Uses of Class
net.minecraft.src.EntityPlayerMP

Packages that use EntityPlayerMP
cpw.mods.fml.common.network   
net.minecraft.src   
net.minecraftforge.event   
 

Uses of EntityPlayerMP in cpw.mods.fml.common.network
 

Methods in cpw.mods.fml.common.network with parameters of type EntityPlayerMP
static void FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, INetworkManager manager)
           
static void FMLNetworkHandler.makeEntitySpawnAdjustment(int entityId, EntityPlayerMP player, int serverX, int serverY, int serverZ)
           
 

Uses of EntityPlayerMP in net.minecraft.src
 

Fields in net.minecraft.src declared as EntityPlayerMP
 EntityPlayerMP ItemInWorldManager.thisPlayerMP
          The EntityPlayerMP object that this object is connected to.
 

Methods in net.minecraft.src that return EntityPlayerMP
 EntityPlayerMP ServerConfigurationManager.createPlayerForUser(String par1Str)
          also checks for multiple logins
static EntityPlayerMP CommandBase.func_82359_c(ICommandSender par0ICommandSender, String par1Str)
           
static EntityPlayerMP[] PlayerSelector.func_82380_c(ICommandSender par0ICommandSender, String par1Str)
           
static EntityPlayerMP PlayerSelector.func_82386_a(ICommandSender par0ICommandSender, String par1Str)
           
static EntityPlayerMP CommandBase.getCommandSenderAsPlayer(ICommandSender par0ICommandSender)
          Returns the given ICommandSender as a EntityPlayer or throw an exception.
 EntityPlayerMP NetServerHandler.getPlayer()
           
 EntityPlayerMP ServerConfigurationManager.getPlayerForUsername(String par1Str)
           
 EntityPlayerMP ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)
          creates and returns a respawned player based on the provided PlayerEntity.
 

Methods in net.minecraft.src with parameters of type EntityPlayerMP
 void PlayerManager.addPlayer(EntityPlayerMP par1EntityPlayerMP)
          Adds an EntityPlayerMP to the PlayerManager.
 int PlayerPositionComparator.comparePlayers(EntityPlayerMP par1EntityPlayerMP, EntityPlayerMP par2EntityPlayerMP)
          Compare the position of two players.
 void ServerConfigurationManager.func_72375_a(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)
           
 void PlayerManager.func_72691_b(EntityPlayerMP par1EntityPlayerMP)
           
 void ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)
           
 boolean PlayerManager.isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP, int par2, int par3)
           
 void ServerConfigurationManager.playerLoggedIn(EntityPlayerMP par1EntityPlayerMP)
          Called when a player successfully logs in.
 void ServerConfigurationManager.playerLoggedOut(EntityPlayerMP par1EntityPlayerMP)
          Called when a player disconnects from the game.
 void ServerConfigurationManager.readPlayerDataFromFile(EntityPlayerMP par1EntityPlayerMP)
          called during player login.
 void EntityTracker.removeAllTrackingPlayers(EntityPlayerMP par1EntityPlayerMP)
           
 void EntityTrackerEntry.removeFromWatchingList(EntityPlayerMP par1EntityPlayerMP)
           
 void PlayerManager.removePlayer(EntityPlayerMP par1EntityPlayerMP)
          Removes an EntityPlayerMP from the PlayerManager.
 void EntityTrackerEntry.removePlayerFromTracker(EntityPlayerMP par1EntityPlayerMP)
           
 EntityPlayerMP ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)
          creates and returns a respawned player based on the provided PlayerEntity.
static void ModLoader.serverOpenWindow(EntityPlayerMP player, Container container, int ID, int x, int y, int z)
           
 void ServerConfigurationManager.serverUpdateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
          using player's dimension, update their movement when in a vehicle (e.g.
 void ServerConfigurationManager.syncPlayerInventory(EntityPlayerMP par1EntityPlayerMP)
          sends the players inventory to himself
 void ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2)
           
 void ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2, Teleporter teleporter)
           
 void EntityTrackerEntry.tryStartWachingThis(EntityPlayerMP par1EntityPlayerMP)
          if the player is more than the distance threshold (typically 64) then the player is removed instead
 void PlayerManager.updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)
          update chunks around a player being moved by server logic (e.g.
 void ServerConfigurationManager.updateTimeAndWeatherForPlayer(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)
          Updates the time and weather for the given player to those of the given world
 

Constructors in net.minecraft.src with parameters of type EntityPlayerMP
NetServerHandler(MinecraftServer par1, INetworkManager par2, EntityPlayerMP par3)
           
 

Uses of EntityPlayerMP in net.minecraftforge.event
 

Fields in net.minecraftforge.event declared as EntityPlayerMP
 EntityPlayerMP ServerChatEvent.player
           
 

Constructors in net.minecraftforge.event with parameters of type EntityPlayerMP
ServerChatEvent(EntityPlayerMP player, String message, String line)