001    package net.minecraft.src;
002    
003    import cpw.mods.fml.common.Side;
004    import cpw.mods.fml.common.asm.SideOnly;
005    import cpw.mods.fml.common.registry.VillagerRegistry;
006    
007    import java.util.Collections;
008    import java.util.HashMap;
009    import java.util.Iterator;
010    import java.util.Map;
011    import java.util.Random;
012    
013    public class EntityVillager extends EntityAgeable implements INpc, IMerchant
014    {
015        private int randomTickDivider;
016        private boolean isMating;
017        private boolean isPlaying;
018        Village villageObj;
019    
020        /** This villager's current customer. */
021        private EntityPlayer buyingPlayer;
022    
023        /** Initialises the MerchantRecipeList.java */
024        private MerchantRecipeList buyingList;
025        private int timeUntilReset;
026    
027        /** addDefaultEquipmentAndRecipies is called if this is true */
028        private boolean needsInitilization;
029        private int wealth;
030    
031        /** Last player to trade with this villager, used for aggressivity. */
032        private String lastBuyingPlayer;
033        private boolean field_82190_bM;
034        private float field_82191_bN;
035    
036        /**
037         * a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1
038         * emerald
039         */
040        public static final Map villagerStockList = new HashMap();
041    
042        /**
043         * Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds
044         * for 1 item
045         */
046        public static final Map blacksmithSellingList = new HashMap();
047    
048        public EntityVillager(World par1World)
049        {
050            this(par1World, 0);
051        }
052    
053        public EntityVillager(World par1World, int par2)
054        {
055            super(par1World);
056            this.randomTickDivider = 0;
057            this.isMating = false;
058            this.isPlaying = false;
059            this.villageObj = null;
060            this.setProfession(par2);
061            this.texture = "/mob/villager/villager.png";
062            this.moveSpeed = 0.5F;
063            this.getNavigator().setBreakDoors(true);
064            this.getNavigator().setAvoidsWater(true);
065            this.tasks.addTask(0, new EntityAISwimming(this));
066            this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
067            this.tasks.addTask(1, new EntityAITradePlayer(this));
068            this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
069            this.tasks.addTask(2, new EntityAIMoveIndoors(this));
070            this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
071            this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
072            this.tasks.addTask(5, new EntityAIMoveTwardsRestriction(this, 0.3F));
073            this.tasks.addTask(6, new EntityAIVillagerMate(this));
074            this.tasks.addTask(7, new EntityAIFollowGolem(this));
075            this.tasks.addTask(8, new EntityAIPlay(this, 0.32F));
076            this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
077            this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
078            this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
079            this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
080        }
081    
082        /**
083         * Returns true if the newer Entity AI code should be run
084         */
085        public boolean isAIEnabled()
086        {
087            return true;
088        }
089    
090        /**
091         * main AI tick function, replaces updateEntityActionState
092         */
093        protected void updateAITick()
094        {
095            if (--this.randomTickDivider <= 0)
096            {
097                this.worldObj.villageCollectionObj.addVillagerPosition(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
098                this.randomTickDivider = 70 + this.rand.nextInt(50);
099                this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
100    
101                if (this.villageObj == null)
102                {
103                    this.detachHome();
104                }
105                else
106                {
107                    ChunkCoordinates var1 = this.villageObj.getCenter();
108                    this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
109    
110                    if (this.field_82190_bM)
111                    {
112                        this.field_82190_bM = false;
113                        this.villageObj.func_82683_b(5);
114                    }
115                }
116            }
117    
118            if (!this.isTrading() && this.timeUntilReset > 0)
119            {
120                --this.timeUntilReset;
121    
122                if (this.timeUntilReset <= 0)
123                {
124                    if (this.needsInitilization)
125                    {
126                        if (this.buyingList.size() > 1)
127                        {
128                            Iterator var3 = this.buyingList.iterator();
129    
130                            while (var3.hasNext())
131                            {
132                                MerchantRecipe var2 = (MerchantRecipe)var3.next();
133    
134                                if (var2.func_82784_g())
135                                {
136                                    var2.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2);
137                                }
138                            }
139                        }
140    
141                        this.addDefaultEquipmentAndRecipies(1);
142                        this.needsInitilization = false;
143    
144                        if (this.villageObj != null && this.lastBuyingPlayer != null)
145                        {
146                            this.worldObj.setEntityState(this, (byte)14);
147                            this.villageObj.setReputationForPlayer(this.lastBuyingPlayer, 1);
148                        }
149                    }
150    
151                    this.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0));
152                }
153            }
154    
155            super.updateAITick();
156        }
157    
158        /**
159         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
160         */
161        public boolean interact(EntityPlayer par1EntityPlayer)
162        {
163            if (this.isEntityAlive() && !this.isTrading() && !this.isChild())
164            {
165                if (!this.worldObj.isRemote)
166                {
167                    this.setCustomer(par1EntityPlayer);
168                    par1EntityPlayer.displayGUIMerchant(this);
169                }
170    
171                return true;
172            }
173            else
174            {
175                return super.interact(par1EntityPlayer);
176            }
177        }
178    
179        protected void entityInit()
180        {
181            super.entityInit();
182            this.dataWatcher.addObject(16, Integer.valueOf(0));
183        }
184    
185        public int getMaxHealth()
186        {
187            return 20;
188        }
189    
190        /**
191         * (abstract) Protected helper method to write subclass entity data to NBT.
192         */
193        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
194        {
195            super.writeEntityToNBT(par1NBTTagCompound);
196            par1NBTTagCompound.setInteger("Profession", this.getProfession());
197            par1NBTTagCompound.setInteger("Riches", this.wealth);
198    
199            if (this.buyingList != null)
200            {
201                par1NBTTagCompound.setCompoundTag("Offers", this.buyingList.getRecipiesAsTags());
202            }
203        }
204    
205        /**
206         * (abstract) Protected helper method to read subclass entity data from NBT.
207         */
208        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
209        {
210            super.readEntityFromNBT(par1NBTTagCompound);
211            this.setProfession(par1NBTTagCompound.getInteger("Profession"));
212            this.wealth = par1NBTTagCompound.getInteger("Riches");
213    
214            if (par1NBTTagCompound.hasKey("Offers"))
215            {
216                NBTTagCompound var2 = par1NBTTagCompound.getCompoundTag("Offers");
217                this.buyingList = new MerchantRecipeList(var2);
218            }
219        }
220    
221        @SideOnly(Side.CLIENT)
222    
223        /**
224         * Returns the texture's file path as a String.
225         */
226        public String getTexture()
227        {
228            switch (this.getProfession())
229            {
230                case 0:
231                    return "/mob/villager/farmer.png";
232                case 1:
233                    return "/mob/villager/librarian.png";
234                case 2:
235                    return "/mob/villager/priest.png";
236                case 3:
237                    return "/mob/villager/smith.png";
238                case 4:
239                    return "/mob/villager/butcher.png";
240                default:
241                    return VillagerRegistry.getVillagerSkin(this.getProfession(), super.getTexture());
242            }
243        }
244    
245        /**
246         * Determines if an entity can be despawned, used on idle far away entities
247         */
248        protected boolean canDespawn()
249        {
250            return false;
251        }
252    
253        /**
254         * Returns the sound this mob makes while it's alive.
255         */
256        protected String getLivingSound()
257        {
258            return "mob.villager.default";
259        }
260    
261        /**
262         * Returns the sound this mob makes when it is hurt.
263         */
264        protected String getHurtSound()
265        {
266            return "mob.villager.defaulthurt";
267        }
268    
269        /**
270         * Returns the sound this mob makes on death.
271         */
272        protected String getDeathSound()
273        {
274            return "mob.villager.defaultdeath";
275        }
276    
277        public void setProfession(int par1)
278        {
279            this.dataWatcher.updateObject(16, Integer.valueOf(par1));
280        }
281    
282        public int getProfession()
283        {
284            return this.dataWatcher.getWatchableObjectInt(16);
285        }
286    
287        public boolean isMating()
288        {
289            return this.isMating;
290        }
291    
292        public void setMating(boolean par1)
293        {
294            this.isMating = par1;
295        }
296    
297        public void setPlaying(boolean par1)
298        {
299            this.isPlaying = par1;
300        }
301    
302        public boolean isPlaying()
303        {
304            return this.isPlaying;
305        }
306    
307        public void setRevengeTarget(EntityLiving par1EntityLiving)
308        {
309            super.setRevengeTarget(par1EntityLiving);
310    
311            if (this.villageObj != null && par1EntityLiving != null)
312            {
313                this.villageObj.addOrRenewAgressor(par1EntityLiving);
314    
315                if (par1EntityLiving instanceof EntityPlayer)
316                {
317                    byte var2 = -1;
318    
319                    if (this.isChild())
320                    {
321                        var2 = -3;
322                    }
323    
324                    this.villageObj.setReputationForPlayer(((EntityPlayer)par1EntityLiving).getCommandSenderName(), var2);
325    
326                    if (this.isEntityAlive())
327                    {
328                        this.worldObj.setEntityState(this, (byte)13);
329                    }
330                }
331            }
332        }
333    
334        /**
335         * Called when the mob's health reaches 0.
336         */
337        public void onDeath(DamageSource par1DamageSource)
338        {
339            if (this.villageObj != null)
340            {
341                Entity var2 = par1DamageSource.getEntity();
342    
343                if (var2 != null)
344                {
345                    if (var2 instanceof EntityPlayer)
346                    {
347                        this.villageObj.setReputationForPlayer(((EntityPlayer)var2).getCommandSenderName(), -2);
348                    }
349                    else if (var2 instanceof IMob)
350                    {
351                        this.villageObj.func_82692_h();
352                    }
353                }
354                else if (var2 == null)
355                {
356                    EntityPlayer var3 = this.worldObj.getClosestPlayerToEntity(this, 16.0D);
357    
358                    if (var3 != null)
359                    {
360                        this.villageObj.func_82692_h();
361                    }
362                }
363            }
364    
365            super.onDeath(par1DamageSource);
366        }
367    
368        public void setCustomer(EntityPlayer par1EntityPlayer)
369        {
370            this.buyingPlayer = par1EntityPlayer;
371        }
372    
373        public EntityPlayer getCustomer()
374        {
375            return this.buyingPlayer;
376        }
377    
378        public boolean isTrading()
379        {
380            return this.buyingPlayer != null;
381        }
382    
383        public void useRecipe(MerchantRecipe par1MerchantRecipe)
384        {
385            par1MerchantRecipe.incrementToolUses();
386    
387            if (par1MerchantRecipe.hasSameIDsAs((MerchantRecipe)this.buyingList.get(this.buyingList.size() - 1)))
388            {
389                this.timeUntilReset = 40;
390                this.needsInitilization = true;
391    
392                if (this.buyingPlayer != null)
393                {
394                    this.lastBuyingPlayer = this.buyingPlayer.getCommandSenderName();
395                }
396                else
397                {
398                    this.lastBuyingPlayer = null;
399                }
400            }
401    
402            if (par1MerchantRecipe.getItemToBuy().itemID == Item.emerald.shiftedIndex)
403            {
404                this.wealth += par1MerchantRecipe.getItemToBuy().stackSize;
405            }
406        }
407    
408        public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer)
409        {
410            if (this.buyingList == null)
411            {
412                this.addDefaultEquipmentAndRecipies(1);
413            }
414    
415            return this.buyingList;
416        }
417    
418        private float func_82188_j(float par1)
419        {
420            float var2 = par1 + this.field_82191_bN;
421            return var2 > 0.9F ? 0.9F - (var2 - 0.9F) : var2;
422        }
423    
424        /**
425         * based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things
426         * that the villager wants to buy. (at most 1 of each wanted type is added)
427         */
428        private void addDefaultEquipmentAndRecipies(int par1)
429        {
430            if (this.buyingList != null)
431            {
432                this.field_82191_bN = MathHelper.sqrt_float((float)this.buyingList.size()) * 0.2F;
433            }
434            else
435            {
436                this.field_82191_bN = 0.0F;
437            }
438    
439            MerchantRecipeList var2;
440            var2 = new MerchantRecipeList();
441            VillagerRegistry.manageVillagerTrades(var2, this, this.getProfession(), this.rand);
442            label48:
443    
444            switch (this.getProfession())
445            {
446                case 0:
447                    addMerchantItem(var2, Item.wheat.shiftedIndex, this.rand, this.func_82188_j(0.9F));
448                    addMerchantItem(var2, Block.cloth.blockID, this.rand, this.func_82188_j(0.5F));
449                    addMerchantItem(var2, Item.chickenRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
450                    addMerchantItem(var2, Item.fishCooked.shiftedIndex, this.rand, this.func_82188_j(0.4F));
451                    addBlacksmithItem(var2, Item.bread.shiftedIndex, this.rand, this.func_82188_j(0.9F));
452                    addBlacksmithItem(var2, Item.melon.shiftedIndex, this.rand, this.func_82188_j(0.3F));
453                    addBlacksmithItem(var2, Item.appleRed.shiftedIndex, this.rand, this.func_82188_j(0.3F));
454                    addBlacksmithItem(var2, Item.cookie.shiftedIndex, this.rand, this.func_82188_j(0.3F));
455                    addBlacksmithItem(var2, Item.shears.shiftedIndex, this.rand, this.func_82188_j(0.3F));
456                    addBlacksmithItem(var2, Item.flintAndSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
457                    addBlacksmithItem(var2, Item.chickenCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
458                    addBlacksmithItem(var2, Item.arrow.shiftedIndex, this.rand, this.func_82188_j(0.5F));
459    
460                    if (this.rand.nextFloat() < this.func_82188_j(0.5F))
461                    {
462                        var2.add(new MerchantRecipe(new ItemStack(Block.gravel, 10), new ItemStack(Item.emerald), new ItemStack(Item.flint.shiftedIndex, 4 + this.rand.nextInt(2), 0)));
463                    }
464    
465                    break;
466                case 1:
467                    addMerchantItem(var2, Item.paper.shiftedIndex, this.rand, this.func_82188_j(0.8F));
468                    addMerchantItem(var2, Item.book.shiftedIndex, this.rand, this.func_82188_j(0.8F));
469                    addMerchantItem(var2, Item.writtenBook.shiftedIndex, this.rand, this.func_82188_j(0.3F));
470                    addBlacksmithItem(var2, Block.bookShelf.blockID, this.rand, this.func_82188_j(0.8F));
471                    addBlacksmithItem(var2, Block.glass.blockID, this.rand, this.func_82188_j(0.2F));
472                    addBlacksmithItem(var2, Item.compass.shiftedIndex, this.rand, this.func_82188_j(0.2F));
473                    addBlacksmithItem(var2, Item.pocketSundial.shiftedIndex, this.rand, this.func_82188_j(0.2F));
474                    break;
475                case 2:
476                    addBlacksmithItem(var2, Item.eyeOfEnder.shiftedIndex, this.rand, this.func_82188_j(0.3F));
477                    addBlacksmithItem(var2, Item.expBottle.shiftedIndex, this.rand, this.func_82188_j(0.2F));
478                    addBlacksmithItem(var2, Item.redstone.shiftedIndex, this.rand, this.func_82188_j(0.4F));
479                    addBlacksmithItem(var2, Block.glowStone.blockID, this.rand, this.func_82188_j(0.3F));
480                    int[] var3 = new int[] {Item.swordSteel.shiftedIndex, Item.swordDiamond.shiftedIndex, Item.plateSteel.shiftedIndex, Item.plateDiamond.shiftedIndex, Item.axeSteel.shiftedIndex, Item.axeDiamond.shiftedIndex, Item.pickaxeSteel.shiftedIndex, Item.pickaxeDiamond.shiftedIndex};
481                    int[] var4 = var3;
482                    int var5 = var3.length;
483                    int var6 = 0;
484    
485                    while (true)
486                    {
487                        if (var6 >= var5)
488                        {
489                            break label48;
490                        }
491    
492                        int var7 = var4[var6];
493    
494                        if (this.rand.nextFloat() < this.func_82188_j(0.05F))
495                        {
496                            var2.add(new MerchantRecipe(new ItemStack(var7, 1, 0), new ItemStack(Item.emerald, 2 + this.rand.nextInt(3), 0), EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(var7, 1, 0), 5 + this.rand.nextInt(15))));
497                        }
498    
499                        ++var6;
500                    }
501                case 3:
502                    addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
503                    addMerchantItem(var2, Item.ingotIron.shiftedIndex, this.rand, this.func_82188_j(0.5F));
504                    addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, this.func_82188_j(0.5F));
505                    addMerchantItem(var2, Item.diamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
506                    addBlacksmithItem(var2, Item.swordSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
507                    addBlacksmithItem(var2, Item.swordDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
508                    addBlacksmithItem(var2, Item.axeSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
509                    addBlacksmithItem(var2, Item.axeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.3F));
510                    addBlacksmithItem(var2, Item.pickaxeSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
511                    addBlacksmithItem(var2, Item.pickaxeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
512                    addBlacksmithItem(var2, Item.shovelSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
513                    addBlacksmithItem(var2, Item.shovelDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
514                    addBlacksmithItem(var2, Item.hoeSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
515                    addBlacksmithItem(var2, Item.hoeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
516                    addBlacksmithItem(var2, Item.bootsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
517                    addBlacksmithItem(var2, Item.bootsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
518                    addBlacksmithItem(var2, Item.helmetSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
519                    addBlacksmithItem(var2, Item.helmetDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
520                    addBlacksmithItem(var2, Item.plateSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
521                    addBlacksmithItem(var2, Item.plateDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
522                    addBlacksmithItem(var2, Item.legsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
523                    addBlacksmithItem(var2, Item.legsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
524                    addBlacksmithItem(var2, Item.bootsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
525                    addBlacksmithItem(var2, Item.helmetChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
526                    addBlacksmithItem(var2, Item.plateChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
527                    addBlacksmithItem(var2, Item.legsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
528                    break;
529                case 4:
530                    addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
531                    addMerchantItem(var2, Item.porkRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
532                    addMerchantItem(var2, Item.beefRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
533                    addBlacksmithItem(var2, Item.saddle.shiftedIndex, this.rand, this.func_82188_j(0.1F));
534                    addBlacksmithItem(var2, Item.plateLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
535                    addBlacksmithItem(var2, Item.bootsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
536                    addBlacksmithItem(var2, Item.helmetLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
537                    addBlacksmithItem(var2, Item.legsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
538                    addBlacksmithItem(var2, Item.porkCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
539                    addBlacksmithItem(var2, Item.beefCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
540            }
541    
542            if (var2.isEmpty())
543            {
544                addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, 1.0F);
545            }
546    
547            Collections.shuffle(var2);
548    
549            if (this.buyingList == null)
550            {
551                this.buyingList = new MerchantRecipeList();
552            }
553    
554            for (int var8 = 0; var8 < par1 && var8 < var2.size(); ++var8)
555            {
556                this.buyingList.addToListWithCheck((MerchantRecipe)var2.get(var8));
557            }
558        }
559    
560        @SideOnly(Side.CLIENT)
561        public void setRecipes(MerchantRecipeList par1MerchantRecipeList) {}
562    
563        /**
564         * each recipie takes a random stack from villagerStockList and offers it for 1 emerald
565         */
566        public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
567        {
568            if (par2Random.nextFloat() < par3)
569            {
570                par0MerchantRecipeList.add(new MerchantRecipe(getRandomSizedStack(par1, par2Random), Item.emerald));
571            }
572        }
573    
574        private static ItemStack getRandomSizedStack(int par0, Random par1Random)
575        {
576            return new ItemStack(par0, getRandomCountForItem(par0, par1Random), 0);
577        }
578    
579        /**
580         * default to 1, and villagerStockList contains a min/max amount for each index
581         */
582        private static int getRandomCountForItem(int par0, Random par1Random)
583        {
584            Tuple var2 = (Tuple)villagerStockList.get(Integer.valueOf(par0));
585            return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
586        }
587    
588        public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
589        {
590            if (par2Random.nextFloat() < par3)
591            {
592                int var4 = getRandomCountForBlacksmithItem(par1, par2Random);
593                ItemStack var5;
594                ItemStack var6;
595    
596                if (var4 < 0)
597                {
598                    var5 = new ItemStack(Item.emerald.shiftedIndex, 1, 0);
599                    var6 = new ItemStack(par1, -var4, 0);
600                }
601                else
602                {
603                    var5 = new ItemStack(Item.emerald.shiftedIndex, var4, 0);
604                    var6 = new ItemStack(par1, 1, 0);
605                }
606    
607                par0MerchantRecipeList.add(new MerchantRecipe(var5, var6));
608            }
609        }
610    
611        private static int getRandomCountForBlacksmithItem(int par0, Random par1Random)
612        {
613            Tuple var2 = (Tuple)blacksmithSellingList.get(Integer.valueOf(par0));
614            return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
615        }
616    
617        @SideOnly(Side.CLIENT)
618        public void handleHealthUpdate(byte par1)
619        {
620            if (par1 == 12)
621            {
622                this.generateRandomParticles("heart");
623            }
624            else if (par1 == 13)
625            {
626                this.generateRandomParticles("angryVillager");
627            }
628            else if (par1 == 14)
629            {
630                this.generateRandomParticles("happyVillager");
631            }
632            else
633            {
634                super.handleHealthUpdate(par1);
635            }
636        }
637    
638        @SideOnly(Side.CLIENT)
639    
640        /**
641         * par1 is the particleName
642         */
643        private void generateRandomParticles(String par1Str)
644        {
645            for (int var2 = 0; var2 < 5; ++var2)
646            {
647                double var3 = this.rand.nextGaussian() * 0.02D;
648                double var5 = this.rand.nextGaussian() * 0.02D;
649                double var7 = this.rand.nextGaussian() * 0.02D;
650                this.worldObj.spawnParticle(par1Str, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 1.0D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, var3, var5, var7);
651            }
652        }
653    
654        /**
655         * Initialize this creature.
656         */
657        public void initCreature()
658        {
659            VillagerRegistry.applyRandomTrade(this, worldObj.rand);
660        }
661    
662        public void func_82187_q()
663        {
664            this.field_82190_bM = true;
665        }
666    
667        static
668        {
669            villagerStockList.put(Integer.valueOf(Item.coal.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(24)));
670            villagerStockList.put(Integer.valueOf(Item.ingotIron.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
671            villagerStockList.put(Integer.valueOf(Item.ingotGold.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
672            villagerStockList.put(Integer.valueOf(Item.diamond.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
673            villagerStockList.put(Integer.valueOf(Item.paper.shiftedIndex), new Tuple(Integer.valueOf(24), Integer.valueOf(36)));
674            villagerStockList.put(Integer.valueOf(Item.book.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(13)));
675            villagerStockList.put(Integer.valueOf(Item.writtenBook.shiftedIndex), new Tuple(Integer.valueOf(1), Integer.valueOf(1)));
676            villagerStockList.put(Integer.valueOf(Item.enderPearl.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
677            villagerStockList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(3)));
678            villagerStockList.put(Integer.valueOf(Item.porkRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
679            villagerStockList.put(Integer.valueOf(Item.beefRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
680            villagerStockList.put(Integer.valueOf(Item.chickenRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
681            villagerStockList.put(Integer.valueOf(Item.fishCooked.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(13)));
682            villagerStockList.put(Integer.valueOf(Item.seeds.shiftedIndex), new Tuple(Integer.valueOf(34), Integer.valueOf(48)));
683            villagerStockList.put(Integer.valueOf(Item.melonSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
684            villagerStockList.put(Integer.valueOf(Item.pumpkinSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
685            villagerStockList.put(Integer.valueOf(Item.wheat.shiftedIndex), new Tuple(Integer.valueOf(18), Integer.valueOf(22)));
686            villagerStockList.put(Integer.valueOf(Block.cloth.blockID), new Tuple(Integer.valueOf(14), Integer.valueOf(22)));
687            villagerStockList.put(Integer.valueOf(Item.rottenFlesh.shiftedIndex), new Tuple(Integer.valueOf(36), Integer.valueOf(64)));
688            blacksmithSellingList.put(Integer.valueOf(Item.flintAndSteel.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
689            blacksmithSellingList.put(Integer.valueOf(Item.shears.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
690            blacksmithSellingList.put(Integer.valueOf(Item.swordSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
691            blacksmithSellingList.put(Integer.valueOf(Item.swordDiamond.shiftedIndex), new Tuple(Integer.valueOf(12), Integer.valueOf(14)));
692            blacksmithSellingList.put(Integer.valueOf(Item.axeSteel.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
693            blacksmithSellingList.put(Integer.valueOf(Item.axeDiamond.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(12)));
694            blacksmithSellingList.put(Integer.valueOf(Item.pickaxeSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(9)));
695            blacksmithSellingList.put(Integer.valueOf(Item.pickaxeDiamond.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
696            blacksmithSellingList.put(Integer.valueOf(Item.shovelSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
697            blacksmithSellingList.put(Integer.valueOf(Item.shovelDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
698            blacksmithSellingList.put(Integer.valueOf(Item.hoeSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
699            blacksmithSellingList.put(Integer.valueOf(Item.hoeDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
700            blacksmithSellingList.put(Integer.valueOf(Item.bootsSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
701            blacksmithSellingList.put(Integer.valueOf(Item.bootsDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
702            blacksmithSellingList.put(Integer.valueOf(Item.helmetSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
703            blacksmithSellingList.put(Integer.valueOf(Item.helmetDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
704            blacksmithSellingList.put(Integer.valueOf(Item.plateSteel.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(14)));
705            blacksmithSellingList.put(Integer.valueOf(Item.plateDiamond.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(19)));
706            blacksmithSellingList.put(Integer.valueOf(Item.legsSteel.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
707            blacksmithSellingList.put(Integer.valueOf(Item.legsDiamond.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(14)));
708            blacksmithSellingList.put(Integer.valueOf(Item.bootsChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
709            blacksmithSellingList.put(Integer.valueOf(Item.helmetChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
710            blacksmithSellingList.put(Integer.valueOf(Item.plateChain.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(15)));
711            blacksmithSellingList.put(Integer.valueOf(Item.legsChain.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(11)));
712            blacksmithSellingList.put(Integer.valueOf(Item.bread.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-2)));
713            blacksmithSellingList.put(Integer.valueOf(Item.melon.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
714            blacksmithSellingList.put(Integer.valueOf(Item.appleRed.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
715            blacksmithSellingList.put(Integer.valueOf(Item.cookie.shiftedIndex), new Tuple(Integer.valueOf(-10), Integer.valueOf(-7)));
716            blacksmithSellingList.put(Integer.valueOf(Block.glass.blockID), new Tuple(Integer.valueOf(-5), Integer.valueOf(-3)));
717            blacksmithSellingList.put(Integer.valueOf(Block.bookShelf.blockID), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
718            blacksmithSellingList.put(Integer.valueOf(Item.plateLeather.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(5)));
719            blacksmithSellingList.put(Integer.valueOf(Item.bootsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
720            blacksmithSellingList.put(Integer.valueOf(Item.helmetLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
721            blacksmithSellingList.put(Integer.valueOf(Item.legsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
722            blacksmithSellingList.put(Integer.valueOf(Item.saddle.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
723            blacksmithSellingList.put(Integer.valueOf(Item.expBottle.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
724            blacksmithSellingList.put(Integer.valueOf(Item.redstone.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
725            blacksmithSellingList.put(Integer.valueOf(Item.compass.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
726            blacksmithSellingList.put(Integer.valueOf(Item.pocketSundial.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
727            blacksmithSellingList.put(Integer.valueOf(Block.glowStone.blockID), new Tuple(Integer.valueOf(-3), Integer.valueOf(-1)));
728            blacksmithSellingList.put(Integer.valueOf(Item.porkCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
729            blacksmithSellingList.put(Integer.valueOf(Item.beefCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
730            blacksmithSellingList.put(Integer.valueOf(Item.chickenCooked.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-6)));
731            blacksmithSellingList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
732            blacksmithSellingList.put(Integer.valueOf(Item.arrow.shiftedIndex), new Tuple(Integer.valueOf(-12), Integer.valueOf(-8)));
733        }
734    }