001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    
006    @SideOnly(Side.CLIENT)
007    public class ModelMagmaCube extends ModelBase
008    {
009        ModelRenderer[] field_78109_a = new ModelRenderer[8];
010        ModelRenderer field_78108_b;
011    
012        public ModelMagmaCube()
013        {
014            for (int var1 = 0; var1 < this.field_78109_a.length; ++var1)
015            {
016                byte var2 = 0;
017                int var3 = var1;
018    
019                if (var1 == 2)
020                {
021                    var2 = 24;
022                    var3 = 10;
023                }
024                else if (var1 == 3)
025                {
026                    var2 = 24;
027                    var3 = 19;
028                }
029    
030                this.field_78109_a[var1] = new ModelRenderer(this, var2, var3);
031                this.field_78109_a[var1].addBox(-4.0F, (float)(16 + var1), -4.0F, 8, 1, 8);
032            }
033    
034            this.field_78108_b = new ModelRenderer(this, 0, 16);
035            this.field_78108_b.addBox(-2.0F, 18.0F, -2.0F, 4, 4, 4);
036        }
037    
038        public int func_78107_a()
039        {
040            return 5;
041        }
042    
043        /**
044         * Used for easily adding entity-dependent animations. The second and third float params here are the same second
045         * and third as in the setRotationAngles method.
046         */
047        public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
048        {
049            EntityMagmaCube var5 = (EntityMagmaCube)par1EntityLiving;
050            float var6 = var5.field_70812_c + (var5.field_70811_b - var5.field_70812_c) * par4;
051    
052            if (var6 < 0.0F)
053            {
054                var6 = 0.0F;
055            }
056    
057            for (int var7 = 0; var7 < this.field_78109_a.length; ++var7)
058            {
059                this.field_78109_a[var7].rotationPointY = (float)(-(4 - var7)) * var6 * 1.7F;
060            }
061        }
062    
063        /**
064         * Sets the models various rotation angles then renders the model.
065         */
066        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
067        {
068            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
069            this.field_78108_b.render(par7);
070            ModelRenderer[] var8 = this.field_78109_a;
071            int var9 = var8.length;
072    
073            for (int var10 = 0; var10 < var9; ++var10)
074            {
075                ModelRenderer var11 = var8[var10];
076                var11.render(par7);
077            }
078        }
079    }