001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 @SideOnly(Side.CLIENT) 007 public class RenderBlaze extends RenderLiving 008 { 009 private int field_77068_a; 010 011 public RenderBlaze() 012 { 013 super(new ModelBlaze(), 0.5F); 014 this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a(); 015 } 016 017 public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9) 018 { 019 int var10 = ((ModelBlaze)this.mainModel).func_78104_a(); 020 021 if (var10 != this.field_77068_a) 022 { 023 this.field_77068_a = var10; 024 this.mainModel = new ModelBlaze(); 025 } 026 027 super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9); 028 } 029 030 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 031 { 032 this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9); 033 } 034 035 /** 036 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 037 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 038 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 039 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 040 */ 041 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 042 { 043 this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9); 044 } 045 }