001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import net.minecraft.client.Minecraft; 006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*; 007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*; 008 import net.minecraftforge.client.IItemRenderer; 009 import net.minecraftforge.client.MinecraftForgeClient; 010 import net.minecraftforge.client.ForgeHooksClient; 011 012 import org.lwjgl.opengl.GL11; 013 014 @SideOnly(Side.CLIENT) 015 public class RenderPlayer extends RenderLiving 016 { 017 private ModelBiped modelBipedMain; 018 private ModelBiped modelArmorChestplate; 019 private ModelBiped modelArmor; 020 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"}; 021 public static float NAME_TAG_RANGE = 64.0f; 022 public static float NAME_TAG_RANGE_SNEAK = 32.0f; 023 024 public RenderPlayer() 025 { 026 super(new ModelBiped(0.0F), 0.5F); 027 this.modelBipedMain = (ModelBiped)this.mainModel; 028 this.modelArmorChestplate = new ModelBiped(1.0F); 029 this.modelArmor = new ModelBiped(0.5F); 030 } 031 032 /** 033 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick 034 */ 035 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3) 036 { 037 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 038 039 if (var4 != null) 040 { 041 Item var5 = var4.getItem(); 042 043 if (var5 instanceof ItemArmor) 044 { 045 ItemArmor var6 = (ItemArmor)var5; 046 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png")); 047 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate; 048 var7.bipedHead.showModel = par2 == 0; 049 var7.bipedHeadwear.showModel = par2 == 0; 050 var7.bipedBody.showModel = par2 == 1 || par2 == 2; 051 var7.bipedRightArm.showModel = par2 == 1; 052 var7.bipedLeftArm.showModel = par2 == 1; 053 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3; 054 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3; 055 this.setRenderPassModel(var7); 056 057 if (var7 != null) 058 { 059 var7.onGround = this.mainModel.onGround; 060 } 061 062 if (var7 != null) 063 { 064 var7.isRiding = this.mainModel.isRiding; 065 } 066 067 if (var7 != null) 068 { 069 var7.isChild = this.mainModel.isChild; 070 } 071 072 float var8 = 1.0F; 073 074 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH) 075 { 076 int var9 = var6.getColor(var4); 077 float var10 = (float)(var9 >> 16 & 255) / 255.0F; 078 float var11 = (float)(var9 >> 8 & 255) / 255.0F; 079 float var12 = (float)(var9 & 255) / 255.0F; 080 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12); 081 082 if (var4.isItemEnchanted()) 083 { 084 return 31; 085 } 086 087 return 16; 088 } 089 090 GL11.glColor3f(var8, var8, var8); 091 092 if (var4.isItemEnchanted()) 093 { 094 return 15; 095 } 096 097 return 1; 098 } 099 } 100 101 return -1; 102 } 103 104 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3) 105 { 106 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2); 107 108 if (var4 != null) 109 { 110 Item var5 = var4.getItem(); 111 112 if (var5 instanceof ItemArmor) 113 { 114 ItemArmor var6 = (ItemArmor)var5; 115 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png")); 116 float var7 = 1.0F; 117 GL11.glColor3f(var7, var7, var7); 118 } 119 } 120 } 121 122 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9) 123 { 124 float var10 = 1.0F; 125 GL11.glColor3f(var10, var10, var10); 126 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem(); 127 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0; 128 129 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0) 130 { 131 EnumAction var12 = var11.getItemUseAction(); 132 133 if (var12 == EnumAction.block) 134 { 135 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3; 136 } 137 else if (var12 == EnumAction.bow) 138 { 139 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true; 140 } 141 } 142 143 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking(); 144 double var14 = par4 - (double)par1EntityPlayer.yOffset; 145 146 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP)) 147 { 148 var14 -= 0.125D; 149 } 150 151 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9); 152 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false; 153 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false; 154 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0; 155 } 156 157 protected void func_82440_a(EntityPlayer par1EntityPlayer, float par2, float par3, float par4, float par5, float par6, float par7) 158 { 159 if (!par1EntityPlayer.func_82150_aj()) 160 { 161 super.renderModel(par1EntityPlayer, par2, par3, par4, par5, par6, par7); 162 } 163 } 164 165 /** 166 * Used to render a player's name above their head 167 */ 168 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 169 { 170 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj()) 171 { 172 float var8 = 1.6F; 173 float var9 = 0.016666668F * var8; 174 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer); 175 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE; 176 177 if (var10 < (double)(var12 * var12)) 178 { 179 String var13 = par1EntityPlayer.username; 180 181 if (par1EntityPlayer.isSneaking()) 182 { 183 FontRenderer var14 = this.getFontRendererFromRenderManager(); 184 GL11.glPushMatrix(); 185 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6); 186 GL11.glNormal3f(0.0F, 1.0F, 0.0F); 187 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); 188 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); 189 GL11.glScalef(-var9, -var9, var9); 190 GL11.glDisable(GL11.GL_LIGHTING); 191 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F); 192 GL11.glDepthMask(false); 193 GL11.glEnable(GL11.GL_BLEND); 194 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); 195 Tessellator var15 = Tessellator.instance; 196 GL11.glDisable(GL11.GL_TEXTURE_2D); 197 var15.startDrawingQuads(); 198 int var16 = var14.getStringWidth(var13) / 2; 199 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F); 200 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D); 201 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D); 202 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D); 203 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D); 204 var15.draw(); 205 GL11.glEnable(GL11.GL_TEXTURE_2D); 206 GL11.glDepthMask(true); 207 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127); 208 GL11.glEnable(GL11.GL_LIGHTING); 209 GL11.glDisable(GL11.GL_BLEND); 210 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); 211 GL11.glPopMatrix(); 212 } 213 else if (par1EntityPlayer.isPlayerSleeping()) 214 { 215 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64); 216 } 217 else 218 { 219 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64); 220 } 221 } 222 } 223 } 224 225 /** 226 * Method for adding special render rules 227 */ 228 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2) 229 { 230 float var3 = 1.0F; 231 GL11.glColor3f(var3, var3, var3); 232 super.renderEquippedItems(par1EntityPlayer, par2); 233 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3); 234 235 if (var4 != null) 236 { 237 GL11.glPushMatrix(); 238 this.modelBipedMain.bipedHead.postRender(0.0625F); 239 float var5; 240 241 if (var4 != null && var4.getItem() instanceof ItemBlock) 242 { 243 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED); 244 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D)); 245 246 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType())) 247 { 248 var5 = 0.625F; 249 GL11.glTranslatef(0.0F, -0.25F, 0.0F); 250 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); 251 GL11.glScalef(var5, -var5, -var5); 252 } 253 254 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0); 255 } 256 else if (var4.getItem().shiftedIndex == Item.skull.shiftedIndex) 257 { 258 var5 = 1.0625F; 259 GL11.glScalef(var5, -var5, -var5); 260 String var6 = ""; 261 262 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner")) 263 { 264 var6 = var4.getTagCompound().getString("SkullOwner"); 265 } 266 267 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6); 268 } 269 270 GL11.glPopMatrix(); 271 } 272 273 float var7; 274 275 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null)) 276 { 277 for (int var20 = 0; var20 < 2; ++var20) 278 { 279 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2); 280 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2; 281 GL11.glPushMatrix(); 282 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F); 283 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F); 284 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F); 285 GL11.glTranslatef(0.0F, -0.375F, 0.0F); 286 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F); 287 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F); 288 float var8 = 1.3333334F; 289 GL11.glScalef(var8, var8, var8); 290 this.modelBipedMain.renderEars(0.0625F); 291 GL11.glPopMatrix(); 292 } 293 } 294 295 float var11; 296 297 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc()) 298 { 299 GL11.glPushMatrix(); 300 GL11.glTranslatef(0.0F, 0.0F, 0.125F); 301 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2); 302 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2); 303 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2); 304 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2; 305 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F); 306 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F)); 307 float var16 = (float)var24 * 10.0F; 308 309 if (var16 < -6.0F) 310 { 311 var16 = -6.0F; 312 } 313 314 if (var16 > 32.0F) 315 { 316 var16 = 32.0F; 317 } 318 319 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F; 320 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F; 321 322 if (var17 < 0.0F) 323 { 324 var17 = 0.0F; 325 } 326 327 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2; 328 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19; 329 330 if (par1EntityPlayer.isSneaking()) 331 { 332 var16 += 25.0F; 333 } 334 335 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F); 336 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F); 337 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F); 338 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); 339 this.modelBipedMain.renderCloak(0.0625F); 340 GL11.glPopMatrix(); 341 } 342 343 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem(); 344 345 if (var21 != null) 346 { 347 GL11.glPushMatrix(); 348 this.modelBipedMain.bipedRightArm.postRender(0.0625F); 349 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F); 350 351 if (par1EntityPlayer.fishEntity != null) 352 { 353 var21 = new ItemStack(Item.stick); 354 } 355 356 EnumAction var23 = null; 357 358 if (par1EntityPlayer.getItemInUseCount() > 0) 359 { 360 var23 = var21.getItemUseAction(); 361 } 362 363 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED); 364 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D)); 365 366 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType()))) 367 { 368 var7 = 0.5F; 369 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F); 370 var7 *= 0.75F; 371 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F); 372 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 373 GL11.glScalef(var7, -var7, var7); 374 } 375 else if (var21.itemID == Item.bow.shiftedIndex) 376 { 377 var7 = 0.625F; 378 GL11.glTranslatef(0.0F, 0.125F, 0.3125F); 379 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F); 380 GL11.glScalef(var7, -var7, var7); 381 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 382 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 383 } 384 else if (Item.itemsList[var21.itemID].isFull3D()) 385 { 386 var7 = 0.625F; 387 388 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering()) 389 { 390 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F); 391 GL11.glTranslatef(0.0F, -0.125F, 0.0F); 392 } 393 394 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block) 395 { 396 GL11.glTranslatef(0.05F, 0.0F, -0.1F); 397 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); 398 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F); 399 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F); 400 } 401 402 GL11.glTranslatef(0.0F, 0.1875F, 0.0F); 403 GL11.glScalef(var7, -var7, var7); 404 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F); 405 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F); 406 } 407 else 408 { 409 var7 = 0.375F; 410 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F); 411 GL11.glScalef(var7, var7, var7); 412 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F); 413 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F); 414 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F); 415 } 416 417 if (var21.getItem().requiresMultipleRenderPasses()) 418 { 419 for (int var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27) 420 { 421 int var26 = var21.getItem().getColorFromItemStack(var21, var27); 422 float var28 = (float)(var26 >> 16 & 255) / 255.0F; 423 float var10 = (float)(var26 >> 8 & 255) / 255.0F; 424 var11 = (float)(var26 & 255) / 255.0F; 425 GL11.glColor4f(var28, var10, var11, 1.0F); 426 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27); 427 } 428 } 429 else 430 { 431 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0); 432 } 433 434 GL11.glPopMatrix(); 435 } 436 } 437 438 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2) 439 { 440 float var3 = 0.9375F; 441 GL11.glScalef(var3, var3, var3); 442 } 443 444 public void func_82441_a(EntityPlayer par1EntityPlayer) 445 { 446 float var2 = 1.0F; 447 GL11.glColor3f(var2, var2, var2); 448 this.modelBipedMain.onGround = 0.0F; 449 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer); 450 this.modelBipedMain.bipedRightArm.render(0.0625F); 451 } 452 453 /** 454 * Renders player with sleeping offset if sleeping 455 */ 456 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6) 457 { 458 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 459 { 460 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV); 461 } 462 else 463 { 464 super.renderLivingAt(par1EntityPlayer, par2, par4, par6); 465 } 466 } 467 468 /** 469 * Rotates the player if the player is sleeping. This method is called in rotateCorpse. 470 */ 471 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4) 472 { 473 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping()) 474 { 475 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F); 476 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F); 477 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F); 478 } 479 else 480 { 481 super.rotateCorpse(par1EntityPlayer, par2, par3, par4); 482 } 483 } 484 485 /** 486 * Passes the specialRender and renders it 487 */ 488 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6) 489 { 490 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6); 491 } 492 493 /** 494 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args: 495 * entityLiving, partialTickTime 496 */ 497 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2) 498 { 499 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2); 500 } 501 502 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3) 503 { 504 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3); 505 } 506 507 /** 508 * Queries whether should render the specified pass or not. 509 */ 510 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3) 511 { 512 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3); 513 } 514 515 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2) 516 { 517 this.renderSpecials((EntityPlayer)par1EntityLiving, par2); 518 } 519 520 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4) 521 { 522 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4); 523 } 524 525 /** 526 * Sets a simple glTranslate on a LivingEntity. 527 */ 528 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6) 529 { 530 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6); 531 } 532 533 /** 534 * Renders the model in RenderLiving 535 */ 536 protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7) 537 { 538 this.func_82440_a((EntityPlayer)par1EntityLiving, par2, par3, par4, par5, par6, par7); 539 } 540 541 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9) 542 { 543 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9); 544 } 545 546 /** 547 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then 548 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic 549 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1, 550 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. 551 */ 552 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9) 553 { 554 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9); 555 } 556 }