001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 006 import java.util.ArrayList; 007 import java.util.List; 008 import java.util.Random; 009 010 import net.minecraftforge.common.*; 011 import static net.minecraftforge.common.ForgeDirection.*; 012 013 public class Block 014 { 015 protected static int[] blockFireSpreadSpeed = new int[4096]; 016 protected static int[] blockFlammability = new int[4096]; 017 protected String currentTexture = "/terrain.png"; 018 public boolean isDefaultTexture = true; 019 020 /** 021 * used as foreach item, if item.tab = current tab, display it on the screen 022 */ 023 private CreativeTabs displayOnCreativeTab; 024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F); 025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F); 026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F); 027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F); 028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F); 029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F); 030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F); 031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F); 032 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F); 033 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F); 034 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F); 035 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F); 036 037 /** List of ly/ff (BlockType) containing the already registered blocks. */ 038 public static final Block[] blocksList = new Block[4096]; 039 040 /** 041 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID 042 */ 043 public static final boolean[] opaqueCubeLookup = new boolean[4096]; 044 045 /** How much light is subtracted for going through this block */ 046 public static final int[] lightOpacity = new int[4096]; 047 048 /** Array of booleans that tells if a block can grass */ 049 public static final boolean[] canBlockGrass = new boolean[4096]; 050 051 /** Amount of light emitted */ 052 public static final int[] lightValue = new int[4096]; 053 public static final boolean[] requiresSelfNotify = new boolean[4096]; 054 055 /** 056 * Flag if block ID should use the brightest neighbor light value as its own 057 */ 058 public static boolean[] useNeighborBrightness = new boolean[4096]; 059 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone"); 060 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass"); 061 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt"); 062 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock); 063 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify(); 064 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify(); 065 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock); 066 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 067 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify(); 068 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 069 070 /** Stationary lava source block */ 071 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify(); 072 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand"); 073 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel"); 074 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold"); 075 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron"); 076 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal"); 077 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify(); 078 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify(); 079 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge"); 080 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass"); 081 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis"); 082 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock); 083 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify(); 084 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify(); 085 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify(); 086 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify(); 087 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify(); 088 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify(); 089 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify(); 090 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web"); 091 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass"); 092 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush"); 093 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify(); 094 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify(); 095 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify(); 096 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36); 097 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower"); 098 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose"); 099 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom"); 100 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom"); 101 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold"); 102 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron"); 103 104 /** stoneDoubleSlab */ 105 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 106 107 /** stoneSingleSlab */ 108 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab"); 109 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock); 110 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt"); 111 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf"); 112 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock); 113 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian"); 114 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify(); 115 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats(); 116 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats(); 117 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify(); 118 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify(); 119 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify(); 120 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond"); 121 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond"); 122 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench"); 123 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops"); 124 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify(); 125 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations); 126 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify(); 127 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 128 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify(); 129 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify(); 130 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify(); 131 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify(); 132 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify(); 133 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify(); 134 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 135 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify(); 136 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify(); 137 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock); 138 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify(); 139 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify(); 140 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone); 141 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify(); 142 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0); 143 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice"); 144 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow"); 145 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus"); 146 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay"); 147 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats(); 148 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify(); 149 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence"); 150 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify(); 151 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock"); 152 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand"); 153 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem"); 154 155 /** The purple teleport blocks inside the obsidian circle */ 156 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal"); 157 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify(); 158 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify(); 159 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 160 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify(); 161 162 /** 163 * April fools secret locked chest, only spawns on new chunks on 1st April. 164 */ 165 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify(); 166 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify(); 167 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg"); 168 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth"); 169 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 170 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify(); 171 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron"); 172 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass"); 173 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon"); 174 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 175 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify(); 176 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify(); 177 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify(); 178 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify(); 179 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify(); 180 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel"); 181 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily"); 182 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock); 183 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence"); 184 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify(); 185 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify(); 186 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable"); 187 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify(); 188 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify(); 189 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F); 190 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations); 191 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock); 192 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg"); 193 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone); 194 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight"); 195 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 196 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab"); 197 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify(); 198 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify(); 199 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald"); 200 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F); 201 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify(); 202 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify(); 203 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald"); 204 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify(); 205 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify(); 206 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify(); 207 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock"); 208 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F); 209 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall"); 210 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot"); 211 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots"); 212 public static final Block potatoe = (new BlockPotato(142)).setBlockName("potatoes"); 213 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify(); 214 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify(); 215 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify(); 216 217 /** 218 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to 219 * come from terrain.png, and the index is 0-based (grass is 0). 220 */ 221 public int blockIndexInTexture; 222 223 /** ID of the block. */ 224 public final int blockID; 225 226 /** Indicates how many hits it takes to break a block. */ 227 protected float blockHardness; 228 229 /** Indicates the blocks resistance to explosions. */ 230 protected float blockResistance; 231 232 /** 233 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used 234 */ 235 protected boolean blockConstructorCalled; 236 237 /** 238 * If this field is true, the block is counted for statistics (mined or placed) 239 */ 240 protected boolean enableStats; 241 242 /** 243 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in 244 * order to broadly cull a chunk from the random chunk update list for efficiency's sake. 245 */ 246 protected boolean needsRandomTick; 247 248 /** true if the Block contains a Tile Entity */ 249 protected boolean isBlockContainer; 250 251 /** minimum X for the block bounds (local coordinates) */ 252 protected double minX; 253 254 /** minimum Y for the block bounds (local coordinates) */ 255 protected double minY; 256 257 /** minimum Z for the block bounds (local coordinates) */ 258 protected double minZ; 259 260 /** maximum X for the block bounds (local coordinates) */ 261 protected double maxX; 262 263 /** maximum Y for the block bounds (local coordinates) */ 264 protected double maxY; 265 266 /** maximum Z for the block bounds (local coordinates) */ 267 protected double maxZ; 268 269 /** Sound of stepping on the block */ 270 public StepSound stepSound; 271 public float blockParticleGravity; 272 273 /** Block material definition. */ 274 public final Material blockMaterial; 275 276 /** 277 * Determines how much velocity is maintained while moving on top of this block 278 */ 279 public float slipperiness; 280 private String blockName; 281 282 public Block(int par1, Material par2Material) 283 { 284 this.blockConstructorCalled = true; 285 this.enableStats = true; 286 this.stepSound = soundPowderFootstep; 287 this.blockParticleGravity = 1.0F; 288 this.slipperiness = 0.6F; 289 290 if (blocksList[par1] != null) 291 { 292 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this); 293 } 294 else 295 { 296 this.blockMaterial = par2Material; 297 blocksList[par1] = this; 298 this.blockID = par1; 299 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); 300 opaqueCubeLookup[par1] = this.isOpaqueCube(); 301 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0; 302 canBlockGrass[par1] = !par2Material.getCanBlockGrass(); 303 } 304 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png")); 305 } 306 307 /** 308 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is 309 * always notify every neightbor block when anything changes. 310 */ 311 public Block setRequiresSelfNotify() 312 { 313 requiresSelfNotify[this.blockID] = true; 314 return this; 315 } 316 317 /** 318 * This method is called on a block after all other blocks gets already created. You can use it to reference and 319 * configure something on the block that needs the others ones. 320 */ 321 protected void initializeBlock() {} 322 323 public Block(int par1, int par2, Material par3Material) 324 { 325 this(par1, par3Material); 326 this.blockIndexInTexture = par2; 327 } 328 329 /** 330 * Sets the footstep sound for the block. Returns the object for convenience in constructing. 331 */ 332 public Block setStepSound(StepSound par1StepSound) 333 { 334 this.stepSound = par1StepSound; 335 return this; 336 } 337 338 /** 339 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing. 340 */ 341 public Block setLightOpacity(int par1) 342 { 343 lightOpacity[this.blockID] = par1; 344 return this; 345 } 346 347 /** 348 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object 349 * for convenience in constructing. 350 */ 351 public Block setLightValue(float par1) 352 { 353 lightValue[this.blockID] = (int)(15.0F * par1); 354 return this; 355 } 356 357 /** 358 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. 359 */ 360 public Block setResistance(float par1) 361 { 362 this.blockResistance = par1 * 3.0F; 363 return this; 364 } 365 366 public static boolean isNormalCube(int par0) 367 { 368 Block var1 = blocksList[par0]; 369 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock(); 370 } 371 372 /** 373 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) 374 */ 375 public boolean renderAsNormalBlock() 376 { 377 return true; 378 } 379 380 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 381 { 382 return !this.blockMaterial.blocksMovement(); 383 } 384 385 /** 386 * The type of render function that is called for this block 387 */ 388 public int getRenderType() 389 { 390 return 0; 391 } 392 393 /** 394 * Sets how many hits it takes to break a block. 395 */ 396 public Block setHardness(float par1) 397 { 398 this.blockHardness = par1; 399 400 if (this.blockResistance < par1 * 5.0F) 401 { 402 this.blockResistance = par1 * 5.0F; 403 } 404 405 return this; 406 } 407 408 /** 409 * This method will make the hardness of the block equals to -1, and the block is indestructible. 410 */ 411 public Block setBlockUnbreakable() 412 { 413 this.setHardness(-1.0F); 414 return this; 415 } 416 417 /** 418 * Returns the block hardness at a location. Args: world, x, y, z 419 */ 420 public float getBlockHardness(World par1World, int par2, int par3, int par4) 421 { 422 return this.blockHardness; 423 } 424 425 /** 426 * Sets whether this block type will receive random update ticks 427 */ 428 public Block setTickRandomly(boolean par1) 429 { 430 this.needsRandomTick = par1; 431 return this; 432 } 433 434 /** 435 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by 436 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. 437 */ 438 public boolean getTickRandomly() 439 { 440 return this.needsRandomTick; 441 } 442 443 @Deprecated //Forge: New Metadata sensitive version. 444 public boolean hasTileEntity() 445 { 446 return hasTileEntity(0); 447 } 448 449 /** 450 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ 451 */ 452 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6) 453 { 454 this.minX = (double)par1; 455 this.minY = (double)par2; 456 this.minZ = (double)par3; 457 this.maxX = (double)par4; 458 this.maxY = (double)par5; 459 this.maxZ = (double)par6; 460 } 461 462 @SideOnly(Side.CLIENT) 463 464 /** 465 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z 466 */ 467 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 468 { 469 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 470 } 471 472 @SideOnly(Side.CLIENT) 473 474 /** 475 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids 476 */ 477 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 478 { 479 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4)); 480 } 481 482 @SideOnly(Side.CLIENT) 483 484 /** 485 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given 486 * coordinates. Args: blockAccess, x, y, z, side 487 */ 488 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 489 { 490 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4)))))); 491 } 492 493 /** 494 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the 495 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side 496 */ 497 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 498 { 499 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid(); 500 } 501 502 @SideOnly(Side.CLIENT) 503 504 /** 505 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side 506 */ 507 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 508 { 509 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4)); 510 } 511 512 /** 513 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata 514 */ 515 public int getBlockTextureFromSideAndMetadata(int par1, int par2) 516 { 517 return this.getBlockTextureFromSide(par1); 518 } 519 520 /** 521 * Returns the block texture based on the side being looked at. Args: side 522 */ 523 public int getBlockTextureFromSide(int par1) 524 { 525 return this.blockIndexInTexture; 526 } 527 528 /** 529 * if the specified block is in the given AABB, add its collision bounding box to the given list 530 */ 531 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity) 532 { 533 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4); 534 535 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8)) 536 { 537 par6List.add(var8); 538 } 539 } 540 541 @SideOnly(Side.CLIENT) 542 543 /** 544 * Returns the bounding box of the wired rectangular prism to render. 545 */ 546 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 547 { 548 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 549 } 550 551 /** 552 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been 553 * cleared to be reused) 554 */ 555 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4) 556 { 557 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ); 558 } 559 560 /** 561 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two 562 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. 563 */ 564 public boolean isOpaqueCube() 565 { 566 return true; 567 } 568 569 /** 570 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag 571 */ 572 public boolean canCollideCheck(int par1, boolean par2) 573 { 574 return this.isCollidable(); 575 } 576 577 /** 578 * Returns if this block is collidable (only used by Fire). Args: x, y, z 579 */ 580 public boolean isCollidable() 581 { 582 return true; 583 } 584 585 /** 586 * Ticks the block if it's been scheduled 587 */ 588 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 589 590 @SideOnly(Side.CLIENT) 591 592 /** 593 * A randomly called display update to be able to add particles or other items for display 594 */ 595 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {} 596 597 /** 598 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData 599 */ 600 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {} 601 602 /** 603 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are 604 * their own) Args: x, y, z, neighbor blockID 605 */ 606 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {} 607 608 /** 609 * How many world ticks before ticking 610 */ 611 public int tickRate() 612 { 613 return 10; 614 } 615 616 /** 617 * Called whenever the block is added into the world. Args: world, x, y, z 618 */ 619 public void onBlockAdded(World par1World, int par2, int par3, int par4) {} 620 621 /** 622 * ejects contained items into the world, and notifies neighbours of an update, as appropriate 623 */ 624 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {} 625 626 /** 627 * Returns the quantity of items to drop on block destruction. 628 */ 629 public int quantityDropped(Random par1Random) 630 { 631 return 1; 632 } 633 634 /** 635 * Returns the ID of the items to drop on destruction. 636 */ 637 public int idDropped(int par1, Random par2Random, int par3) 638 { 639 return this.blockID; 640 } 641 642 /** 643 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given 644 * EntityPlayer. 645 */ 646 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5) 647 { 648 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5); 649 } 650 651 /** 652 * Drops the specified block items 653 */ 654 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6) 655 { 656 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6); 657 } 658 659 /** 660 * Drops the block items with a specified chance of dropping the specified items 661 */ 662 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7) 663 { 664 if (!par1World.isRemote) 665 { 666 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7); 667 668 for (ItemStack item : items) 669 { 670 if (par1World.rand.nextFloat() <= par6) 671 { 672 this.dropBlockAsItem_do(par1World, par2, par3, par4, item); 673 } 674 } 675 } 676 } 677 678 /** 679 * Spawns EntityItem in the world for the given ItemStack if the world is not remote. 680 */ 681 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack) 682 { 683 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops")) 684 { 685 float var6 = 0.7F; 686 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 687 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 688 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D; 689 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack); 690 var13.delayBeforeCanPickup = 10; 691 par1World.spawnEntityInWorld(var13); 692 } 693 } 694 695 /** 696 * called by spawner, ore, redstoneOre blocks 697 */ 698 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5) 699 { 700 if (!par1World.isRemote) 701 { 702 while (par5 > 0) 703 { 704 int var6 = EntityXPOrb.getXPSplit(par5); 705 par5 -= var6; 706 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6)); 707 } 708 } 709 } 710 711 /** 712 * Determines the damage on the item the block drops. Used in cloth and wood. 713 */ 714 public int damageDropped(int par1) 715 { 716 return 0; 717 } 718 719 /** 720 * Returns how much this block can resist explosions from the passed in entity. 721 */ 722 public float getExplosionResistance(Entity par1Entity) 723 { 724 return this.blockResistance / 5.0F; 725 } 726 727 /** 728 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, 729 * x, y, z, startVec, endVec 730 */ 731 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3) 732 { 733 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4); 734 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 735 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4)); 736 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX); 737 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX); 738 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY); 739 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY); 740 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ); 741 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ); 742 743 if (!this.isVecInsideYZBounds(var7)) 744 { 745 var7 = null; 746 } 747 748 if (!this.isVecInsideYZBounds(var8)) 749 { 750 var8 = null; 751 } 752 753 if (!this.isVecInsideXZBounds(var9)) 754 { 755 var9 = null; 756 } 757 758 if (!this.isVecInsideXZBounds(var10)) 759 { 760 var10 = null; 761 } 762 763 if (!this.isVecInsideXYBounds(var11)) 764 { 765 var11 = null; 766 } 767 768 if (!this.isVecInsideXYBounds(var12)) 769 { 770 var12 = null; 771 } 772 773 Vec3 var13 = null; 774 775 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13))) 776 { 777 var13 = var7; 778 } 779 780 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13))) 781 { 782 var13 = var8; 783 } 784 785 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13))) 786 { 787 var13 = var9; 788 } 789 790 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13))) 791 { 792 var13 = var10; 793 } 794 795 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13))) 796 { 797 var13 = var11; 798 } 799 800 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13))) 801 { 802 var13 = var12; 803 } 804 805 if (var13 == null) 806 { 807 return null; 808 } 809 else 810 { 811 byte var14 = -1; 812 813 if (var13 == var7) 814 { 815 var14 = 4; 816 } 817 818 if (var13 == var8) 819 { 820 var14 = 5; 821 } 822 823 if (var13 == var9) 824 { 825 var14 = 0; 826 } 827 828 if (var13 == var10) 829 { 830 var14 = 1; 831 } 832 833 if (var13 == var11) 834 { 835 var14 = 2; 836 } 837 838 if (var13 == var12) 839 { 840 var14 = 3; 841 } 842 843 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4)); 844 } 845 } 846 847 /** 848 * Checks if a vector is within the Y and Z bounds of the block. 849 */ 850 private boolean isVecInsideYZBounds(Vec3 par1Vec3) 851 { 852 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 853 } 854 855 /** 856 * Checks if a vector is within the X and Z bounds of the block. 857 */ 858 private boolean isVecInsideXZBounds(Vec3 par1Vec3) 859 { 860 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ; 861 } 862 863 /** 864 * Checks if a vector is within the X and Y bounds of the block. 865 */ 866 private boolean isVecInsideXYBounds(Vec3 par1Vec3) 867 { 868 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY; 869 } 870 871 /** 872 * Called upon the block being destroyed by an explosion 873 */ 874 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {} 875 876 @SideOnly(Side.CLIENT) 877 878 /** 879 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha 880 */ 881 public int getRenderBlockPass() 882 { 883 return 0; 884 } 885 886 /** 887 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides 888 */ 889 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5) 890 { 891 return this.canPlaceBlockAt(par1World, par2, par3, par4); 892 } 893 894 /** 895 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z 896 */ 897 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4) 898 { 899 int var5 = par1World.getBlockId(par2, par3, par4); 900 return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover(); 901 } 902 903 /** 904 * Called upon block activation (right click on the block.) 905 */ 906 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9) 907 { 908 return false; 909 } 910 911 /** 912 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity 913 */ 914 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 915 916 /** 917 * called before onBlockPlacedBy by ItemBlock and ItemReed 918 */ 919 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {} 920 921 /** 922 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer 923 */ 924 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {} 925 926 /** 927 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d 928 */ 929 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {} 930 931 /** 932 * Updates the blocks bounds based on its current state. Args: world, x, y, z 933 */ 934 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {} 935 936 /** 937 * returns the block bounderies minX value 938 */ 939 public final double getBlockBoundsMinX() 940 { 941 return this.minX; 942 } 943 944 /** 945 * returns the block bounderies maxX value 946 */ 947 public final double getBlockBoundsMaxX() 948 { 949 return this.maxX; 950 } 951 952 /** 953 * returns the block bounderies minY value 954 */ 955 public final double getBlockBoundsMinY() 956 { 957 return this.minY; 958 } 959 960 /** 961 * returns the block bounderies maxY value 962 */ 963 public final double getBlockBoundsMaxY() 964 { 965 return this.maxY; 966 } 967 968 /** 969 * returns the block bounderies minZ value 970 */ 971 public final double getBlockBoundsMinZ() 972 { 973 return this.minZ; 974 } 975 976 /** 977 * returns the block bounderies maxZ value 978 */ 979 public final double getBlockBoundsMaxZ() 980 { 981 return this.maxZ; 982 } 983 984 @SideOnly(Side.CLIENT) 985 public int getBlockColor() 986 { 987 return 16777215; 988 } 989 990 @SideOnly(Side.CLIENT) 991 992 /** 993 * Returns the color this block should be rendered. Used by leaves. 994 */ 995 public int getRenderColor(int par1) 996 { 997 return 16777215; 998 } 999 1000 @SideOnly(Side.CLIENT) 1001 1002 /** 1003 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called 1004 * when first determining what to render. 1005 */ 1006 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1007 { 1008 return 16777215; 1009 } 1010 1011 /** 1012 * Is this block powering the block on the specified side 1013 */ 1014 public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1015 { 1016 return false; 1017 } 1018 1019 /** 1020 * Can this block provide power. Only wire currently seems to have this change based on its state. 1021 */ 1022 public boolean canProvidePower() 1023 { 1024 return false; 1025 } 1026 1027 /** 1028 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity 1029 */ 1030 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {} 1031 1032 /** 1033 * Is this block indirectly powering the block on the specified side 1034 */ 1035 public boolean isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) 1036 { 1037 return false; 1038 } 1039 1040 /** 1041 * Sets the block's bounds for rendering it as an item 1042 */ 1043 public void setBlockBoundsForItemRender() {} 1044 1045 /** 1046 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the 1047 * block and l is the block's subtype/damage. 1048 */ 1049 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6) 1050 { 1051 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1); 1052 par2EntityPlayer.addExhaustion(0.025F); 1053 1054 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer)) 1055 { 1056 ItemStack var8 = this.createStackedBlock(par6); 1057 1058 if (var8 != null) 1059 { 1060 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8); 1061 } 1062 } 1063 else 1064 { 1065 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer); 1066 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7); 1067 } 1068 } 1069 1070 /** 1071 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. 1072 */ 1073 protected boolean canSilkHarvest() 1074 { 1075 return this.renderAsNormalBlock() && !this.isBlockContainer; 1076 } 1077 1078 /** 1079 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage 1080 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. 1081 */ 1082 protected ItemStack createStackedBlock(int par1) 1083 { 1084 int var2 = 0; 1085 1086 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes()) 1087 { 1088 var2 = par1; 1089 } 1090 1091 return new ItemStack(this.blockID, 1, var2); 1092 } 1093 1094 /** 1095 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). 1096 */ 1097 public int quantityDroppedWithBonus(int par1, Random par2Random) 1098 { 1099 return this.quantityDropped(par2Random); 1100 } 1101 1102 /** 1103 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. 1104 */ 1105 public boolean canBlockStay(World par1World, int par2, int par3, int par4) 1106 { 1107 return true; 1108 } 1109 1110 /** 1111 * Called when the block is placed in the world. 1112 */ 1113 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {} 1114 1115 /** 1116 * set name of block from language file 1117 */ 1118 public Block setBlockName(String par1Str) 1119 { 1120 this.blockName = "tile." + par1Str; 1121 return this; 1122 } 1123 1124 /** 1125 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic 1126 * page. 1127 */ 1128 public String translateBlockName() 1129 { 1130 return StatCollector.translateToLocal(this.getBlockName() + ".name"); 1131 } 1132 1133 public String getBlockName() 1134 { 1135 return this.blockName; 1136 } 1137 1138 /** 1139 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile 1140 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter 1141 */ 1142 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {} 1143 1144 /** 1145 * Return the state of blocks statistics flags - if the block is counted for mined and placed. 1146 */ 1147 public boolean getEnableStats() 1148 { 1149 return this.enableStats; 1150 } 1151 1152 /** 1153 * Disable statistics for the block, the block will no count for mined or placed. 1154 */ 1155 protected Block disableStats() 1156 { 1157 this.enableStats = false; 1158 return this; 1159 } 1160 1161 /** 1162 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility 1163 * and stop pistons 1164 */ 1165 public int getMobilityFlag() 1166 { 1167 return this.blockMaterial.getMaterialMobility(); 1168 } 1169 1170 @SideOnly(Side.CLIENT) 1171 1172 /** 1173 * Returns the default ambient occlusion value based on block opacity 1174 */ 1175 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) 1176 { 1177 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F; 1178 } 1179 1180 /** 1181 * Block's chance to react to an entity falling on it. 1182 */ 1183 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {} 1184 1185 @SideOnly(Side.CLIENT) 1186 1187 /** 1188 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative) 1189 */ 1190 public int idPicked(World par1World, int par2, int par3, int par4) 1191 { 1192 return this.blockID; 1193 } 1194 1195 /** 1196 * Get the block's damage value (for use with pick block). 1197 */ 1198 public int getDamageValue(World par1World, int par2, int par3, int par4) 1199 { 1200 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4)); 1201 } 1202 1203 @SideOnly(Side.CLIENT) 1204 1205 /** 1206 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) 1207 */ 1208 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List) 1209 { 1210 par3List.add(new ItemStack(par1, 1, 0)); 1211 } 1212 1213 /** 1214 * Sets the CreativeTab to display this block on. 1215 */ 1216 public Block setCreativeTab(CreativeTabs par1CreativeTabs) 1217 { 1218 this.displayOnCreativeTab = par1CreativeTabs; 1219 return this; 1220 } 1221 1222 /** 1223 * Called when the block is attempted to be harvested 1224 */ 1225 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {} 1226 1227 @SideOnly(Side.CLIENT) 1228 1229 /** 1230 * Returns the CreativeTab to display the given block on. 1231 */ 1232 public CreativeTabs getCreativeTabToDisplayOn() 1233 { 1234 return this.displayOnCreativeTab; 1235 } 1236 1237 /** 1238 * Called when this block is set (with meta data). 1239 */ 1240 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {} 1241 1242 /** 1243 * currently only used by BlockCauldron to incrament meta-data during rain 1244 */ 1245 public void fillWithRain(World par1World, int par2, int par3, int par4) {} 1246 1247 @SideOnly(Side.CLIENT) 1248 public boolean func_82505_u_() 1249 { 1250 return false; 1251 } 1252 1253 public boolean func_82506_l() 1254 { 1255 return true; 1256 } 1257 1258 static 1259 { 1260 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth"); 1261 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log"); 1262 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood"); 1263 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg"); 1264 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth"); 1265 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone"); 1266 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab"); 1267 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab"); 1268 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab"); 1269 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab"); 1270 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling"); 1271 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves"); 1272 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false); 1273 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"}); 1274 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256); 1275 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256); 1276 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256); 1277 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall"); 1278 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil"); 1279 1280 for (int var0 = 0; var0 < 256; ++var0) 1281 { 1282 if (blocksList[var0] != null) 1283 { 1284 if (Item.itemsList[var0] == null) 1285 { 1286 Item.itemsList[var0] = new ItemBlock(var0 - 256); 1287 blocksList[var0].initializeBlock(); 1288 } 1289 1290 boolean var1 = false; 1291 1292 if (var0 > 0 && blocksList[var0].getRenderType() == 10) 1293 { 1294 var1 = true; 1295 } 1296 1297 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab) 1298 { 1299 var1 = true; 1300 } 1301 1302 if (var0 == tilledField.blockID) 1303 { 1304 var1 = true; 1305 } 1306 1307 if (canBlockGrass[var0]) 1308 { 1309 var1 = true; 1310 } 1311 1312 if (lightOpacity[var0] == 0) 1313 { 1314 var1 = true; 1315 } 1316 1317 useNeighborBrightness[var0] = var1; 1318 } 1319 } 1320 1321 canBlockGrass[0] = true; 1322 StatList.initBreakableStats(); 1323 } 1324 1325 /* =================================================== FORGE START =====================================*/ 1326 /** 1327 * Get a light value for this block, normal ranges are between 0 and 15 1328 * 1329 * @param world The current world 1330 * @param x X Position 1331 * @param y Y position 1332 * @param z Z position 1333 * @return The light value 1334 */ 1335 public int getLightValue(IBlockAccess world, int x, int y, int z) 1336 { 1337 return lightValue[blockID]; 1338 } 1339 1340 /** 1341 * Checks if a player or entity can use this block to 'climb' like a ladder. 1342 * 1343 * @param world The current world 1344 * @param x X Position 1345 * @param y Y position 1346 * @param z Z position 1347 * @return True if the block should act like a ladder 1348 */ 1349 public boolean isLadder(World world, int x, int y, int z) 1350 { 1351 return false; 1352 } 1353 1354 /** 1355 * Return true if the block is a normal, solid cube. This 1356 * determines indirect power state, entity ejection from blocks, and a few 1357 * others. 1358 * 1359 * @param world The current world 1360 * @param x X Position 1361 * @param y Y position 1362 * @param z Z position 1363 * @return True if the block is a full cube 1364 */ 1365 public boolean isBlockNormalCube(World world, int x, int y, int z) 1366 { 1367 return blockMaterial.isOpaque() && renderAsNormalBlock(); 1368 } 1369 1370 /** 1371 * Checks if the block is a solid face on the given side, used by placement logic. 1372 * 1373 * @param world The current world 1374 * @param x X Position 1375 * @param y Y position 1376 * @param z Z position 1377 * @param side The side to check 1378 * @return True if the block is solid on the specified side. 1379 */ 1380 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side) 1381 { 1382 int meta = world.getBlockMetadata(x, y, z); 1383 if (this instanceof BlockHalfSlab) 1384 { 1385 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube()); 1386 } 1387 else if (this instanceof BlockFarmland) 1388 { 1389 return (side != DOWN && side != UP); 1390 } 1391 else if (this instanceof BlockStairs) 1392 { 1393 boolean flipped = ((meta & 4) != 0); 1394 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped); 1395 } 1396 return isBlockNormalCube(world, x, y, z); 1397 } 1398 1399 /** 1400 * Determines if a new block can be replace the space occupied by this one, 1401 * Used in the player's placement code to make the block act like water, and lava. 1402 * 1403 * @param world The current world 1404 * @param x X Position 1405 * @param y Y position 1406 * @param z Z position 1407 * @return True if the block is replaceable by another block 1408 */ 1409 public boolean isBlockReplaceable(World world, int x, int y, int z) 1410 { 1411 return false; 1412 } 1413 1414 /** 1415 * Determines if this block should set fire and deal fire damage 1416 * to entities coming into contact with it. 1417 * 1418 * @param world The current world 1419 * @param x X Position 1420 * @param y Y position 1421 * @param z Z position 1422 * @return True if the block should deal damage 1423 */ 1424 public boolean isBlockBurning(World world, int x, int y, int z) 1425 { 1426 return false; 1427 } 1428 1429 /** 1430 * Determines this block should be treated as an air block 1431 * by the rest of the code. This method is primarily 1432 * useful for creating pure logic-blocks that will be invisible 1433 * to the player and otherwise interact as air would. 1434 * 1435 * @param world The current world 1436 * @param x X Position 1437 * @param y Y position 1438 * @param z Z position 1439 * @return True if the block considered air 1440 */ 1441 public boolean isAirBlock(World world, int x, int y, int z) 1442 { 1443 return false; 1444 } 1445 1446 /** 1447 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed. 1448 * 1449 * @param player The player damaging the block, may be null 1450 * @param meta The block's current metadata 1451 * @return True to spawn the drops 1452 */ 1453 public boolean canHarvestBlock(EntityPlayer player, int meta) 1454 { 1455 return ForgeHooks.canHarvestBlock(this, player, meta); 1456 } 1457 1458 /** 1459 * Called when a player removes a block. This is responsible for 1460 * actually destroying the block, and the block is intact at time of call. 1461 * This is called regardless of whether the player can harvest the block or 1462 * not. 1463 * 1464 * Return true if the block is actually destroyed. 1465 * 1466 * Note: When used in multiplayer, this is called on both client and 1467 * server sides! 1468 * 1469 * @param world The current world 1470 * @param player The player damaging the block, may be null 1471 * @param x X Position 1472 * @param y Y position 1473 * @param z Z position 1474 * @return True if the block is actually destroyed. 1475 */ 1476 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z) 1477 { 1478 return world.setBlockWithNotify(x, y, z, 0); 1479 } 1480 1481 /** 1482 * Called when a new CreativeContainer is opened, populate the list 1483 * with all of the items for this block you want a player in creative mode 1484 * to have access to. 1485 * 1486 * @param itemList The list of items to display on the creative inventory. 1487 */ 1488 public void addCreativeItems(ArrayList itemList) 1489 { 1490 } 1491 1492 /** 1493 * Chance that fire will spread and consume this block. 1494 * 300 being a 100% chance, 0, being a 0% chance. 1495 * 1496 * @param world The current world 1497 * @param x The blocks X position 1498 * @param y The blocks Y position 1499 * @param z The blocks Z position 1500 * @param metadata The blocks current metadata 1501 * @param face The face that the fire is coming from 1502 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire 1503 */ 1504 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1505 { 1506 return blockFlammability[blockID]; 1507 } 1508 1509 /** 1510 * Called when fire is updating, checks if a block face can catch fire. 1511 * 1512 * 1513 * @param world The current world 1514 * @param x The blocks X position 1515 * @param y The blocks Y position 1516 * @param z The blocks Z position 1517 * @param metadata The blocks current metadata 1518 * @param face The face that the fire is coming from 1519 * @return True if the face can be on fire, false otherwise. 1520 */ 1521 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face) 1522 { 1523 return getFlammability(world, x, y, z, metadata, face) > 0; 1524 } 1525 1526 /** 1527 * Called when fire is updating on a neighbor block. 1528 * The higher the number returned, the faster fire will spread around this block. 1529 * 1530 * @param world The current world 1531 * @param x The blocks X position 1532 * @param y The blocks Y position 1533 * @param z The blocks Z position 1534 * @param metadata The blocks current metadata 1535 * @param face The face that the fire is coming from 1536 * @return A number that is used to determine the speed of fire growth around the block 1537 */ 1538 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face) 1539 { 1540 return blockFireSpreadSpeed[blockID]; 1541 } 1542 1543 /** 1544 * Currently only called by fire when it is on top of this block. 1545 * Returning true will prevent the fire from naturally dying during updating. 1546 * Also prevents firing from dying from rain. 1547 * 1548 * @param world The current world 1549 * @param x The blocks X position 1550 * @param y The blocks Y position 1551 * @param z The blocks Z position 1552 * @param metadata The blocks current metadata 1553 * @param side The face that the fire is coming from 1554 * @return True if this block sustains fire, meaning it will never go out. 1555 */ 1556 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side) 1557 { 1558 if (blockID == Block.netherrack.blockID && side == UP) 1559 { 1560 return true; 1561 } 1562 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP) 1563 { 1564 return true; 1565 } 1566 return false; 1567 } 1568 1569 /** 1570 * Called by BlockFire to setup the burn values of vanilla blocks. 1571 * @param id The block id 1572 * @param encouragement How much the block encourages fire to spread 1573 * @param flammability how easy a block is to catch fire 1574 */ 1575 public static void setBurnProperties(int id, int encouragement, int flammability) 1576 { 1577 blockFireSpreadSpeed[id] = encouragement; 1578 blockFlammability[id] = flammability; 1579 } 1580 1581 /** 1582 * Called throughout the code as a replacement for block instanceof BlockContainer 1583 * Moving this to the Block base class allows for mods that wish to extend vinella 1584 * blocks, and also want to have a tile entity on that block, may. 1585 * 1586 * Return true from this function to specify this block has a tile entity. 1587 * 1588 * @param metadata Metadata of the current block 1589 * @return True if block has a tile entity, false otherwise 1590 */ 1591 public boolean hasTileEntity(int metadata) 1592 { 1593 return isBlockContainer; 1594 } 1595 1596 /** 1597 * Called throughout the code as a replacement for BlockContainer.getBlockEntity 1598 * Return the same thing you would from that function. 1599 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer. 1600 * 1601 * @param metadata The Metadata of the current block 1602 * @return A instance of a class extending TileEntity 1603 */ 1604 public TileEntity createTileEntity(World world, int metadata) 1605 { 1606 if (this instanceof BlockContainer) 1607 { 1608 return ((BlockContainer)this).createNewTileEntity(world, metadata); 1609 } 1610 return null; 1611 } 1612 1613 /** 1614 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand) 1615 * version in 1.1. 1616 * 1617 * @param meta Blocks Metadata 1618 * @param fortune Current item fortune level 1619 * @param random Random number generator 1620 * @return The number of items to drop 1621 */ 1622 public int quantityDropped(int meta, int fortune, Random random) 1623 { 1624 return quantityDroppedWithBonus(fortune, random); 1625 } 1626 1627 /** 1628 * This returns a complete list of items dropped from this block. 1629 * 1630 * @param world The current world 1631 * @param x X Position 1632 * @param y Y Position 1633 * @param z Z Position 1634 * @param metadata Current metadata 1635 * @param fortune Breakers fortune level 1636 * @return A ArrayList containing all items this block drops 1637 */ 1638 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune) 1639 { 1640 ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); 1641 1642 int count = quantityDropped(metadata, fortune, world.rand); 1643 for(int i = 0; i < count; i++) 1644 { 1645 int id = idDropped(metadata, world.rand, 0); 1646 if (id > 0) 1647 { 1648 ret.add(new ItemStack(id, 1, damageDropped(metadata))); 1649 } 1650 } 1651 return ret; 1652 } 1653 1654 /** 1655 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops. 1656 * 1657 * @param world The world 1658 * @param player The player doing the harvesting 1659 * @param x X Position 1660 * @param y Y Position 1661 * @param z Z Position 1662 * @param metadata The metadata 1663 * @return True if the block can be directly harvested using silk touch 1664 */ 1665 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata) 1666 { 1667 if (this instanceof BlockGlass || this instanceof BlockEnderChest) 1668 { 1669 return true; 1670 } 1671 return renderAsNormalBlock() && !hasTileEntity(metadata); 1672 } 1673 1674 /** 1675 * Determines if a specified mob type can spawn on this block, returning false will 1676 * prevent any mob from spawning on the block. 1677 * 1678 * @param type The Mob Category Type 1679 * @param world The current world 1680 * @param x The X Position 1681 * @param y The Y Position 1682 * @param z The Z Position 1683 * @return True to allow a mob of the specified category to spawn, false to prevent it. 1684 */ 1685 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z) 1686 { 1687 int meta = world.getBlockMetadata(x, y, z); 1688 if (this instanceof BlockStep) 1689 { 1690 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1691 { 1692 return (((meta & 8) == 8) || isOpaqueCube()); 1693 } 1694 else 1695 { 1696 return isNormalCube(this.blockID); 1697 } 1698 } 1699 else if (this instanceof BlockStairs) 1700 { 1701 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED) 1702 { 1703 return ((meta & 4) != 0); 1704 } 1705 else 1706 { 1707 return isNormalCube(this.blockID); 1708 } 1709 } 1710 return isBlockSolidOnSide(world, x, y, z, UP); 1711 } 1712 1713 /** 1714 * Determines if this block is classified as a Bed, Allowing 1715 * players to sleep in it, though the block has to specifically 1716 * perform the sleeping functionality in it's activated event. 1717 * 1718 * @param world The current world 1719 * @param x X Position 1720 * @param y Y Position 1721 * @param z Z Position 1722 * @param player The player or camera entity, null in some cases. 1723 * @return True to treat this as a bed 1724 */ 1725 public boolean isBed(World world, int x, int y, int z, EntityLiving player) 1726 { 1727 return blockID == Block.bed.blockID; 1728 } 1729 1730 /** 1731 * Returns the position that the player is moved to upon 1732 * waking up, or respawning at the bed. 1733 * 1734 * @param world The current world 1735 * @param x X Position 1736 * @param y Y Position 1737 * @param z Z Position 1738 * @param player The player or camera entity, null in some cases. 1739 * @return The spawn position 1740 */ 1741 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player) 1742 { 1743 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0); 1744 } 1745 1746 /** 1747 * Called when a user either starts or stops sleeping in the bed. 1748 * 1749 * @param world The current world 1750 * @param x X Position 1751 * @param y Y Position 1752 * @param z Z Position 1753 * @param player The player or camera entity, null in some cases. 1754 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed 1755 */ 1756 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied) 1757 { 1758 BlockBed.setBedOccupied(world, x, y, z, occupied); 1759 } 1760 1761 /** 1762 * Returns the direction of the block. Same values that 1763 * are returned by BlockDirectional 1764 * 1765 * @param world The current world 1766 * @param x X Position 1767 * @param y Y Position 1768 * @param z Z Position 1769 * @return Bed direction 1770 */ 1771 public int getBedDirection(IBlockAccess world, int x, int y, int z) 1772 { 1773 return BlockBed.getDirection(world.getBlockMetadata(x, y, z)); 1774 } 1775 1776 /** 1777 * Determines if the current block is the foot half of the bed. 1778 * 1779 * @param world The current world 1780 * @param x X Position 1781 * @param y Y Position 1782 * @param z Z Position 1783 * @return True if the current block is the foot side of a bed. 1784 */ 1785 public boolean isBedFoot(IBlockAccess world, int x, int y, int z) 1786 { 1787 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z)); 1788 } 1789 1790 /** 1791 * Called when a leaf should start its decay process. 1792 * 1793 * @param world The current world 1794 * @param x X Position 1795 * @param y Y Position 1796 * @param z Z Position 1797 */ 1798 public void beginLeavesDecay(World world, int x, int y, int z){} 1799 1800 /** 1801 * Determines if this block can prevent leaves connected to it from decaying. 1802 * 1803 * @param world The current world 1804 * @param x X Position 1805 * @param y Y Position 1806 * @param z Z Position 1807 * @return true if the presence this block can prevent leaves from decaying. 1808 */ 1809 public boolean canSustainLeaves(World world, int x, int y, int z) 1810 { 1811 return false; 1812 } 1813 1814 /** 1815 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system. 1816 * 1817 * @param world The current world 1818 * @param x X Position 1819 * @param y Y Position 1820 * @param z Z Position 1821 * @return true if this block is considered leaves. 1822 */ 1823 public boolean isLeaves(World world, int x, int y, int z) 1824 { 1825 return false; 1826 } 1827 1828 /** 1829 * Used during tree growth to determine if newly generated leaves can replace this block. 1830 * 1831 * @param world The current world 1832 * @param x X Position 1833 * @param y Y Position 1834 * @param z Z Position 1835 * @return true if this block can be replaced by growing leaves. 1836 */ 1837 public boolean canBeReplacedByLeaves(World world, int x, int y, int z) 1838 { 1839 return !Block.opaqueCubeLookup[this.blockID]; 1840 } 1841 1842 /** 1843 * 1844 * @param world The current world 1845 * @param x X Position 1846 * @param y Y Position 1847 * @param z Z Position 1848 * @return true if the block is wood (logs) 1849 */ 1850 public boolean isWood(World world, int x, int y, int z) 1851 { 1852 return false; 1853 } 1854 1855 /** 1856 * Determines if the current block is replaceable by Ore veins during world generation. 1857 * 1858 * @param world The current world 1859 * @param x X Position 1860 * @param y Y Position 1861 * @param z Z Position 1862 * @return True to allow this block to be replaced by a ore 1863 */ 1864 public boolean isGenMineableReplaceable(World world, int x, int y, int z) 1865 { 1866 return blockID == stone.blockID; 1867 } 1868 1869 /** 1870 * Grabs the current texture file used for this block 1871 */ 1872 public String getTextureFile() 1873 { 1874 return currentTexture; 1875 } 1876 1877 /** 1878 * Sets the current texture file for this block, used when rendering. 1879 * Default is "/terrain.png" 1880 * 1881 * @param texture The texture file 1882 */ 1883 public void setTextureFile(String texture) 1884 { 1885 currentTexture = texture; 1886 isDefaultTexture = false; 1887 } 1888 1889 1890 /** 1891 * Location sensitive version of getExplosionRestance 1892 * 1893 * @param par1Entity The entity that caused the explosion 1894 * @param world The current world 1895 * @param x X Position 1896 * @param y Y Position 1897 * @param z Z Position 1898 * @param explosionX Explosion source X Position 1899 * @param explosionY Explosion source X Position 1900 * @param explosionZ Explosion source X Position 1901 * @return The amount of the explosion absorbed. 1902 */ 1903 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ) 1904 { 1905 return getExplosionResistance(par1Entity); 1906 } 1907 1908 /** 1909 * Determine if this block can make a redstone connection on the side provided, 1910 * Useful to control which sides are inputs and outputs for redstone wires. 1911 * 1912 * Side: 1913 * -1: UP 1914 * 0: NORTH 1915 * 1: EAST 1916 * 2: SOUTH 1917 * 3: WEST 1918 * 1919 * @param world The current world 1920 * @param x X Position 1921 * @param y Y Position 1922 * @param z Z Position 1923 * @param side The side that is trying to make the connection 1924 * @return True to make the connection 1925 */ 1926 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) 1927 { 1928 return Block.blocksList[blockID].canProvidePower() && side != -1; 1929 } 1930 1931 /** 1932 * Determines if a torch can be placed on the top surface of this block. 1933 * Useful for creating your own block that torches can be on, such as fences. 1934 * 1935 * @param world The current world 1936 * @param x X Position 1937 * @param y Y Position 1938 * @param z Z Position 1939 * @return True to allow the torch to be placed 1940 */ 1941 public boolean canPlaceTorchOnTop(World world, int x, int y, int z) 1942 { 1943 if (world.doesBlockHaveSolidTopSurface(x, y, z)) 1944 { 1945 return true; 1946 } 1947 else 1948 { 1949 int id = world.getBlockId(x, y, z); 1950 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID; 1951 } 1952 } 1953 1954 1955 /** 1956 * Determines if this block should render in this pass. 1957 * 1958 * @param pass The pass in question 1959 * @return True to render 1960 */ 1961 public boolean canRenderInPass(int pass) 1962 { 1963 return pass == getRenderBlockPass(); 1964 } 1965 1966 /** 1967 * Called when a user uses the creative pick block button on this block 1968 * 1969 * @param target The full target the player is looking at 1970 * @return A ItemStack to add to the player's inventory, Null if nothing should be added. 1971 */ 1972 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z) 1973 { 1974 int id = idPicked(world, x, y, z); 1975 1976 if (id == 0) 1977 { 1978 return null; 1979 } 1980 1981 Item item = Item.itemsList[id]; 1982 if (item == null) 1983 { 1984 return null; 1985 } 1986 1987 return new ItemStack(id, 1, getDamageValue(world, x, y, z)); 1988 } 1989 1990 /** 1991 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc 1992 * Also used to determine if the player can spawn on this block. 1993 * 1994 * @return False to disallow spawning 1995 */ 1996 public boolean isBlockFoliage(World world, int x, int y, int z) 1997 { 1998 return false; 1999 } 2000 2001 /** 2002 * Spawn a digging particle effect in the world, this is a wrapper 2003 * around EffectRenderer.addBlockHitEffects to allow the block more 2004 * control over the particles. Useful when you have entirely different 2005 * texture sheets for different sides/locations in the world. 2006 * 2007 * @param world The current world 2008 * @param target The target the player is looking at {x/y/z/side/sub} 2009 * @param effectRenderer A reference to the current effect renderer. 2010 * @return True to prevent vanilla digging particles form spawning. 2011 */ 2012 @SideOnly(Side.CLIENT) 2013 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer) 2014 { 2015 return false; 2016 } 2017 2018 /** 2019 * Spawn particles for when the block is destroyed. Due to the nature 2020 * of how this is invoked, the x/y/z locations are not always guaranteed 2021 * to host your block. So be sure to do proper sanity checks before assuming 2022 * that the location is this block. 2023 * 2024 * @param world The current world 2025 * @param x X position to spawn the particle 2026 * @param y Y position to spawn the particle 2027 * @param z Z position to spawn the particle 2028 * @param meta The metadata for the block before it was destroyed. 2029 * @param effectRenderer A reference to the current effect renderer. 2030 * @return True to prevent vanilla break particles from spawning. 2031 */ 2032 @SideOnly(Side.CLIENT) 2033 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer) 2034 { 2035 return false; 2036 } 2037 2038 /** 2039 * Determines if this block can support the passed in plant, allowing it to be planted and grow. 2040 * Some examples: 2041 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water 2042 * Cacti checks if its a cacti, or if its sand 2043 * Nether types check for soul sand 2044 * Crops check for tilled soil 2045 * Caves check if it's a colid surface 2046 * Plains check if its grass or dirt 2047 * Water check if its still water 2048 * 2049 * @param world The current world 2050 * @param x X Position 2051 * @param y Y Position 2052 * @param z Z position 2053 * @param direction The direction relative to the given position the plant wants to be, typically its UP 2054 * @param plant The plant that wants to check 2055 * @return True to allow the plant to be planted/stay. 2056 */ 2057 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant) 2058 { 2059 int plantID = plant.getPlantID(world, x, y + 1, z); 2060 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z); 2061 2062 if (plantID == cactus.blockID && blockID == cactus.blockID) 2063 { 2064 return true; 2065 } 2066 2067 if (plantID == reed.blockID && blockID == reed.blockID) 2068 { 2069 return true; 2070 } 2071 2072 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID)) 2073 { 2074 return true; 2075 } 2076 2077 switch (plantType) 2078 { 2079 case Desert: return blockID == sand.blockID; 2080 case Nether: return blockID == slowSand.blockID; 2081 case Crop: return blockID == tilledField.blockID; 2082 case Cave: return isBlockSolidOnSide(world, x, y, z, UP); 2083 case Plains: return blockID == grass.blockID || blockID == dirt.blockID; 2084 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0; 2085 case Beach: 2086 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID); 2087 boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z ) == Material.water || 2088 world.getBlockMaterial(x + 1, y - 1, z ) == Material.water || 2089 world.getBlockMaterial(x, y - 1, z - 1) == Material.water || 2090 world.getBlockMaterial(x, y - 1, z + 1) == Material.water); 2091 return isBeach && hasWater; 2092 } 2093 2094 return false; 2095 } 2096 2097 /** 2098 * Checks if this soil is fertile, typically this means that growth rates 2099 * of plants on this soil will be slightly sped up. 2100 * Only vanilla case is tilledField when it is within range of water. 2101 * 2102 * @param world The current world 2103 * @param x X Position 2104 * @param y Y Position 2105 * @param z Z position 2106 * @return True if the soil should be considered fertile. 2107 */ 2108 public boolean isFertile(World world, int x, int y, int z) 2109 { 2110 if (blockID == tilledField.blockID) 2111 { 2112 return world.getBlockMetadata(x, y, z) > 0; 2113 } 2114 2115 return false; 2116 } 2117 2118 /** 2119 * Location aware and overrideable version of the lightOpacity array, 2120 * return the number to subtract from the light value when it passes through this block. 2121 * 2122 * This is not guaranteed to have the tile entity in place before this is called, so it is 2123 * Recommended that you have your tile entity call relight after being placed if you 2124 * rely on it for light info. 2125 * 2126 * @param world The current world 2127 * @param x X Position 2128 * @param y Y Position 2129 * @param z Z position 2130 * @return The amount of light to block, 0 for air, 255 for fully opaque. 2131 */ 2132 public int getLightOpacity(World world, int x, int y, int z) 2133 { 2134 return lightOpacity[blockID]; 2135 } 2136 2137 /** 2138 * Determines if this block is destroyed when a ender dragon tries to fly through it. 2139 * The block will be set to 0, nothing will drop. 2140 * 2141 * @param world The current world 2142 * @param x X Position 2143 * @param y Y Position 2144 * @param z Z position 2145 * @return True to allow the ender dragon to destroy this block 2146 */ 2147 public boolean canDragonDestroy(World world, int x, int y, int z) 2148 { 2149 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID; 2150 } 2151 2152 /** 2153 * Determines if this block can be used as the base of a beacon. 2154 * 2155 * @param world The current world 2156 * @param x X Position 2157 * @param y Y Position 2158 * @param z Z position 2159 * @param beaconX Beacons X Position 2160 * @param beaconY Beacons Y Position 2161 * @param beaconZ Beacons Z Position 2162 * @return True, to support the beacon, and make it active with this block. 2163 */ 2164 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ) 2165 { 2166 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID); 2167 } 2168 }