001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Iterator; 006 import java.util.List; 007 import java.util.Random; 008 009 public class ContainerEnchantment extends Container 010 { 011 /** SlotEnchantmentTable object with ItemStack to be enchanted */ 012 public IInventory tableInventory = new SlotEnchantmentTable(this, "Enchant", 1); 013 014 /** current world (for bookshelf counting) */ 015 private World worldPointer; 016 private int posX; 017 private int posY; 018 private int posZ; 019 private Random rand = new Random(); 020 021 /** used as seed for EnchantmentNameParts (see GuiEnchantment) */ 022 public long nameSeed; 023 024 /** 3-member array storing the enchantment levels of each slot */ 025 public int[] enchantLevels = new int[3]; 026 027 public ContainerEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5) 028 { 029 this.worldPointer = par2World; 030 this.posX = par3; 031 this.posY = par4; 032 this.posZ = par5; 033 this.addSlotToContainer(new SlotEnchantment(this, this.tableInventory, 0, 25, 47)); 034 int var6; 035 036 for (var6 = 0; var6 < 3; ++var6) 037 { 038 for (int var7 = 0; var7 < 9; ++var7) 039 { 040 this.addSlotToContainer(new Slot(par1InventoryPlayer, var7 + var6 * 9 + 9, 8 + var7 * 18, 84 + var6 * 18)); 041 } 042 } 043 044 for (var6 = 0; var6 < 9; ++var6) 045 { 046 this.addSlotToContainer(new Slot(par1InventoryPlayer, var6, 8 + var6 * 18, 142)); 047 } 048 } 049 050 public void addCraftingToCrafters(ICrafting par1ICrafting) 051 { 052 super.addCraftingToCrafters(par1ICrafting); 053 par1ICrafting.updateCraftingInventoryInfo(this, 0, this.enchantLevels[0]); 054 par1ICrafting.updateCraftingInventoryInfo(this, 1, this.enchantLevels[1]); 055 par1ICrafting.updateCraftingInventoryInfo(this, 2, this.enchantLevels[2]); 056 } 057 058 /** 059 * Updates crafting matrix; called from onCraftMatrixChanged. Args: none 060 */ 061 public void updateCraftingResults() 062 { 063 super.updateCraftingResults(); 064 Iterator var1 = this.crafters.iterator(); 065 066 while (var1.hasNext()) 067 { 068 ICrafting var2 = (ICrafting)var1.next(); 069 var2.updateCraftingInventoryInfo(this, 0, this.enchantLevels[0]); 070 var2.updateCraftingInventoryInfo(this, 1, this.enchantLevels[1]); 071 var2.updateCraftingInventoryInfo(this, 2, this.enchantLevels[2]); 072 } 073 } 074 075 @SideOnly(Side.CLIENT) 076 public void updateProgressBar(int par1, int par2) 077 { 078 if (par1 >= 0 && par1 <= 2) 079 { 080 this.enchantLevels[par1] = par2; 081 } 082 else 083 { 084 super.updateProgressBar(par1, par2); 085 } 086 } 087 088 /** 089 * Callback for when the crafting matrix is changed. 090 */ 091 public void onCraftMatrixChanged(IInventory par1IInventory) 092 { 093 if (par1IInventory == this.tableInventory) 094 { 095 ItemStack var2 = par1IInventory.getStackInSlot(0); 096 int var3; 097 098 if (var2 != null && var2.isItemEnchantable()) 099 { 100 this.nameSeed = this.rand.nextLong(); 101 102 if (!this.worldPointer.isRemote) 103 { 104 var3 = 0; 105 int var4; 106 107 for (var4 = -1; var4 <= 1; ++var4) 108 { 109 for (int var5 = -1; var5 <= 1; ++var5) 110 { 111 if ((var4 != 0 || var5 != 0) && this.worldPointer.isAirBlock(this.posX + var5, this.posY, this.posZ + var4) && this.worldPointer.isAirBlock(this.posX + var5, this.posY + 1, this.posZ + var4)) 112 { 113 if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY, this.posZ + var4 * 2) == Block.bookShelf.blockID) 114 { 115 ++var3; 116 } 117 118 if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY + 1, this.posZ + var4 * 2) == Block.bookShelf.blockID) 119 { 120 ++var3; 121 } 122 123 if (var5 != 0 && var4 != 0) 124 { 125 if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY, this.posZ + var4) == Block.bookShelf.blockID) 126 { 127 ++var3; 128 } 129 130 if (this.worldPointer.getBlockId(this.posX + var5 * 2, this.posY + 1, this.posZ + var4) == Block.bookShelf.blockID) 131 { 132 ++var3; 133 } 134 135 if (this.worldPointer.getBlockId(this.posX + var5, this.posY, this.posZ + var4 * 2) == Block.bookShelf.blockID) 136 { 137 ++var3; 138 } 139 140 if (this.worldPointer.getBlockId(this.posX + var5, this.posY + 1, this.posZ + var4 * 2) == Block.bookShelf.blockID) 141 { 142 ++var3; 143 } 144 } 145 } 146 } 147 } 148 149 for (var4 = 0; var4 < 3; ++var4) 150 { 151 this.enchantLevels[var4] = EnchantmentHelper.calcItemStackEnchantability(this.rand, var4, var3, var2); 152 } 153 154 this.updateCraftingResults(); 155 } 156 } 157 else 158 { 159 for (var3 = 0; var3 < 3; ++var3) 160 { 161 this.enchantLevels[var3] = 0; 162 } 163 } 164 } 165 } 166 167 /** 168 * enchants the item on the table using the specified slot; also deducts XP from player 169 */ 170 public boolean enchantItem(EntityPlayer par1EntityPlayer, int par2) 171 { 172 ItemStack var3 = this.tableInventory.getStackInSlot(0); 173 174 if (this.enchantLevels[par2] > 0 && var3 != null && (par1EntityPlayer.experienceLevel >= this.enchantLevels[par2] || par1EntityPlayer.capabilities.isCreativeMode)) 175 { 176 if (!this.worldPointer.isRemote) 177 { 178 List var4 = EnchantmentHelper.buildEnchantmentList(this.rand, var3, this.enchantLevels[par2]); 179 180 if (var4 != null) 181 { 182 par1EntityPlayer.addExperienceLevel(-this.enchantLevels[par2]); 183 Iterator var5 = var4.iterator(); 184 185 while (var5.hasNext()) 186 { 187 EnchantmentData var6 = (EnchantmentData)var5.next(); 188 var3.addEnchantment(var6.enchantmentobj, var6.enchantmentLevel); 189 } 190 191 this.onCraftMatrixChanged(this.tableInventory); 192 } 193 } 194 195 return true; 196 } 197 else 198 { 199 return false; 200 } 201 } 202 203 /** 204 * Callback for when the crafting gui is closed. 205 */ 206 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer) 207 { 208 super.onCraftGuiClosed(par1EntityPlayer); 209 210 if (!this.worldPointer.isRemote) 211 { 212 ItemStack var2 = this.tableInventory.getStackInSlotOnClosing(0); 213 214 if (var2 != null) 215 { 216 par1EntityPlayer.dropPlayerItem(var2); 217 } 218 } 219 } 220 221 public boolean canInteractWith(EntityPlayer par1EntityPlayer) 222 { 223 return this.worldPointer.getBlockId(this.posX, this.posY, this.posZ) != Block.enchantmentTable.blockID ? false : par1EntityPlayer.getDistanceSq((double)this.posX + 0.5D, (double)this.posY + 0.5D, (double)this.posZ + 0.5D) <= 64.0D; 224 } 225 226 /** 227 * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. 228 */ 229 public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2) 230 { 231 ItemStack var3 = null; 232 Slot var4 = (Slot)this.inventorySlots.get(par2); 233 234 if (var4 != null && var4.getHasStack()) 235 { 236 ItemStack var5 = var4.getStack(); 237 var3 = var5.copy(); 238 239 if (par2 == 0) 240 { 241 if (!this.mergeItemStack(var5, 1, 37, true)) 242 { 243 return null; 244 } 245 } 246 else 247 { 248 if (((Slot)this.inventorySlots.get(0)).getHasStack() || !((Slot)this.inventorySlots.get(0)).isItemValid(var5)) 249 { 250 return null; 251 } 252 253 if (var5.hasTagCompound() && var5.stackSize == 1) 254 { 255 ((Slot)this.inventorySlots.get(0)).putStack(var5.copy()); 256 var5.stackSize = 0; 257 } 258 else if (var5.stackSize >= 1) 259 { 260 ((Slot)this.inventorySlots.get(0)).putStack(new ItemStack(var5.itemID, 1, var5.getItemDamage())); 261 --var5.stackSize; 262 } 263 } 264 265 if (var5.stackSize == 0) 266 { 267 var4.putStack((ItemStack)null); 268 } 269 else 270 { 271 var4.onSlotChanged(); 272 } 273 274 if (var5.stackSize == var3.stackSize) 275 { 276 return null; 277 } 278 279 var4.onPickupFromSlot(par1EntityPlayer, var5); 280 } 281 282 return var3; 283 } 284 }