001    package net.minecraft.src;
002    
003    import java.io.ByteArrayOutputStream;
004    import java.io.DataOutputStream;
005    import java.io.IOException;
006    import java.util.ArrayList;
007    import java.util.Iterator;
008    import java.util.LinkedList;
009    import java.util.List;
010    import net.minecraft.server.MinecraftServer;
011    import net.minecraftforge.common.ForgeHooks;
012    import net.minecraftforge.common.MinecraftForge;
013    import net.minecraftforge.event.entity.player.PlayerDropsEvent;
014    
015    public class EntityPlayerMP extends EntityPlayer implements ICrafting
016    {
017        private StringTranslate translator = new StringTranslate("en_US");
018    
019        /**
020         * The NetServerHandler assigned to this player by the ServerConfigurationManager.
021         */
022        public NetServerHandler playerNetServerHandler;
023    
024        /** Reference to the MinecraftServer object. */
025        public MinecraftServer mcServer;
026    
027        /** The ItemInWorldManager belonging to this player */
028        public ItemInWorldManager theItemInWorldManager;
029    
030        /** player X position as seen by PlayerManager */
031        public double managedPosX;
032    
033        /** player Z position as seen by PlayerManager */
034        public double managedPosZ;
035    
036        /** LinkedList that holds the loaded chunks. */
037        public final List loadedChunks = new LinkedList();
038    
039        /** entities added to this list will  be packet29'd to the player */
040        public final List destroyedItemsNetCache = new LinkedList();
041    
042        /** set to getHealth */
043        private int lastHealth = -99999999;
044    
045        /** set to foodStats.GetFoodLevel */
046        private int lastFoodLevel = -99999999;
047    
048        /** set to foodStats.getSaturationLevel() == 0.0F each tick */
049        private boolean wasHungry = true;
050    
051        /** Amount of experience the client was last set to */
052        private int lastExperience = -99999999;
053    
054        /** de-increments onUpdate, attackEntityFrom is ignored if this >0 */
055        private int initialInvulnerability = 60;
056    
057        /** must be between 3>x>15 (strictly between) */
058        private int renderDistance = 0;
059        private int chatVisibility = 0;
060        private boolean chatColours = true;
061    
062        /**
063         * The currently in use window ID. Incremented every time a window is opened.
064         */
065        public int currentWindowId = 0;
066    
067        /**
068         * poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change
069         * on the next line
070         */
071        public boolean playerInventoryBeingManipulated;
072        public int ping;
073    
074        /**
075         * Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory
076         * and XP
077         */
078        public boolean playerConqueredTheEnd = false;
079    
080        public EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager)
081        {
082            super(par2World);
083            par4ItemInWorldManager.thisPlayerMP = this;
084            this.theItemInWorldManager = par4ItemInWorldManager;
085            this.renderDistance = par1MinecraftServer.getConfigurationManager().getViewDistance();
086            ChunkCoordinates var5 = par2World.provider.getRandomizedSpawnPoint();
087            int var6 = var5.posX;
088            int var7 = var5.posZ;
089            int var8 = var5.posY;
090    
091            this.setLocationAndAngles((double)var6 + 0.5D, (double)var8, (double)var7 + 0.5D, 0.0F, 0.0F);
092            this.mcServer = par1MinecraftServer;
093            this.stepHeight = 0.0F;
094            this.username = par3Str;
095            this.yOffset = 0.0F;
096        }
097    
098        /**
099         * (abstract) Protected helper method to read subclass entity data from NBT.
100         */
101        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
102        {
103            super.readEntityFromNBT(par1NBTTagCompound);
104    
105            if (par1NBTTagCompound.hasKey("playerGameType"))
106            {
107                this.theItemInWorldManager.setGameType(EnumGameType.getByID(par1NBTTagCompound.getInteger("playerGameType")));
108            }
109        }
110    
111        /**
112         * (abstract) Protected helper method to write subclass entity data to NBT.
113         */
114        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
115        {
116            super.writeEntityToNBT(par1NBTTagCompound);
117            par1NBTTagCompound.setInteger("playerGameType", this.theItemInWorldManager.getGameType().getID());
118        }
119    
120        /**
121         * Add experience levels to this player.
122         */
123        public void addExperienceLevel(int par1)
124        {
125            super.addExperienceLevel(par1);
126            this.lastExperience = -1;
127        }
128    
129        public void addSelfToInternalCraftingInventory()
130        {
131            this.craftingInventory.addCraftingToCrafters(this);
132        }
133    
134        /**
135         * sets the players height back to normal after doing things like sleeping and dieing
136         */
137        protected void resetHeight()
138        {
139            this.yOffset = 0.0F;
140        }
141    
142        public float getEyeHeight()
143        {
144            return 1.62F;
145        }
146    
147        /**
148         * Called to update the entity's position/logic.
149         */
150        public void onUpdate()
151        {
152            this.theItemInWorldManager.updateBlockRemoving();
153            --this.initialInvulnerability;
154            this.craftingInventory.updateCraftingResults();
155    
156            if (!this.loadedChunks.isEmpty())
157            {
158                ArrayList var1 = new ArrayList();
159                Iterator var2 = this.loadedChunks.iterator();
160                ArrayList var3 = new ArrayList();
161    
162                while (var2.hasNext() && var1.size() < 5)
163                {
164                    ChunkCoordIntPair var4 = (ChunkCoordIntPair)var2.next();
165                    var2.remove();
166    
167                    if (var4 != null && this.worldObj.blockExists(var4.chunkXPos << 4, 0, var4.chunkZPos << 4))
168                    {
169                        var1.add(this.worldObj.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos));
170                        //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
171                        //ToDo: Find a way to efficiently clean abandoned chunks.
172                        //var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 16, 256, var4.chunkZPos * 16 + 16));
173                        var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 15, 256, var4.chunkZPos * 16 + 15));
174     
175                    }
176                }
177    
178                if (!var1.isEmpty())
179                {
180                    this.playerNetServerHandler.sendPacketToPlayer(new Packet56MapChunks(var1));
181                    Iterator var9 = var3.iterator();
182    
183                    while (var9.hasNext())
184                    {
185                        TileEntity var5 = (TileEntity)var9.next();
186                        this.sendTileEntityToPlayer(var5);
187                    }
188                }
189            }
190    
191            if (!this.destroyedItemsNetCache.isEmpty())
192            {
193                int var6 = Math.min(this.destroyedItemsNetCache.size(), 127);
194                int[] var7 = new int[var6];
195                Iterator var8 = this.destroyedItemsNetCache.iterator();
196                int var10 = 0;
197    
198                while (var8.hasNext() && var10 < var6)
199                {
200                    var7[var10++] = ((Integer)var8.next()).intValue();
201                    var8.remove();
202                }
203    
204                this.playerNetServerHandler.sendPacketToPlayer(new Packet29DestroyEntity(var7));
205            }
206        }
207    
208        public void onUpdateEntity()
209        {
210            super.onUpdate();
211    
212            for (int var1 = 0; var1 < this.inventory.getSizeInventory(); ++var1)
213            {
214                ItemStack var2 = this.inventory.getStackInSlot(var1);
215    
216                if (var2 != null && Item.itemsList[var2.itemID].isMap() && this.playerNetServerHandler.packetSize() <= 5)
217                {
218                    Packet var3 = ((ItemMapBase)Item.itemsList[var2.itemID]).createMapDataPacket(var2, this.worldObj, this);
219    
220                    if (var3 != null)
221                    {
222                        this.playerNetServerHandler.sendPacketToPlayer(var3);
223                    }
224                }
225            }
226    
227            if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
228            {
229                this.playerNetServerHandler.sendPacketToPlayer(new Packet8UpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
230                this.lastHealth = this.getHealth();
231                this.lastFoodLevel = this.foodStats.getFoodLevel();
232                this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
233            }
234    
235            if (this.experienceTotal != this.lastExperience)
236            {
237                this.lastExperience = this.experienceTotal;
238                this.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(this.experience, this.experienceTotal, this.experienceLevel));
239            }
240        }
241    
242        /**
243         * Called when the mob's health reaches 0.
244         */
245        public void onDeath(DamageSource par1DamageSource)
246        {
247            if (ForgeHooks.onLivingDeath(this, par1DamageSource))
248            {
249                return;
250            }
251    
252            this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet3Chat(par1DamageSource.getDeathMessage(this)));
253    
254            if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
255            {
256                captureDrops = true;
257                capturedDrops.clear();
258    
259                this.inventory.dropAllItems();
260    
261                captureDrops = false;
262                PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0);
263                if (!MinecraftForge.EVENT_BUS.post(event))
264                {
265                    for (EntityItem item : capturedDrops)
266                    {
267                        joinEntityItemWithWorld(item);
268                    }
269                }
270            }
271        }
272    
273        /**
274         * Called when the entity is attacked.
275         */
276        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
277        {
278            if (this.initialInvulnerability > 0)
279            {
280                return false;
281            }
282            else
283            {
284                if (!this.mcServer.isPVPEnabled() && par1DamageSource instanceof EntityDamageSource)
285                {
286                    Entity var3 = par1DamageSource.getEntity();
287    
288                    if (var3 instanceof EntityPlayer)
289                    {
290                        return false;
291                    }
292    
293                    if (var3 instanceof EntityArrow)
294                    {
295                        EntityArrow var4 = (EntityArrow)var3;
296    
297                        if (var4.shootingEntity instanceof EntityPlayer)
298                        {
299                            return false;
300                        }
301                    }
302                }
303    
304                return super.attackEntityFrom(par1DamageSource, par2);
305            }
306        }
307    
308        /**
309         * returns if pvp is enabled or not
310         */
311        protected boolean isPVPEnabled()
312        {
313            return this.mcServer.isPVPEnabled();
314        }
315    
316        /**
317         * Teleports the entity to another dimension. Params: Dimension number to teleport to
318         */
319        public void travelToDimension(int par1)
320        {
321            if (this.dimension == 1 && par1 == 1)
322            {
323                this.triggerAchievement(AchievementList.theEnd2);
324                this.worldObj.setEntityDead(this);
325                this.playerConqueredTheEnd = true;
326                this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(4, 0));
327            }
328            else
329            {
330                if (this.dimension == 1 && par1 == 0)
331                {
332                    this.triggerAchievement(AchievementList.theEnd);
333                    ChunkCoordinates var2 = this.mcServer.worldServerForDimension(par1).getEntrancePortalLocation();
334    
335                    if (var2 != null)
336                    {
337                        this.playerNetServerHandler.setPlayerLocation((double)var2.posX, (double)var2.posY, (double)var2.posZ, 0.0F, 0.0F);
338                    }
339    
340                    par1 = 1;
341                }
342                else
343                {
344                    this.triggerAchievement(AchievementList.portal);
345                }
346    
347                this.mcServer.getConfigurationManager().transferPlayerToDimension(this, par1);
348                this.lastExperience = -1;
349                this.lastHealth = -1;
350                this.lastFoodLevel = -1;
351            }
352        }
353    
354        /**
355         * called from onUpdate for all tileEntity in specific chunks
356         */
357        private void sendTileEntityToPlayer(TileEntity par1TileEntity)
358        {
359            if (par1TileEntity != null)
360            {
361                Packet var2 = par1TileEntity.getDescriptionPacket();
362    
363                if (var2 != null)
364                {
365                    this.playerNetServerHandler.sendPacketToPlayer(var2);
366                }
367            }
368        }
369    
370        /**
371         * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
372         */
373        public void onItemPickup(Entity par1Entity, int par2)
374        {
375            super.onItemPickup(par1Entity, par2);
376            this.craftingInventory.updateCraftingResults();
377        }
378    
379        /**
380         * Attempts to have the player sleep in a bed at the specified location.
381         */
382        public EnumStatus sleepInBedAt(int par1, int par2, int par3)
383        {
384            EnumStatus var4 = super.sleepInBedAt(par1, par2, par3);
385    
386            if (var4 == EnumStatus.OK)
387            {
388                Packet17Sleep var5 = new Packet17Sleep(this, 0, par1, par2, par3);
389                this.getServerForPlayer().getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, var5);
390                this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
391                this.playerNetServerHandler.sendPacketToPlayer(var5);
392            }
393    
394            return var4;
395        }
396    
397        /**
398         * Wake up the player if they're sleeping.
399         */
400        public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
401        {
402            if (this.isPlayerSleeping())
403            {
404                this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 3));
405            }
406    
407            super.wakeUpPlayer(par1, par2, par3);
408    
409            if (this.playerNetServerHandler != null)
410            {
411                this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
412            }
413        }
414    
415        /**
416         * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
417         */
418        public void mountEntity(Entity par1Entity)
419        {
420            super.mountEntity(par1Entity);
421            this.playerNetServerHandler.sendPacketToPlayer(new Packet39AttachEntity(this, this.ridingEntity));
422            this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
423        }
424    
425        /**
426         * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
427         * and deal fall damage if landing on the ground.  Args: distanceFallenThisTick, onGround
428         */
429        protected void updateFallState(double par1, boolean par3) {}
430    
431        /**
432         * likeUpdateFallState, but called from updateFlyingState, rather than moveEntity
433         */
434        public void updateFlyingState(double par1, boolean par3)
435        {
436            super.updateFallState(par1, par3);
437        }
438    
439        public void incrementWindowID()
440        {
441            this.currentWindowId = this.currentWindowId % 100 + 1;
442        }
443    
444        /**
445         * Displays the crafting GUI for a workbench.
446         */
447        public void displayGUIWorkbench(int par1, int par2, int par3)
448        {
449            this.incrementWindowID();
450            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 1, "Crafting", 9));
451            this.craftingInventory = new ContainerWorkbench(this.inventory, this.worldObj, par1, par2, par3);
452            this.craftingInventory.windowId = this.currentWindowId;
453            this.craftingInventory.addCraftingToCrafters(this);
454        }
455    
456        public void displayGUIEnchantment(int par1, int par2, int par3)
457        {
458            this.incrementWindowID();
459            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 4, "Enchanting", 9));
460            this.craftingInventory = new ContainerEnchantment(this.inventory, this.worldObj, par1, par2, par3);
461            this.craftingInventory.windowId = this.currentWindowId;
462            this.craftingInventory.addCraftingToCrafters(this);
463        }
464    
465        /**
466         * Displays the GUI for interacting with an anvil.
467         */
468        public void displayGUIAnvil(int par1, int par2, int par3)
469        {
470            this.incrementWindowID();
471            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 8, "Repairing", 9));
472            this.craftingInventory = new ContainerRepair(this.inventory, this.worldObj, par1, par2, par3, this);
473            this.craftingInventory.windowId = this.currentWindowId;
474            this.craftingInventory.addCraftingToCrafters(this);
475        }
476    
477        /**
478         * Displays the GUI for interacting with a chest inventory. Args: chestInventory
479         */
480        public void displayGUIChest(IInventory par1IInventory)
481        {
482            if (this.craftingInventory != this.inventorySlots)
483            {
484                this.closeScreen();
485            }
486    
487            this.incrementWindowID();
488            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 0, par1IInventory.getInvName(), par1IInventory.getSizeInventory()));
489            this.craftingInventory = new ContainerChest(this.inventory, par1IInventory);
490            this.craftingInventory.windowId = this.currentWindowId;
491            this.craftingInventory.addCraftingToCrafters(this);
492        }
493    
494        /**
495         * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
496         */
497        public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
498        {
499            this.incrementWindowID();
500            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 2, par1TileEntityFurnace.getInvName(), par1TileEntityFurnace.getSizeInventory()));
501            this.craftingInventory = new ContainerFurnace(this.inventory, par1TileEntityFurnace);
502            this.craftingInventory.windowId = this.currentWindowId;
503            this.craftingInventory.addCraftingToCrafters(this);
504        }
505    
506        /**
507         * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
508         */
509        public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
510        {
511            this.incrementWindowID();
512            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 3, par1TileEntityDispenser.getInvName(), par1TileEntityDispenser.getSizeInventory()));
513            this.craftingInventory = new ContainerDispenser(this.inventory, par1TileEntityDispenser);
514            this.craftingInventory.windowId = this.currentWindowId;
515            this.craftingInventory.addCraftingToCrafters(this);
516        }
517    
518        /**
519         * Displays the GUI for interacting with a brewing stand.
520         */
521        public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
522        {
523            this.incrementWindowID();
524            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 5, par1TileEntityBrewingStand.getInvName(), par1TileEntityBrewingStand.getSizeInventory()));
525            this.craftingInventory = new ContainerBrewingStand(this.inventory, par1TileEntityBrewingStand);
526            this.craftingInventory.windowId = this.currentWindowId;
527            this.craftingInventory.addCraftingToCrafters(this);
528        }
529    
530        /**
531         * Displays the GUI for interacting with a beacon.
532         */
533        public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
534        {
535            this.incrementWindowID();
536            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 7, par1TileEntityBeacon.getInvName(), par1TileEntityBeacon.getSizeInventory()));
537            this.craftingInventory = new ContainerBeacon(this.inventory, par1TileEntityBeacon);
538            this.craftingInventory.windowId = this.currentWindowId;
539            this.craftingInventory.addCraftingToCrafters(this);
540        }
541    
542        public void displayGUIMerchant(IMerchant par1IMerchant)
543        {
544            this.incrementWindowID();
545            this.craftingInventory = new ContainerMerchant(this.inventory, par1IMerchant, this.worldObj);
546            this.craftingInventory.windowId = this.currentWindowId;
547            this.craftingInventory.addCraftingToCrafters(this);
548            InventoryMerchant var2 = ((ContainerMerchant)this.craftingInventory).getMerchantInventory();
549            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 6, var2.getInvName(), var2.getSizeInventory()));
550            MerchantRecipeList var3 = par1IMerchant.getRecipes(this);
551    
552            if (var3 != null)
553            {
554                try
555                {
556                    ByteArrayOutputStream var4 = new ByteArrayOutputStream();
557                    DataOutputStream var5 = new DataOutputStream(var4);
558                    var5.writeInt(this.currentWindowId);
559                    var3.writeRecipiesToStream(var5);
560                    this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TrList", var4.toByteArray()));
561                }
562                catch (IOException var6)
563                {
564                    var6.printStackTrace();
565                }
566            }
567        }
568    
569        /**
570         * inform the player of a change in a single slot
571         */
572        public void updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack)
573        {
574            if (!(par1Container.getSlot(par2) instanceof SlotCrafting))
575            {
576                if (!this.playerInventoryBeingManipulated)
577                {
578                    this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(par1Container.windowId, par2, par3ItemStack));
579                }
580            }
581        }
582    
583        public void sendContainerToPlayer(Container par1Container)
584        {
585            this.sendContainerAndContentsToPlayer(par1Container, par1Container.getInventory());
586        }
587    
588        public void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
589        {
590            this.playerNetServerHandler.sendPacketToPlayer(new Packet104WindowItems(par1Container.windowId, par2List));
591            this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
592        }
593    
594        /**
595         * send information about the crafting inventory to the client(currently only for furnace times)
596         */
597        public void updateCraftingInventoryInfo(Container par1Container, int par2, int par3)
598        {
599            this.playerNetServerHandler.sendPacketToPlayer(new Packet105UpdateProgressbar(par1Container.windowId, par2, par3));
600        }
601    
602        /**
603         * sets current screen to null (used on escape buttons of GUIs)
604         */
605        public void closeScreen()
606        {
607            this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.craftingInventory.windowId));
608            this.closeInventory();
609        }
610    
611        public void sendInventoryToPlayer()
612        {
613            if (!this.playerInventoryBeingManipulated)
614            {
615                this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
616            }
617        }
618    
619        public void closeInventory()
620        {
621            this.craftingInventory.onCraftGuiClosed(this);
622            this.craftingInventory = this.inventorySlots;
623        }
624    
625        /**
626         * Adds a value to a statistic field.
627         */
628        public void addStat(StatBase par1StatBase, int par2)
629        {
630            if (par1StatBase != null)
631            {
632                if (!par1StatBase.isIndependent)
633                {
634                    while (par2 > 100)
635                    {
636                        this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, 100));
637                        par2 -= 100;
638                    }
639    
640                    this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, par2));
641                }
642            }
643        }
644    
645        public void mountEntityAndWakeUp()
646        {
647            if (this.ridingEntity != null)
648            {
649                this.mountEntity(this.ridingEntity);
650            }
651    
652            if (this.riddenByEntity != null)
653            {
654                this.riddenByEntity.mountEntity(this);
655            }
656    
657            if (this.sleeping)
658            {
659                this.wakeUpPlayer(true, false, false);
660            }
661        }
662    
663        /**
664         * this function is called when a players inventory is sent to him, lastHealth is updated on any dimension
665         * transitions, then reset.
666         */
667        public void setPlayerHealthUpdated()
668        {
669            this.lastHealth = -99999999;
670        }
671    
672        /**
673         * Add a chat message to the player
674         */
675        public void addChatMessage(String par1Str)
676        {
677            StringTranslate var2 = StringTranslate.getInstance();
678            String var3 = var2.translateKey(par1Str);
679            this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(var3));
680        }
681    
682        /**
683         * Used for when item use count runs out, ie: eating completed
684         */
685        protected void onItemUseFinish()
686        {
687            this.playerNetServerHandler.sendPacketToPlayer(new Packet38EntityStatus(this.entityId, (byte)9));
688            super.onItemUseFinish();
689        }
690    
691        /**
692         * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
693         */
694        public void setItemInUse(ItemStack par1ItemStack, int par2)
695        {
696            super.setItemInUse(par1ItemStack, par2);
697    
698            if (par1ItemStack != null && par1ItemStack.getItem() != null && par1ItemStack.getItem().getItemUseAction(par1ItemStack) == EnumAction.eat)
699            {
700                this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 5));
701            }
702        }
703    
704        /**
705         * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest
706         * Inventory.
707         */
708        public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
709        {
710            super.clonePlayer(par1EntityPlayer, par2);
711            this.lastExperience = -1;
712            this.lastHealth = -1;
713            this.lastFoodLevel = -1;
714            this.destroyedItemsNetCache.addAll(((EntityPlayerMP)par1EntityPlayer).destroyedItemsNetCache);
715        }
716    
717        protected void onNewPotionEffect(PotionEffect par1PotionEffect)
718        {
719            super.onNewPotionEffect(par1PotionEffect);
720            this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
721        }
722    
723        protected void onChangedPotionEffect(PotionEffect par1PotionEffect)
724        {
725            super.onChangedPotionEffect(par1PotionEffect);
726            this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
727        }
728    
729        protected void onFinishedPotionEffect(PotionEffect par1PotionEffect)
730        {
731            super.onFinishedPotionEffect(par1PotionEffect);
732            this.playerNetServerHandler.sendPacketToPlayer(new Packet42RemoveEntityEffect(this.entityId, par1PotionEffect));
733        }
734    
735        /**
736         * Move the entity to the coordinates informed, but keep yaw/pitch values.
737         */
738        public void setPositionAndUpdate(double par1, double par3, double par5)
739        {
740            this.playerNetServerHandler.setPlayerLocation(par1, par3, par5, this.rotationYaw, this.rotationPitch);
741        }
742    
743        /**
744         * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
745         */
746        public void onCriticalHit(Entity par1Entity)
747        {
748            this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 6));
749        }
750    
751        public void onEnchantmentCritical(Entity par1Entity)
752        {
753            this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 7));
754        }
755    
756        /**
757         * Sends the player's abilities to the server (if there is one).
758         */
759        public void sendPlayerAbilities()
760        {
761            if (this.playerNetServerHandler != null)
762            {
763                this.playerNetServerHandler.sendPacketToPlayer(new Packet202PlayerAbilities(this.capabilities));
764            }
765        }
766    
767        public WorldServer getServerForPlayer()
768        {
769            return (WorldServer)this.worldObj;
770        }
771    
772        public void sendGameTypeToPlayer(EnumGameType par1EnumGameType)
773        {
774            this.theItemInWorldManager.setGameType(par1EnumGameType);
775            this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(3, par1EnumGameType.getID()));
776        }
777    
778        public void sendChatToPlayer(String par1Str)
779        {
780            this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(par1Str));
781        }
782    
783        /**
784         * Returns true if the command sender is allowed to use the given command.
785         */
786        public boolean canCommandSenderUseCommand(int par1, String par2Str)
787        {
788            return "seed".equals(par2Str) && !this.mcServer.isDedicatedServer() ? true : (!"tell".equals(par2Str) && !"help".equals(par2Str) && !"me".equals(par2Str) ? this.mcServer.getConfigurationManager().areCommandsAllowed(this.username) : true);
789        }
790    
791        public String func_71114_r()
792        {
793            String var1 = this.playerNetServerHandler.netManager.getSocketAddress().toString();
794            var1 = var1.substring(var1.indexOf("/") + 1);
795            var1 = var1.substring(0, var1.indexOf(":"));
796            return var1;
797        }
798    
799        public void updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo)
800        {
801            if (this.translator.getLanguageList().containsKey(par1Packet204ClientInfo.getLanguage()))
802            {
803                this.translator.setLanguage(par1Packet204ClientInfo.getLanguage());
804            }
805    
806            int var2 = 256 >> par1Packet204ClientInfo.getRenderDistance();
807    
808            if (var2 > 3 && var2 < 15)
809            {
810                this.renderDistance = var2;
811            }
812    
813            this.chatVisibility = par1Packet204ClientInfo.getChatVisibility();
814            this.chatColours = par1Packet204ClientInfo.getChatColours();
815    
816            if (this.mcServer.isSinglePlayer() && this.mcServer.getServerOwner().equals(this.username))
817            {
818                this.mcServer.setDifficultyForAllWorlds(par1Packet204ClientInfo.getDifficulty());
819            }
820    
821            this.func_82239_b(1, !par1Packet204ClientInfo.func_82563_j());
822        }
823    
824        public StringTranslate getTranslator()
825        {
826            return this.translator;
827        }
828    
829        public int getChatVisibility()
830        {
831            return this.chatVisibility;
832        }
833    
834        /**
835         * on recieving this message the client (if permission is given) will download the requested textures
836         */
837        public void requestTexturePackLoad(String par1Str, int par2)
838        {
839            String var3 = par1Str + "\u0000" + par2;
840            this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TPack", var3.getBytes()));
841        }
842    
843        /**
844         * Return the coordinates for this player as ChunkCoordinates.
845         */
846        public ChunkCoordinates getPlayerCoordinates()
847        {
848            return new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ));
849        }
850    }