001 package net.minecraft.src; 002 003 public class EntitySilverfish extends EntityMob 004 { 005 /** 006 * A cooldown before this entity will search for another Silverfish to join them in battle. 007 */ 008 private int allySummonCooldown; 009 010 public EntitySilverfish(World par1World) 011 { 012 super(par1World); 013 this.texture = "/mob/silverfish.png"; 014 this.setSize(0.3F, 0.7F); 015 this.moveSpeed = 0.6F; 016 } 017 018 public int getMaxHealth() 019 { 020 return 8; 021 } 022 023 /** 024 * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to 025 * prevent them from trampling crops 026 */ 027 protected boolean canTriggerWalking() 028 { 029 return false; 030 } 031 032 /** 033 * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking 034 * (Animals, Spiders at day, peaceful PigZombies). 035 */ 036 protected Entity findPlayerToAttack() 037 { 038 double var1 = 8.0D; 039 return this.worldObj.getClosestVulnerablePlayerToEntity(this, var1); 040 } 041 042 /** 043 * Returns the sound this mob makes while it's alive. 044 */ 045 protected String getLivingSound() 046 { 047 return "mob.silverfish.say"; 048 } 049 050 /** 051 * Returns the sound this mob makes when it is hurt. 052 */ 053 protected String getHurtSound() 054 { 055 return "mob.silverfish.hit"; 056 } 057 058 /** 059 * Returns the sound this mob makes on death. 060 */ 061 protected String getDeathSound() 062 { 063 return "mob.silverfish.kill"; 064 } 065 066 /** 067 * Called when the entity is attacked. 068 */ 069 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 070 { 071 if (this.allySummonCooldown <= 0 && (par1DamageSource instanceof EntityDamageSource || par1DamageSource == DamageSource.magic)) 072 { 073 this.allySummonCooldown = 20; 074 } 075 076 return super.attackEntityFrom(par1DamageSource, par2); 077 } 078 079 /** 080 * Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. 081 */ 082 protected void attackEntity(Entity par1Entity, float par2) 083 { 084 if (this.attackTime <= 0 && par2 < 1.2F && par1Entity.boundingBox.maxY > this.boundingBox.minY && par1Entity.boundingBox.minY < this.boundingBox.maxY) 085 { 086 this.attackTime = 20; 087 par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), this.getAttackStrength(par1Entity)); 088 } 089 } 090 091 /** 092 * Plays step sound at given x, y, z for the entity 093 */ 094 protected void playStepSound(int par1, int par2, int par3, int par4) 095 { 096 this.worldObj.playSoundAtEntity(this, "mob.silverfish.step", 0.15F, 1.0F); 097 } 098 099 /** 100 * Returns the item ID for the item the mob drops on death. 101 */ 102 protected int getDropItemId() 103 { 104 return 0; 105 } 106 107 /** 108 * Called to update the entity's position/logic. 109 */ 110 public void onUpdate() 111 { 112 this.renderYawOffset = this.rotationYaw; 113 super.onUpdate(); 114 } 115 116 protected void updateEntityActionState() 117 { 118 super.updateEntityActionState(); 119 120 if (!this.worldObj.isRemote) 121 { 122 int var1; 123 int var2; 124 int var3; 125 int var5; 126 127 if (this.allySummonCooldown > 0) 128 { 129 --this.allySummonCooldown; 130 131 if (this.allySummonCooldown == 0) 132 { 133 var1 = MathHelper.floor_double(this.posX); 134 var2 = MathHelper.floor_double(this.posY); 135 var3 = MathHelper.floor_double(this.posZ); 136 boolean var4 = false; 137 138 for (var5 = 0; !var4 && var5 <= 5 && var5 >= -5; var5 = var5 <= 0 ? 1 - var5 : 0 - var5) 139 { 140 for (int var6 = 0; !var4 && var6 <= 10 && var6 >= -10; var6 = var6 <= 0 ? 1 - var6 : 0 - var6) 141 { 142 for (int var7 = 0; !var4 && var7 <= 10 && var7 >= -10; var7 = var7 <= 0 ? 1 - var7 : 0 - var7) 143 { 144 int var8 = this.worldObj.getBlockId(var1 + var6, var2 + var5, var3 + var7); 145 146 if (var8 == Block.silverfish.blockID) 147 { 148 this.worldObj.playAuxSFX(2001, var1 + var6, var2 + var5, var3 + var7, Block.silverfish.blockID + (this.worldObj.getBlockMetadata(var1 + var6, var2 + var5, var3 + var7) << 12)); 149 this.worldObj.setBlockWithNotify(var1 + var6, var2 + var5, var3 + var7, 0); 150 Block.silverfish.onBlockDestroyedByPlayer(this.worldObj, var1 + var6, var2 + var5, var3 + var7, 0); 151 152 if (this.rand.nextBoolean()) 153 { 154 var4 = true; 155 break; 156 } 157 } 158 } 159 } 160 } 161 } 162 } 163 164 if (this.entityToAttack == null && !this.hasPath()) 165 { 166 var1 = MathHelper.floor_double(this.posX); 167 var2 = MathHelper.floor_double(this.posY + 0.5D); 168 var3 = MathHelper.floor_double(this.posZ); 169 int var9 = this.rand.nextInt(6); 170 var5 = this.worldObj.getBlockId(var1 + Facing.offsetsXForSide[var9], var2 + Facing.offsetsYForSide[var9], var3 + Facing.offsetsZForSide[var9]); 171 172 if (BlockSilverfish.getPosingIdByMetadata(var5)) 173 { 174 this.worldObj.setBlockAndMetadataWithNotify(var1 + Facing.offsetsXForSide[var9], var2 + Facing.offsetsYForSide[var9], var3 + Facing.offsetsZForSide[var9], Block.silverfish.blockID, BlockSilverfish.getMetadataForBlockType(var5)); 175 this.spawnExplosionParticle(); 176 this.setDead(); 177 } 178 else 179 { 180 this.updateWanderPath(); 181 } 182 } 183 else if (this.entityToAttack != null && !this.hasPath()) 184 { 185 this.entityToAttack = null; 186 } 187 } 188 } 189 190 /** 191 * Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. 192 * Args: x, y, z 193 */ 194 public float getBlockPathWeight(int par1, int par2, int par3) 195 { 196 return this.worldObj.getBlockId(par1, par2 - 1, par3) == Block.stone.blockID ? 10.0F : super.getBlockPathWeight(par1, par2, par3); 197 } 198 199 /** 200 * Checks to make sure the light is not too bright where the mob is spawning 201 */ 202 protected boolean isValidLightLevel() 203 { 204 return true; 205 } 206 207 /** 208 * Checks if the entity's current position is a valid location to spawn this entity. 209 */ 210 public boolean getCanSpawnHere() 211 { 212 if (super.getCanSpawnHere()) 213 { 214 EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 5.0D); 215 return var1 == null; 216 } 217 else 218 { 219 return false; 220 } 221 } 222 223 /** 224 * Returns the amount of damage a mob should deal. 225 */ 226 public int getAttackStrength(Entity par1Entity) 227 { 228 return 1; 229 } 230 231 /** 232 * Get this Entity's EnumCreatureAttribute 233 */ 234 public EnumCreatureAttribute getCreatureAttribute() 235 { 236 return EnumCreatureAttribute.ARTHROPOD; 237 } 238 }