 var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, Item.slimeBall); 1984 effectObject = Item.slimeBall; 1985 } 1986 else if (par1Str.equals("heart")) 1987 { 1988 var21 = new EntityHeartFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1989 } 1990 else if (par1Str.equals("angryVillager")) 1991 { 1992 var21 = new EntityHeartFX(this.theWorld, par2, par4 + 0.5D, par6, par8, par10, par12); 1993 ((EntityFX)var21).setParticleTextureIndex(81); 1994 ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F); 1995 } 1996 else if (par1Str.equals("happyVillager")) 1997 { 1998 var21 = new EntityAuraFX(this.theWorld, par2, par4, par6, par8, par10, par12); 1999 ((EntityFX)var21).setParticleTextureIndex(82); 2000 ((EntityFX)var21).setRBGColorF(1.0F, 1.0F, 1.0F); 2001 } 2002 else if (par1Str.startsWith("iconcrack_")) 2003 { 2004 int var27 = Integer.parseInt(par1Str.substring(par1Str.indexOf("_") + 1)); 2005 var21 = new EntityBreakingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Item.itemsList[var27]); 2006 effectObject = Item.itemsList[var27]; 2007 } 2008 else if (par1Str.startsWith("tilecrack_")) 2009 { 2010 String[] var28 = par1Str.split("_", 3); 2011 int var25 = Integer.parseInt(var28[1]); 2012 int var26 = Integer.parseInt(var28[2]); 2013 var21 = (new EntityDiggingFX(this.theWorld, par2, par4, par6, par8, par10, par12, Block.blocksList[var25], 0, var26)).func_90019_g(var26); 2014 effectObject = Block.blocksList[var25]; 2015 } 2016 2017 if (var21 != null) 2018 { 2019 this.mc.effectRenderer.addEffect((EntityFX)var21, effectObject); 2020 } 2021 2022 return (EntityFX)var21; 2023 } 2024 } 2025 } 2026 else 2027 { 2028 return null; 2029 } 2030 } 2031 2032 /** 2033 * Start the skin for this entity downloading, if necessary, and increment its reference counter 2034 */ 2035 public void obtainEntitySkin(Entity par1Entity) 2036 { 2037 par1Entity.updateCloak(); 2038 2039 if (par1Entity.skinUrl != null) 2040 { 2041 this.renderEngine.obtainImageData(par1Entity.skinUrl, new ImageBufferDownload()); 2042 } 2043 2044 if (par1Entity.cloakUrl != null) 2045 { 2046 this.renderEngine.obtainImageData(par1Entity.cloakUrl, new ImageBufferDownload()); 2047 } 2048 } 2049 2050 /** 2051 * Decrement the reference counter for this entity's skin image data 2052 */ 2053 public void releaseEntitySkin(Entity par1Entity) 2054 { 2055 if (par1Entity.skinUrl != null) 2056 { 2057 this.renderEngine.releaseImageData(par1Entity.skinUrl); 2058 } 2059 2060 if (par1Entity.cloakUrl != null) 2061 { 2062 this.renderEngine.releaseImageData(par1Entity.cloakUrl); 2063 } 2064 } 2065 2066 public void func_72728_f() 2067 { 2068 GLAllocation.deleteDisplayLists(this.glRenderListBase); 2069 } 2070 2071 public void func_82746_a(int par1, int par2, int par3, int par4, int par5) 2072 { 2073 Random var6 = this.theWorld.rand; 2074 2075 switch (par1) 2076 { 2077 case 1013: 2078 case 1018: 2079 if (this.mc.renderViewEntity != null) 2080 { 2081 double var7 = (double)par2 - this.mc.renderViewEntity.posX; 2082 double var9 = (double)par3 - this.mc.renderViewEntity.posY; 2083 double var11 = (double)par4 - this.mc.renderViewEntity.posZ; 2084 double var13 = Math.sqrt(var7 * var7 + var9 * var9 + var11 * var11); 2085 double var15 = this.mc.renderViewEntity.posX; 2086 double var17 = this.mc.renderViewEntity.posY; 2087 double var19 = this.mc.renderViewEntity.posZ; 2088 2089 if (var13 > 0.0D) 2090 { 2091 var15 += var7 / var13 * 2.0D; 2092 var17 += var9 / var13 * 2.0D; 2093 var19 += var11 / var13 * 2.0D; 2094 } 2095 2096 if (par1 == 1013) 2097 { 2098 this.theWorld.playSound(var15, var17, var19, "mob.wither.spawn", 1.0F, 1.0F); 2099 } 2100 else if (par1 == 1018) 2101 { 2102 this.theWorld.playSound(var15, var17, var19, "mob.enderdragon.end", 5.0F, 1.0F); 2103 } 2104 } 2105 default: 2106 } 2107 } 2108 2109 /** 2110 * Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). 2111 */ 2112 public void playAuxSFX(EntityPlayer par1EntityPlayer, int par2, int par3, int par4, int par5, int par6) 2113 { 2114 Random var7 = this.theWorld.rand; 2115 double var8; 2116 double var10; 2117 double var12; 2118 String var14; 2119 int var15; 2120 int var20; 2121 double var23; 2122 double var25; 2123 double var27; 2124 double var29; 2125 double var39; 2126 2127 switch (par2) 2128 { 2129 case 1000: 2130 this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.0F); 2131 break; 2132 case 1001: 2133 this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.click", 1.0F, 1.2F); 2134 break; 2135 case 1002: 2136 this.theWorld.playSound((double)par3, (double)par4, (double)par5, "random.bow", 1.0F, 1.2F); 2137 break; 2138 case 1003: 2139 if (Math.random() < 0.5D) 2140 { 2141 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_open", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2142 } 2143 else 2144 { 2145 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.door_close", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2146 } 2147 2148 break; 2149 case 1004: 2150 this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.fizz", 0.5F, 2.6F + (var7.nextFloat() - var7.nextFloat()) * 0.8F); 2151 break; 2152 case 1005: 2153 if (Item.itemsList[par6] instanceof ItemRecord) 2154 { 2155 this.theWorld.playRecord(((ItemRecord)Item.itemsList[par6]).recordName, par3, par4, par5); 2156 } 2157 else 2158 { 2159 this.theWorld.playRecord((String)null, par3, par4, par5); 2160 } 2161 2162 break; 2163 case 1007: 2164 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.charge", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2165 break; 2166 case 1008: 2167 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 10.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2168 break; 2169 case 1009: 2170 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.ghast.fireball", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2171 break; 2172 case 1010: 2173 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.wood", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2174 break; 2175 case 1011: 2176 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.metal", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2177 break; 2178 case 1012: 2179 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.woodbreak", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2180 break; 2181 case 1014: 2182 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.wither.shoot", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2183 break; 2184 case 1015: 2185 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.bat.takeoff", 0.05F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2186 break; 2187 case 1016: 2188 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.infect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2189 break; 2190 case 1017: 2191 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "mob.zombie.unfect", 2.0F, (var7.nextFloat() - var7.nextFloat()) * 0.2F + 1.0F); 2192 break; 2193 case 1020: 2194 this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_break", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2195 break; 2196 case 1021: 2197 this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_use", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2198 break; 2199 case 1022: 2200 this.theWorld.playSound((double)((float)par3 + 0.5F), (double)((float)par4 + 0.5F), (double)((float)par5 + 0.5F), "random.anvil_land", 0.3F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2201 break; 2202 case 2000: 2203 int var33 = par6 % 3 - 1; 2204 int var9 = par6 / 3 % 3 - 1; 2205 var10 = (double)par3 + (double)var33 * 0.6D + 0.5D; 2206 var12 = (double)par4 + 0.5D; 2207 double var34 = (double)par5 + (double)var9 * 0.6D + 0.5D; 2208 2209 for (int var35 = 0; var35 < 10; ++var35) 2210 { 2211 double var37 = var7.nextDouble() * 0.2D + 0.01D; 2212 double var38 = var10 + (double)var33 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var9 * 0.5D; 2213 var39 = var12 + (var7.nextDouble() - 0.5D) * 0.5D; 2214 var23 = var34 + (double)var9 * 0.01D + (var7.nextDouble() - 0.5D) * (double)var33 * 0.5D; 2215 var25 = (double)var33 * var37 + var7.nextGaussian() * 0.01D; 2216 var27 = -0.03D + var7.nextGaussian() * 0.01D; 2217 var29 = (double)var9 * var37 + var7.nextGaussian() * 0.01D; 2218 this.spawnParticle("smoke", var38, var39, var23, var25, var27, var29); 2219 } 2220 2221 return; 2222 case 2001: 2223 var20 = par6 & 4095; 2224 2225 if (var20 > 0) 2226 { 2227 Block var40 = Block.blocksList[var20]; 2228 this.mc.sndManager.playSound(var40.stepSound.getBreakSound(), (float)par3 + 0.5F, (float)par4 + 0.5F, (float)par5 + 0.5F, (var40.stepSound.getVolume() + 1.0F) / 2.0F, var40.stepSound.getPitch() * 0.8F); 2229 } 2230 2231 this.mc.effectRenderer.addBlockDestroyEffects(par3, par4, par5, par6 & 4095, par6 >> 12 & 255); 2232 break; 2233 case 2002: 2234 var8 = (double)par3; 2235 var10 = (double)par4; 2236 var12 = (double)par5; 2237 var14 = "iconcrack_" + Item.potion.shiftedIndex; 2238 2239 for (var15 = 0; var15 < 8; ++var15) 2240 { 2241 this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D); 2242 } 2243 2244 var15 = Item.potion.getColorFromDamage(par6); 2245 float var16 = (float)(var15 >> 16 & 255) / 255.0F; 2246 float var17 = (float)(var15 >> 8 & 255) / 255.0F; 2247 float var18 = (float)(var15 >> 0 & 255) / 255.0F; 2248 String var19 = "spell"; 2249 2250 if (Item.potion.isEffectInstant(par6)) 2251 { 2252 var19 = "instantSpell"; 2253 } 2254 2255 for (var20 = 0; var20 < 100; ++var20) 2256 { 2257 var39 = var7.nextDouble() * 4.0D; 2258 var23 = var7.nextDouble() * Math.PI * 2.0D; 2259 var25 = Math.cos(var23) * var39; 2260 var27 = 0.01D + var7.nextDouble() * 0.5D; 2261 var29 = Math.sin(var23) * var39; 2262 EntityFX var31 = this.func_72726_b(var19, var8 + var25 * 0.1D, var10 + 0.3D, var12 + var29 * 0.1D, var25, var27, var29); 2263 2264 if (var31 != null) 2265 { 2266 float var32 = 0.75F + var7.nextFloat() * 0.25F; 2267 var31.setRBGColorF(var16 * var32, var17 * var32, var18 * var32); 2268 var31.multiplyVelocity((float)var39); 2269 } 2270 } 2271 2272 this.theWorld.playSound((double)par3 + 0.5D, (double)par4 + 0.5D, (double)par5 + 0.5D, "random.glass", 1.0F, this.theWorld.rand.nextFloat() * 0.1F + 0.9F); 2273 break; 2274 case 2003: 2275 var8 = (double)par3 + 0.5D; 2276 var10 = (double)par4; 2277 var12 = (double)par5 + 0.5D; 2278 var14 = "iconcrack_" + Item.eyeOfEnder.shiftedIndex; 2279 2280 for (var15 = 0; var15 < 8; ++var15) 2281 { 2282 this.spawnParticle(var14, var8, var10, var12, var7.nextGaussian() * 0.15D, var7.nextDouble() * 0.2D, var7.nextGaussian() * 0.15D); 2283 } 2284 2285 for (double var36 = 0.0D; var36 < (Math.PI * 2D); var36 += 0.15707963267948966D) 2286 { 2287 this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -5.0D, 0.0D, Math.sin(var36) * -5.0D); 2288 this.spawnParticle("portal", var8 + Math.cos(var36) * 5.0D, var10 - 0.4D, var12 + Math.sin(var36) * 5.0D, Math.cos(var36) * -7.0D, 0.0D, Math.sin(var36) * -7.0D); 2289 } 2290 2291 return; 2292 case 2004: 2293 for (int var21 = 0; var21 < 20; ++var21) 2294 { 2295 double var22 = (double)par3 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D; 2296 double var24 = (double)par4 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D; 2297 double var26 = (double)par5 + 0.5D + ((double)this.theWorld.rand.nextFloat() - 0.5D) * 2.0D; 2298 this.theWorld.spawnParticle("smoke", var22, var24, var26, 0.0D, 0.0D, 0.0D); 2299 this.theWorld.spawnParticle("flame", var22, var24, var26, 0.0D, 0.0D, 0.0D); 2300 } 2301 } 2302 } 2303 2304 /** 2305 * Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed 2306 * value 2307 */ 2308 public void destroyBlockPartially(int par1, int par2, int par3, int par4, int par5) 2309 { 2310 if (par5 >= 0 && par5 < 10) 2311 { 2312 DestroyBlockProgress var6 = (DestroyBlockProgress)this.damagedBlocks.get(Integer.valueOf(par1)); 2313 2314 if (var6 == null || var6.getPartialBlockX() != par2 || var6.getPartialBlockY() != par3 || var6.getPartialBlockZ() != par4) 2315 { 2316 var6 = new DestroyBlockProgress(par1, par2, par3, par4); 2317 this.damagedBlocks.put(Integer.valueOf(par1), var6); 2318 } 2319 2320 var6.setPartialBlockDamage(par5); 2321 var6.setCloudUpdateTick(this.cloudTickCounter); 2322 } 2323 else 2324 { 2325 this.damagedBlocks.remove(Integer.valueOf(par1)); 2326 } 2327 } 2328 }