001 package net.minecraft.src; 002 003 import java.io.ByteArrayOutputStream; 004 import java.io.DataOutputStream; 005 import java.io.IOException; 006 import java.util.ArrayList; 007 import java.util.Iterator; 008 import java.util.LinkedList; 009 import java.util.List; 010 import net.minecraft.server.MinecraftServer; 011 import net.minecraftforge.common.ForgeHooks; 012 import net.minecraftforge.common.MinecraftForge; 013 import net.minecraftforge.event.entity.player.PlayerDropsEvent; 014 015 public class EntityPlayerMP extends EntityPlayer implements ICrafting 016 { 017 private StringTranslate translator = new StringTranslate("en_US"); 018 019 /** 020 * The NetServerHandler assigned to this player by the ServerConfigurationManager. 021 */ 022 public NetServerHandler playerNetServerHandler; 023 024 /** Reference to the MinecraftServer object. */ 025 public MinecraftServer mcServer; 026 027 /** The ItemInWorldManager belonging to this player */ 028 public ItemInWorldManager theItemInWorldManager; 029 030 /** player X position as seen by PlayerManager */ 031 public double managedPosX; 032 033 /** player Z position as seen by PlayerManager */ 034 public double managedPosZ; 035 036 /** LinkedList that holds the loaded chunks. */ 037 public final List loadedChunks = new LinkedList(); 038 039 /** entities added to this list will be packet29'd to the player */ 040 public final List destroyedItemsNetCache = new LinkedList(); 041 042 /** set to getHealth */ 043 private int lastHealth = -99999999; 044 045 /** set to foodStats.GetFoodLevel */ 046 private int lastFoodLevel = -99999999; 047 048 /** set to foodStats.getSaturationLevel() == 0.0F each tick */ 049 private boolean wasHungry = true; 050 051 /** Amount of experience the client was last set to */ 052 private int lastExperience = -99999999; 053 054 /** de-increments onUpdate, attackEntityFrom is ignored if this >0 */ 055 private int initialInvulnerability = 60; 056 057 /** must be between 3>x>15 (strictly between) */ 058 private int renderDistance = 0; 059 private int chatVisibility = 0; 060 private boolean chatColours = true; 061 062 /** 063 * The currently in use window ID. Incremented every time a window is opened. 064 */ 065 public int currentWindowId = 0; 066 067 /** 068 * poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change 069 * on the next line 070 */ 071 public boolean playerInventoryBeingManipulated; 072 public int ping; 073 074 /** 075 * Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory 076 * and XP 077 */ 078 public boolean playerConqueredTheEnd = false; 079 080 public EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager) 081 { 082 super(par2World); 083 par4ItemInWorldManager.thisPlayerMP = this; 084 this.theItemInWorldManager = par4ItemInWorldManager; 085 this.renderDistance = par1MinecraftServer.getConfigurationManager().getViewDistance(); 086 ChunkCoordinates var5 = par2World.provider.getRandomizedSpawnPoint(); 087 int var6 = var5.posX; 088 int var7 = var5.posZ; 089 int var8 = var5.posY; 090 091 this.setLocationAndAngles((double)var6 + 0.5D, (double)var8, (double)var7 + 0.5D, 0.0F, 0.0F); 092 this.mcServer = par1MinecraftServer; 093 this.stepHeight = 0.0F; 094 this.username = par3Str; 095 this.yOffset = 0.0F; 096 } 097 098 /** 099 * (abstract) Protected helper method to read subclass entity data from NBT. 100 */ 101 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 102 { 103 super.readEntityFromNBT(par1NBTTagCompound); 104 105 if (par1NBTTagCompound.hasKey("playerGameType")) 106 { 107 this.theItemInWorldManager.setGameType(EnumGameType.getByID(par1NBTTagCompound.getInteger("playerGameType"))); 108 } 109 } 110 111 /** 112 * (abstract) Protected helper method to write subclass entity data to NBT. 113 */ 114 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 115 { 116 super.writeEntityToNBT(par1NBTTagCompound); 117 par1NBTTagCompound.setInteger("playerGameType", this.theItemInWorldManager.getGameType().getID()); 118 } 119 120 /** 121 * Add experience levels to this player. 122 */ 123 public void addExperienceLevel(int par1) 124 { 125 super.addExperienceLevel(par1); 126 this.lastExperience = -1; 127 } 128 129 public void addSelfToInternalCraftingInventory() 130 { 131 this.craftingInventory.addCraftingToCrafters(this); 132 } 133 134 /** 135 * sets the players height back to normal after doing things like sleeping and dieing 136 */ 137 protected void resetHeight() 138 { 139 this.yOffset = 0.0F; 140 } 141 142 public float getEyeHeight() 143 { 144 return 1.62F; 145 } 146 147 /** 148 * Called to update the entity's position/logic. 149 */ 150 public void onUpdate() 151 { 152 this.theItemInWorldManager.updateBlockRemoving(); 153 --this.initialInvulnerability; 154 this.craftingInventory.updateCraftingResults(); 155 156 if (!this.loadedChunks.isEmpty()) 157 { 158 ArrayList var1 = new ArrayList(); 159 Iterator var2 = this.loadedChunks.iterator(); 160 ArrayList var3 = new ArrayList(); 161 162 while (var2.hasNext() && var1.size() < 5) 163 { 164 ChunkCoordIntPair var4 = (ChunkCoordIntPair)var2.next(); 165 var2.remove(); 166 167 if (var4 != null && this.worldObj.blockExists(var4.chunkXPos << 4, 0, var4.chunkZPos << 4)) 168 { 169 var1.add(this.worldObj.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos)); 170 //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it. 171 //ToDo: Find a way to efficiently clean abandoned chunks. 172 //var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 16, 256, var4.chunkZPos * 16 + 16)); 173 var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 15, 256, var4.chunkZPos * 16 + 15)); 174 175 } 176 } 177 178 if (!var1.isEmpty()) 179 { 180 this.playerNetServerHandler.sendPacketToPlayer(new Packet56MapChunks(var1)); 181 Iterator var9 = var3.iterator(); 182 183 while (var9.hasNext()) 184 { 185 TileEntity var5 = (TileEntity)var9.next(); 186 this.sendTileEntityToPlayer(var5); 187 } 188 } 189 } 190 191 if (!this.destroyedItemsNetCache.isEmpty()) 192 { 193 int var6 = Math.min(this.destroyedItemsNetCache.size(), 127); 194 int[] var7 = new int[var6]; 195 Iterator var8 = this.destroyedItemsNetCache.iterator(); 196 int var10 = 0; 197 198 while (var8.hasNext() && var10 < var6) 199 { 200 var7[var10++] = ((Integer)var8.next()).intValue(); 201 var8.remove(); 202 } 203 204 this.playerNetServerHandler.sendPacketToPlayer(new Packet29DestroyEntity(var7)); 205 } 206 } 207 208 public void onUpdateEntity() 209 { 210 super.onUpdate(); 211 212 for (int var1 = 0; var1 < this.inventory.getSizeInventory(); ++var1) 213 { 214 ItemStack var2 = this.inventory.getStackInSlot(var1); 215 216 if (var2 != null && Item.itemsList[var2.itemID].isMap() && this.playerNetServerHandler.packetSize() <= 5) 217 { 218 Packet var3 = ((ItemMapBase)Item.itemsList[var2.itemID]).createMapDataPacket(var2, this.worldObj, this); 219 220 if (var3 != null) 221 { 222 this.playerNetServerHandler.sendPacketToPlayer(var3); 223 } 224 } 225 } 226 227 if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry) 228 { 229 this.playerNetServerHandler.sendPacketToPlayer(new Packet8UpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel())); 230 this.lastHealth = this.getHealth(); 231 this.lastFoodLevel = this.foodStats.getFoodLevel(); 232 this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F; 233 } 234 235 if (this.experienceTotal != this.lastExperience) 236 { 237 this.lastExperience = this.experienceTotal; 238 this.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(this.experience, this.experienceTotal, this.experienceLevel)); 239 } 240 } 241 242 /** 243 * Called when the mob's health reaches 0. 244 */ 245 public void onDeath(DamageSource par1DamageSource) 246 { 247 if (ForgeHooks.onLivingDeath(this, par1DamageSource)) 248 { 249 return; 250 } 251 252 this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet3Chat(par1DamageSource.getDeathMessage(this))); 253 254 if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory")) 255 { 256 captureDrops = true; 257 capturedDrops.clear(); 258 259 this.inventory.dropAllItems(); 260 261 captureDrops = false; 262 PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0); 263 if (!MinecraftForge.EVENT_BUS.post(event)) 264 { 265 for (EntityItem item : capturedDrops) 266 { 267 joinEntityItemWithWorld(item); 268 } 269 } 270 } 271 } 272 273 /** 274 * Called when the entity is attacked. 275 */ 276 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 277 { 278 if (this.initialInvulnerability > 0) 279 { 280 return false; 281 } 282 else 283 { 284 if (!this.mcServer.isPVPEnabled() && par1DamageSource instanceof EntityDamageSource) 285 { 286 Entity var3 = par1DamageSource.getEntity(); 287 288 if (var3 instanceof EntityPlayer) 289 { 290 return false; 291 } 292 293 if (var3 instanceof EntityArrow) 294 { 295 EntityArrow var4 = (EntityArrow)var3; 296 297 if (var4.shootingEntity instanceof EntityPlayer) 298 { 299 return false; 300 } 301 } 302 } 303 304 return super.attackEntityFrom(par1DamageSource, par2); 305 } 306 } 307 308 /** 309 * returns if pvp is enabled or not 310 */ 311 protected boolean isPVPEnabled() 312 { 313 return this.mcServer.isPVPEnabled(); 314 } 315 316 /** 317 * Teleports the entity to another dimension. Params: Dimension number to teleport to 318 */ 319 public void travelToDimension(int par1) 320 { 321 if (this.dimension == 1 && par1 == 1) 322 { 323 this.triggerAchievement(AchievementList.theEnd2); 324 this.worldObj.setEntityDead(this); 325 this.playerConqueredTheEnd = true; 326 this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(4, 0)); 327 } 328 else 329 { 330 if (this.dimension == 1 && par1 == 0) 331 { 332 this.triggerAchievement(AchievementList.theEnd); 333 ChunkCoordinates var2 = this.mcServer.worldServerForDimension(par1).getEntrancePortalLocation(); 334 335 if (var2 != null) 336 { 337 this.playerNetServerHandler.setPlayerLocation((double)var2.posX, (double)var2.posY, (double)var2.posZ, 0.0F, 0.0F); 338 } 339 340 par1 = 1; 341 } 342 else 343 { 344 this.triggerAchievement(AchievementList.portal); 345 } 346 347 this.mcServer.getConfigurationManager().transferPlayerToDimension(this, par1); 348 this.lastExperience = -1; 349 this.lastHealth = -1; 350 this.lastFoodLevel = -1; 351 } 352 } 353 354 /** 355 * called from onUpdate for all tileEntity in specific chunks 356 */ 357 private void sendTileEntityToPlayer(TileEntity par1TileEntity) 358 { 359 if (par1TileEntity != null) 360 { 361 Packet var2 = par1TileEntity.getDescriptionPacket(); 362 363 if (var2 != null) 364 { 365 this.playerNetServerHandler.sendPacketToPlayer(var2); 366 } 367 } 368 } 369 370 /** 371 * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize 372 */ 373 public void onItemPickup(Entity par1Entity, int par2) 374 { 375 super.onItemPickup(par1Entity, par2); 376 this.craftingInventory.updateCraftingResults(); 377 } 378 379 /** 380 * Attempts to have the player sleep in a bed at the specified location. 381 */ 382 public EnumStatus sleepInBedAt(int par1, int par2, int par3) 383 { 384 EnumStatus var4 = super.sleepInBedAt(par1, par2, par3); 385 386 if (var4 == EnumStatus.OK) 387 { 388 Packet17Sleep var5 = new Packet17Sleep(this, 0, par1, par2, par3); 389 this.getServerForPlayer().getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, var5); 390 this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); 391 this.playerNetServerHandler.sendPacketToPlayer(var5); 392 } 393 394 return var4; 395 } 396 397 /** 398 * Wake up the player if they're sleeping. 399 */ 400 public void wakeUpPlayer(boolean par1, boolean par2, boolean par3) 401 { 402 if (this.isPlayerSleeping()) 403 { 404 this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 3)); 405 } 406 407 super.wakeUpPlayer(par1, par2, par3); 408 409 if (this.playerNetServerHandler != null) 410 { 411 this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); 412 } 413 } 414 415 /** 416 * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat. 417 */ 418 public void mountEntity(Entity par1Entity) 419 { 420 super.mountEntity(par1Entity); 421 this.playerNetServerHandler.sendPacketToPlayer(new Packet39AttachEntity(this, this.ridingEntity)); 422 this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch); 423 } 424 425 /** 426 * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance 427 * and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround 428 */ 429 protected void updateFallState(double par1, boolean par3) {} 430 431 /** 432 * likeUpdateFallState, but called from updateFlyingState, rather than moveEntity 433 */ 434 public void updateFlyingState(double par1, boolean par3) 435 { 436 super.updateFallState(par1, par3); 437 } 438 439 public void incrementWindowID() 440 { 441 this.currentWindowId = this.currentWindowId % 100 + 1; 442 } 443 444 /** 445 * Displays the crafting GUI for a workbench. 446 */ 447 public void displayGUIWorkbench(int par1, int par2, int par3) 448 { 449 this.incrementWindowID(); 450 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 1, "Crafting", 9)); 451 this.craftingInventory = new ContainerWorkbench(this.inventory, this.worldObj, par1, par2, par3); 452 this.craftingInventory.windowId = this.currentWindowId; 453 this.craftingInventory.addCraftingToCrafters(this); 454 } 455 456 public void displayGUIEnchantment(int par1, int par2, int par3) 457 { 458 this.incrementWindowID(); 459 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 4, "Enchanting", 9)); 460 this.craftingInventory = new ContainerEnchantment(this.inventory, this.worldObj, par1, par2, par3); 461 this.craftingInventory.windowId = this.currentWindowId; 462 this.craftingInventory.addCraftingToCrafters(this); 463 } 464 465 /** 466 * Displays the GUI for interacting with an anvil. 467 */ 468 public void displayGUIAnvil(int par1, int par2, int par3) 469 { 470 this.incrementWindowID(); 471 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 8, "Repairing", 9)); 472 this.craftingInventory = new ContainerRepair(this.inventory, this.worldObj, par1, par2, par3, this); 473 this.craftingInventory.windowId = this.currentWindowId; 474 this.craftingInventory.addCraftingToCrafters(this); 475 } 476 477 /** 478 * Displays the GUI for interacting with a chest inventory. Args: chestInventory 479 */ 480 public void displayGUIChest(IInventory par1IInventory) 481 { 482 if (this.craftingInventory != this.inventorySlots) 483 { 484 this.closeScreen(); 485 } 486 487 this.incrementWindowID(); 488 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 0, par1IInventory.getInvName(), par1IInventory.getSizeInventory())); 489 this.craftingInventory = new ContainerChest(this.inventory, par1IInventory); 490 this.craftingInventory.windowId = this.currentWindowId; 491 this.craftingInventory.addCraftingToCrafters(this); 492 } 493 494 /** 495 * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace 496 */ 497 public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace) 498 { 499 this.incrementWindowID(); 500 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 2, par1TileEntityFurnace.getInvName(), par1TileEntityFurnace.getSizeInventory())); 501 this.craftingInventory = new ContainerFurnace(this.inventory, par1TileEntityFurnace); 502 this.craftingInventory.windowId = this.currentWindowId; 503 this.craftingInventory.addCraftingToCrafters(this); 504 } 505 506 /** 507 * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser 508 */ 509 public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser) 510 { 511 this.incrementWindowID(); 512 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 3, par1TileEntityDispenser.getInvName(), par1TileEntityDispenser.getSizeInventory())); 513 this.craftingInventory = new ContainerDispenser(this.inventory, par1TileEntityDispenser); 514 this.craftingInventory.windowId = this.currentWindowId; 515 this.craftingInventory.addCraftingToCrafters(this); 516 } 517 518 /** 519 * Displays the GUI for interacting with a brewing stand. 520 */ 521 public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand) 522 { 523 this.incrementWindowID(); 524 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 5, par1TileEntityBrewingStand.getInvName(), par1TileEntityBrewingStand.getSizeInventory())); 525 this.craftingInventory = new ContainerBrewingStand(this.inventory, par1TileEntityBrewingStand); 526 this.craftingInventory.windowId = this.currentWindowId; 527 this.craftingInventory.addCraftingToCrafters(this); 528 } 529 530 /** 531 * Displays the GUI for interacting with a beacon. 532 */ 533 public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon) 534 { 535 this.incrementWindowID(); 536 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 7, par1TileEntityBeacon.getInvName(), par1TileEntityBeacon.getSizeInventory())); 537 this.craftingInventory = new ContainerBeacon(this.inventory, par1TileEntityBeacon); 538 this.craftingInventory.windowId = this.currentWindowId; 539 this.craftingInventory.addCraftingToCrafters(this); 540 } 541 542 public void displayGUIMerchant(IMerchant par1IMerchant) 543 { 544 this.incrementWindowID(); 545 this.craftingInventory = new ContainerMerchant(this.inventory, par1IMerchant, this.worldObj); 546 this.craftingInventory.windowId = this.currentWindowId; 547 this.craftingInventory.addCraftingToCrafters(this); 548 InventoryMerchant var2 = ((ContainerMerchant)this.craftingInventory).getMerchantInventory(); 549 this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 6, var2.getInvName(), var2.getSizeInventory())); 550 MerchantRecipeList var3 = par1IMerchant.getRecipes(this); 551 552 if (var3 != null) 553 { 554 try 555 { 556 ByteArrayOutputStream var4 = new ByteArrayOutputStream(); 557 DataOutputStream var5 = new DataOutputStream(var4); 558 var5.writeInt(this.currentWindowId); 559 var3.writeRecipiesToStream(var5); 560 this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TrList", var4.toByteArray())); 561 } 562 catch (IOException var6) 563 { 564 var6.printStackTrace(); 565 } 566 } 567 } 568 569 /** 570 * inform the player of a change in a single slot 571 */ 572 public void updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack) 573 { 574 if (!(par1Container.getSlot(par2) instanceof SlotCrafting)) 575 { 576 if (!this.playerInventoryBeingManipulated) 577 { 578 this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(par1Container.windowId, par2, par3ItemStack)); 579 } 580 } 581 } 582 583 public void sendContainerToPlayer(Container par1Container) 584 { 585 this.sendContainerAndContentsToPlayer(par1Container, par1Container.getInventory()); 586 } 587 588 public void sendContainerAndContentsToPlayer(Container par1Container, List par2List) 589 { 590 this.playerNetServerHandler.sendPacketToPlayer(new Packet104WindowItems(par1Container.windowId, par2List)); 591 this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack())); 592 } 593 594 /** 595 * send information about the crafting inventory to the client(currently only for furnace times) 596 */ 597 public void updateCraftingInventoryInfo(Container par1Container, int par2, int par3) 598 { 599 this.playerNetServerHandler.sendPacketToPlayer(new Packet105UpdateProgressbar(par1Container.windowId, par2, par3)); 600 } 601 602 /** 603 * sets current screen to null (used on escape buttons of GUIs) 604 */ 605 public void closeScreen() 606 { 607 this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.craftingInventory.windowId)); 608 this.closeInventory(); 609 } 610 611 public void sendInventoryToPlayer() 612 { 613 if (!this.playerInventoryBeingManipulated) 614 { 615 this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack())); 616 } 617 } 618 619 public void closeInventory() 620 { 621 this.craftingInventory.onCraftGuiClosed(this); 622 this.craftingInventory = this.inventorySlots; 623 } 624 625 /** 626 * Adds a value to a statistic field. 627 */ 628 public void addStat(StatBase par1StatBase, int par2) 629 { 630 if (par1StatBase != null) 631 { 632 if (!par1StatBase.isIndependent) 633 { 634 while (par2 > 100) 635 { 636 this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, 100)); 637 par2 -= 100; 638 } 639 640 this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, par2)); 641 } 642 } 643 } 644 645 public void mountEntityAndWakeUp() 646 { 647 if (this.ridingEntity != null) 648 { 649 this.mountEntity(this.ridingEntity); 650 } 651 652 if (this.riddenByEntity != null) 653 { 654 this.riddenByEntity.mountEntity(this); 655 } 656 657 if (this.sleeping) 658 { 659 this.wakeUpPlayer(true, false, false); 660 } 661 } 662 663 /** 664 * this function is called when a players inventory is sent to him, lastHealth is updated on any dimension 665 * transitions, then reset. 666 */ 667 public void setPlayerHealthUpdated() 668 { 669 this.lastHealth = -99999999; 670 } 671 672 /** 673 * Add a chat message to the player 674 */ 675 public void addChatMessage(String par1Str) 676 { 677 StringTranslate var2 = StringTranslate.getInstance(); 678 String var3 = var2.translateKey(par1Str); 679 this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(var3)); 680 } 681 682 /** 683 * Used for when item use count runs out, ie: eating completed 684 */ 685 protected void onItemUseFinish() 686 { 687 this.playerNetServerHandler.sendPacketToPlayer(new Packet38EntityStatus(this.entityId, (byte)9)); 688 super.onItemUseFinish(); 689 } 690 691 /** 692 * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration 693 */ 694 public void setItemInUse(ItemStack par1ItemStack, int par2) 695 { 696 super.setItemInUse(par1ItemStack, par2); 697 698 if (par1ItemStack != null && par1ItemStack.getItem() != null && par1ItemStack.getItem().getItemUseAction(par1ItemStack) == EnumAction.eat) 699 { 700 this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 5)); 701 } 702 } 703 704 /** 705 * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest 706 * Inventory. 707 */ 708 public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2) 709 { 710 super.clonePlayer(par1EntityPlayer, par2); 711 this.lastExperience = -1; 712 this.lastHealth = -1; 713 this.lastFoodLevel = -1; 714 this.destroyedItemsNetCache.addAll(((EntityPlayerMP)par1EntityPlayer).destroyedItemsNetCache); 715 } 716 717 protected void onNewPotionEffect(PotionEffect par1PotionEffect) 718 { 719 super.onNewPotionEffect(par1PotionEffect); 720 this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect)); 721 } 722 723 protected void onChangedPotionEffect(PotionEffect par1PotionEffect) 724 { 725 super.onChangedPotionEffect(par1PotionEffect); 726 this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect)); 727 } 728 729 protected void onFinishedPotionEffect(PotionEffect par1PotionEffect) 730 { 731 super.onFinishedPotionEffect(par1PotionEffect); 732 this.playerNetServerHandler.sendPacketToPlayer(new Packet42RemoveEntityEffect(this.entityId, par1PotionEffect)); 733 } 734 735 /** 736 * Move the entity to the coordinates informed, but keep yaw/pitch values. 737 */ 738 public void setPositionAndUpdate(double par1, double par3, double par5) 739 { 740 this.playerNetServerHandler.setPlayerLocation(par1, par3, par5, this.rotationYaw, this.rotationPitch); 741 } 742 743 /** 744 * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically 745 */ 746 public void onCriticalHit(Entity par1Entity) 747 { 748 this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 6)); 749 } 750 751 public void onEnchantmentCritical(Entity par1Entity) 752 { 753 this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 7)); 754 } 755 756 /** 757 * Sends the player's abilities to the server (if there is one). 758 */ 759 public void sendPlayerAbilities() 760 { 761 if (this.playerNetServerHandler != null) 762 { 763 this.playerNetServerHandler.sendPacketToPlayer(new Packet202PlayerAbilities(this.capabilities)); 764 } 765 } 766 767 public WorldServer getServerForPlayer() 768 { 769 return (WorldServer)this.worldObj; 770 } 771 772 public void sendGameTypeToPlayer(EnumGameType par1EnumGameType) 773 { 774 this.theItemInWorldManager.setGameType(par1EnumGameType); 775 this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(3, par1EnumGameType.getID())); 776 } 777 778 public void sendChatToPlayer(String par1Str) 779 { 780 this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(par1Str)); 781 } 782 783 /** 784 * Returns true if the command sender is allowed to use the given command. 785 */ 786 public boolean canCommandSenderUseCommand(int par1, String par2Str) 787 { 788 return "seed".equals(par2Str) && !this.mcServer.isDedicatedServer() ? true : (!"tell".equals(par2Str) && !"help".equals(par2Str) && !"me".equals(par2Str) ? this.mcServer.getConfigurationManager().areCommandsAllowed(this.username) : true); 789 } 790 791 public String func_71114_r() 792 { 793 String var1 = this.playerNetServerHandler.netManager.getSocketAddress().toString(); 794 var1 = var1.substring(var1.indexOf("/") + 1); 795 var1 = var1.substring(0, var1.indexOf(":")); 796 return var1; 797 } 798 799 public void updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo) 800 { 801 if (this.translator.getLanguageList().containsKey(par1Packet204ClientInfo.getLanguage())) 802 { 803 this.translator.setLanguage(par1Packet204ClientInfo.getLanguage()); 804 } 805 806 int var2 = 256 >> par1Packet204ClientInfo.getRenderDistance(); 807 808 if (var2 > 3 && var2 < 15) 809 { 810 this.renderDistance = var2; 811 } 812 813 this.chatVisibility = par1Packet204ClientInfo.getChatVisibility(); 814 this.chatColours = par1Packet204ClientInfo.getChatColours(); 815 816 if (this.mcServer.isSinglePlayer() && this.mcServer.getServerOwner().equals(this.username)) 817 { 818 this.mcServer.setDifficultyForAllWorlds(par1Packet204ClientInfo.getDifficulty()); 819 } 820 821 this.func_82239_b(1, !par1Packet204ClientInfo.func_82563_j()); 822 } 823 824 public StringTranslate getTranslator() 825 { 826 return this.translator; 827 } 828 829 public int getChatVisibility() 830 { 831 return this.chatVisibility; 832 } 833 834 /** 835 * on recieving this message the client (if permission is given) will download the requested textures 836 */ 837 public void requestTexturePackLoad(String par1Str, int par2) 838 { 839 String var3 = par1Str + "\u0000" + par2; 840 this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TPack", var3.getBytes())); 841 } 842 843 /** 844 * Return the coordinates for this player as ChunkCoordinates. 845 */ 846 public ChunkCoordinates getPlayerCoordinates() 847 { 848 return new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ)); 849 } 850 }