001 package net.minecraft.src; 002 003 import cpw.mods.fml.common.Side; 004 import cpw.mods.fml.common.asm.SideOnly; 005 import java.util.Iterator; 006 import java.util.List; 007 008 public class EntityPigZombie extends EntityZombie 009 { 010 /** Above zero if this PigZombie is Angry. */ 011 private int angerLevel = 0; 012 013 /** A random delay until this PigZombie next makes a sound. */ 014 private int randomSoundDelay = 0; 015 016 public EntityPigZombie(World par1World) 017 { 018 super(par1World); 019 this.texture = "/mob/pigzombie.png"; 020 this.moveSpeed = 0.5F; 021 this.isImmuneToFire = true; 022 } 023 024 /** 025 * Returns true if the newer Entity AI code should be run 026 */ 027 protected boolean isAIEnabled() 028 { 029 return false; 030 } 031 032 /** 033 * Called to update the entity's position/logic. 034 */ 035 public void onUpdate() 036 { 037 this.moveSpeed = this.entityToAttack != null ? 0.95F : 0.5F; 038 039 if (this.randomSoundDelay > 0 && --this.randomSoundDelay == 0) 040 { 041 this.worldObj.playSoundAtEntity(this, "mob.zombiepig.zpigangry", this.getSoundVolume() * 2.0F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) * 1.8F); 042 } 043 044 super.onUpdate(); 045 } 046 047 @SideOnly(Side.CLIENT) 048 049 /** 050 * Returns the texture's file path as a String. 051 */ 052 public String getTexture() 053 { 054 return "/mob/pigzombie.png"; 055 } 056 057 /** 058 * Checks if the entity's current position is a valid location to spawn this entity. 059 */ 060 public boolean getCanSpawnHere() 061 { 062 return this.worldObj.difficultySetting > 0 && this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox); 063 } 064 065 /** 066 * (abstract) Protected helper method to write subclass entity data to NBT. 067 */ 068 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound) 069 { 070 super.writeEntityToNBT(par1NBTTagCompound); 071 par1NBTTagCompound.setShort("Anger", (short)this.angerLevel); 072 } 073 074 /** 075 * (abstract) Protected helper method to read subclass entity data from NBT. 076 */ 077 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound) 078 { 079 super.readEntityFromNBT(par1NBTTagCompound); 080 this.angerLevel = par1NBTTagCompound.getShort("Anger"); 081 } 082 083 /** 084 * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking 085 * (Animals, Spiders at day, peaceful PigZombies). 086 */ 087 protected Entity findPlayerToAttack() 088 { 089 return this.angerLevel == 0 ? null : super.findPlayerToAttack(); 090 } 091 092 /** 093 * Called when the entity is attacked. 094 */ 095 public boolean attackEntityFrom(DamageSource par1DamageSource, int par2) 096 { 097 Entity var3 = par1DamageSource.getEntity(); 098 099 if (var3 instanceof EntityPlayer) 100 { 101 List var4 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(32.0D, 32.0D, 32.0D)); 102 Iterator var5 = var4.iterator(); 103 104 while (var5.hasNext()) 105 { 106 Entity var6 = (Entity)var5.next(); 107 108 if (var6 instanceof EntityPigZombie) 109 { 110 EntityPigZombie var7 = (EntityPigZombie)var6; 111 var7.becomeAngryAt(var3); 112 } 113 } 114 115 this.becomeAngryAt(var3); 116 } 117 118 return super.attackEntityFrom(par1DamageSource, par2); 119 } 120 121 /** 122 * Causes this PigZombie to become angry at the supplied Entity (which will be a player). 123 */ 124 private void becomeAngryAt(Entity par1Entity) 125 { 126 this.entityToAttack = par1Entity; 127 this.angerLevel = 400 + this.rand.nextInt(400); 128 this.randomSoundDelay = this.rand.nextInt(40); 129 } 130 131 /** 132 * Returns the sound this mob makes while it's alive. 133 */ 134 protected String getLivingSound() 135 { 136 return "mob.zombiepig.zpig"; 137 } 138 139 /** 140 * Returns the sound this mob makes when it is hurt. 141 */ 142 protected String getHurtSound() 143 { 144 return "mob.zombiepig.zpighurt"; 145 } 146 147 /** 148 * Returns the sound this mob makes on death. 149 */ 150 protected String getDeathSound() 151 { 152 return "mob.zombiepig.zpigdeath"; 153 } 154 155 /** 156 * Drop 0-2 items of this living's type 157 */ 158 protected void dropFewItems(boolean par1, int par2) 159 { 160 int var3 = this.rand.nextInt(2 + par2); 161 int var4; 162 163 for (var4 = 0; var4 < var3; ++var4) 164 { 165 this.dropItem(Item.rottenFlesh.shiftedIndex, 1); 166 } 167 168 var3 = this.rand.nextInt(2 + par2); 169 170 for (var4 = 0; var4 < var3; ++var4) 171 { 172 this.dropItem(Item.goldNugget.shiftedIndex, 1); 173 } 174 } 175 176 /** 177 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. 178 */ 179 public boolean interact(EntityPlayer par1EntityPlayer) 180 { 181 return false; 182 } 183 184 protected void dropRareDrop(int par1) 185 { 186 this.dropItem(Item.ingotGold.shiftedIndex, 1); 187 } 188 189 /** 190 * Returns the item ID for the item the mob drops on death. 191 */ 192 protected int getDropItemId() 193 { 194 return Item.rottenFlesh.shiftedIndex; 195 } 196 197 protected void func_82164_bB() 198 { 199 this.setCurrentItemOrArmor(0, new ItemStack(Item.swordGold)); 200 } 201 202 /** 203 * Initialize this creature. 204 */ 205 public void initCreature() 206 { 207 super.initCreature(); 208 this.setVillager(false); 209 } 210 211 /** 212 * Returns the amount of damage a mob should deal. 213 */ 214 public int getAttackStrength(Entity par1Entity) 215 { 216 ItemStack var2 = this.getHeldItem(); 217 int var3 = 5; 218 219 if (var2 != null) 220 { 221 var3 += var2.getDamageVsEntity(this); 222 } 223 224 return var3; 225 } 226 }